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Shinsua

Wheezing Gekko

PostPosted: Sun May 29, 2011 4:01 pm
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___R U L E S
When picking classes, you are allowed to pick any two classes for your character. You energy pools are added together after choosing your classes. (base chakra pool from class 1 + base chakra pool from class 2, base stamina pool from class 1 + base stamina pool from class 2).
To clarify, you may pick the same class twice.
You may only choose one discipline from each class you have chosen, and only under certain circumstances (dictated by class) pick 2 from the same class.


___S t a r t i n g ○ O u t
• Classes set your character's abilities, strengths, weaknesses, and restrictions.
• While creating your character, you must select a First and a Second class.
• You can create any combination of Classes.
• After selecting your classes you cannot switch them. ( So please do some research! )
• The abilities from both classes are added together. ( Chakra boosts, learning reductions, etc. )

___E n e r g y ○ P o o l s
• The genin rank of your First Class tells you what your base chakra and stamina pool ( starting number ) is.
• The genin rank pool of your Second Class gets added to your First Class to give you your total energy pool (chakra pool and stamina pool) Which comes into play simply by choosing that class.
• When you rank up, immediately add both chakra pool and stamina pool increases to their respective pools, and add them to your character. (From both your first class and your second class).
( To clarify; a ninjutsu-medical genin has a base chakra pool of [ 300 ] chakra, and a stamina of [200] chakra. )

___D i s c i p l i n e s
• After you have selected your First and Second Classes, you will choose two [2] Disciplines, one [1] from your first chosen class and one [1] from your second class.
( Simply put these Disciplines in the appropriate section on your profile. )

___S p e c i a l i z a t i o n
• Choosing the same class as your first and second class counts as specializing in a specific ninja art, and grants a specific bonus. These bonuses are listed on each individual class.

___J u t s u ○ L i m i t s:
• All main classes and subclasses have technique limitations. To determine your character's overall limits, simply add the two together.
• Bloodline techniques do not count against overall limitations.
• The six [6] ninjutsu that everyone starts with, do not count again overall limitations.
 
PostPosted: Sun May 29, 2011 4:03 pm
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___Description:
Ninjutsu refers to any technique that utilizes chakra and allows the user to perform actions a normal person would otherwise be incapable of doing. The ninja of this class rely mainly on the use of chakra and handsigns to perform ninjutsu, in order to create a mass variety of offensive, defensive, and supportive results. This class is granted amazing control over the elements, as well as boasting the highest base chakra pool amongst any other class.

___Notes / Reminders:
• When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Instead of two elements, members of this class have access to three, in addition to Maruton.
• All Ninjutsu slots granted by this class are mirrored between your elements. This means that if you get 3 Ninjutsu slots from this class, you're actually getting 3 Maruton, 3 for element 1, 3 for element 2, etc.
• Fuuinjutsu [ Sealing Techniques ] and Kuchiyose [ Summoning ] collectively take up one elemental slot, though they can be learned with Maruton slots even without doing so. Specialized slots (i.e. Medical, Puppetry, etc.) can be chosen as an element if a character would have access to those jutsu types from their other class.
• The same element can be chosen multiple times.

___Specialization:
• If this class is chosen as the first and second class, then you may take two of its disciplines and gain one more element. You can also convert your Ninjutsu slots into Augment slots at a rate of 5 to 1 (i.e. 5 Ninjutsu slots to 1 Augment slot).

Quote:
    Disciplines:

Versatile: You gain 1 extra Augment slot per rank. Your Augment slots can be used to relearn a Jutsu as one of a different element you have access to. You are able to convert Augment slots into Formless slots and vice-versa.

Adaptive: You automatically have Korabo training with yourself up to your body rank and learn Alteration Styles 2 posts faster. Your Jutsu that have been altered via Alteration Style(s) overwhelm other Jutsu of the same rank.

Relentless: Once per battle, you can negate the cooldown of a technique up to your body rank. This limit increases by one at each rank up. Your Ninjutsu with a cooldown period overwhelm other Jutsu of the same rank.

