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Posted: Fri Mar 18, 2011 3:20 pm
Table of Contents
Shikigumi Clan
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Posted: Fri Mar 18, 2011 3:35 pm
Shikigumi Clan
 The Shikigumi Clan is a very awkward clan. They are known around the lands as the Wandering Clan. What is so strange of this clan is the fact that about eighty percent of the members are born blind. The thing is that while being born blind, they were born with an extraordinary ability with enhanced hearing. Now the difference between their hearing, and those with others is by how their ear works which should be explained with slightly more detail later on. Another unique ability is their heightened sense of smell. Using all other senses it is strange for it just seems as if they could see.
Most members of the Shikigumi clan have similarity in appearances. One thing is that about ninety percent of the population has black hair, eight percent have blonde hair, while the remaining percent has red hair. Not one member has brown hair which is somewhat unique. No matter what though, size does not matter within the clan and the people that reside within the clan. The bond of this clan is beyond compare for there are two things that this clan is truly known for and takes to heart and soul. One is the fact that they are known for being grand within the trade industry, though of course this is strange for the one's that are the true overseers of the money exchange are those that can actually see for differencing between Ryo to Ryo is quite difficult to impossible. The other is that the village is known for picking up strays. Whether it be small animals to live humans the clan are known for their generosity and some speculate that this will be their downfall.
Clan Symbol
Most members wear the symbol of the clan. The symbol is in the shape of the eye which greatly represents the eye of Ra, the sungod of Egyptian Mythology. Reasons why is unknown for most of the clan is born without eyesight. While traveling the clan can be clearly seen off in the distance when in open planes for most of the caravans that they use as main travel source has a massive Eye of Ra along both sides of the cloth. The colors that the clan is identified by are the colors of Sky blue, Silver, and Crimson Read. Usually when seeing the Eye of Ra, the middle of the eye is silver with a black outline, while the outer area is in a blue, and/or crimson design. The animals that the clan is mostly identified with are the great and majestic animals known as the Rhinos. Reasons why is because they are the motions, and power of the clan. Living by example they feel that if a rhino was placed blind, it would still rain victorious for the rhino is considered to be unstoppable.
Travel
Caravans is their main source of travel that is pulled by massive sized Huge to Gargantuan Rhinos. The Rhinos are considered to be family members of the clan and are greatly respected. The caravans are in the size of seven meters in length, three meters in width and two and a half meters in depth. Each Caravan carries at least a family of ten though just sitting within, massive amounts of food storage, weapon storage, survival supplies, or other animals such as those who need the treatment just in case if one was sick along the road. Each caravan is pulled by two massive Rhinos who have some great strength that are in the size of twice as large as a normal rhino. Currently there are about thirty Caravans that roam in one single pack. The Shikigumi believe that in order to survive a massive group such as this should not separate or disperse.
There is one thing for sure though, there is currently more then one Clan roaming around with the insignia of the Shikigumi clan. There is however only one major city of the Shikigumi , that travels in a similar fashion, however they litterally summon their City every time they stop in another Country. This city is called Venalicium. All Shikigumi are welcomed
Hearing Enhancement
The pinna, the outer part of the ear, serves to "catch" the sound waves. Your outer ear is pointed forward and it has a number of curves. This structure helps you determine the direction of a sound. If a sound is coming from behind you or above you, it will bounce off the pinna in a different way than if it is coming from in front of you or below you. This sound reflection alters the pattern of the sound wave. Your brain recognizes distinctive patterns and determines whether the sound is in front of you, behind you, above you or below you.
Your brain determines the horizontal position of a sound by comparing the information coming from your two ears. If the sound is to your left, it will arrive at your left ear a little bit sooner than it arrives at your right ear. It will also be a little bit louder in your left ear than your right ear.
Since the pinnae face forward, you can hear sounds in front of you better than you can hear sounds behind you. Many mammals, such as dogs, have large, movable pinnae that let them focus on sounds from a particular direction. Human pinnae are not so adept at focusing on sound. They lay fairly flat against the head and don't have the necessary muscles for significant movement. But you can easily supplement your natural pinnae by cupping your hands behind your ears.
With the Shikigumi clan the ear is slightly different, in some aspects it seems the ear has been altered in order to help one hear. The ear of the Shikigumi clan is slightly larger as well as it has a muscle within the outer ear where it makes the ear capable of being moved in different directions. The Muscle is located along the outer area of the Pinnae, when concentrated the ear can be pushed up, down, left, right, or make the ear completely flat. This enables the Shikigumi member hear slightly better in different ways.
Once the sound waves travel into the ear canal, they vibrate the tympanic membrane, commonly called the eardrum. The eardrum is a thin, cone-shaped piece of skin, about 10 millimeters (0.4 inches) wide. It is positioned between the ear canal and the middle ear. The middle ear is connected to the throat via the Eustachian tube. Since air from the atmosphere flows in from your outer ear as well as your mouth, the air pressure on both sides of the eardrum remains equal. This pressure balance lets your eardrum move freely back and forth
The eardrum is rigid, and very sensitive. Even the slightest air-pressure fluctuations will move it back and forth. It is attached to the tensor tympani muscle, which constantly pulls it inward. This keeps the entire membrane taut so it will vibrate no matter which part of it is hit by a sound wave.
This tiny flap of skin acts just like the diaphragm in a microphone. The compressions and rarefactions of sound waves push the drum back and forth. Higher-pitch sound waves move the drum more rapidly, and louder sound moves the drum a greater distance.
The eardrum can also serve to protect the inner ear from prolonged exposure to loud, low-pitch noises. When the brain receives a signal that indicates this sort of noise, a reflex occurs at the eardrum. The tensor tympani muscle and the stapedius muscle suddenly contract. This pulls the eardrum and the connected bones in two different directions, so the drum becomes more rigid. When this happens, the ear does not pick up as much noise at the low end of the audible spectrum, so the loud noise is dampened.
