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Posted: Sun May 01, 2011 3:57 pm
 - DESCRIPTION - A poisoned dagger? No. Concealable? Yes, but you might have a hard time blending in with that putrid smell of pestilence and rust following you around.- ALIGNMENT - The Sun (Male) This journal is for CrispyWonderMint and her Plague-- please do not post here without her permission!
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Posted: Sun May 01, 2011 7:00 pm
>Plague Keeper >ToC >Updates/Timeline >Growth Reqs >Keeper >Keeper History >Plague >Possessions/Home >Relationships > RP Log >Art Book >Reserved >Reserved >Spring FS Prompt Entry >CreditsRules*Please don't post without permission unless you're PD staff doing PD things. *Any and all posts shall be in character. *Good old common sense go along way.
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Posted: Sun May 01, 2011 7:07 pm
- 11th September, 2011 - Anne is dismissed and fights for a new life alone. She kept her brother's dagger.... -1st May, 2011 - Anne and Garvey arrive in Panymium. Journal is started.
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Posted: Sun May 01, 2011 7:12 pm
Putesco >> Excito♦ Set up journal ♦ 1 mission (MUST join an alliance-- staying in the General party is allowed, but not promoted!) ♦ 3 RPs ♦ 2 solos
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Posted: Sun May 01, 2011 7:26 pm
 Name: Annelise Liard(goes by Anne) Age: 23 Intended Faction: Panymese Region: Roserock, Mishkan (southeastern Mishkan; near Auvinus border)
Appearance: Small in stature, Anne stands at about 5'2” on a good day and has the thin, sallow look one finds in a person who doesn't get enough food, sleep, or any of the other basics. Though naturally pale, struggling under the sun has given her a darker complexion. Her hazel-blonde hair is somewhat lanky and falls past her shoulders and is usually tucked back to stay out the way. Her eyes are a warm, dark brown and suggest an undernourished intellect. Her clothes are simple and usually of the most basic dyes, if at all, favoring long skirts and blouses for service and function over style. She has been known to add a touch of flair though embroidery to her clothes if she can afford it, but most of these have become worn and mended, as have the boots that she wears. She has the worn air of someone just trying to make it through another day, and her somewhat pert features suggest she might actually be notable if she could clean up and step out of borderline poverty.
Personality: Generally, Anne is a quiet young woman who finds confrontation and drama both draining and pointless. She works hard to get things done in both a timely manner and to her satisfaction, often working long hours that leave her with little time for anything purposefully wasteful. Due to the hardships she's endured, she's somewhat hesitant and tends to let others speak, giving her a shy appearance. She's not prone to forming close bonds with others out of fear that they, too, will be taken away from her, and has come to terms with the lot she's been dealt in life, even if she doesn't like the sense of a dead end it gives her. Reluctant to divulge much about herself, she's more of a quiet supporter, but for those who can get past her barrier, they can find an unyielding loyalty and strong affection. For those closest to her, Anne has a sort of motherly disposition and values her family (in this case, those with strong ties) above all others. She'd rather dismiss her own problems than bring them to light, finding an answer on her own and not weighing down others with what she believes they don't need to know. Overall she's very polite and seems to fit the role of a servant well, showing any displeasure with silence instead of violent or obnoxious outbursts.
Likes: Dislikes:
Relationship With Plague: The only momento she has of her brother, Annelise treasures the dagger greatly and takes care of it as much as she can. Though it usually resides in a barren, shrine-like area in her small room, she's come to carry it more in order to prevent other servants from throwing it away. The stench has caused her to find herself alone quite frequently, but she'd rather cut off her hand that part with it. It leaves her with the sense that her brother is somehow with her, but something about the dagger feels off, as well. She mostly regards it with trepidation.
Other:
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Posted: Sun May 01, 2011 7:28 pm
 Born to a whimsical merchant who was arranged to marry the daughter of an impoverished scholar, Anne is the second oldest of five children. Though her parent's marriage was obviously not a love-match, they were able to get along well enough to raise a decent family, instilling the virtues of family bonds and diligence. The group was extremely close and the two oldest collectively learned the fundamentals of reading, as well as to write their own name and enough mathematics to help learn the family business, while their mother taught them to be upstanding citizens. As the oldest daughter, Anne's main responsibilities usually revolved around caring for her younger siblings and helping her mother as much as she could.
