
Navigation
When entering a new area, a minimum of 4 non-combat, non-job related posts are needed before one can move to another location.
Through Safe Zones
As their names may suggest, these are safe areas for your character to stay. These are the major cities mentioned in the picture above. There will be humanoid NPCs listed in the first post of each thread should one wish to go looking for a fight.
The list will have a number attributed to each of the NPC. A roll or the generation of a random number will determine who the opponent will be. Instructions will be provided and the fight will be turned based with you role-playing as both the NPC and your character. The result of an exchange of blows will be determined by the number you roll per post. Instructions will be provided for each NPC.
Take note that items, spells and abilities that affect Accuracy/Dodge do not apply during these fights.
Victory: 5 EXP, a few coins depending on the NPC and maybe an item if you are lucky.
Defeat: Knock out, need 1 post of 150 words without gaining EXP/Coin to be able to do anything else. Will lose coins equivalent to what you would have won and 1 Lower Tier Item if in possession of any.
Challenging the Authorities
The city's ruler and its soldiers can be challenged without rolling any dice. They are much wealthier than their populace, but much stronger as well. Keep in mind that defeating them may be bring you good loot, it comes with its own share of trouble.
Against Soldier or Guards
Victory:
-Obtain 10 EXP, a non-magical weapon that will need to be approved by the Crew if lucky and 5 Coins.
-Obtain the status of Wanted Criminal. The city is no longer a Safe-Zone. Every post would then require a roll that includes Soldier, Humanoid NPC and Ruler.
Defeat: Knocked Out
-Jailed for 4 posts where one cannot gain any EXP/Coins. Each post is 150 words long. Lost 20% of one's coins and 1 Lower Tier Item if in possession of any.
Against Mayor
Victory:
-Obtain 20 EXP, a magical weapon that will need to be approved by the Crew and 15 Coins.
-Obtain the status of Wanted Criminal. The city is no longer a Safe-Zone. Every post would then require a roll that includes Soldier, Humanoid NPC and Ruler.
-Bounty placed on your head. Every 15 posts will have an NPC Bounty Hunter trying to attack you. In effect until 5 of them have been killed.
Defeat: Knocked Out
-Jailed for 8 posts where one cannot gain any EXP/Coins. Each post is 150 words long. Lose 50% of one's coins and an Item.
PvP
It is against most city rules to fight in its streets. As such, should a fight between to OC's reach 3 posts per parties involved, 1 city guard for each party involved will be summoned to put a stop to it.
By then, OC's will have the choice to
1) Let them know that it is a spar and no killing will occur. This will make them allow the fight to continue, but they will stay to make good on your promise. Should you go back on your word, all the guards will then attack you.
2) Keep on fighting while dealing with the guards. This would imply that every turn, your OC will be attacked by the other OC and one of the guards, letting it turn into a 2vs1 fight. Only possible if all parties agree on it.
3)Kill the guards off before resuming your fight. This will allow you some reprieve from NPC for 5 posts each before Soldiers are involved and you are placed on a Wanted list, turning the city into a Unsafe Zone for your character.
4)Attempt to Escape and resume the fight elsewhere, out of the city.
Keep in mind that for every Soldier and Guard defeated, you do get the usual EXP, Coin and Item reward.
Through Unsafe Zones
A post made in every Unsafe Zone need to have a number generated between 1 and 10. Depending on the number obtained, your OC may need to fight for survival.
Here's a general breakdown of what may potentially happen:
1 to 3: are mobs and battle is required. A list of mob with assigned numbers (1,2 and 3) will be provided in the first post of every thread along with their HP and Damage. Instructions will be provided as how to fight them. You will be role-playing as both your character and the mob and the damage dealt and outcome of a round of blows will be based on the 6D dice you will have to roll. Escape is an option, but is not guaranteed, see below. Gives 5 EXP
4: is a Boss type mob. Similar instructions will be provided. Gives 15 EXP
5-6: is an indigenous species that can be dealt as you see fit. Breeders may attempt to tame them otherwise, you may count it as a non-battle post and heal.
7: Humanoid NPC as opponent. Tricky part about them is that they can heal themselves and are more prone to running away, leaving you with no exp. However, should you defeat them, you may get some loot or coins. (Still in the process of being dealt with, please be patient) Instructions will be provided. Take note that a 8D needs to be rolled for these Humanoid opponents. Gives 5 EXP, some Coins and an Item if lucky.
8 to 10, nothing. Non-Combat Post.
Defeat
When your HP hits 0.
Against Mob:Knocked out, have to make 1 post of 150 words without gaining EXP and Coins to reawaken with 10 HP
Against Humanoid NPC: Knocked out, have to make 1 post of 100 words without gaining EXP and Coins to reawaken with 10 HP, Lose 5 coins and 1 Lower tier Item
Against Boss: Knocked out, have to make 2 post of 150 words without gaining EXP and Coins to reawaken with 10 HP
Take note that items, spells and abilities that affect Accuracy/Dodge do not apply during these fights.
Escape
The content of the spoiler is no longer relevant, it belongs to the old system.
One's chances of a successful escape is based on the mob's remaining HP.
Keep in mind that attempting to escape till take 1 turn.
[100%-75%[: Generate a number from 1 to 30, if it is between 1 and 4 inclusively, escape is successful.
[75%-50%[: Generate a number from 1 to 20, if it's between 1 and 5 inclusively, escape is successful.
[50%-25%[: Generate a number from 1 to 10, if it is between 1 and 5 inclusively, escape is successful.
[25%-0%]: Escape is 100% successful.
These only affect your OC so it is highly likely that you successfully run away while your companions are stuck fighting it.
Some opponents may have abilities that affect these escape rates!
Auto-Run is now allowed. One may roll for a RE and Auto-Run it in the same post, but it will count as a Combat Post. Auto-run can be done halfway through the fight as well, but OC's will get nothing should they flee.