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White Water Lilly
Vice Captain

PostPosted: Thu Jun 09, 2011 2:41 pm


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A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. The ability to summon more advanced animals largely depends upon the amount of chakra the ninja can muster to perform the jutsu. By signing this contract, the creatures themselves can also reverse summon the contract signer to their location.

To summon the creature the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground.


{{Information taken from leafninja.com, various episodes, and various manga chapters}}
 
PostPosted: Thu Jun 09, 2011 2:42 pm


Hey there stranger, so I assume that you're here because you are interested in getting a summon right? Well, within this thread, is a list of all the avaliable summons here at TUP. Be sure to stick to the ground rules (liste below) and have fun looking through our wide assortment of summonings!


Summoning Rules

1. Summons can only be summoned by those of the 'Summoner Specialty'.

2. There can be no more than 3 summoners for a specific Summoning Contract at any point in time - A Summoning Sage (NPC or RPC) and two students.

3. No exceptions will be made. All those who are eligible and would like a summon, must submit an application here, in the 'Summoning Request Thread'. This includes all auto-ranked members and original contract creators as well.

4. The original creator of a contract reserves the right to hold onto the Sage seat till the creator's RPC reaches the appropriate rank. Till then an NPC sage (controlled by crew) will fill the slot.

5. Only those with 'Great Chakra Reserves' as a primary attribute may have a chance at attaining 'Sage mode'.

6. A trial, moderated by a member of the crew, will be issued upon request when one meets all the requirements for attaining either the Boss summon/Sage mode. Rpc must pass the trial in order to have access to the Boss summon/Sage mode. Members are free to try again if they fail up to 5 times.

7. Individual personal summons are not allowed, unless they are designed as a generic construct within the summoning contract. (This means that YOUR personal summon within a contract would have a different personality, appearance, etc... but would have the same abilities as MY, or anyone else's personal summon within the same contract.)

8. Personal summons may not exceed B-rank and each RPC can only have one. These summons always remain the same rank and have the same abilities. They do not learn or grow alongside your RPC.

9. If two summoners who utilize the same summoning contract are in battle... any summon that both summoners have summoned before will refuse to fight against the other summoner.

10. No single person may have two rpcs within the same contract for that will be unfair to others who seek to obtain the same contract.

11. No single member will be allowed to have two rpcs capable of Sage mode. Only one of the two may obtain the spot.

12. When summoning, only a single summon may be summoned at any given time. Any attempts at going pass this limit will resort to a probation from summoning. If offense repeats, summoning rights may be removed.

13. In continuation of rule #12, only a Sage may be exempt from the one summoning rule. Instead, they are allowed to summon two summons at a time. If a Boss summon is to be summoned, the additional summon may not exceed B-rank.

14. The crew reserves the right to remove a member's privilege to summon if they are caught going against the rules or if they fail to post within a 2 month limit with no notice beforehand.
 

White Water Lilly
Vice Captain


White Water Lilly
Vice Captain

PostPosted: Thu Jun 09, 2011 2:43 pm


In TUP, summonings follow their own Chakra Cost table. Below is the current costs to summon in TUP.


Summoning Chart

E-rank summons --> 5 chakra points

D-rank summons --> 7 chakra points

C-rank summons --> 10 chakra points

B-rank summons --> 15 chakra points

A-rank summons --> 20 chakra points

S-rank summons --> 40 chakra points
 
PostPosted: Sun Jun 26, 2011 4:04 pm


//Reseved for Toads//  

White Water Lilly
Vice Captain


White Water Lilly
Vice Captain

PostPosted: Sun Jun 26, 2011 4:05 pm


//Reserved for Snakes//  
PostPosted: Sun Jun 26, 2011 4:07 pm


Slug Summon

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Description: While slugs may not be the fastest summons or the strongest summons, they are definitely one of the toughest and sneakiest despite their appearances. With their gelatinous bodies, most slugs are able to absorb hits easily and slip through reasonably sized crevices and cracks. Some are even built for such abilities. Others, of course, branch off from these abilities and use their other attributes, such as their slime, to surprise their opponents with abilities that were never expected of them.


Rules:
-Unless stated otherwise, all slugs have the toughness attribute.
-While slugs can squish their body together to slip through cracks and crevices that summons of their size usually wouldn't be able to go through, be reasonable (ex: Katsuya will not be able to slip through a 2 inch crack in the floor no matter how hard she tries).
-Other than tackling, most slugs do not have any way to physically attack unless it is stated otherwise. Even with tackling, slugs cannot do much direct damage because of their gelatinous bodies.
-Slugs are able to stick to a large variety of surfaces (ex: walls) thanks to their slime.
-All slugs are able to converse freely with humans.


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Related Jutsus:


Name: Sticky Slime
Rank: C
Description: As the name implies, Sticky Slime is a gooey substance that sticks to just about anything (enough to hang from a wall, but not enough that it's impossible ). This slime is shot from the mouth with a C-rank amount of chakra and can be caused to disappear with a C-rank amount of chakra. However, if left out in the open for 5 posts, the slime will harden to the point that a B-rank attack is needed to break out of it.

