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XmasTree

PostPosted: Sat Feb 12, 2005 6:41 pm


For anybody that doesn't know, Drizzt is a Forgotten Realms character created by the author R.A. Salvatore. He's a Dark Elf that has forsaken his race's evil ways, come to the surface and has since gone on a number of quests and fought in (I think) three wars. He's a swordman, one of the greatest in his region.

Intellect: Slightly below average (compared to modern times), above average (in the Forgotten Realms setting)
Drizzt is smarter than the average person in his own setting, which is kind of like medievil-times. (Meaning the average person in Forgotten Realms ain't too smart.) He can speak Common, Drow (Dark Elf), and basic orc/goblin. He's pretty wise, but as we all know, wisdom is different than intelligence. If you asked him what the square root of 36 is, he wouldn't have a clue.

Strength: Average
Being an elf, Drizzt isn't incredibly strong. He isn't exactly a lightweight, however, his muscles being honed after so many years of fighting.

Agility: Exceptional
Drizzt is an elf, so he naturally has great balance, but he was born with great agility as well. Over the years he was able to build his agility to impressive levels. He's no Spider-Man, but he's impressive nonetheless.

Speed: Exceptional
Again his heritage granted him a good deal of speed, but he also wears magically enchanted anklets that allow him to be very fast. The novels don't really give an exact number, but I'd have to say that at full sprint he would be able to run faster than an Olympic athlete (because of the anklets).

Durability: Average
His slender form isn't that durable. In fights he takes plenty of nicks and cuts and a good hit (if he doesn't roll with it) could probably be able to break his bones.

Endurance: Above Average
Drizzt is a fighter, and because of that he has a good deal of endurance. He also has a good deal of willpower, which he can use to fight sleep.

Combat Skills: Exceptional
Drizzt is one of the greatest swordsmen in the Forgotten Realms (at least in the area that R.A. Salvatore writes about), and he is no pushover in hand-to-hand combat either. When he was young his parents were arguing about whether he was a spellcaster or a fighter, and his father tested him by tossing a bunch of coins into the air. Drizzt spun around, catching every one. He has been able to take on masses of enemies with just his friend Guenwhyvar (an elemental pet, if you will). This ablility becomes greater when he is in his Hunter mode (explained later).

Powers/Techniques: He has the innate abilities of a Drow (except levitation). He can summon forth a globe of darkness, which has a diameter of about 30 or so feet. In this globe, no visual spectrem works (at least the known spectrums in the Forgotten Realms). He can also click his fingers and make an enemy be outlined by a "faerie fire," which doesn't burn, but makes the enemy easier to see in the dark (Drizzt uses this mostly to freak his enemies out). When he was young he could levitate, but when he went to the surface world this power was lost for some reason. He has a Hunter mode in which he is completely focused on fighting. In this mode he has greater agility and fighting ability. He has been able to resist mind control and poison while in this mode. He developed this Hunter mode while he was traveling through the Underdark alone (well, Guenwhyvar was there too, but not all the time) for about 10 years. Because he didn't have anybody to talk to, he became completely focused on just surviving. He can fall into this mode at will, which is evidenced in The Thousand Orcs.
PostPosted: Tue Feb 15, 2005 8:41 pm


Plan on hitting up the others...gotta put in his traveling buddies. If you need help, just PM and I can get on a few.

Tony Stark


Jak Sacul

PostPosted: Tue Feb 15, 2005 8:49 pm


...Crap... I forgot how to spell Artemis's name

Intellect: As he's in a past setting, he isn't very book smart. He is increadibly street smart, Is very good at seeing through people, very tacticle fighter, great at thinking on his feet, and is able to come up with insane strategies that even trick those who concider themselves masters of deception.

Strength: Somewhere between Above average and Peak Human.
He's physically stronger than the average human has been said his grip feels like one of solid iron.

Agility: Exceptional
Can match practically any Dark elf in grace and fluidity of movement, can blend into shadows just as easily, and can defend against multiple Drow soldiers who all weild the poisoned crossbows and fight with the Two-handed style.

Speed: Exceptional
Raw determination and practice has allowed Artemis to attain a level of speed that (though is slowing down slightly) can be matched with the best of them. Once in mid-air, he sheathed his sword, took out a bag, cut an identical bag from Jarlaxle's waist, dropped his bag, caught the other one, pocketed it, Then brought out his sword again. He did all of this in mid-leap while Jarlaxle was blinded for less than a second.

Durable: Average... Though with his willpower he can fight with severe wounds.

Endurance: Above Average
Artemis is a fighter, and because of that he has a good deal of endurance. He also has a good deal of willpower, which he can use to fight sleep.

Combat Skills: Exceptional
Artemis is one of the greatest swordsmen in the Forgotten Realms (at least in the area that R.A. Salvatore writes about), and he is no pushover in hand-to-hand combat either. In one book Artemis takes down two battle mages and 5 trained bodyguards, when he started out unarmed.

Powers/Techniques: Insane willpower-
The first person known to have ever beaten the crystal shard through sheer willpower and disipline, not only that but he also did this while holding Sharon's claw (his sword. It'll make him melt if his willpower faulters)

Weapons: Oh, bloody hell. let's see if I can remember...

Charon's claw- Besides being very sharp (Cuts through stone without slowing down) and a perfectly crafted sword, if you even get nicked by this blade you'll die. It also makes the weilder invisible to the infrared spectrum, can produce a purple light, Emits ash that stays in mid-air should the weilder so desire, and fills the user with newfound strength and speed.

Special note: If you touch the sword at all, even on the handle you'll die a horribly gruesome death unless protect ed, or insane in te willpower.

red-stitched gauntlet- can absorb and expell back out magical and psychic energies to a huge degree (once took in a huge bolt of magic in its purest form thrown from the crystal shard and Artemis's arm only went numb.) Can detect magic within a certain radius, can dispell most psionic or wizardly sheilds of protection, Can stop all forms of scrieing magic, and can absorb the magic of other magical items. One of the few items that will allow someone not insane with the willpower to weild charon's claw.

Jewel handed dagger- This dagger can suck the literal life force out of an opponent and use it to rejuvinate the weilder and give him a slight regeneration factor... it glows too.
PostPosted: Wed Feb 16, 2005 2:54 pm


Jak Sacul
Reserved


You're doing Jarlaxle and Artemis, right?

XmasTree


Jak Sacul

PostPosted: Wed Feb 16, 2005 3:35 pm


indeed. May help with the Harpells, gutbusters, and enemies as well.
PostPosted: Wed Feb 16, 2005 9:31 pm


Yeah, you take the Harpells.

XmasTree

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