-_-_-_-D - r a n k
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 150 } chakra.
-_-_-_-• { 100 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 1 post faster.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 03 ] Ninjutsu slots.
-_-_-_-• [ 01 ] Genjutsu slots.
-_-_-_-• [ 01 ] Augment slots.

-_-_-_-C - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +25 } chakra.
-_-_-_-• Maximum stamina pool: { +15 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 2 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +01 ] Genjutsu slots.
-_-_-_-• [ +01 ] Alteration Styles.
-_-_-_-• [ +01 ] Augment slots.

-_-_-_-B - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +15 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 3 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +01 ] Genjutsu slots.
-_-_-_-• [ +01 ] Augment slots.

-_-_-_-A - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +35 } chakra.
-_-_-_-• Maximum stamina pool: { +20 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 4 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +01 ] Genjutsu slots.
-_-_-_-• [ +01 ] Alteration Styles.
-_-_-_-• [ +01 ] Augment slots.

-_-_-_-S - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +40 } chakra.
-_-_-_-• Maximum stamina pool: { +20 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 5 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +01 ] Genjutsu slots.
-_-_-_-• [ +01 ] Augment slots.

-_-_-_-S + r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +45 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Ninjutsu 6 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +01 ] Genjutsu slots.
-_-_-_-• [ +01 ] Alteration Styles.
-_-_-_-• [ +01 ] Augment slots.


© 2010-2018 Shinobi Nations
 

Shinsua

Wheezing Gekko


Shinsua

Wheezing Gekko

PostPosted: Sun May 29, 2011 4:04 pm
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___Description:
Genjutsu (Illusionary techniques) refers to any technique that utilizes chakra, requires hand signs, and has results that affect the target's mind in some way. The ninja of this class rely on creative and sneaky methods to apply their genjutsu to their opponent in order to inflict horrid mental and internal results. Genjutsu shinobi boast powerful techniques and a high chakra pool, but fall short in physical aspects.

___Notes / Reminders:
• When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)

___Specialization:
• If this class is taken as the first and second class, then you may take two disciplines from this class. Additionally, the number of senses you are able to utilize in techniques increases by 1. This still cannot increase the number of senses a technique may effect beyond the maximum.

Quote:
    Disciplines:

Synesthesia: Pick one sense. That sense can be used in the place of a stated trigger sense for any Genjutsu. It can be added as a secondary sense, or turned into the primary sense if it is already present as a secondary sense. This sense's strength is increased by 1 rank.

Suggestion: Pick up to two senses outside the basic 6. Those senses can be added on as secondary senses for any Genjutsu, replacing any other secondary senses as desired. If in a situation where one of these senses is already being upset by some outside force (i.e. equilibrium being upset by a swaying ship), influencing that sense doesn't count against the sensory limit and the illusion's minimum duration before it can be detected increases to 2 posts.

Normalization: Your illusions gradually embed themselves in your target's consciousness. For each post that an illusion is maintained beyond its base duration, its upkeep cost is halved, to a minimum of 5 Chakra. Genjutsu with upkeep of 5 Chakra do not consume an activation to maintain.


-_-_-_-D - r a n k
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 175 } chakra.
-_-_-_-• { 075 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Genjutsu 1 post faster.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 06 ] Ninjutsu slots.
-_-_-_-• [ 10 ] Genjutsu slots.

-_-_-_-C - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +10 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Genjutsu 2 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Ninjutsu slots.
-_-_-_-• [ +06 ] Genjutsu slots.
-_-_-_-• [ +01 ] Alteration Styles.

-_-_-_-B - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +35 } chakra.
-_-_-_-• Maximum stamina pool: { +10 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Genjutsu 3 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Ninjutsu slots.
-_-_-_-• [ +06 ] Genjutsu slots.

-_-_-_-A - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +40 } chakra.
-_-_-_-• Maximum stamina pool: { +15 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Genjutsu 4 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Ninjutsu slots.
-_-_-_-• [ +06 ] Genjutsu slots.
-_-_-_-• [ +01 ] Alteration Styles.

-_-_-_-S - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +45 } chakra.
-_-_-_-• Maximum stamina pool: { +15 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Genjutsu 5 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Ninjutsu slots.
-_-_-_-• [ +08 ] Genjutsu slots.