By the time she was five, her father had begun showing signs of poor control over his business, even with his wife's help, and when the last Laurent child was born, it was obvious that their finances were being stretched thin enough to break. On a day Anne's mother suffered a bout of illness (as she was prone to with a somewhat diminished constitution), the young girl was left to look after her youngest two siblings while her brothers went with her father. What her father discovered that day was astonishing: begging had benefits, especially when children were involved. It was far from a pleasant idea, but the family increased its income until Anne's mother was strong and hale enough to put a stop to the scheme. It happened a few more times, so long as the children promised to keep quiet.
Life went on for a time without anything truly remarkable happening, save that Anne's mother continually fell ill. Talk spread of a dreadful illness that was infesting the land, but it meant little to the now twelve-year-old girl. When her mother took ill again, she thought little of it, though she seemed to have caught it from the youngest child seeking charity in the city with their father. Both seemed to be extraordinarily weak and suffered from fevered sleep, and her mother complained of headaches. Anne worried to the point that she sought out a local midwife, who was much cheaper than a physician, to see what could be done. The old woman offered some advice for the falsely diagnosed ailment, which Anne meticulously followed as well as she could, but nothing seemed to work. She kept the other children away so that the ill could rest undisturbed. She took up what household duties she hadn't already been in charge of, silently chewing on her concern. They two seemed to be getting worse rather than better, and though her mother never complained of a chill, she was soon constantly bundled and covering herself. When the dreaded red weals and buboes began appearing on her youngest sister, Anne was at a loss. For them, moving became painful as the buboes formed and burst along the crooks and joints of her body, a foul liquid seeping into everything it could touch. After less than a month, her mother was unable to hide the growing, putrid scent that emanated from her own body.
In a panic, Anne's father forbade the young girl to let anyone else near the two and to go to them only sparingly herself as they kept the illness a secret. Everyone knew what it meant and could only hope others wouldn't discover what had happened. It hadn't been so long ago that a man, a doctor, had been hung because he'd wanted to help plague victims – what defense would a family like theirs possibly have? When the youngest child died, however, it was unavoidable. Rumor spread quickly and the family was forced to move out beyond Roserock's borders, fending for themselves and relying heavily on each other and the traders who would pass by. Her mother was unable to survive the journey, leaving Anne with a heavy heart as she watched over her family and her oldest brother, Conner, helped to build their home. Though they hadn't been raised softly, it was rough going, and their father's continual downward spiral was constantly hanging over their heads.
In the first year, they lost the youngest to malnourishment, but there was also a perverse relief that the child hadn't caught the plague. Her remaining younger sibling was old enough to care for herself by then, leaving Anne to commute to the city with her older brother in tow, unable to separate her younger sister from their father. Together, the two oldest sought out employment where they could find it, giving false last names to disguise their history. A minor lord was willing to take them on after a rather brutal examination was conducted to ensure the two didn't carry the dreaded plague. Anne was added as a servant while her brother tended to the animals under strict guidance. It granted them a brief respite, sending home all the money they could and receiving word only from their father from time to time. The merchant was almost constantly drunk and it was all they could do to ensure the family didn't go into debt.
When the rioting began several years later, Anne's brother, was forced into the household guard out of necessity and found himself fond of a certain dagger, carrying it with him always. One day, a beggar came up to the gates of the lord's manor, begging for coin and bringing with him an unsightly stench of rot and despair. It was Conner who turned the man away and Conner who was forced to attack the man when he couldn't fend off the disgusting hands that clawed at him any longer. That the man was suffering from hallucinations didn't matter, and though the wound wasn't enough to do any fatal injuries, there was also the dreaded illness to consider. The boy had, unwittingly, allowed a plague-infested man to bleed openly on both himself and his master's property, which meant he was responsible for seeing the end to the threat. Though he made quick work of the body, he wasn't able to escape catching the plague himself.
Then the infection spread through the manor. How was widely speculated; some blamed Anne's brother, while others blamed other staff. In the end, it didn't matter: those infected were disposed of, the lord of the house locking himself away from them all until it could be cleared away, fighting to keep the household's condition a secret. The latter seemed to work for a time, and Anne was able to continue on until her world eventually fell out from beneath her. The one person she'd had for so long, through all the hard years, was leaving her.
