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PostPosted: Thu Jun 23, 2011 6:58 am


Quote:
RP Details
Gaian: Chaoscarrier
Character Name: Takera Uchiha
Age: 17
Height: 5' 10"
Weight: 169
Appearance: User Image
Clan: Mizu/Kaguya
Role: Combat
Affinity: Wind/Water [Ice]
Village: The Village Hidden in the Clouds
Rank: Genin
History: Takera was born on the day his family was split up. His father was wanted for trying to assassinate the higher-ups responsible for invoking the last major war. The Anbu were out to capture his entire family to make sure no one was left unpunished. Shortly after Takera's birth, he was taken by his father who fled the village in hopes of keeping the attention away from his wife and unborn child still back in the village. Takera is one of two children born that day. He's later reunited with the other half of his family on a farm in the Water Country some time down the road. Takera grew up with a younger brother named Zeru. They were trained in the arts of the ninja up until they were thirteen years of age. The Anbu had finally tracked their family down. In the sudden panic of an attack, the parents prioritized getting the children to safety and were able to help them escape at the cost of their own lives. Takera and his brother were left alone to wander. They, not knowing where they were headed or what they were going to do, were determined to find a place and eventually claim some form of justice for what had happened to their parents. On their shorter than expected journey they found a small town next to a sea with a bridge leading to the islands. There they learned of the Hidden Mist village. Takera and Zeru were determined to gain the strength and abilities they'd need to fulfill their ambitions.


DD Items:
Dual Bloodline
Kuri Gami
Piercing Lens
Kevlar
PostPosted: Thu Jun 23, 2011 7:00 am


Quote:
Level: 38

77,418/78,000 EXP

Stats
5 Stat packages
Resolve:

---Chakra: 11,000
---Stamina: 10,000
---Focusing: 30 (R:300)
---Toughness: 155 (P:310)(F:775)(R:310)

Taijutsu:

---Strength: 80
---Agility: 130

Ninjutsu:

---Seal Strength: 80
---Seal Speed: 130

Genjutsu:

---Intelligence: 375
---Will Power: 75

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PostPosted: Thu Jun 23, 2011 7:04 am


Clan Abilities


Bone Density
Do to the hardening of the bones it is surprisingly much more difficult to harm a Kaguyaa member with sold blows / impact types of hits than others.
+300 resilience when checking against critical's for impact damage.

Ice Affinity
Mizu are very odd and dangerous. There clan is born with an affinity for Chakra elements that normally take years and years to train.
Mizu begin with two affinities (ie they can't choose), Water and Wind.
This makes them very good with Ice, which shares both affinities.
+50 Accuracy with Ice Jutsu.
PostPosted: Thu Jun 23, 2011 7:10 am


Perks


Quote:
Step Aside

-Requirments: 50 Agility
-Effect: User gains +20 to dodge rolls.
-Limits: May only be taken once. Combat


Quote:
Melee Mastery

-Requirements: First time - level 20, second time - level 60, third time - level 100, fourth time - level 150.
-Effect: Increase damage of touch range attacks/defenses by +50 and their power by +20 each time this perk is taken.
-Limits: May only be taken 4 times. Note for damage to be increased the jutsu/item must have the damage effect already placed upon it. Combat


Quote:
Sustained Protection

-Requirements: 50 Will Power
-Description: Allows the user to increase there chance of resisting negative effects put on by a foe.
-Effect: When rolling a willpower test to remove de-buffs in step 1 of combat, you may roll twice but the second roll, if successful, only removes the one targeted de-buff.
-Limits: May only be taken once.

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PostPosted: Thu Jun 23, 2011 7:43 am


Items/Equipment

Ryo: 29225


Quote:
Name: Sealing Scroll
---Level: 0
---Style: Ninjutsu
---Type: Passive
---Accuracy: 0
---Range: Touch
---Uses: x/x
---Effect: RP Effect (0pts)
---Description: Sealing scrolls are an effective alternative to carrying around heavy or multiple weapons outside of the normal amount. The user uses their blood alongside a touch of their chakra to activate the seal and summon forth whatever weapon(s) are sealed inside. The scrolls are set to the users blood and once applied only the user can seal and unseal items into the scroll. Once the user passes out, runs out of chakra, or wills it, the weapon(s) or item(s) poof in a cloud of white smoke back into the scroll. The scrolls limit for holding weaponry and item(s) is currently unknown.