In addition to protecting the ear, this reflex helps you concentrate your hearing. It masks loud, low-pitch background noise so you can focus on higher-pitch sounds. Among other things, this helps you carry on a conversation when you're in a very noisy environment, like a rock concert. The reflex also kicks in whenever you start talking -- otherwise, the sound of your own voice would drown out a lot of the other sounds around you.
The eardrum is the entire sensory element in your ear. As we'll see in the coming sections, the rest of the ear serves only to pass along the information gathered at the eardrum.
With the Shikigumi clan it seems as if the drum is altered in some way. What happens is that when sound passes through the ear drum it is harder for the eardrum to vibrate, but even though it is more difficult for the eardrum to vibrate, it is capable of censoring all sounds with greater precision. When traveling through the fluid area of the ear, instead of the sound being transferred in as just sounds, it works that of a bat but with even greater precision. Transferring the sound waves it pushes the frequencies through in where it looks like the sounds are manipulated to look like a sensor array. The sensor array is transferred making it seem as though sound is seeable. It works to where the Shikigumi clan is capable of identifying shapes and sizes, though of course they are not capable of seeing defined shapes such as brail. With the way their ear works, the Shikigumi clan is capable of listening to a frequency as high as 120,000 Hertz
Smell Enhancement
Hyperosmia is an increased ability to smell - for example, being able to identify the perfume of the previous occupant of a chair. Whether for finding food, avoiding predators or choosing a mate, the sense of smell is critical for the existence of almost all creatures. We humans, able to distinguish over 10,000 different odor molecules, utilize our sense of smell for a multitude of activities from enjoying the aroma of freshly brewed coffee to deciding whom not to sit next to on the Journey For years people have tried grasping the understanding of how our nose detects odor molecules and our brain processes the resulting information that gives rise to the sensation of smell.
Every time we inhale, currents of air swirl up through the nostrils, over the bony turbinates, to a “sheet” about the size of a small postage stamp that contains millions of olfactory receptor neurons. This is the olfactory epithelium.
Each of the millions of olfactory neurons has minuscule filaments (cilia) extending from its knob. This knob is located at the tip of the olfactory neuron and the cilia project from the knob directly into the atmosphere. This is the only part of the brain that projects into the atmosphere. The cilia contain olfactory receptors, specialized proteins that bind low molecular weight molecules (odorants). Each receptor has a pocket (binding site) that is just the right shape to bind either a specific molecule or a group of structurally similar molecules. The interaction of the right molecule with the right receptor causes the receptor to change its shape (structural conformation). This conformational change gives rise to an electrical signal that goes first to the olfactory bulb and then to the areas of the brain that convert the electrical signal to a smell.
A Shikigumi's olfactory epithelium is also considerably more densely innervated, with a hundred times more receptors per square centimetre. The Shikigumi also has an eleven percent smell raiting compared to a normal human's point five of one percent on the smell graph. The Shikigumi is also capable of taking the sense of smell and "graphing" it into an image in the mind's eye allowing them to litterally follow smells upon vast distances.
Taste Enhancement
Humans detect taste with taste receptor cells. These are clustered in taste buds. Each taste bud has a pore that opens out to the surface of the tongue enabling molecules and ions taken into the mouth to reach the receptor cells inside. There are five primary taste sensations which are salty, sour, sweet, bitter, and unami (which is considered as Savor). A single taste bud contains 50–100 taste cells representing all 5 taste sensations. ach taste cell has receptors on its apical surface. These are transmembrane proteins which admit the ions that give rise to the sensations of salty and sour; bind to the molecules that give rise to the sensations of sweet, bitter, and umami. A single taste cell seems to be restricted to expressing only a single type of receptor (except for bitter receptors). Taste receptor cells are connected, through an ATP-releasing synapse, to a sensory neuron leading back to the brain. However, a single sensory neuron can be connected to several taste cells in each of several different taste buds. The sensation of taste — like all sensations — resides in the brain.
With the Shikigumi , even though the sense of taste is the weakest sense out of all th senses in the human body is still remarkable within this Clan. With the Shikigumi they are able to taste the air, track people as if it was a sense of smell since the smell and taste perceptions are similar to one another, which means go hand in hand. The Shikigumi are able to taste without touching if one can comprehend, this allows a member to identify poisons without ever touching the mouth. The sense of taste is also heightened to where a member is able to identify ingredients seperately, without there being a mesh of taste.
Balance and Acceleration Enhancement
Equilibrioception or sense of balance is one of the physiological senses. Broadly defined, a sense is a mechanism or faculty by which a living organism receives information about its external or internal environment, allowing it to react accordingly. The sense of balance reflects an awareness of equilibrium involving the perception of gravity. It helps prevent humans and animals from falling over when walking or standing still. In humans, equilibrioception is determined by the level of fluid (properly called endolymph) in the labyrinth—a complex set of tubing in the inner ear.
As the basis of our perception of a three-dimensional world, our vestibular system contains three semicircular canals in each labyrinth. They are approximately orthogonal to each other, and are called the horizontal (or lateral), the superior (or superior), and the posterior (or inferior) semicircular canals. Anterior and posterior canals may be collectively called vertical semicircular canals.
The vestibular nerve conducts information from the three semicircular canals corresponding to the three spatial planes, the utricle, and the saccule. The ampulla, or base, portion of the three semicircular canals each contain a structure called a crista. These bend in response to angular momentum or spinning. The saccule and utricle, also called the "otolith organs", sense linear acceleration and thus gravity. Otoliths are small crystals of calcium carbonate that provide the inertia needed to detect changes in acceleration or gravity.
With the Shikigumi their sense of balance is dramatic, in fact because of the fact that they can't see, there is no hysteria that is created from when one sees for depth perception does not exist. With a Shikigumi's heightend senses and hightened ability of Balance they are able to sense momentary changes in acceleration as well as gravity. This works exceptionally well when objects are coming to harm a member in some way. It works like the way a Cockaroach is able to tell when someone is about to step on them.
Temperature Enhancement
Thermoception is the sense of heat and the absence of heat (cold) by the skin and including internal skin passages. The thermoceptors in the skin are quite different from the homeostatic thermoceptors in the brain (hypothalamus) which provide feedback on internal body temperature.