There was no way of contacting their family, for her father had stopped communications long ago when Anne had told him that she was in no position to keep supporting him, leaving Conner as her only known family – and he was slipping away from her.
She stayed with him to the end, donning the familiar scarf and never once wondering why she herself had yet to catch the plague – there simply weren't enough hours in the day for thoughts that would last beyond the here and now, beyond necessity. Because they had no true possessions of their own, she was left with only a memory and a rusted blade – the one Conner had killed the beggar with. The other guards claimed they couldn't clean the rust from it and that it stank to the heavens. The dagger that her brother had carried for so many years had no place there, and had fallen to a state of decay even after he had done his best to clean it. It was all she had of him, so Anne was more than willing to keep it herself, enshrining it in a spot in her sparsely furnished room and even carrying it with her on occasion. It brought her no friends in the staff, however, who believed she was too sentimental and endangering them all, though they had no proof.
Though Anne sought to leave the household staff, it was a difficult process and one that was never realized. Instead, she sought to offer her services as a laundress to those outside of the estate, ultimately unable to balance the workload and function with any coherency. Still, Anne was determined to make a living in her own way and scratching out her existence with her own two hands. She's seeking ways to bring the day she could fully leave the manor and the bad memories behind.
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Posted: Sun May 01, 2011 7:29 pm
Item: Dagger Name: Garvey (Gaelic for “cruel fate”) Gender: Male Stage: Putesco
Relationship With Grimm: ---
Appearance: Roughly the size of a typical dagger, the blade is of razor-sharp steel that now rusts and corrodes a little more with each passing day. The ornate pommel consists of jade coating with gilt vines swirling about, and a matching green stone is embedded in the hilt. Though once vibrant, the color has begun to fade.
Personality: ---
Likes: --- Dislikes: ---
Item History: The dagger was a final gift from Annelise's brother, who had killed a plague-infected beggar. When the staff couldn't use or clean the dagger, they gave it to her, and she's kept it as a moment and reminder. It has some surprising motivational effects, and she would sooner cut off her left hand that give the blade away.
Other:---
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Posted: Sun May 01, 2011 7:30 pm
 A small chocolate ball gifted to all by Dorian/Lettie. It was too awesome to eat, even if Anne isn't prone to accepting gifts from strangers she's never even seen...
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Posted: Sun May 01, 2011 7:33 pm
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Posted: Sun May 01, 2011 7:34 pm
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Posted: Sun May 01, 2011 7:36 pm
Plague A poisoned dagger? No. Concealable? Yes, but you might have a hard time blending in with that putrid smell of pestilence and rust following you around. "The only thing I have left of my brother, Conner. Unsettling as it is, I can't bear to part with it..."
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Posted: Sun May 01, 2011 7:38 pm
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Posted: Sun May 01, 2011 7:44 pm
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Posted: Sun May 01, 2011 7:45 pm
"Disease is razing the content like a smothering haze. Rancor aside, Panymium has been trying its hardest yet to keep together as a province and fight away the disease however way they can. The new generation is filled to the brim with youth born in hardship, born both in harsh provinces and even into the overbearing heritage of the three Factions. This applies not only to the humans, but to the Plagues as well. There is disparage in the cities and towns where your Grimm and Plagues will travel to, and they represent the few amongst the dwindling many.
Give us a scenario where your Grimm and Plague are faced with a conflict in a town. People left and right are rioting against something, so how does your Plague act? How will they represent their place as a Panymesian? More importantly, what does your Plague do in part of the riot? Do they try to stop it or fuel it? Do they succeed or fail?