Quote:
Name: Champion's Gloves
---Level: 100
---Style: Taijutsu
---Type: Passive
---Accuracy: 100
---Range: Self (+5pts)
---Uses: 30/30
---Effect: Buff-Damage [Limited: Taijutsu] 3000(60pts), Stat Buff-Toughness 60(30pts), Uses 30(15pts)
---Description: The user wears a pair of black fingerless gloves with pointed metal knuckle guards concealed inside. Upon impact, the pointed metal knuckles dig deep and hit right where it counts. Wearing these, the user feels as tough as they look.


Quote:
Name: The Mask
---Level: 100
---Style: Taijutsu
---Type: Passive
---Accuracy: 100
---Range: Self (+5pts)
---Uses: 30/30
---Effect: Buff-Resistance [Limited: Genjutsu] 270(90pts), Uses 30(15pts)
---Description: The mask is made from a special type of material that emits a very light wave of energy. The energy draws in and nuetralizes the more subtle chakra based attacks like Genjutsu by 'feeding' upon the chakra directed at the user. The mask sometimes causes the user to have nightmares if they wear it while sleeping.


Quote:
Name: Kuri Gami
---Level: 100
---Style: Taijutsu
---Accuracy: +225
---Range: Ranged
---Uses: 30/30
---Effect:
Accuracy (125)(25pts), Damage (3,000)(30pts), Stun (+50)(25pts), Uses (30)(15pts), Range+1(5pts)
Does 3,000 + Strx5 damage.
Places a hold de-buff on the user with a power of 100 + Agilityx2. As long as this de-buff stays on them they may not activate any Jutsu (meaning no defending unless they have something that can defend for them like an ally or auto-defense of some sort being sustained), nor may they attempt to dodge or take any other actions normally available during the attack phase (other than focusing) or the defense phase.
To break free from this de-buff the foe does not use willpower as they normally would, rather they can make a contested Strength(x2) + Dodge Buff bonuses vs this hold's power (shown above).
Sustainable.
---Description:
A small sickle attached to a one foot handle lies on one side of this unusual weapon, while an extremely long chain stretches from it's end. At the end of the chain is a small metal, ball-like weight. Used by ninja in ancient times the sickle is held in one hand while the chain and weight are manipulated with the other free hand. This weapons chain when manipulated with Chakra, can become a deadly choking device while the blade itself is strong enough to easily slice through flesh and bone.


Quote:
Name: Kevlar
---Level: 100
---Style: Taijutsu
---Accuracy: +100
---Range: Personal
---Uses: 20/20
---Effect:
Protection(Physical-1,900)(95pts), Range(-1)(+5pts), Uses(20)(10pts)
Reduces physical damage by 1,900.
Sustainable.
---Description:
This overcoat is the typical terrorist armor. This jacket can absorb plenty of damage done to it by explosions and other attacks that the typical terrorist ninja is exposed to. This piece of equipment uses the user's physical Chakra to help deflect attacks. The only downside to this piece of equipment is it's weight.


Quote:
Name: Piercing Lens
---Level: 100
---Style: Genjutsu
---Accuracy: +100
---Range: Self
---Uses: 50/50
---Effect:
Buff-Genjutsu-Accuracy(240)(80pts), Range(-1)(+5pts), Uses(50)(25pts)
Increases the users accuracy with Genjutsu Jutsu/Items by +240
---Description:
This small device attaches to the side of the user's head. When used, a lens comes out of the device, and covers one of the user's eyes. When the user makes eye contact with the victim, this device sends the Genjutsu straight into the victim's mind, and allows them to more effectively control their victims.



Miscellaneous


Quote:
Name: Hydro Pump
---Level: 75
---Style: Ninjutsu
---Affinity: Water
---Type: Offensive - Impact
---Accuracy: 225
---Range: Ranged
---Effect:
Damage(4000)(40pts), Accuracy+(150)(30pts)
---Description: A strange technique that allows the user to take small amounts of water and create a devastating blast. Through manipulation of the molecules in the water the user can cause them to duplicate over and over again until a large orb of water is created and then expelled out at the target with unimaginable force.


Quote:
Name: Reaper's Calling
---Level: 75
---Style: Ninjutsu
---Affinity: Wind
---Type: Offensive
---Accuracy: 150
---Range: Ranged
---Effect:
Damage(1500)(15pts) Tick(1500)(30pts), Accuracy+(75)(15pts), Radius(3)(5pts), Puppet Hijack(5pts)
---Description: Dozens of silver, gray scythes form into the sky upon the completion of this technique and like ghostly figures they swarm down from sky to strike down all that stands in its, carrying the possibility of also animating the inanimate with the souls of the dead.