Thermoception or thermoreception is the sense by which an organism perceives temperature. In larger animals, most thermoception is done by the skin. The details of how temperature receptors work is still being investigated. Mammals have at least two types of sensor: those that detect heat (i.e. temperatures above body temperature) and those that detect cold (i.e. temperatures below body temperature). The Shikigumi are able to detect heat.
The Shikigumi have a specialized form of thermoception which can effectively see the infrared radiation emitted by hot objects. The snake's face has a pair of holes, or pits, lined with temperature sensors. The sensors indirectly detect infrared radiation by its heating effect on the skin inside the pit. They can work out which part of the pit is hottest, and therefore the direction of the heat source, which could be a warm-blooded prey animal. By combining information from both pits, the snake can also estimate the distance of the object.
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Posted: Fri Mar 18, 2011 4:13 pm
History
No one truly knows the full in-depth history of the Shitakuma clan but there are quite a few speculations and theories as to how and where they started off. Some of these beliefs are considered the legends of the clan, but of course most of which is just debatable depending on the member of the clan that you are speaking with.
o Theory One: It started off with five members who were brothers living out in the outskirts of Sound. These brothers were greatly adaptable to their surroundings, but the oddest thing was the fact that they were all blind. Well as how things go between people's lives is that for some odd reason each son received at least ten children, five little girls, and five little boys. Eighty percent of the men were born blind, while about fifty percent of the little girls were born blind. Each child that was born blind was very much different with those who were not such as the fact that their ears were shaped slightly more different, and that the ones that were blind had white eyes. Creating about fifty children, each child wondered off on their own to make a name upon themselves. Some surviving, and some did not but the majority of the children grew up to be great having about ten children of their own as well. This was odd for some reason each child had approximately ten children of their own creating a more large size clan. This did not stop the members though for they met up with one another creating a massive clan that began to roam around from country side to country side for a strong clan is a clan in numbers.
o Theory Two: A great and powerful warrior who roamed around the lands was a type of man who would challenge anyone to increase his skills. A fighter indeed this man was until one day he decided to challenge a young woman who believed no one could beat her as well. Confrontation occurred as the two fought on long and hard, but in the end the man was defeated. As he was defeated the young woman just laughed at the man stating that he would never be great, that he would never be the best, but those that would be his children would be the ones to achieve the assertion that he will never be able to. After speaking such harsh words to the man she quickly placed what seemed like a curse on the man speaking in another form of tongues. Doing so the man slowly found himself to loose his eye sight as the young man found one he thought he could spend his life with. Being with one another they created a small family, but the odd part was that the children that were born were born without sight, yet their ears were shaped slightly funny.
o Theory Three: The clan started off in a country far and way on the other side of the world. The Clan was prosecuted by those around them as being odd ones, for being demons of the land due to their ability to use their sense of hearing in another form and fashion. Feeling that their death may or may not occur the clan decided to leave away from the country as they stumbled upon the country of Wind. As they reached the country of Wind they found themselves in an unbearable predicament for they could not truly use their senses as everything seemed slightly desolate and pure unbearable to live by for they were used to more of a colder climate. Starting off in their journey through sand the Shitakuma clan found their way out as they made alleys as well as friends trying to cope with their new environment. Some member fought amongst themselves leaving away from the main clan, while others stayed by through thick and thin. Reasons why the Shitakuma clan stayed with one another is because of the fact that they were afraid to be prosecuted once again, to be shunned out from the outside world, though they were the ones keeping themselves from the outside world.
Days, turned to weeks, weeks turned to months, and months turned to years as members left from the main clan to form off clans of their own on other providences. This created more of a diversity between the clans but the concept was still the same from everyone, to survive, and be the best that they could by using their abilities. At first the clan started off with one hundred percent of those who were born blind, but being with other clans, integrating different DNA structures they found out that the clan was slowly loosing their gene. This created a more of a balance between the clan in where they were capable of surviving even more then they once were capable of doing. As the clan grew stronger, and learning from other villages, both hidden and clear they realized that in order to survive they needed to create a force to be reckon with, a force that would be considered as the overseers of the clan, the ones who had the authority, and leadership to truly lead the clan, ensuring no true harm will get in its way. They were called the Five Disciples.
Five Disciples
The "Five Disciples" are known to be the five strongest within the Clan. They are the ones who are considered the council in which everyone within is created equal and has an equal say towards what must and can occur. They are the overseers of the clan who take the time to deliberate figuring out who may be considered as a loose end of the village. They are not necessarily ruthless, or "evil" in a sense, but they are quite strict for the "Five Disciples" are considered as the Five Equal Kings/Queens within the small colony of ants known as the Shitakuma Clan. The "Five Disciples" consist of Three equivalent in power of Sannin Warriors, and Two equivalent in power of Jounin Warriors. What is interesting is how each are given their number of the higher ranks. When one is worthy enough to be a high rank, another retires while the other takes their place in the court, as well as their number.
o Kenryoku Shitakuma (Age 2 cool (The First) A Contra of the fighting style known as Capoeira. This young woman was born in the Country of Rice Fields where the Hidden Village of Sound currently resides in. When she was a young woman that was when she found the art of Capoeira. Standing at a small height of five feet even, she enjoys the time to understand the human psychi in which she learns more of the human nature. Some believe that she is considered as the harshest of the five, but when it comes to hidden verdicts she is the most compassionate. Being a master of Water Jutsus as well as using the art of Capoeira she is considered as the fourth strongest of the village for she was trained under the Mestre named Lucien Drake Shitakuma. Her combinations and trickery is that close to those of the master, though she considers herself far from it. If one would wish to travel and train under her, they would perhaps need to do a great favor for her. Miss Kenryoku is mostly identified in wearing a kaki vest with a short spaghetti shirt that barely covers her belly button. Wearing the mastered styled Arm Guards, and Shin Guards with the insignia of the clan, she wears netted stockings along with her black sandals. Her hair is short in placed with a small ponytail in a red ribbon. Eyes in the color of white with silky mid skin tone.
