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Posted: Tue Jun 07, 2011 11:41 am
~~~::: The Purpose :::~~~ With the removal of the Stat System balance must be restored in some other way. For this purpose, the Classes were born. Each of the Classes listed below are more like archetypes for your character: they explain your weaknesses, your strengths, and even come with nifty abilities and limits that further define what each Class gives you. While these here are only the beginning, general classes, each race will have a list of their own Sub-Classes that, while optional, give further positives and negatives, abilities and limitations to further define the type of character you are.
~~~::: The Rules :::~~~ Classes are [not] optional. Every character must have a Base Class. Once chosen, the Base Class and Sub-Classes cannot be changed except through Mod approval. The only time a Mod can approve this is if the character has not yet been used in the Role Play. No alterations can be made by the Member to the Class. If the class says you are physically weak, you will [not] be physically strong. If you are playing against what your Base Class and Sub-Classes say, you will be banned instantly without trial, unless it was sheer lack of roleplaying ability that caused it. Each character may only possess [1] Base Class at any one time, unless a Base Class allow for this. You may choose your first Sub-Class at C-rank, and you may choose your second at A-rank. Make sure to read each of the Sub-Class requirements in case there is a Rank requirement.
~~~::: Table of Classes :::~~~ I. The Basic Classes II. The Racial Subclasses III. The Prestige Classes (Coming Soon)
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Posted: Thu Jun 09, 2011 4:22 pm
(Picture Here) Bringing forth the truth of the fist...the Heart of the Warrior blazing forth into the night....
~~~::: Table of Base Classes :::~~~ I. ~+~ The Brawler ~+~ II. The Sharpshooter III. The Technician IV. The Wanderer
The Basics These are the melee combatants, the fighters, the warriors that lift up their weapons and go toe to toe with their enemies. The Brawlers are those who are the shock troopers, the foot soldiers, and the cavalry rolled into one, the general round about soldier. Cannon Brawlers ~~> Ichigo, Chad, and Renji
»»» The Positives → +1 Strength → +1 Stamina
»»» The Negatives → -1 Defense → -1 Intelligence → -1 Reiatsu
»»» Roleplaying Application Suggestions → You do not rely on techniques, in fact, you almost certainly have none. You rely less on spiritual pressure and almost entirely on hitting your enemies with your weapons. If you do have techniques they are always straight forward, doing damage and having no side effects other than the "losing your life" kind. → Characters tend to have highly physical attacks and weapons.
»»» Class Talent → Brawler's Creed » The Brawler's Creed is a talent that all Brawlers learn from the get go. This allows one to increases the number of experience one receives from physical training and melee combat by [10%] .
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Posted: Thu Jun 09, 2011 4:24 pm
(Picture goes here) Raining death from a distance...The merging of hunter and prey...
~~~::: Table of Base Classes :::~~~ I. The Brawler II. ~+~ The Sharpshooter ~+~ III. The Technician IV. The Wanderer
»»» The Basics These characters are the volleys, the reinforcements, and are the master of ranged combat. They specialize in ranged weaponry meant to take out enemies from afar, and are by far the most calm of characters due to the necessity to be calm when aiming.
»»» The Positives → +1 Agility → +1 Defense
»»» The Negatives → -1 Strength → -1 Stamina → -1 Technique
»»» Roleplaying Application Suggestions → →
»»» Class Talent → Sharpshooter's Creed » The Sharpshooter's Creed is a talent that all Sharpshooters learn from the get go. This allows one to increases the number of experience one receives from dextrous training and ranged combat by [10%] .
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Posted: Thu Jun 09, 2011 4:28 pm
(Picture goes here) A little fire and lightning will lighten things up...Bringing thought and reason to play...
~~~::: Table of Base Classes :::~~~ I. The Brawler II. The Sharpshooter III. ~+~ The Technician ~+~ IV. The Wanderer
The Basics (General description here)
The Positives
The Negatives
Roleplaying Application Suggestions
»»» Class Talent → Technician's Creed » The Technician's Creed is a talent that all Technicians learn from the get go. This allows one to increases the number of experience one receives from technique training and technical combat by [10%] .
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Posted: Thu Jun 09, 2011 4:30 pm
(Picture goes here) Jack of all trades...
~~~::: Table of Base Classes :::~~~ I. The Brawler II. The Sharpshooter III. The Technician IV. ~+~ The Wanderer ~+~
The Basics (General description here)
The Positives
The Negatives
Roleplaying Application Suggestions
»»» Class Talent → Jack of All Trades » ► The Wanderer is a jack of all trades, a master of none, and is able to gain experience from all forms of training and combat. Thus, all experience gained receives a [5%] bonus to it. ► Likewise, the Wanderer is not restricted to any subclass or prestige and may attain any of them, but may not access any talents of abilities beyond Tier 2 and must choose only one positive and negative to effect them. This cannot be changed later.
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Posted: Thu Feb 16, 2012 5:25 pm
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Posted: Thu Feb 16, 2012 5:26 pm
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Posted: Thu Feb 16, 2012 5:34 pm
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Posted: Fri Feb 17, 2012 7:33 am
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Posted: Fri Feb 17, 2012 10:18 am
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Posted: Fri Feb 17, 2012 10:23 am
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Posted: Fri Feb 17, 2012 10:25 am
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Posted: Fri Feb 17, 2012 10:35 am
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Posted: Fri Feb 17, 2012 11:15 am
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Posted: Fri Feb 17, 2012 12:04 pm
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