Quote:
SC Capsules [x3]
---Description: A silver cross with a small translucent capsule in it's middle, a blue liquid easily seen filling it half way. What it does is a mystery and as of now it is simply being stated that they are trinkets for the Chuunin Exam, designed by SC Tech Inc. However, only up to three may be sold to any one person.


Quote:
Name: Shinobi Team
---Level: 100
---Style: Taijutsu
---Type: Passive
---Accuracy: 100
---Range: Touch
---Uses: 60/60
---Effect:
Base(20), Uses(60)(30pts) -- [50 Unused PTs]

---Description: ~*~
PostPosted: Thu Jun 23, 2011 7:45 am


Quote:
Jutsu List

Forest Guardian's Ritual (Lv125)
Pain Inducer (Lv115)
Exo-Skeletal Force (Lv115)
Spinal Tap (Lv115)

Dragon's Breath Ritual (Lv100)
Shard Shower (Lv90)
Deathly Mist (Lv90)

Circulatory Stretches (Lv120)
Subzero Mind Games (Lv115)
Mental Conditioning (Lv110)
Kori Puppeteering Combination (Lv105)
Manual Overide (Lv95)
Ice Haxorz (Lv95)
Ice Mirrors (Lv85)
Hypnotic Suggestion - Stage 2 (Lv85)
Hypnotic Suggestion - Stage 1 (Lv80)
Kori Bunshin (Lv80)
Kori Armor (Lv70)
Frozen Nightmare (Lv65)
Steele'd Resolve (Lv60)
Cheapshot (Lv55)
Bone Armor (Lv50)
Mental Stimulation (Lv40)
Kori Blast (Lv30)



Quote:
Jutsu Upgrades


Remaining:
Upgrade Lv5
Upgrade Lv10
Upgrade Lv15
Upgrade Lv20
Upgrade Lv25
Upgrade Lv30
Upgrade Lv35
Upgrade Lv40


Used:
Upgrade Lv45 [Steele'd Resolve]
Upgrade Lv50 [Steele'd Resolve]
Upgrade Lv55 [Steele'd Resolve]
Upgrade Lv60 [Kori Armor]
Upgrade Lv65 [Kori Armor]
Upgrade Lv70 [Kori Bunshin]
Upgrade Lv75 [Kori Bunshin]
Upgrade Lv80 [Ice Mirrors]
Upgrade Lv85 [Ice Mirrors]
Upgrade Lv90 [Ice Haxorz]

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PostPosted: Thu Jun 23, 2011 7:54 am


Quote:
Basic Jutsu

10/75 Available Slots


Quote:
Name: Brotherly Immitation
---Level: 0
---Style: Taijutsu
---Affinity: None
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect (0pts)
---Description: Takera has lived with Zeru his entire life and can mimic his voice/personality and with some changes to wardrobe, he can even mimic his brother Zeru's appearance perfectly.


Quote:
Name: Levitation
---Level: 0
---Style: Ninjutsu
---Affinity: Earth
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect (0pts)
---Description: After studying the technique in his head that he's seen his brother do several times, Takera has managed to conjure up earth element chakra, but he doesn't have an affinity to it, so he can only use it for small stuff. Using the small bit of earth chakra he can manifest, he levitates himself in the air as his brother once did and is able to levitate around.


Quote:
Name: Ice Steps
---Level: 0
---Style: Ninjutsu
---Affinity: Ice
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect (0pts)
---Description: The user uses the power of the Mizu bloodline to create sturdy, thin, unmoving squares a little bigger than their foot underneath their feet as they step allowing the user to literally jump into the air and suspend themselves in the air by standing upon the ice plates. The user can even run into the air forming new stepping plates instantly under their feet to support them as they run. As the user forms new steps in which to run/walk/stand on, older stepping plates fade away almost instantly leaving only the recent ones underneath the user and very close by the user sustained as to leave no path behind for others. The user may even use the steps to assist other people, but must give some of their focus to sustaining the plates if they become distanced from the user.


Quote:
Name: Air-Style Martial Arts
---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: The user uses a combination of a Wind and a special form of Martial Arts that uses your opponent's motions against them creating openings in which to strike fast and hard. Effectively the style allows the user to lose no speed and still deliver strong forceful strikes against their foe.


Quote:
Name: Chakra Focusing
---Level: 0
---Style: Ninjutsu
---Affinity: None
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: The user focuses Chakra into their hands or feet in order to walk upon surfaces they normally could not. (Ex.: Walking on Water, up a wall, up the side of a cliff, hanging from a ceiling, etc.)