o Kanatoko Hyuuga (Age 32) (The Fourth) This disciple is a very unique case. Reasons why is because he is the start of something that changed the clan in a certain way. Kanatoko is a member of the Hyuuga clan. When this young man was but a little baby those of the Shitakuma clan found him and quickly raised him to be a great man. They treated the young one like their own because basically the Hyuuga were as like them, the only difference was the fact that he had true sight. Though having a harsh life Kanatoko rose up to show his clan that he could do practically anything they can, and that strength does not mean by who you are, but how you are. Thanks to Kanatoko the Hyuuga and Shitakuma clan has somewhat of a bond between one another along the Country of Fire. Creating a bond with one another both clans is capable of coping with one another to in order keep one another safe in a way, that was the intentions of Kanatoko giving him a place within the council. Being a master of the style of Juken Kanatoko is mostly identified by wearing a white style robe in where he looks just like part of the Hyuuga clan. Eyes white, with long black hair, he enjoys the feel of keeping his hair down, not truly messing with it.
o Lucien Drake Shitakuma (Age: 37) (The Third) A Mestre of the fighting style known as Capoeira. Born and raised within the village Lucien was trained by one of the first who founded a clan located within the Sound country. This clan was known as the Hyoshi Clan. Staying around in the area of sound he learned the art of Capoeira for about Ten years, taking the time to perfect his movements and techniques. He is considered as one of the best within the art of Capoeira, but is considered as the third strongest within the Clan of Shitakuma. Usually wears baggy commando kaki's, black shinobi styled sandals, with a short, tight, black muscle shirt who is usually identified by wearing a Fedora hat along his head. Lucien stands about six foot even with white eyes for he can not see, and long black hair that is neatly tied in a pony tail who always bites down harshly along a dried string of grass, toothpick, or cigarette. When it comes to teaching the techniques he knows and loves, the person needs to show that they are worth and worthy in his eyes.
o Yosei Shitakuma (Age: 40) (The Fourth) The oldest out of the "Five Disciples." In fact this forty year young woman is about five years away from retiring from the council for she feels she herself should be off doing something else. She is sometimes known as the over seer of the five, but is mostly known for being the tie breaker of the five. She is cautious, and greatly loves to take her time when it comes to deliberating decisions for she enjoys to observe and create an answer to the best of her ability. She is one who is calm which usually identifies to her fighting style known as GenJuu Korimizu-Jimen Kobushi Style. A style that consists of Water, ice, as well as that of Earth. She is usually identified to carry a massive gourd that seems as if it was always in ice with a navy blue sash that covers her top half in a "X" formation. Yosei is more feminine then Kenryoku so she usually enjoys the refinement of a fine blue silk dress the covers her completely other then her arms.
o Tenchi "Hentai" Shitakuma (Age: 30) (The Fifth) A great warrior who studied in the art of GenJuu Hi-Awaii Kobushi style. Trained under the master named Thoth Kenshi who was speculated to have a relation with, though of course this was just a theory. Being a "Guardian" Ranking of the Fighting style Tenchi is an awkward mid age man who is greatly lean who usually wears the color of Dark red whether it be Slacks, shirt, or even bracers, and boots. Loving the sensation of fire this is what is usually represented by him especially along his backside for he wears the family emblem along with a symbol of fire. Standing five eleven this lean skinny man gained the reputation as the Clan Hentai, or in other words known as the Clan Pervert. Reasons why is because usually every other word would have some sort of hidden significance dealing with sexual conduct. The personality of Tenchi is the way he is with women, a true closet pervert to the end who really does not wish to train others and only worries about himself. He can be identified as the one who usually reads those "Love" novels using brail.
Restrictions
* Any Shitakuma who becomes a Ninja has a record with Venalicium, the Market City. * Venalicium will always stay neutral with all Ninja Villages. When a Shitakuma member enters Venalicium and is wearing a headband, they must remove all items that shows any identification towards them being a Ninja. * Must be Born Blind In order to learn any of the Shitakuma Techniques a member must be blind. No exceptions. * If Blind User must start with Kusomimi (HellsEars) * No Member may have Brown Hair.
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Posted: Fri Mar 18, 2011 4:17 pm
Weapons and Equipment
Until the City is made, all weapons may be bought at Shikigumi Item shop.