-_-_-_-S + r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +50 } chakra.
-_-_-_-• Maximum stamina pool: { +20 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Genjutsu 6 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +04 ] Ninjutsu slots.
-_-_-_-• [ +08 ] Genjutsu slots.
-_-_-_-• [ +01 ] Alteration Styles.


© 2010-2018 Shinobi Nations
 
PostPosted: Sun May 29, 2011 4:10 pm
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___Description:
Taijutsu ( Body techniques ) are basic forms of purely physical techniques, which typically require neither chakra nor handsigns. Taijutsu ninja attempt to deal outer damage in mass quantities, whether this is achieved by multiple strikes, or powerful single blows. However, unlike other methods of physical attack, the damage dealt is typically blunt and elementless; resulting in broke bones and exhausted opponents.
Although they have durable and swift bodies, the average taijutsu user has a rather low chakra pool.

___Notes / Reminders:
• When you select this class, you must also pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. (They do not replace each other as you rank up; they are all added together.)

___Specialization:
• If this class is taken as the first and second class, then you may take two disciplines from this class and start with 1 additional Taijutsu style. Additionally, all Locked Formless is treated as Complex for interactions with other techniques.

Quote:
    Disciplines:

Powerhouse: Pick strength, speed, reflexes, or fortitude: that stat increases slightly on each rank up. These increases do not count against your DR limit. You can convert Formless Slots into passive DR increases at a rate of 1 slot per slight increase. You only benefit from these increases while fighting unarmed.

Technician: You can use an augment slot to learn a "combo", or a series of up to three physical techniques that you want to always activate in the same order. Your training lets you use a combo for one action once every 5 posts (global cooldown shared between all your combos), with the drawback that in your next post you lose activations for each extra technique in your combo.

Uncrowned Master: You forgo formal training, losing all Taijutsu and Bukijutsu Style slots. In exchange, for each Style slot you would have gotten, you gain 12 Formless slots. You can choose to spend 6 Formless slots to have all of one of your Formless Styles treated as complex or 12 to have it treated as spiritual, all while maintaining a Stamina-only cost.


-_-_-_-D - r a n k
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 100 } chakra.
-_-_-_-• { 150 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Taijutsu 1 post faster.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 03 ] Formless slots.
-_-_-_-• [ 02 ] Ninjutsu slots.
-_-_-_-• [ 02 ] Taijutsu Styles.

-_-_-_-C - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +15 } chakra.
-_-_-_-• Maximum stamina pool: { +25 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Taijutsu 2 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Formless slots.
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.

-_-_-_-B - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +15 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Taijutsu 3 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Formless slots.
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-A - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +20 } chakra.
-_-_-_-• Maximum stamina pool: { +35 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Taijutsu 4 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Formless slots.
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.

-_-_-_-S - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +20 } chakra.
-_-_-_-• Maximum stamina pool: { +40 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Taijutsu 5 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Formless slots.
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.

-_-_-_-S + r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +25 } chakra.
-_-_-_-• Maximum stamina pool: { +45 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Taijutsu 6 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Formless slots.
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles.


© 2010-2018 Shinobi Nations
 

Shinsua

Wheezing Gekko


Shinsua

Wheezing Gekko

PostPosted: Sun May 29, 2011 4:12 pm
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___Description:
Bukijutsu ( Weapon techniques ) are attacks that utilize various forms of powerful tools in order to achieve severe and swift results. Those of this class are often dedicated to their weapon of choice—acting as if it were a beloved member of the family. Through this love and devotion, the shinobi is able to carve his or herself into a lethal weapon all their own. Like taijutsu, most bukijutsu do not require hand signs or chakra, but rather than causing blunt physical damage; weapon techniques deliver morbid damage. Slashes, smashes, stabs, and skewers: the end result of a bukijutsu attack may depend on what kind of weapon is actually being used, but such results are always tremendous. Just as the weapons they wield, the shinobi of the bukijutsu class come in all shapes and sizes; one need only have a dedicated heart to follow this path.