How will they make their faction proud?"Quote: The last kiss of twilight was finally giving way to a starless night when Garvey began his stroll, seemingly uninterested in the citizens of...well, whatever the name of the port city was. Mildew, Middle; something like that, anyway. His grimm, Anne, would most likely tell him yet again in some conversation in the near future. It didn't matter now, when dark intents were traded in secret, humans scuttling about in the shadows they assumed would hide them. Almost idly, the Infitalis tilted his head, listening to the murmurs of dark deeds from his perch on the a stack of crates in the alley next to a shop that had long since shut its doors. The people were more active now than they had been earlier when he and his grimm had arrived in the supposed safety of daylight. But with no sun to burn the boogeymen away...well, there were worse things than men under children's beds or in their closets. He was one of them, after all. It was the glint of metal, little more than a flash of bleached color, that caught his attention, pulling the plague away from his far-traveling thoughts and focusing them on a single figure in the distance. Though Garvey couldn't see much though the growing crowd, he could make out a man's rigid figure, tall and proud as he watched the cluster of skulkers. An unexpected flare of hatred and scorn flashed through the Infitalis, compelling him to leave the safety of his current hiding spot and breaking his inherent ability to camouflage with the earthen material around him. Garvey recognized this feeling, he realized. He'd felt it before, as a Caedos basking in the worship of Obscuvos with his grimm and other House members. It even left a strange taste in his mouth, though Garvey quickly realized this time it was bile and not the aftertaste of opium and incense. Sometimes the simple predictability of humans was a good thing, he mused as he dragged himself to the edge of the alley. They were all so busy looking down on each other and at the despondency of the world around them that none ever thought to look up. Equally as predictable were the complaints of their livelihoods, how things should be better – all ways to help cover any sound he might have accidentally made. From his new position, he was able to see the mysterious figure more clearly, and the reason for his disgust and contempt became clear: though he wasn't wearing the traditional jacket or full uniform, there was no doubt that the man in question was of the militia – few else would carry themselves with such obnoxious self confidence, as though they owned the very ground they walked upon. Garvey's lips curled into a sneer as he considered his options, his mind racing with the prospect of not only furthering his cause, but also having some...well, some fun in the process. After all, accidents happened every day, so who was to say he was the reason for the man's demise? With the way cities were anymore, one could easily cover their tracks, and Garvey certainly had his share of experience in such matters. A dark, bemused chuckle hissed softly through his teeth as he plotted, seeking a way to surprise his target. “Mildell is certainly lively this evening, isn't it?” a soft, familiar voice mused amicably. Garvey's breath caught in his throat, disbelief stopping him as he fought back a groan. Where his grimm had come from, he could only guess, but the fact that Anne was out and about – was investing time in the man – meant that Garvey's instinct was more than likely head-on. Frozen, he tightly pressed his lips together and listened, his thoughts racing. Anne sounded okay; she sounded like a normal citizen, which she mostly was, but there had to be a reason she was out and about. Conversion wasn't on her usual agenda, nor nighttime strolls. “You could say that, yes,” the man answered as he eyed the small blonde woman. Garvey's hand clenched into a fist, heedless of any pain as he fought the urge to spit at what could only be a rather obvious trap. Anne was smarter than that – he knew this! - so why was she talking to the man? Why bide her time and not cut to the point, whatever it was? “One must hope the constables are nearby to handle such dark dealings. For the sake of the city, of course.” Anne's tone was deceptively mild, and it was obvious that there was a deeper meaning to the her words. Garvey frowned, reluctant to act as he puzzled over the change in the normally quiet, subtle woman. “Indeed,” the militiaman agreed. “But then, why would one suspect such dangerous things? Surely every city has its vices, despicable as they are?” The man shifted to look at Anne more, allowing Garvey to catch a glimpse of a pale face and hawkish features. The image burned into his memory, searing him like a red-hot blade fresh from the forge. “Dark alleys and dark nights breed all sorts of mischief,” Anne demurred, looking around absently. Her normally well-schooled features dipped into a small, thoughtful frown. “I should, perhaps, heed my own advice and leave. No respectable person would be out here lest they had no choice, I think.” A faint, polite nod followed her words as she left both men staring at her, working her way around the milling crowd with haste. Garvey could well imagine the thoughts that would accompany her on the way home, including the desire to get away from the press of so many bodies in such a close space. The Anhelo blinked, his grin breaking full and unfettered as he fought a laugh. So that was it! Anne may not be overly fond of some of the more sinister aspects of the House, but she knew well enough what would happen if a plague was discovered, no matter what faction they might belong