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Posted: Tue Feb 08, 2011 11:42 am
 ___H e a l i n g - F o r c e The world of healing is a difficult one for a jedi to break into: jedi who practice this art often possess some form of hereditary skill or a knack for energy control. The fact that jedi who are in life threatening situations don't normally want to be used as training subjects doesn't help the process either... though who can really blame them?
___S p e c i f i c Healing Force are a unique style of force techniques. Without being in the Jedi Healer Class, you cannot learn them.
___R e d u c t i o n s Healing Force techniquues receive the same reduction bonuses as all other force techniques. Simply put, when you are training inside of the Force Temple, the force reduction affects Healing Force.
___T r a i n i n g ___Rank (E) • 2 Posts ___Rank (D) • 4 Posts ___Rank (C) • 5 Posts ___Rank (B) • 7 Posts ___Rank (A) • 10 Posts ___Rank (S) • 14 Posts
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Posted: Tue Feb 08, 2011 11:43 am
Force Healing Techniques ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ H e a l i n g ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Academy Student
Force Scan (Diagnosis) Rank: E Description: A force skill used to scan the targets body. This helps the user find injuries, determine the cause, and consider the best course of actions on an injured target. This scan works upon the targets entire body.
Force Cleansing Rank: E Description: It is not always possible for a healer to practice basic hand washing and other procedures. This technique has the effect of instantly removing bacteria, dirt, blood, and other contaminants from the user’s hands, lower arms, and face. It also insures that any breath that comes from the user’s body will be free of any bacteria or infectious disease. This technique can also be used to clean the wounds of others in order to prevent infection from bacteria. In the event that the healer is using this technique to prevent infection of an injury that has been inflicted upon them, it is used in the same manner as if the healer were using it on somebody else.
Force Message Rank: E Description: For a variety of reasons, muscles, tendons, and ligaments can become overworked and painful. This may be because some type of injury occurred or it may simply be the result of too much work without enough rest. By applying the proper amount of pressure at the right pressure points, and using small amounts of energy, the user is able to relieve pain and help a patient's body recover more quickly. A strain or sprain can seriously hinder the effectiveness of an individual and as such this technique really can make a difference.
Force Resistance Rank: E Description: A medical nin must always be aware of becoming a victim of whatever their patient is suffering from. With this technique a Healer temporarily increases their resistance to diseases and poisons. It has no effect on diseases or poisons already effecting the healer however. This technique improves as the healer grows in power and affords greater resistance to a wider range of diseases and poisons.
Force Extraction Rank: E Description: When a patient's body has a foreign object in it, such as the point of a needle, a dart , or even barbs, it is important to remove the object without further harming the patient. Using this technique the user places their hands on either side of the injured area and uses energy of the force to very carefully manipulate the surrounding tissues in order to remove the object without causing any further damage. Depending on the severity of the wound and nature of the object, it can take anywhere from a few seconds to a few minutes to remove it.
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Padawan / Apprentice
Force Bandage Rank: D To master: 15 posts Description: Bandages can mean the difference between life and death but unfortunately bandages can run out. Healers have learned to make temporary bandages from their surroundings. Objects such as grass, sand, water and many others can be woven together over a wound to create a temporary bandage. The bandage lasts for about five minutes without a supply of force energy from the healer.
Force CPR Rank: D Description: While it is possible for anyone to perform CPR without energy, this technique is an improvement. By holding their hands over a patient’s chest a healer is able to use energy of the force to very carefully massage the heart and lungs in to functioning. This technique is not effective if, for some reason, the air passage is blocked. It does not provide oxygen or blood, it only forces air in and out of the lungs and makes the heart continue to beat. A Knight is able to perform this technique on two patients at once if the need should arise. This technique requires that patients be unconscious and still before it will work and as such it will not work to disrupt the breathing and heart rate of anyone who is awake.
Force Coagulation, (Blood Coagulation) Rank: D Description: A simple healing technique. The user forces their force energy into a wound to make the blood there coagulate and cause the wound to stop bleeding. This is primarily used as a preliminary treatment option since it does not close wounds. The bleeding from superficial wounds can easily be stopped but deep wounds can require several minutes to stop. Using this technique on deeper wounds will result in scar tissue forming if further treatment is not received.