Name: Smooth Slime
Rank: C
Description: As the name implies, Smooth Slime is a friction-less gooey substance that is incredibly slippery. This slime is shot from the mouth with a C-rank amount of chakra and can be caused to disappear with no chakra cost.

Name: Invisible Slime
Rank: B
Description: Invisible Slime, unlike Smooth Slime and Sticky Slime, makes extensive use of chakra to create a property that isn't normally found in slime. As with the other slime techniques, Invisible Slime is spewed from the mouth. Anything that is covered with Invisible Slime becomes, as the name implies, invisible. Even the chakra of those covered by it is blocked to the point that only a B-rank sensor or above can sense the hidden chakra. However, what the slime doesn't hide are the sounds created by those hidden within the slime and the effects they have on the area outside of the slime (ex: shadows, depressions in the grass).

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Summonings:


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Name: Slug
Rank: D
[Training rank: D]
Description: The generic slug, these slugs are the beginner summon for all slug summoners. They are like ordinary slugs in every way and have nothing special about them at all other than their ability to talk to humans and understand human speech.

Related Jutsus

n/a



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Name: Mizu
Rank: C
[Training rank: C]
Description: A quiet and apathetic slug, Mizu will do anything that her summoner orders her to do. With her ability to shift her body into a water-like state and her unwavering loyalty, she is the perfect slug summon for stealth missions. Additionally, she is the slug who can maneuver the best in water, with the ability to breathe and travel at the speed of a regular chuunin when underwater. She is fairly small for a slug summon, and is only about the size of a small dog. The trail of slime she leaves is invisible and scentless, completing her aptitude for stealth.

Related Jutsus

Name: Liquify
Rank: D
Description: Mizu is able to basically turn her body into water at will, allowing her to slip in through the slightest crack. Liquify only requires chakra to activate and deactivate. While it does not turn Mizu into water, Liquify will allow the slug to blend in flawlessly with any surrounding water.

Name: Store
Rank: D
Description: Although her see-through body isn't the best place to hide an item, it is still more efficient for Mizu to store an item within her body, safe from prying hands until she is defeated, than for her to carry it through any other method. While in her body, even the most fragile item will remain undamaged. Store only requires chakra to activate and deactivate.

Name: Water Globe
Rank: C
Description: By surrounding the head of her target completely, shaping herself into a globe-like shape, Mizu can effectively suffocate her target. If she can hold on to the target for up to five posts, Water Globe will succeed in killing the target. By the fourth post, the target will definitely be unconscious. Despite its name, Water Globe does not involve any water, so it is impossible to breathe through it even if the target is able to breathe through water.



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Name: Nightshade (aka: Night)
Rank: B
[Training rank: B]
Description: Nightshades are poisonous plants and Nightshade, the slug, can be just as poisonous. Amongst the slugs, he is considered a specialist in not only poisons but also antidotes. Immune to most if not all poisons and able to cause his slime to mimic both their antidotes and the poisons themselves once exposed to it, Night is definitely a master of poisons even amongst summons that aren't slugs. About as large as two horses, he is also able to release copious amounts of the poison through his slime should he wish to. Despite his affinity for poisons, Nightshade has a very gentle and caring character and is always willing to help his summoner without complaint.

Related Jutsus

Name: Absorb
Rank: D
Description: By using absorb, Nightshade is able to absorb and store the information of whatever poison he is currently in contact with. Night is able to store up to three different poisons, with his poison stock emptied out whenever he is returned to his home. Once he has absorbed a poison, he is able to figure out its ingredients and contents within one post and tell his summoner about them. Absorb will also work on any other poison-like material (ex: potions, antidotes, chicken noodle soup, meat buns).

Name: Vacuum
Rank: C
Description: A much stronger version of Absorb, Vacuum allows Nightshade to suck in any type of airborne poison into his body, preventing it from reaching his allies. This can also be used to attract up to C-rank wind and fire jutsu. However, sucking up these jutsu does not nullify them, causing Nightshade to be harmed by them. After suffering the damage from four katon/fuuton attacks, Night will have to retreat (aka: return to the summoning world) and will be unable to be called back for an entire day.

Name: Create
Rank: B
Description: After learning the make-up of a poison, Nightshade is able to create the poison and ooze it out from his skin after one post of preparation. Liquid poisons will simply ooze out as slime while gaseous poisons will start to ooze out as slime and then quickly evaporate into their gas forms once they touch the air. Note that Create can also be used on substances that aren't poisons (ex: medicine, porridge) but the material being copied must be either gaseous or liquid. Night can produce one vial of any poison she takes in, but nothing more unless she takes in an additional sample [a tiny drop of poison is not a sample, especially when there is an entire vial available; a sample is one source (ex: from a wound, poison collected, from a blade, etc.)].
Create can also be used to create antidotes for the poison (or poisons for the antidote) that it has absorbed. After the antidote has been created, which requires one post of preparation, Night is able to tell the make-up of the antidote to whoever he chooses to tell. Creating an antidote/poison from its opposite, will take up one of the three available slots (ex: the original poison will take up one slot, the created antidote will take up another slot, and one slot would be empty). However, this immediate creation of the true antidote for a poison can only work on public poisons. When Night tries to create the antidote for an assassin's private poison, he will only be able to make a substitute that will nullify the poison's effects for a day. The true antidote cannot be created by Night. However, he can explain how it is created so that someone else can create it.