* Sensory Pole Rank: "C" Ranking Type: Secondary, Accessory, Pole "4 per Slot" Effect: An item that emits out a very low pitched soundwave off into the distance activated by the slightest pinch of disturbance hitting the pole. Special: An item used as part of the Shikigumi . Drawback: Only those who are able to hear extreme low pitched sounds, or Infrasounds are able to hear the pitches of these Sensory Poles. These run in the animal kinds of Elephants are able to hear Infrasounds. Description: A pole that is one inch in diameter, eight inches long. The Pole is made out of a metal that vibrates well when hit. The pole has tiny pin sized holes that widen going into the center of the pole. The pole has a pointed end like a spike at the end of one side in order to be dropped or slammed into the ground. When the slightest touch hits the pole, whether it is wind, or someone knocking into the pole it emmits out an Infrasound that may reach out into the distance of one hundred meters. Due to the size of the Pole it is also capable of being used as a weapon, but it is used within the Shikigumi to create a radar allowing them to know who or what may be around. Limit: Bought only at the Shikigumi Complex
* Soundballs Rank: "C" Ranking Type: "Secondary" Accessory, Bell, "32 per Slot" Effect: An item that emits out a very high pitched soundwave off into the distance activated by the slightest pinch of disturbance hitting the ball. Special: An item used as part of the Shikigumi . Drawback: Only those who are able to hear extreme high pitched sounds, or ultrasounds are able to hear the pitches of these Sensory Poles. These run in the animal kinds of bats and dogs are able to hear Infrasounds. Description: A ball that is one inch in diameter. The ball is made out of a metal that vibrates well when hit. The ball has tiny pin sized holes that stay the same length going towards the middle of the ball. The ball is shiny metalic with no other significence in description other then it is a ball. When the slightest touch hits the ball, whether it is wind, or someone knocking into the ball it emmits out an ultrasound that may reach out into the distance of fifty meters. The ball could be used as a weapon with a slingshot. The ball could be used as a weapon if thrown really hard, but it is used within the Shikigumi to create a radar allowing them to know who or what may be around. Limit: Bought only at the Shikigumi Complex
* Tsue Aramusha (Staff of the Daredevil) Rank: "C" Type: Main, Weapon, Multi-Weapon Effect: A Multi-Weapon that is in the shape of a long staff. A weapon that grants the user's capabilities of having a Long Staff, using a Grapling Hook, Two Large Sectional Staffs, Two Nunchakus, Four Batons, and two Small Staffs created by a secondary Larger Staff. Special: Used as part of the Shikigumi weapon of choice. Drawback: --- Description: The walking staff is created of a length in fifty eight inches and a diameter of two inches. The staff has different designs and looks depending on the user. Reasons why is so then the length of the staff can be a directness to keep those who wish to harm the user away from them. The staff can divided up into three weapons when divided in half. The lower half when twisted in a certain way by a switch, along with a strong pull can create another staff of equal size. Along the middle of the newly staff, when twisted by a switch and pulled the staff can be divided up into two small staffs, or sticks that is capable for smaller range combat where each stick is in the size of fourteen inches and a half. The upper half of the staff is capable of being turned into two nunchakus by a couple of twists of a few switches. When pulled out the weapons show that wires are in place of the small batons keeping them in place in order to keep them as a nunchaku. The wires are in the length of eight inches, while the batons are in the length of seven and one forth of an inch. Now on the way lower half of the staff where a knob is located, if a certain switch that is pressed which is about six inches higher then the knob three sectional long attaching are shown to create a grappling hook. Within the staff is wire that is ten times of the length of the staff creating a great asset for the user by making a lengthily weapon. An extra thousand Ryo, a user is able to have tiny pin sized holes added into the staff allowing a Shikigumi member to turn the staff into a Sensory Pole, but much larger, still only allowing the pole to vibrate the Infrasounds into the distance of 100 meters. Limit: Bought only at the Shikigumi Complex
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Posted: Fri Mar 18, 2011 4:22 pm
Shikigumi Bloodlimit Jutsu
* Kusomimi (HellsEars) Rank: "C" Rank Skill: NinJutsu Effect: Without this Jutsu the Clan is capable of just listening with sharpen hearing. What this Jutsu does is by using the chakra along their eardrum, labyrinth system, as well as the outer ear of the body the user makes their ear into something of a sonar. This sonar system enables the brain to remember certain points by sound wave frequencies that hits the ear from a pebble hitting the water, to a person walking along grass. The Sonar system enables the Shikigumi clan to basically see. This is greatly used when Rain falls down for every time a drop hits the ground it emits a sound so basically they are capable to see for the first time in their lives. When first learned the distance that one is capable of understanding and remembering is the distance of fifty meters. After each time learned the distance goes up by twenty meters. Special: The first time learned the user must do the signs of Dragon, Rabbit, Dragon, Ram. After the first time there would be no need for the seals. Drawback: Must be trained into this more then once. Without the proper training of a technique such as Kusokesuni and Advanced version sounds could cause dizziness or damage to the user. The sounds to create this must be sounds that are greatly abrupt and fast which must be near the ear like a Flash/Bang grenade. Description: When sound frequencies hit the ear it creates a sonar in which the mind remembers in a certain distance until the sound waves hit the ear once again. It looks as if the user is capable of seeing in such a way but it is just a technique that enables the user to know where to go and how far objects are at. They are capable of seeing shapes, and size, but the thing is they are not capable of seeing defined objects. Limit: Only a technique for the Shikigumi Clan
* Kusokesuni (Hells Drownout) Rank: "C" Rank Skill: NinJutsu (Somewhat) Effect: With the use of one's ears and when a person needs to use their sense of hearing to see, the Kusokensuni is a specialized technique in which the user of the Shikigumi clan is capable of drowning out certain sounds waves up to certain frequencies. Example: If a Shikigumi member is in a large battle where their is a fairly amount of yelling and fighting going around, the person is capable of drowning out all sounds to a certain frequency for example like lets say the sound waves that is being pushed from the ground giving more stability. The technique must be learned ten times. Reason why is due to the fact that each time learned a user is capable of drowning out up to a certain amount. When first learned the user is capable of drowning out frequencies up to ten thousand hertz. After mastered the user is capable of drowning out up to one hundred thousand hertz of frequency. Remember a normal human is capable of hearing up to twenty thousand, this is way beyond then that of a regular body. Special: When first learned the user needs to use the hand signs of Boar, Dragon, Tiger, and Horse. After the first time, hand signs is not needed. Drawback: Drawback is that the user must train in this type of technique more then once in order to drown up higher frequencies. Another drawback is the fact that they are only capable of listening to one frequency at a time, so in a sense if they wished to listen to their own comrades, it be slightly more difficult that creates a massive confusion in which case may go against each other for a moment or two until the sounds is justified to where they understand. Description: The way this feels is that the user is capable of drowning out certain frequencies in which they can hear certain sounds to accurately pin point where they need to go. What is interesting was the way this works, basically it is like a strong sensory. Within the mind of the user all sounds are muffled to an extent as the sound they concentrate on comes forth with more of accurate sense. The sensory and the sounds still work, in which they are capable to see. Example if there were a strong amount of yelling, the sound waves that hit the ears still react in which they can still use as a radar to help them move about (Acts like they can see figures) but of course does not damage the user's sense of balance and hearing. Limit: Only those of the Shikigumi clan is capable of performing.