Quote:
Name: Swordsmanship Style--Wind
---Level: 0
---Style: Taijutsu
---Affinity: None
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: The user can wield most any blade skillfully and fluidly as if it were an extension of their own body. The style of Swordsmanship comes from the Wind Country. The user strikes precisely with quick explosive strikes against the foe. Often the foe becomes overwhelmed and is pushed back until an opening is found and the foe is struck down violently. Effective the style balances defense and offensive. The speed of the continuous and precise blows give the opponent little to no time to counteract. This can cause problems for those attempting to counter with Jutsu or swordsmanship incapable of matching the strength of each blow.


Quote:
Name: Elemental Form: Wind/Water/Ice
---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: The user can channel their element and create physical forms from their Ice chakra and even conjure the elements of wind and water seperately. This allows the user to go so far as to create a spinning blade of wind, create a current of wind around a weapon, ice shaped in many ways, or flowing water.. The Wind-Element applies the factor of tearing/cutting/slicing. The user could create a spinning blade of wind that could tear through trees and other various things. The user can even make a blunt weapon capable of slicing through objects. Physical forms of Wind/Water/Ice created this way cannot move on their own and must be moved by the user. The upside to this is that a weapon imbued with the Wind Element becomes substantially lighter and easier to wield. Forms/Weapons made entirely of the Wind Element are already virtually light and easy to use. [Two-handed swords can be yielded with one hand easily with this effect]


Quote:
Name: Ice Age - Labyrinth
---Level: 0
---Style: Ninjutsu
---Affinity: Ice
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: Ice begins to spread and form across the ground and walls around the user and foe, coating entire areas in layers upon layers of ice. The ice then rises and creates walls and ceilings to a closed in labyrinth of sorts, locking both the user and foe inside a maze of hallways. The ice is unmeltable and continues to expand up and out all around making new paths until it can expand no more or the user wills the expansion to stop. The user can also manipulate the ice to move, part, or otherwise shift within the maze to get around easier or hinder the foe's movements.


Quote:
Name: Escape Jutsu
---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: The user can use the manifested Wind Element through their finger-tips or parts of their body to cut through bindings and other such things that restrict the user. This comes in handy when tied up or restrained.


Quote:
Name: One-Handed Handseals
---Level: 0
---Style: Taijutsu
---Affinity: Ice
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: The user can form handseals using a single hand. This ability is brought on by the Mizu bloodline and is incredibly useful in tight spots.
PostPosted: Thu Jun 23, 2011 7:56 am


Quote:
Normal Jutsu

6/37 Available Slots


Quote:
Name: Hand of Surgeon
---Level: 50
---Style: Taijutsu
---Affinity: None
---Accuracy: 50
---Range: Self
---Effect: Buff-Medicate(165)(55pts)
+165 to all Medicate Checks.
Sustainable.
---Description: A powerful dedication and capable hand is required for a surgeon to preform his job correctly. These skills are very helpful when preforming other various body repairs whether during the midst of battle or out of it.



Quote:
Name: Dead Air Palm
---Level: 40
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 65
---Range: Touch
---Effect: Damage(3500)(35pts), Accuraccy+(25)(5pts)
Deals 3500 + Str(x5) Damage. Grants +25 Accuracy
---Description: A special kind of martial art move in which the fighter positions their hand into a peculiar position so that when pressed against another surface the percentage of oxygen is reduced to 6%. Upon swiftly removing the hand, the structure receives a dangerous amount of damage.


Quote:
Name: Side Step
---Level: 20
---Style: Taijutsu
---Affinity: Wind
---Accuracy: 20
---Range: Self
---Effect: Stat Buff-Aility(50)(25pts), Range(-1)(+5pts)
Grants +50 Agility.
Sustainable.
---Description: Quickly measuring up the opponent and the incoming attack, the user must correctly time the opposing strike so to swiftly and easily side step it and completely dodge it while moving in to prepare for the next strike.


Quote:
Name: Buffeting Storms
---Level: 30
---Style: Genjutsu
---Affinity: Wind
---Accuracy: 30
---Range: Range
---Effect:
De-Buff-Accuracy(-50)(25pts), Range(1)(5pts)
The victim receives a de-buff of -50 to all Accuracy Checks.
Sustainable.
---Description: As one of the first lines of defense the user creates powerful blasts of winds that circle and rage around the foe. These illusions are used to block out the foes senses and stop their attacks before they can even travel a few feet.


Quote:
Name: Life's Elixir
---Level: 50
---Style: Ninjutsu
---Affinity: None
---Accuracy: 50
---Range: Touch
---Effect:
Heal(+2,500 Stamina)(50pts)
Heals +2,500 damage to stamina.
This can also be used to attempt and heal Critical damage. When you attempt to heal Critical injuries you make a contested roll of Intelligence(x2) + 50 + Buffs that apply.
---Description: A special type of jutsu that is used by medic nin to release others of any damage on their body.