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Name: Kiba
Rank: A
[Training rank: A]
Description: Aggressive and violent, Kiba is the most feral of the slug summons and will bite anything on sight, including his summoner, if he is not controlled. However, his fangs have a dual effect of causing regular harm and actually healing or even buffing and when he does bite his summoner, it is often more in concern than in an actual attack. In terms of size, Kiba is about as big as a large dog.

Related Jutsus

Name: Rabid Bite
Rank: D
Description: Despite the name, Rabid Bite is a beneficial skill that ups a random stat (speed, strength, defense, agility, ninjutsu/genjutsu) by one rank. To determine the boost, roll a six-sided dice: 1=speed, 2=strength, 3=defense, 4=agility, 5=ninjutsu/genjutsu, 6=summoner's choice.

Name: Healing Saliva
Rank: C
Description: Kiba's bite can heal when he starts producing a special type of saliva that mimics the effects of Chiyute no Jutsu (Healing Hands Technique). As expected, even the wound caused by the bite is healed.

Name: Drain
Rank: B
Description: Offensively, Kiba can use his fangs to drain chakra from those he bites should he choose to. Each time someone is bitten, chakra equivalent to a C-rank skill is drained. Should Kiba manage to hold on for one entire post, that amount is upped to B-rank. However, because of the differences in chakra and the inability to process foreign chakra into his own, Kiba cannot add the drained chakra to his own chakra pool. Additionally, this drained chakra stands out from Kiba's regular chakra, causing him to glow steadily.

Name: Healing Fangs
Rank: B
Description: While the energy gained from Drain cannot be mixed in with Kiba's usual store of chakra, it can be used for stronger techniques. After using Drain on an opponent for one entire post or using Drain twice, Kiba can combine it with his own energy to power up Healing Saliva, creating Healing Fangs. This stronger skill mimics the effects of Chiyute No Jutsu: Ichidanto (Healing Hands Technique: Major). As expected, even the wound caused by the bite is healed. After using this skill, the Drain count is sent back to 0.

Name: Fang Explosion
Rank: A
Description: After using Drain once, Kiba can use the collected energy to create a powerful explosion that equals the force of six exploding tags and covers a 5 meter radius not including his body. However, because this skill causes damage to even himself, Kiba disappears from the battle after using it. Before disappearing, though, a number of black balls explode from his body, with at least one attaching anyone within a 10 meter radius and giving only a 50% chance of not being hit to those within a 15 meter radius. These black balls, upon contact with anything that has chakra will begin to swell. While starting out at approximated the size of a baseball, they'll begin to expand to the size of a basketball after one post and then continue expanding at a constant until they've reached the size of a shopping cart by the fifth post. As the black balls grow in size, their weight also increases proportionately. It is possible to be suffocated by these spheres. They can be destroyed by



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Name: Katsuyu
Rank: S
[Training rank: S]
Description: She's the slug queen summoned by Tsunade. The name Katsuyu apparently comes from Slug in on'yomi. Compared to Gamabunta and Manda, Katsuyu is rather slow yet quite subtle. With her Slug Great Division, Katsuyu can divide herself into smaller slugs to evade attacks or to serve small scale functions and is able to quickly reform herself if need be. These smaller slugs are also able to attach themselves to injured people, allowing Tsunade to channel healing chakra through Katsuyu to the injured person. Unlike other types of clones, though, Katsuyu's divisions can share information without having to be dispelled. She can also spit acid for her Tongue Tooth Sticky Acid, which is strong enough to melt through rock with ease.

Related Jutsus

Name: Chakra Transfer Technique
Rank: D
Description: The Summoners can summon Katsuyu to transfer chakra to others.

Name: Slug Great Division
Rank: C
Description: This is a technique that Katsuyu uses to divide herself into smaller slugs to evade attacks or to serve small scale functions; she is able to quickly reform herself if need be. Also, Katsuyu can use a more controlled version of this to release just a few small slugs from her body for various purposes. Katsuyu using this jutsu to avoid Manda's crushing strength.

Name: Tongue Tooth Sticky Acid
Rank: C
Description: This is a technique where Katsuyu spits acid, which is strong enough to melt through anything with ease. However, it is quite slow and can be dodged, as seen when Manda dodged it.

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Sage Mode:


Description:

Abilities/Bonuses:
-
-
-

How to achieve:


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Current Sage: Kouin Izumi (NPC)

Additional Summoners:
-
-

{Formated by White Water Lilly and Kagetsukiko}
{Info gathered at leafninja.com/naruto.wiki.com}
 

White Water Lilly
Vice Captain


White Water Lilly
Vice Captain

PostPosted: Sun Jun 26, 2011 4:44 pm


//reserved for crows//  
PostPosted: Sun Jun 26, 2011 4:48 pm


//reseved for mythical creatures//  

White Water Lilly
Vice Captain

Reply
[Starter Forum] Bloodlines, Demons, Curse Marks, Summonings and More

 
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