* Kusokensuni (Hells Drownout) Advanced Rank: "B" Rank Skill: NinJutsu (Somewhat) Effect: Just like the regular Kusokensuni but it does not concentrate on frequencies, what this jutsu does is that it helps by increasing the amount of frequencies that can be listened to at a time. When first learned the amount increases by one, and each time learned the amount increases by one as well. Reasons for this so then if they wish to pin point certain people, they care capable of doing so. Special: None, only reasons why is because of the fact that Drawback: The more frequencies the user is capable of drowning out, the more of a chance the user has in which can be distorting towards the victim. Another Drawback is the fact that the user must train into this jutsu more times in order to be capable of listening to more then on sound frequency at a time when doing a drownout. Description: The way this feels is that the user is capable of drowning out certain frequencies in which they can hear certain sounds to accurately pin point where they need to go. What is interesting was the way this works, basically it is like a strong sensory. Within the mind of the user all sounds are muffled to an extent as the sound they concentrate on comes forth with more of accurate sense. The sensory and the sounds still work, in which they are capable to see. Example if there were a strong amount of yelling, the sound waves that hit the ears still react in which they can still use as a radar to help them move about (Acts like they can see figures) but of course does not damage the user's sense of balance and hearing. With this version they are capable of hearing more then one frequency, what is interesting is that since this is more advanced they are capable of listening to individual breathing patterns in which they are capable of understanding those around if they have comrades. Limit: Must know the basics of Kusokesuni (Hells Drownout) at least three times. Must be part of the Shikigumi bloodlimit.
* Sensory Breathing Rank: "C" Rank Skill: NinJutsu Effect: When manipulating the chakra along their nostrils as they breathe out the Shikigumi clan is capable of producing out a sensory system of sound waves that is higher then that of a human ear can pick up. This is known as the Shikigumi Echolocation inner system. What is created is a sonar frequency that can not be heard by human ears by breathing out in a small distance that enables the user to almost see by their ears without relying solely on sounds around him. When first learned the user is capable of producing the sonic waves of hyper frequency to a distance at a maximum of ten meters. Each time learned the distance increases by ten meters. Special: --- Drawback: You are only capable of pushing off to a certain distance. The only way the distance can be increased is by how many times you train within the same type of Jutsu. Description: It works like a Radar, or really is considered as a human Echolocation. When the sound waves pushes off bouncing against objects, the sound waves bounce back hitting against the users ears making it seem as if the user is capable of seeing in a sensor type manner. When the distance is increased it seems as if brain slightly remembers a certain area until the waves bounce off the objects once again. Using this they are capable of seeing shapes and figures, but not to the extreme IE reading, or how much money they have. Limit: Only those of the Shikigumi clan is capable of learning.
* Sensory Distortion Breathing Rank: "B" Rank Skill: NinJutsu Effect: A unique Jutsu in where you breathe outwards using the same principles as Sensory Breathing. The difference with this jutsu is the fact that the high pitched sound is so unique in where the opponent can not hear, though they are suddenly affected by a sudden chill where the fluid within their labyrinth system scrambles greatly creating a distortion and imbalance. This type of attack gives enough time for a more formidable attack. When first learned the distance is at a maximum of five meters with a distortion of one turn. Each time when learned the distance increases by ten meters and the distortion time increases by point twenty five. The first time learned it is a B ranking but after that the ranking decreases to C ranking training. Special: --- Drawback: Must be learned multiple times in order to increase the size and damage of the Jutsu. Description: When the sound wave emits out after a certain distance the frequency would quickly disperse. When an opponent was near by though and was connected by such a jutsu the opponent would go in a frenzy of dizziness and nauseous while sometimes having their nose bleeding. The sound waves would enter the ear and quickly rattle the Fluid within the Labyrinth system located within the inner ear. Limit: Only those of the Shikigumi clan is capable of learning. Also before learning this technique the user must learn the Sensory Breathing technique
* Distortion Protection Rank: "B" Rank Skill: NinJutsu Effect: What happens is that the chakra in the ears swirl around within the Labyrinth system, by focusing on the chakra it seeps inside where the fluid is located at and slowly increases the size of the Labyrinth system as well as it contracts the fluid inside. Contracting the fluid makes it where the fluids can not be in motion quickly, keeping the fluid in place enables the user to not be distorted by loud sound waves, or waves of sounds that is capable of making a person distorted by balance or hurting along the ears. This technique when first learned can only be activated for only five posts per five posts. Reasons why is because the Labyrinth system without proper training would grow and destroy the sides of the brain if the skull, or head does not adjust to the size of the Labyrinth. After learned the first time training regiment goes down to "C" rank. Reason why is because the Skull would slowly adjust to the size of the Labyrinth. Each time learned the number of posts that need a rest goes down by one post, while keeping it activated increases by one post. Special: When first learned the user must do a series of Seals that are Boar, Rabbit, Ox, Dragon, Boar. After learned once more the user does not need the sense of Seals. The training stops when the user is capable of resting for one turn. (That is the extent of the technique and can not go further.) Drawback: When first learned the user is only capable of keeping the Labyrinth system in a larger size for only five posts for every five posts. If the user keeps the Labyrinth system larger any longer then nose bleeds occur, headaches, as well as head trauma occurs to which it crushes the ear and sides of the brain slowly. Description: The inner ear, where vibrations pass through creating imbalance increases slightly as the chakra holds the fluid in motion, but well enough to where sound is still capable of passing through. What is interesting is the way it feels, it seems as if a tension within the head where a slow headache occurs and the sound is clear as day. Limit: Only hose of the Shikigumi Clan is capable of learning. Also need to learn Kusokensuni Advanced at least once.
* Tremor Sense Rank: "D" Rank Skill: NinJutsu Effect: By pouring their chakra into the ground, by using th earth release the user is capable of sensing or seeing in a sense what is along the ground, in the ground, identifying what is around them. Special: --- Drawback: Someone needs to touch the ground in order for the person to see. This means that even the user can see by stepping. This also means that the user must be touching the ground at all times. This technique does not work on water, sand, or metal or ice. Reasons why is because of how each is constructed. The ground is to loose for the user to see the vibrations along the ground, or is to concentrated which creates less vibrations. Description: When first learned the user is capable of seeing in a radius of five meters. After each time learned it increases by ten meters. When ever the user steps, or when another steps in the radius of tremor sense, the mind of the user picks up the vibrations along the feet creating a somewhat of a picture of the user. Since people have water constricted within their own bodies as well as metalic components of the body a user could see the movements of the body in blur like motion, where they can guess if an attack is coming towards them. This is the beginning stage of the tremor sense technique and is the foundation of the tremor sense techniques. When learned their is a thirty percent chance that the user is capable of defending against melee attacks within arms reach. This however does not mean that after each attack someone comes forth to role a die. It just means that the chances of trying to stop melee attacks is not as well or as concentrated as one would wish it to be. Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shikigumi clan. Can only be learned if learning the blind way of life.