Quote:
Name: Calm Mind, Calm Spirit
---Level: 30
---Style: Taijutsu
---Affinity: None
---Accuracy: 30
---Range: Self
---Effect: Buff-Awarness(105)(35pts)
+105 buff to all Awareness checks.
Sustainable.
---Description: Through practice and meditation a fighter can instill themselves in a calm state allowing their five senses to sharpen and intensify

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PostPosted: Thu Jun 23, 2011 8:00 am


Quote:
Custom Jutsu

19/25 Available Slots



Quote:
Name: Kōri Blast
---Level: 30
---Style: Taijutsu
---Affinity: Ice
---Type: Offensive
---Accuracy: 55
---Range: Touch
---Effect: Damage-1500(15pts), Stun-20(10pts), Accuracy 25(5pts)
---Description: The forms a ball of rotating chakra infused with the icy chill of their element and attempts to strike the foe with it. Upon contact the ball of icy chakra bursts forth sending the foe tumbling back across the ground. The foe becomes temperarily stunned from the spray of icy needles that burst from the ball of chakra.



Quote:
Name: Mental Stimulation
---Level: 40
---Style: Taijutsu
---Affinity: Ice
---Type: Passive
---Accuracy: 40
---Range: Self (+5pts)
---Effect: Stat Buff - Intelligence 80(40pts), Bone Manipulation (5pts)
---Description: The user stimulates their mind by thinking through strategies and ideas to get their mind active and focused. This allows the user to delve into their potential and derive more from analyzations, strategies or just plain out ideas/creative thinking.



Quote:
Name: Steele'd Resolve
---Level: 45/50/55/60
---Style: Taijutsu
---Affinity: Ice
---Type: Passive
---Accuracy: 60
---Range: Self (+5pts)
---Effect: Stat Buff-WP 100(50pts) 130(65), RP Effect (0pts)
---Description: The user calms their mind and steeles their resolve to continue forth. The meditative state makes them more resistant to mental jutsu and such. While sustained the foe cannot read the user's mind as the user resists any attempts made to do so through sheer will.



Quote:
Name: Bone Armor
---Level: 50
---Style: Taijutsu
---Affinity: Ice
---Type: Passive
---Accuracy: 200
---Range: Self (+5pts)
---Effect: Defend 1/2(25pts), Accuracy 150(30pts)
---Description: The user sprouts ultra dense bone covered in incredibly durable and unmeltable ice that intervenes with the foe's attack, whether it be a fireball or a series of punches and kicks. The bones move and adjust themselves to block each attack and the ice infused with chakra dispells any chakra based assaults on contact.



Quote:
Name: Cheapshot
---Level: 55
---Style: Taijutsu
---Affinity: Ice
---Type: Offensive
---Accuracy: 80
---Range: Touch
---Effect: Debuff-Accuracy 100(50pts), Accuracy-25(5pts)
---Description: The user wacks the foe between the eyes with a good strike, but does no real damage. Instead, the attack is focused and pin pointed on a spot between the eyes that causes the foe's vision to blur and their eyes to sting. This throws the foe's aim off.



Quote:
Name: Kōri Armor
---Level: 60/65/70
---Style: Taijutsu
---Affinity: Ice
---Type: Passive
---Accuracy: 70
---Range: Self (+5pts)
---Effect: Protection-Physical 1200(60pts) 1400(70pts), Bone Manipulation (5pts)
---Description: The user forms a reasonable layer of durable/unmeltable ice between their clothing and their body. The armor of ice acts to reinforce clothing and other such protective gear on the user. It prevents a good deal of damage from being dealt to the user.



Quote:
Name: Frozen Nightmare
---Level: 65
---Style: Genjutsu
---Affinity: Ice
---Type: Offensive
---Accuracy: 115
---Range: Ranged (-5pts)
---Effect: Stun-90(45pts), Accuracy-50(10pts), Radius +2(5pts)
Can hit up to 3 targets.
---Description: The user traps the foe(s) in a genjutsu. In this genjutsu the foe is laid out in a dark endless land of snow tied in place with their back pressed to a slab of skin freezing ice. The subzero temperature around them begins to freeze them to the core starting from their finger tips and moving in until all but their head is frozen solid and then slowly the ice creeps up their neck and through their head, freezing them entirely.



