Okay, guys. Here's how we're going to do this.
There are going to be several obstacles your Azrein must overcome.
Stats are used to add numbers to a horse's chance of winning. For example, say your horse had a base Strength of 2o%.
Shouldering aside a fallen tree took a 3o% Strength minimum. You will roll a number between 15 and 3o.
For every 5 percent on your base stat, I add two points.
So, you rolled a 28 Strength for your horse. Well, luckily, he has a BASE of 2o%, which gives him 8 extra points to his roll! Ta-DA! Your horse got a 32 Strength roll, allowing him to clear the tree.
SINCE WE ARE ALL NEW AT THIS, WE ARE GOING TO DO A PRE-TRIAL RUN.
So, that being said,
HERE is the prompt for the trial run:
[[this is so you guys can see how this all works~]]
A group of the Six's agents has surrounded you, and each Azrein must make a choice. To run, to fight, or to talk their way out.
Your Stat choices are Speed, Strength, and Charisma.Please RP an appropriate response, and randomize a number between 2o-3o.
[[note: in the real thing, the minimum number you would need to roll to advance would be 25. Remember! For each 5% on your chosen stat, you add two points to your roll.]]
Go ahead and do so now. Once everyone gets the hang of it, we'll begin the event.