* Tremor Sense Advanced Rank: "C" Rank Skill: NinJutsu Effect: By pouring their chakra into the ground, by using th earth release the user is capable of sensing or seeing in a sense what is along the ground, in the ground, identifying what is around them. Special: --- Drawback: Someone needs to touch the ground in order for the person to see. This means that even the user can see by stepping. This also means that the user must be touching the ground at all times. This technique does not work on water, sand, or metal. Reasons why is because of how each is constructed. The ground is to loose for the user to see the vibrations along the ground, or is to concentrated which creates less vibrations. By this time the user has a more of a sense and understanding over the movement of vibrations. This is not a drawback but by now the user is capable of sensing vibrations off of the sense of ice. Now this does not mean that the user can see with the distance as Tremor Sense and Tremor Sense Advance for Ice, only Expertise gets to allow the user see with Ice vibrations. Description: When first learned the user is capable of seeing in a radius of five meters. After each time learned it increases by ten meters. When ever the user steps, or when another steps in the radius of tremor sense, the mind of the user picks up the vibrations along the feet creating a somewhat of a picture of the user. Since people have water constricted within their own bodies as well as metalic components of the body a user could see the movements of the body in blur like motion, where they can guess if an attack is coming towards them. The technique here does not stack with the original version the first step of the technique. This means that this technique can never overlay the first step of Tremor sense. What this means is this. If a user knows Tremor sense of a Hundred meters, then they can not surpass that distance with Tremor Sense Advanced. The advanced form is much better to be capable of seeing then that of the First step. When learned their is a thirty percent chance that the user is capable of defending against melee attacks within arms reach. This however does not mean that after each attack someone comes forth to role a die. It just means that the chances of trying to stop melee attacks is not as well or as concentrated as one would wish it to be. Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shikigumi clan. Can only be learned if learning the blind way of life. Must have Tremor Sense that surpases in distance of Advanced
* Tremor Sense Expertise Rank: "B" Rank Skill: NinJutsu Effect: By pouring their chakra into the ground, by using th earth release the user is capable of sensing or seeing in a sense what is along the ground, in the ground, identifying what is around them. Special: --- Drawback: Someone needs to touch the ground in order for the person to see. This means that even the user can see by stepping. This also means that the user must be touching the ground at all times. This technique does not work on water, sand, or metal. Reasons why is because of how each is constructed. The ground is to loose for the user to see the vibrations along the ground, or is to concentrated which creates less vibrations. By this time the user has a more of a sense and understanding over the movement of vibrations. This is not a drawback but by now the user is capable of sensing vibrations off of the sense of metal. Mtal is to constricted and the vibrations is weaker so this is why this is needed. Now this does not mean that the user can see with the distance as Tremor Sense and Tremor Sense Advance for Metal, only Expertise gets to allow the user see with Metal vibrations. Description: When first learned the user is capable of seeing in a radius of five meters. After each time learned it increases by ten meters. When ever the user steps, or when another steps in the radius of tremor sense, the mind of the user picks up the vibrations along the feet creating a somewhat of a picture of the user. Since people have water constricted within their own bodies as well as metalic components of the body a user could see the movements of the body in blur like motion, where they can guess if an attack is coming towards them. The technique here does not stack with the original version the first step of the technique, as well as the second step. This means that this technique can never overlay the first step of Tremor sense, and Tremor Sense Advanced. What this means is this. If a user knows Tremor sense of a Hundred meters, Tremor sense of Fifty Yards then they can not surpass that distance of fifty meters with Tremor Sense Expertise. The advanced form is much better to be capable of seeing then that of the First step. When learned their is a Ninty percent chance that the user is capable of defending against melee attacks within arms reach. This however does not mean that after each attack someone comes forth to role a die. It just means that the chances of trying to stop melee attacks is not as well or as concentrated as one would wish it to be. Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shikigumi clan. Can only be learned if learning the blind way of life. Must have Tremor Sense Advancedthat surpases in distance of Expertise
* Lie Sensing Rank: "C" Rank Skill: NinJutsu Effect: This technique allows the user to sense if someone is or is not lieing, by sensing the vibrations of the body as well as heart rythm. Special: Must have tremor sense, can either touch the opponent or must be in a distance of half of what you can do within Tremor Sense Expertise. Drawback: If the opponent has special techniques that enables a calm body and heart, there is a chance that the user will not know if the person is lieing. Description: By placing the hand of the user within the distance instructed or upon the opponent, the user sees the heart and body vibrations where the user is capable of seeing if the opponent is leing or not. In the mind of the user they are capable of seeing a cyloyte of the person as the body vibrations shoot in all directions Limit: Anyone can learn, but it takes an extreme amount of chakra unless they master earth techniques or is part of the Shikigumi clan. Can only be learned if learning the blind way of life. Must have Tremor Sense Expertise. Shikigumi Clan technique.