Quote:
Name: Kōri Bunshin
---Level: 70/75/80
---Style: Ninjutsu
---Affinity: Ice
---Type: Passive
---Accuracy: 80
---Range: Touch
---Effect: Real Clones 14(70pts), 16(80pts)
---Description: The user summons up a load of ice clones. When the clones are dispersed, they leave behind a solid ice form of themselves that cannot be melted through heat.
The user can now disperse any number of the ice clones that have become statuettes into water through will.



Quote:
Name: Ice Mirrors
---Level: 75/80/85
---Style: Ninjutsu
---Affinity: Ice
---Type: Passive
---Accuracy: 85
---Range: Self (+5pts)
---Effect: Ice Mirrors (20pts), Buff-Stealth [Limited: Sneaking] 180(60pts) 210(70pts)
---Description: The user can form ice mirrors and meld into them or other forms of ice in order to get around and efficiently hide themselves from their foe.



Quote:
Name: Hypnotic Suggestion - Stage 1
---Level: 80
---Style: Genjutsu
---Affinity: Ice
---Type: Passive
---Accuracy: 80
---Range: Self (+5pts)
---Effect: Stat Buff-SealSTR 80(40pts), Stat Buff-SealSPD 80(40pts), Radius +2(5pts)
Can hit up to 3 targets.
---Description: The user casts a genjutsu upon themself, hypnotizing themself into believing their spiritual strength has become much greater and their chakra able to flow much quicker and smoother. The body then acts thusly causing their chakra to flow strongly through them and they can now produce the chakra and make the signs quicker for their jutsu.



Quote:
Name: Hypnotic Suggestion - Stage 2
---Level: 85
---Style: Genjutsu
---Affinity: Ice
---Type: Passive
---Accuracy: 85
---Range: Self (+5pts)
---Effect: Stat Buff-STR 80(40pts), Stat Buff-AGI 90(45pts), Radius +2(5pts)
Can hit up to 3 targets.
---Description: The user casts a genjutsu upon themself and/or allies that hypnotizes the target(s) into believing they just experienced a cold chill up their spine and a sudden jump in their physical strength and speed. The body acts thusly and the user becomes stronger hitting harder and moving much faster.



Quote:
Name: Ice Haxorz
---Level: 90/95
---Style: Genjutsu
---Affinity: Ice
---Type: Passive
---Accuracy: 95
---Range: Self (+5pts)
---Effect: Buff-Damage [Limited: Ice] 2000(40pts) 2250(45pts), Buff-Potency [Limited: Offensive/Ice] 150(50pts), Radius +2(5pts)
---Description: The user casts a Genjutsu upon themselves that makes them believe they've reached into a hidden icy well of power and because of it, they've become vastly stronger. The user's ice jutsu become drastically more potent and the damage caused by their ice jutsu increases.



Quote:
Name: Manual Overide
---Level: 95
---Style: Ninjutsu
---Affinity: Ice
---Type: Passive
---Accuracy: 95
---Range: Self (+5pts)
---Effect: Buff-Accuracy [Limited: Ice] 300(100pts)
---Description: The user controls the ice based jutsu by linking their chakra to it as it's created and using their hands as guidance to shift and alter the path of the ice-jutsu to better ensure it hits it's mark.


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Quote:
Name: Dragon's Breath Ritual
---Level: 100
---Style: Ninjutsu
---Affinity: Ice
---Type: Passive
---Accuracy: --
---Range: Touch
---Effect: Summon (20pts), Animal Mounting (10pts), Summon Jutsu (20pts), Companion Bloodline Mizu/Hyuuga (10pts), Enhanced Stats-Agi40(20pts), Enhanced Stats-SealSpd40(20pts)
The user summons a massive black dragon of the ice element that can be mounted and use it's own jutsu. (Int/WP swapped)
---Description: The user has made a contract with the Dragons and now through some of their blood, chakra, and a set of handseals they can summon up a massive black dragon from among those at the Mystical Peak. The name of the loyal Dragon summoned is Kairo. Kairo is a big black dragon with White eyes and red edges along his wings. As spoils of war, this dragon was altered by it's previous user and took on the sight and power of the Hyuuga as well as the ice abilities of the Mizu. This allowed Kairo to become revered among other dragons as well as people.