to. Her uncanny ability of knowing when he was in trouble had most likely saved his arse yet again. It was, after all, far from the first time he'd disappeared without notice and certainly not the first time he'd gotten into trouble along the way. Sometimes, once was even a sign of a slow night. The memories filled him with nostalgia as he shifted his weight, wondering what Anne had discovered while he was gone. What could be important enough to seek him out and risk exposure before they were ready? The soft whisper of a brief touch against his skin shattered Garvey's thoughts. Stifling the snarl from before, he spun to discover a child staring at him with wide eyes, squeaking in terror as his whorled eyes fell upon the trembling figure. For a moment, nothing happened, and Garvey wasn't sure if the child was a figment of his imagination or if time had simply stopped. Then the small mouth opened abnormally wide and a shrill cry of terror pierced the night, shattering the quiet “Dammit,” he muttered. Another, less pleasant, epithet followed as the child darted out of reach and into the crowded street. Garvey was nearly overpowered by the stench of fear and filth as he followed the wretch, but when the bodies of criminals and who knew what else pressed together, the Infitalis realized his blunder. People might listen to one terrified street urchin, or they might dismiss it as a cry for attention, but if there were witnesses to a plague roaming the streets then there was going to be all sorts of hell. Of course, as soon as he realized this, some simpering fop had to fall back inon him. Garvey's growl was more surprised than anything, but it quickly became tainted with despair and frustration at the sight of black, crackled skin where his fingers, unconsciously freed from the cover he usually kept over them, had brushed against the stranger. Surprise and pain flickered over the person's features before panic set in, crying out the one word that nobody wanted to hear. Plague. The venom and terror in the single word was like a release, giving Garvey the permission he needed to give in. Mentally cursing, he used his hands as a barricade and sought a path through the crowd that simply did not exist. Those closest to him either pulled away, spat or threw things at him, but none were spared. If he was going to go down for something he couldn't control – for their continual stupidity and refusal to just move already – then he wouldn't be responsible for the consequences. The notion was like water breaking through a dam, overflowing his common sense and re-energizing his will to move forward. The stench of fear was intoxicating, thick and viscous as blood as people realized they were trapped and, like the caged animals they were, tried to retaliate. Those who did were added to his growing fatality list, soon to learn a permanent lesson as the single mind of a mob tore their logical reasoning away and revealed vulnerable flesh and bone. Among those trapped was the militiaman from before. It was like fate had brought the two together, to show the world their own glorious destiny. Garvey's grin widened at the thought, transforming his face into an eerie death mask as he wormed his way towards his target. So much chaos lay in his wake, falling behind him like a shadow. Would anyone suspect him alone for it all? He almost wished they would, that the world would wake up and realize what lay in their midst. Whoever he was, the private had guts. Though the man tried to reach the fringes of the madness, it was impossible to break free. The more the militiaman struggled, the deeper he was dragged into the fray. Yes, yes, yes! The monotonous chant practically sang in Garvey's veins as the humans proved useful in their mindless panic, bringing the him closer to his target until the Infitalis was able to reach out and grab the man in front of him with ease. The fabric of his military uniform crinkled so easily under his touch, blackened and smelling of mildew as it, too, died an eventual death. Dark eyes met Garvey's own, the man's pupils so wide that they swallowed all color. In that moment, with the crowd pushing them together that they were as close as lovers, the man was truly beautiful. “Who--” the private sputtered, jerking his head away so sharply from Garvey's touch that his neck cracked. The Anhelo merely smiled, pulling his captive closer still. “Lord Obscuvos loves you, you know,” Garvey said mildly, his voice deepening as his words grew softer. “I'm kinda jealous. Pass my love on, will you?” His free hand covered the man's mouth, smothering any noise and filling his nostrils with the scent of death. The private's eyes rolled in the back of his head and, almost tenderly, Garvey held him there before gave a sharp twist to the neck. It was amazing how easily one could die, he mused as the body fell to the ground, swallowed up by the bodies around them as screams filled the night. Whatever the purpose of coming to the port town had been, it no longer mattered. Garvey felt a near cackle bubble in his chest and let it break free, heedless of how it would sound. He'd made a mistake, certainly, but these foolish, simple-minded humans saw only the plague, saw only death, and reacted as any vulnerable mortal might. And, like death, they would learn the hard way. Let him be the reaper for tonight. Let them remember what happens when one crosses a plague.
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Posted: Sun May 01, 2011 7:51 pm
Plague concept © Zanaroo Story concepts © ex o ex Snoof, Ravina Loki, Slanndalous, & Zanaroo Art © Respective artists Annelise/Garvey © crispywondermint
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