___Notes / Reminders:
• When you select this class, you must pick exactly one of its disciplines. A discipline cannot be replaced or taken away.
• Maximum Energy Pool increases are cumulative. (They do not replace each other as you rank up, rather they are all added together.)

___Specialization:
• If this class is taken as the first and second class, then the user takes 2 disciplines from this class, as well as start with 1 additional bukijutsu style. Additionally, all Locked Formless is treated as Complex in regards to interactions with other techniques.

Quote:
    Disciplines:

Samurai: The user suffers no drawbacks of any kind when wearing very light and light armor at D-Rank, medium armor at C-Rank, heavy armor at B-Rank, and all other armors at A-Rank. Additionally, they start with the following four techniques, rather than the six most ninja do: Bushi Ken no Jutsu [ Samurai Sabre Technique ], Shunshin no Jutsu [ Body Flicker Technique ], Kai [ Release ], and Kawarimi no Jutsu [ Substitution Technique ].

Crowned Master: Able to use stances from styles associated with your Locked Formless Style with any other styles you know. While in a stance, your simple techniques from styles are treated as complex.

Unlimited Arsenal: You cannot learn weapon Formless Styles other than Improvised Weaponry. You may learn and use any weapon style you have access to, so long as you can find an object similar to the weapon associated with it. When wielding improvised weapons, any descriptive modifiers you would gain from techniques are negated, but you can choose to pay for physical techniques with any combination of Stamina and/or Chakra.


-_-_-_-├ D - r a n k ┤
-_-_-Base ○ Energy ○ Pool:
-_-_-_-• { 100 } Chakra.
-_-_-_-• { 150 } Stamina
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Bukijutsu techniques 1 post faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ 03 ] Formless slots.
-_-_-_-• [ 02 ] Ninjutsu slots.
-_-_-_-• [ 02 ] Bukijutsu Styles

-_-_-_-├ C - r a n k ┤
-_-_-Energy ○ Pool ○ Increase:
-_-_-_-• Maximum Chakra pool: { +20 } Chakra.
-_-_-_-• Maximum Stamina pool: { +20 } Stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Bukijutsu techniques 2 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Formless slots.
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-├ B - r a n k ┤
-_-_-Energy ○ Pool ○ Increase:
-_-_-_-• Maximum Chakra pool: { +20 } Chakra.
-_-_-_-• Maximum Stamina pool: { +20 } Stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Bukijutsu techniques 3 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Formless slots.
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +01 ] Taijutsu Styles

-_-_-_-├ A - r a n k ┤
-_-_-Energy ○ Pool ○ Increase:
-_-_-_-• Maximum Chakra pool: { +30 } chakra.
-_-_-_-• Maximum Stamina pool: { +30 } chakra.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Bukijutsu techniques 4 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Formless slots.
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-├ S - r a n k ┤
-_-_-Energy ○ Pool ○ Increase:
-_-_-_-• Maximum Chakra pool: { +30 } chakra.
-_-_-_-• Maximum Stamina pool: { +30 } chakra.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Bukijutsu techniques 5 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Formless slots.
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-├ S + r a n k ┤
-_-_-Energy ○ Pool ○ Increase:
-_-_-_-• Maximum Chakra pool: { +35 } chakra.
-_-_-_-• Maximum Stamina pool: { +35 } chakra.
-_-_-Passive ○ Benefits:
-_-_-_-• Learn Bukijutsu techniques 6 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Formless slots.
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +01 ] Bukijutsu Styles.

© 2010-2018 Shinobi Nations
 
PostPosted: Sun May 29, 2011 4:14 pm
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___Description:
A class which takes its basis from the well known trade city of Takumi, and its industrious elite. Relying more than on one's self, and having cooperation with each and every single person, shinobi or not, is highly coveted. As such, those pertaining to this way of life are very balanced, taking in almost all methods of existence, while not specializing in anything at all. The worker that cooperates with more battle-oriented shinobi is often the one that has the most ability to be flexible to changing conditions. Often using one's knowledge gained from non-standard use of techniques, they can still surprise even the most battle-hardened of shinobi.