Quote:
Stats

Resolve:

---Stamina: 10,000
---Toughness: 155 (P:310)(F:775)

Taijutsu:

---Strength: 80
---Agility: 130 (+40)

Ninjutsu:

---Seal Strength: 80
---Seal Speed: 130 (+40)

Genjutsu:

---Intelligence: 75
---Will Power: 375


Quote:
Name: Shard Shower
---Level: 90
---Style: Taijutsu
---Affinity: Ice
---Type: Offensive
---Accuracy: 90
---Range: Ranged
---Effect: Byakugan (85pts), Ranged (-5pts)
The foe hit with this is incapable of using Ninjutsu or Genjutsu lv40 or lower.
---Description: The user fires a huge spray of small needle-like ice shards from their mouth at pin-point accuracy towards the foe's tetsu points. Being struck by this jutsu will not only hinder the foe's ability to use jutsu, but they will also be momentarily stunned from the shock of being struck with all the needles.


Quote:
Name: Deathly Mist
---Level: 90
---Style: Ninjutsu
---Affinity: Ice
---Type: Offensive
---Accuracy: 140
---Range: Ranged
---Effect: Damage-1000(10pts), Tick-1000(20pts), Soul Absorption(10pts), Stun-70(35pts), Ranged(-5pts), Accuracy-50(10pts)
---Description: The user breathes in deeply and then expells a veil of icy mist that covers the opponent. The chakra infused mist burns to the touch and on contact begins to soak into the foe's skin feeding on their chakra parasitically in the sense.


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Quote:
Name: Kori Puppeteering Combination
---Level: 105
---Style: Taijutsu
---Affinity: Ice
---Type: Offensive - Impact
---Accuracy: 305
---Range: Touch
---Effect: Damage 2000(20pts), Lock On 1(10pts), De-Buff Resistance [Limited: Genjutsu/Ice] 120(30pts), Accuracy 200(40pts), Radius +2(5pts)
---Description: The user, with or without clones, unleashes a combination flurry of quick and strong Taijutsu strikes through punches and kicks, atleast one always striking the foe's head. The user's arms/fists/legs/feet are reinforced with a layer of strong ice under the clothing as to be concealed from the foe's view. If struck with the combination the foe(s) become winded, disoriented, and less able to resist the icy genjutsu put upon them by the user. If the user should be restrained or caught in a genjutsu of some sort, the icy chakra begins to manipulate the user like a puppet into performing the move once more.


Quote:
Name: Mental Conditioning
---Level: 110
---Style: Taijutsu
---Affinity: Ice
---Type: Passive
---Accuracy: 110
---Range: Touch
---Effect: Stat Buff - Seal Spd 200(100pts), Radius +2(5pts), Bone Manipulation (5pts)
---Description: Through mental conditioning the user is able to calm their mind and body in order to react quicker and think more so clearly while in stressful situations. The user can also help his/her allies by calming them down so that they can focus and react better to the situation at hand.


Quote:
Name: Subzero Mind Game
---Level: 115
---Style: Genjutsu
---Affinity: Ice
---Type: Offensive - Mental
---Accuracy: 290
---Range: Ranged
---Effect: Damage 1500(15pts), Tick 1500(30pts), Elemental Limiter [Fire/Lightning] (20pts), Accuracy 175(35pts), Stun 10(5pts), Radius +2(5pts), Ranged (-5pts)
The user deals 1500 + Seal Str x5 and the target takes 1500 damage per turn the de-buff is in place as well as being unable to use Fire/Lightning jutsu unless they break the de-buff or pay 3x the cost.The user can strike up to 3 foes.
---Description: The user casts a genjutsu on the target(s). The genjutsu makes those affected feel as though their elemental chakra has begun to freeze over and slow down [If they possess the element of Fire or Lightning]. The genjutsu causes the foe to believe the temperature has dropped drastically and they've begun to freeze despite attempts to warm themselves. The feeling becomes like an icy burn that plagues them wracking their body with pain.


Quote:
Name: Circulatory Stretches
---Level: 120
---Style: Taijutsu
---Affinity: Ice
---Type: Passive
---Accuracy: 120
---Range: Touch
---Effect: Stat Buff - Agi 220(110pts), Radius +2(5pts), Bone Manipulation (5pts)
---Description: The user stretches and flexes their body to warm themselves up. This prepares the muscles in the user's arms and legs to move quicker and makes them more flexible. The user can also spur those around them to stretch in the same way and make themselves quicker and more flexible.


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Quote:
Name: Forest Guardian's Ritual
---Level: 125
---Style: Ninjutsu
---Affinity: Ice
---Type: Passive
---Accuracy: 125
---Range: Touch
---Effect: Summon(20pts), Summon Item(30pts), Summon Jutsu(30pts), Enhanced Stat-AGI 44(22pts), Enhanced Stat-STR 16(8pts), Enhanced Stat-WP 20(10pts), Instant Summon Attack (5pts)
Tai STR & AGI stats are swapped.
---Description: With a touch of blood and some handseals the user is able to summon forth the Forest Defender. This creature is a monkey roughly small, but big enough to notice with three bone-like tails. The Forest Defender will never leave the user's person at any time and through various methods will connect with the user to enhance their general abilities. The monkey carries with it the skull of it's mother.


