Rankings:
Note: This accounts only for monster-like characters, non-monsters, those that aren't evil or are not against the survivors in some way share traits as a survivor, even if they are a puppet or mannequin.
Pawn of Valtiel
The Pawn of Valtiel is simply as the title suggests, a pawn. The power of a Pawn to manifest from someone's emotions, this doesn't mean however that the Order has control over them. sad Ability + 5, Strength + 5, Intelligence -3)
Stats: 450 pts
Is a lesser manifestation so because of this, holds less ability to attack their foes. The Pawn of Valtiel is barely able to contend with a Master Survivor, though they could possibly rip most humans apart who can't handle them.
-Has a slight advantage over Rookie Survivors.
Skills at level:
((-Blood Lust-))
-The Pawn of Valtiel is capable of sensing their prey move about, this can come in handy as they do have the advantage of reflexes.
Abomination (Lv. 2)
Stats: 620 pts
After being exposed to the darkness of Silent Hill, and tasting the precious flow of blood, the Manifestation of the Survivors' nightmares becomes much more brutal, they are on equal grounds with survivors of Lv. 2 however, because of this, they need to watch out dare they attack a powerful survivor, or a stronger manifestation. (Ability +5 Intelligence + 4 Strength + 7)
-Has less trouble against strong survivors, but still struggles to survive stronger ones and Master Survivors, they are more prepared and have less penalties then Pawns of Valtiel.
Skills at level:
((-Blood Lust Lv. 2-))
-The Abomination is far more aware of their surroundings, they are better at killing things, even their own kind if need-be.
((-Bulldozer-))
-The Abomination easily can knock down several enemies at once depending on their tactics and size.
((-Blood Feast-))
-The Abomination consumes body parts of the recent dead, or uses a First Aid Kit to heal themselves.
Guardian of the Cursed Town (Lv. ∞)
The Guardian becomes a Protector of the town, they will go after Survivors with the most dangerous and explosive emotions, making them a potential meal. Other Monsters, wait your turn! Even if the enemy hasn't the personality of a monster, their habits in killing still show otherwise.
(Strength + 12, Endurance + 7, Intelligence + 2)
Stats: 900
((-Blood Feast ∞-))
-The Guardian is easily able to tear foes apart, their terrible power allows them to summon creatures from the Otherworld, they have become so powerful that detecting their prey couldn't be easier, The Guardian has also become adapt at sneaking around.
((-Bulldozer ∞ -))
-The Guardian is able to knock down several Survivors while striking critical damage depending on how they strike, they are basically a walking tank regardless of size.
((-Seal of Metatron ∞ -))
-The Guardian has become more fierce, if enraged, they began to remember bits and pieces about their origin, giving them the edge that they need in Order to execute the trespasser.
((-Executioner ∞ -))
-The Guardian of the town has grown more fierce then most monsters, even some Pyramid Heads, they feed off of the guilt of enemies, and then can torture them, even slowly drive them insane with it.
*Does not work if there is no guilt, can backfire*
((-User of all arms ∞-))
-The Guardian has no bias on the type of weapons that they use, any weapon necessary to completing their goal is all that they want.
Pawn of Valtiel:
Gyge, Lady of the Lake
Pyromania
Xanos
Abomination:
Pyramid Head-Genji
Kira
Guardian of the Cursed Town:
Pyramid Female
School Girl
Lady in Red
Elizabeth Hunter
Wrath of Valtiel
Note: This accounts only for monster-like characters, non-monsters, those that aren't evil or are not against the survivors in some way share traits as a survivor, even if they are a puppet or mannequin.
Pawn of Valtiel
The Pawn of Valtiel is simply as the title suggests, a pawn. The power of a Pawn to manifest from someone's emotions, this doesn't mean however that the Order has control over them. sad Ability + 5, Strength + 5, Intelligence -3)
Stats: 450 pts
Is a lesser manifestation so because of this, holds less ability to attack their foes. The Pawn of Valtiel is barely able to contend with a Master Survivor, though they could possibly rip most humans apart who can't handle them.
-Has a slight advantage over Rookie Survivors.
Skills at level:
((-Blood Lust-))
-The Pawn of Valtiel is capable of sensing their prey move about, this can come in handy as they do have the advantage of reflexes.
Abomination (Lv. 2)
Stats: 620 pts
After being exposed to the darkness of Silent Hill, and tasting the precious flow of blood, the Manifestation of the Survivors' nightmares becomes much more brutal, they are on equal grounds with survivors of Lv. 2 however, because of this, they need to watch out dare they attack a powerful survivor, or a stronger manifestation. (Ability +5 Intelligence + 4 Strength + 7)
-Has less trouble against strong survivors, but still struggles to survive stronger ones and Master Survivors, they are more prepared and have less penalties then Pawns of Valtiel.
Skills at level:
((-Blood Lust Lv. 2-))
-The Abomination is far more aware of their surroundings, they are better at killing things, even their own kind if need-be.
((-Bulldozer-))
-The Abomination easily can knock down several enemies at once depending on their tactics and size.
((-Blood Feast-))
-The Abomination consumes body parts of the recent dead, or uses a First Aid Kit to heal themselves.
Guardian of the Cursed Town (Lv. ∞)
The Guardian becomes a Protector of the town, they will go after Survivors with the most dangerous and explosive emotions, making them a potential meal. Other Monsters, wait your turn! Even if the enemy hasn't the personality of a monster, their habits in killing still show otherwise.
(Strength + 12, Endurance + 7, Intelligence + 2)
Stats: 900
((-Blood Feast ∞-))
-The Guardian is easily able to tear foes apart, their terrible power allows them to summon creatures from the Otherworld, they have become so powerful that detecting their prey couldn't be easier, The Guardian has also become adapt at sneaking around.
((-Bulldozer ∞ -))
-The Guardian is able to knock down several Survivors while striking critical damage depending on how they strike, they are basically a walking tank regardless of size.
((-Seal of Metatron ∞ -))
-The Guardian has become more fierce, if enraged, they began to remember bits and pieces about their origin, giving them the edge that they need in Order to execute the trespasser.
((-Executioner ∞ -))
-The Guardian of the town has grown more fierce then most monsters, even some Pyramid Heads, they feed off of the guilt of enemies, and then can torture them, even slowly drive them insane with it.
*Does not work if there is no guilt, can backfire*
((-User of all arms ∞-))
-The Guardian has no bias on the type of weapons that they use, any weapon necessary to completing their goal is all that they want.
Pawn of Valtiel:
Gyge, Lady of the Lake
Pyromania
Xanos
Abomination:
Pyramid Head-Genji
Kira
Guardian of the Cursed Town:
Pyramid Female
School Girl
Lady in Red
Elizabeth Hunter
Wrath of Valtiel