* Heightened Touch Rank: "C" Rank Skill: NinJutsu Effect: By having a heightened sense of touch a user can concentrate their chakra along their fingertips concentrating along the oil of the fingers to where the user guids their fingertips over ink created lettering so then a user can gain the ability of reading without the knowledge of brale. Special: --- Drawback: If the writing is smugged it takes more difficulty for the user to read. If there are no ink smuges or really if something was not created with ink, then the user will not be able to read. Description: The user concentrates on their chakra as they push it down to their hands. Doing so the user concentrates on their chakra to gather, to wrap around the oils that accumilates against the fingers, as this happens the user guides their fingertips over bits and pieces of the lettering. The oils act like a reader as they move in and out of the skins as the brain waves capture the feel. Within the mind of the user they capture vibrant pictures that enables the user to somewhat "see" the letterings within the mind. Limit: Shikigumi Technique
* Heightened Smell Rank: "B" Rank Skill: NinJutsu Effect: By having a heightened sense of smell the user concentrates on the chakra along their nostrils of their nose to heighten their sense of smell. With a heightened sense of smell the user gains the ability to track and understand different senses of smells. Special: --- Drawback: When activated the sense of smell grows exponentially. This means that certain smells could render the user helpless. Description: Even though this is considered to be a "B" Rank, it takes up little chakra, reasons for this is because of the fact that it is quite difficult to make the chakra along the body to suddenly grasp the nostrils to heighten the sense of smell. When activated the small amounts of chakra grasps against the very folicles along the nose as the sensitivity is quickly heightened to beyond that of a normal human. The brain receptors gather the knowledge of the smell and changes it, manipulates the smell to where the brain "sees" the smell in a vapor like sense. A user can "see" these vapors to follow those who they wish to follow, since a member would be blind the user picks up the vapor as the mind's eye would techniqually see the actual vapors that comes forth. Each vapor has a different style of vision. With this sometimes multiple senses of smells may confuse a user to where the smells mix with one another to where a user might not be able to follow, especially when they mix together creating the vision of the vapors disoriented. Limit: Shikigumi Technique
* Smell Decoder Rank: "A", "C" Skill: NinJutsu Effect: When a user is suddenly surounded by multiples of smell, the user is capable of decoding all the smells so then the user can figure out which smell they wish to find so then a user is capable of following or pursuing who they wish. Special: --- Drawback: The more the smells that exist within a certain area the longer it takes for the user to decifer which sent of smell they wish to find. Description: Every human being, every animal has a certain sense of smell within them that they emit outwards. Within the mind's eye where there are multiple types of smells the mind feels somewhat jumbled up. When first llearned a user can take an amount of 3 smells at a time and deciefer each sent of smell to figure out where each sent runs off to. To decifier the smells and it taking the time to do so takes up a round amount of time. Each time learned the user is capable of pinpointing another type of smell to where the user is capable of deciefering another smell. Every three sents of smells, it takes a number of another round. This means that six scents takes up a length of two rounds. Limit: Shikigumi Technique.
* Chakra Sensing Rank: "C" "B" "A" "S" Skill: NinJutsu Effect: The user uses an extremly small amount of chakra pushing it outwards to where a user is capable of feeling an abundance amount of chakra that would be used for an attack just before the initial response. When first learned, it gives the user the capability to sense within a certain amount of distance depending on how well a user is within the specialized technique. Special: --- Drawback: Must be learned multiple of times in order for the distance to increase. Must be learned in conjuntion with higher ranks in order to sense the smallest fragements of energy source. Can not help a user to sense movements from non Specialized TaiJutsu techniques for they do not need the form of chakra molding. Description: When a user pushes out to to understand the sense of chakra the user must push out their own chakra in all directions from themselves in order for them to sense. For each rank the user is capable of sensing within a distance of ten meters. Each time learned that distance increases by another ten meters. When an opponent uses a type of technique it emits out a fraction of chakra that the user is capable of sensing just for a fraction of a moment. The chakra distance that the user has emitted outwards, the user is capable of pin pointing the exact location of the user, depending on the rank of the technique, and how well the user is capable of such a technique. o "C" Rank - When a user learns the "C" Rank version it enables the user the capability of sensing "S" Rank techniques. Reasons for this is because of the fact that "S" Rank techniques take an abundance amount of chakra and there for enables a user to sense easier. The more one learns a "C" Rank version the further the are capable of sensing. o "B" Rank - When a user learns the "B" Rank version of the technique it enables the user the capability of sensing techniques of the "A" Rank Status. The higher the rank, the more they are capable of sensing. A User is capable of sending "S" Rank techniques as well but when learning the "B" Rank version of this technique they can not exceed the distance capacity of the "C" Rank version. o "A" Rank - When a user learns the "A" Rank version of the technique it enables the user gains the capacity of sensing techniques of the "B" Rank status. It works in conjunction with the other ranks which means that the user has the capability of sensing techniques with the ranks of "B", "A", and "S" Types of techniques. The technique may work in conjunction with the other ranks but it can not in any way surpass the distance of that of the "B" Rank formation of this technique. o "S" Rank - When a user learns the "S" Rank version of the technique it enables the user of capability of sensing techniques of the "C" and "D" Rank status. The "S" Rank version of this technique works in conjunction with the smaller ranks. This means that the user has the capability of sensing techniques within the ranks of "D", "C", "B", "A", and "S" Status. Even though it works in conjunction it can not surpass in distance with the lower ranks. Which means the istance can not surpass the "A" Rank version.
When using this technique it is to be considered as a low rank technique at all times. The skill may increase but to acctually perform does not increase at all. Limit: Shikigumi technique.
Whales Echo Rank: B Skill: Nin Effect: Creates a bubble that bursts when it hits the surface causing a small impact to anything above or around. Also causing paralysis and able to stun opponents while under, in, or walking on the water. Special: Must do Rabbit, Dog, Serpent, Dog, Serpent handseals during the training Drawback: Has absolutely no effect out of water. Description: The user of the Shikigumi clan sinks there body fully underwater so that there head is fully submersed. They start to vibrate there vocal cords with there chakra and humming which when released will cause a loud whale echo sound. When the chakra stores up and blends with the sound vibrations the user releases it into the water creating a sound vibration that is 40 feet wide, and 25 feet high. It travels through the water quickly and when it hits a enemy it causes them be stunned for 2 posts. The enemy could be either in the water completely, or standing on the water itself, he will still be effected if hit by the vibration. When the sound vibration hits the surface it creates a impact as if a whale came out of the ocean and crashed back down. Limit: Must be in the Shikigumi Clan and must have the Sound Release
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