Quote:
Stats

Resolve:

---Stamina: 12,500
---Toughness: 155 (P:310)(F:775)

Taijutsu:

---Strength: 130 (+16)
---Agility: 80 (+44)

Ninjutsu:

---Seal Strength: 80
---Seal Speed: 130

Genjutsu:

---Intelligence: 375
---Will Power: 75 (+20)


Quote:
Name: Pain Inducer
---Level: 115
---Style: Taijutsu
---Affinity: Ice
---Type: Passive
---Accuracy: 115
---Range: Touch
---Effect: Buff-Resistance [Limited: Gen] 315(105pts), Bone Manipulation (5pts), Radius +2(5pts)
---Description: The Defender creates a ring of bone that forms around the targets forearms. When the target is placed under a Genjutsu, the ring senses the change in the target's chakra flow and tightens, inflicting a degree of pain on the user in an attempt to break the genjutsu.


Quote:
Name: Exo-Skeletal Force
---Level: 115
---Style: Taijutsu
---Affinity: Ice
---Type: Passive
---Accuracy: 115
---Range: Touch
---Effect: StatBuff-Str 210(105pts), Radius +2(5pts) Bone Manipulation(5pts)
---Description: The user extends bone-like tails to each target that change and transform into what could be considered like a skeletal armor that doesn't cover the body entirely, but majorly just around the central points like joints and etc. The bone tightens before an assault in key areas to straight/brace the arms/legs/etc and increase the effective force behind them. In some ways this bone resembles an exo-skeleton.


Quote:
Name: Spinal Tap
---Level: 115
---Style: Taijutsu
---Affinity: Ice
---Type: Passive
---Accuracy: 115
---Range: Self
---Effect: Buff-Accuracy [Limited: Tai/Item] 400(100pts), Buff-Damage [Limited: Tai/Item] 750(10pts), Bone Manipulation (5pts)
---Description: The user extends one of their bone-like tails and connects it to a physical item creating a link to it physically and allowing the user to enhance their control over the item to increase it's efficiency.


Quote:
Name: Ultimate Precision - Mother's Spine
---Level: 115
---Style: Taijutsu
---Type: Passive
---Accuracy: 115
---Range: Self
---Uses: 30/30
---Effect: Buff-Accuracy [Limited: Tai/Item] 400 (100pts), Uses-30(15pts)
---Description: The flexibility and the durability of the mother's spine is greater than most primates allowing the mother's control over her tail to be even more extensive even when extended to extreme reaches. This quality is retained even after death, making her spinal cord very essential in the control and manipulation of the tail's movements. The Defender uses it's bone manipulation to integrate the spine for use.


Quote:
Name: Enzyme Injector
---Level: 115
---Style: Taijutsu
---Type: Passive
---Accuracy: 615
---Range: Touch
---Uses: 20/20
---Effect: Acc+ 500(100pts), Item Combination (5pts), Uses-20(10pts)
---Description: A vial filled with the still-active enzymes of the Defender's mother. The unique enzymes, once injected into the skull/marrow cause it to react much more powerfully as though she were still alive, but not as strong as her normal living state.


Quote:
Name: Ultimate Defense - Mother's Skull
---Level: 115
---Style: Taijutsu
---Type: Passive
---Accuracy: 115
---Range: Sight
---Uses: 20/20
---Effect: Defend 1/2(58pts), Automatic Defense(10pts), Defensive Damage 600(12pts), Soul Absorption (10pts), Uses-20(10pts), Radius +2(5pts), Sight +2(10pts)
---Description: The monkey uses the skull of it's mother in whatever way/shape/form it's been molded to; to envelop three peoples' bodies with solid Kaguya bone. This does not prohibit the target's mobility as it acts like a suit of bone-like armor that covers the entire body, however depending on the attack, the material can be shifted to meet a more diverse defensive form. This bone is dense enough to fend off any physical strikes and has the ability to drain and disperse chakra based attacks such as a large ball of fire or the waves emitted for Genjutsu/Illusions. While this is commencing, a skull forms from the bone defense connected by an ever extending bone neck. This skull subtly forms out of view and searchs by gliding across the ground similar to a snake's approach. Once it's found the target that attacked, it bites down on their leg or some vulnerable spot and drains a portion of their chakra.


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