___Notes / Reminders:
• When you select this class, you must also pick exactly one (1) of its disciplines. A discipline cannot be replaced or taken away.
• Maximum energy pool increases are cumulative. ( They do not replace each other as you rank up; they are all added together. )
• Additional worker partners can be sought out at [ Takumi ] or gained from elsewhere.

___Specialization:
• If this class is taken as the first and second class, all 3 disciplines are applied.

Quote:
__Disciplines:
Legend: When crafting, you gain 2 extra quality points to apply to an item. In addition to their normal uses, you can spend both of these quality points for one of the following effects: the item crafted can never be accidentally damaged beyond repair; double the final price of the item; allow a second variable marble or affinity to be added to it. Non-AC, non-Ryou rewards for jobs not involving crafting are doubled.

Conveyor: You craft all items in half the normal time, but gain half the number of quality points of a similarly-titled smith, rounded down. If you spend a quality point to increase the number of items created, you quadruple the number of items instead of doubling it. If you spend at least two quality points to increase the number of items created, you double the final amount created. These items are considered to be of inferior quality and fetch a proportionally lower price for each if sold. Minimum post counts for non-crafting jobs are reduced by 1 per title in that job.

Professional: You are a consummate businessperson, able to really bring a shop together. Stores where you work gain +1 to the quantity and quality of their clientele. When collaborating with others, you reduce the number of posts each person has to do on a smithing or job mission by 1 after any other adjustments are made to the post length (i.e. Quality Point adjustments, etc.).


-_-_-_-D - r a n k
-_-_-Base ○ Energy ○ Pools:
-_-_-_-• { 75 } chakra.
-_-_-_-• { 75 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• +1 job title.
-_-_-Base ○ Jutsu ○ Limits:
-_-_-_-• [ 01 ] Ninjutsu slot.
-_-_-_-• [ 01 ] Genjutsu slot.

-_-_-_-C - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +15 } chakra.
-_-_-_-• Maximum stamina pool: { +15 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• +1 job title.
-_-_-_-• +1 Job-centered PA.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +01 ] Ninjutsu slot.
-_-_-_-• [ +01 ] Genjutsu slot.
-_-_-_-• [ +01 ] Taijutsu Styles.

-_-_-_-B - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +15 } chakra.
-_-_-_-• Maximum stamina pool: { +15 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• +2 job titles.
-_-_-_-• Learn everything 1 post faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +02 ] Ninjutsu slots.
-_-_-_-• [ +02 ] Genjutsu slots.

-_-_-_-A - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +30 } chakra.
-_-_-_-• Maximum stamina pool: { +30 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• +3 job titles.
-_-_-_-• +1 Job-centered PA.
-_-_-_-• Learn everything 1 post faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +03 ] Ninjutsu slots.
-_-_-_-• [ +03 ] Genjutsu slots.

-_-_-_-S - r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +60 } chakra.
-_-_-_-• Maximum stamina pool: { +60 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• +5 job titles.
-_-_-_-• Learn everything 2 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +05 ] Ninjutsu slots.
-_-_-_-• [ +05 ] Genjutsu slots.
-_-_-_-• [ +01 ] Bukijutsu Styles.

-_-_-_-S + r a n k
-_-_-Energy ○ Pool ○ Increases:
-_-_-_-• Maximum chakra pool: { +90 } chakra.
-_-_-_-• Maximum stamina pool: { +90 } stamina.
-_-_-Passive ○ Benefits:
-_-_-_-• +8 job titles.
-_-_-_-• +1 Job-centered PA.
-_-_-_-• Learn everything 2 posts faster.
-_-_-Jutsu ○ Limit ○ Increases:
-_-_-_-• [ +08 ] Ninjutsu slots.
-_-_-_-• [ +08 ] Genjutsu slots.


© 2015-2018 Shinobi Nations
 

Shinsua

Wheezing Gekko


Shinsua

Wheezing Gekko

PostPosted: Sun May 29, 2011 4:14 pm
-  
PostPosted: Sun May 29, 2011 4:15 pm
 

Shinsua

Wheezing Gekko

Reply
☆[2} Character Creation :: Make Your Ninja

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