Force Detox, (Poison Removal) Rank: D Description: This technique does not cure a poisoning; it simply extracts a portion of the poison and prevents immediate death. This technique allows a healer enough time to prepare an antidote for the poison. This technique can also be used to slow down the effects of a poison used against the healer so as to give them time to escape or prepare an antidote for themselves. A patient will still die from a lethal poison even if this technique is used if the poison is not treated. The only exception to this is if the person this is being used on was just poisoned with in the last minute or so. (About one post) This technique is less effective against highly advanced poisons.
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Knight
Force Mending Rank: C Description: The user concentrates force energy into their hands creating a ball of healing energy from the force. This energy when concentrated will repair physical damage to another person. This is the first stage of healing all healers are taught, it is not possible to advance past stage three without this technique. The effects of this technique are limited to superficial cuts and injuries though it can reduce the severity of more serious injuries.
Temperature Regulating Rank: C Description: Normal body temperature can be disrupted for one reason or another and this technique is used to restore it. It can be used to treat abnormally high or low body temperatures either by using chakra to infuse the patients body with heat or by using energy from the force to siphon off excess heat. It is not required for the healer to continue to use this technique in order for it to be effective but unless the cause of the abnormal body temperature is solved then it will occur again over time.
Request Medical Transport Center Rank: C Requirements: Holo-Disk, (Communicator) Description: Not really a skill. But only a thing a medic or Healer can request in given situation. The healer will uses a holo-disk to contact a command center. The user will than request that a Medical Transport be sent to them. This gives the healer not only safety, but also a place with more equipment if needed and an area to better stabilize the subject.
Force Potion Rank: C Description: A skill that many healers have. After finding or discovering the cause of the victims sickness or injury. The user will use the force to locate the best ingredients in their current location to create a potion as they call it to fight off infections, poison, and quicken to healing of injures to a certain degree.
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Master
Advance Force Mending Rank: B Requirements: Force Mending Description: A Ninjutsu technique where the healer focuses force energy into the palms of their hands, creating a small ball of healing energy. This energy, when concentrated, can repair physical damage to another person. This is the more advanced level of Force Mending, used by Knight and is required to advance to level five. A Knight has learned to use Force Mending with greater control and efficiency and it is now possible to treat deep serious injuries that might otherwise result in death from bleeding.
Force Scalpel Rank: B Description: A technique used, primarily, for field surgery. The healer concentrates a powerful aura of force energy around their hand, creating a blade capable of tearing through muscles and arteries, or breaking bone, without actually breaking the skin of the person they're using it on. When used offensively, in combat, it is difficult to concentrate on the length and power of the scalpel, making it harder to successfully hit an enemy's arteries, ensuring a kill.
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High Master / Dark Lord
Force Bone Mending Rank: A Requirements: Force Mending Description: A variation of Force Mending. When an ally has broken or fractured a bone. The ideal way to use this technique is to prepare a concentrated calcium pill with other medicine but in the absence of the pill it is possible to force the patient’s bones to release higher concentrations of calcium in to the body than normal. Using the extra calcium, Force Mending is activated, but uses less energy since the user already has the calcium to work with, but will only work on bone tissue. It is important to remember that bones must be properly and often painfully set back in place before they are repaired. It is not possible to treat bones that have been shattered in to small pieces with this technique.
High Force Mending Rank: A Requirements: Advance Force Mending Description: A technique where the healer focuses force energy into the palms of their hands, creating a small ball of healing energy. This energy, when concentrated, can repair physical damage to another person. With this level of technique, a Master has reached the end of what can be accomplished without the aid of a medical facility. All but the most critical injuries can be healed and in some cases even injuries that would otherwise lead to a swift death can be reduced just enough to transport the patient to a hospital.
Force Revitalize Rank: A Description: A powerful force healer skill that allows the user to heal up to five [5] targets at once that are within a ten [10] yard radius around them. This Force skill is said to heal mild wounds and stabilize individuals enough for them to be transported away from danger. However the down side is the user must remain stationed for this force skill to work, making the user and his or her patients vulnerable to attacks.
Cell Regeneration Rank: A Description: A technique where the healer focuses all of their energy into one part of their body just before an attack. The moment that attack connects, the energy activates the natural regeneration of the body's cellular makeup, repairing the damage done by an attack the moment after it is done. This is an extremely powerful skill, and it uses almost all of the healer energy, essentially ending the battle for the user. This however does not work on wounds that are old, healed over, or burnt. This skill also doesn't regrow limbs only heals still living cells to close wounds.
Force Healing Rank: A - S+ Description: The strongest of the healing skill out there. The user pours a massive amount of force energy in the target healing almost all wounds and stabilizing them. This is considered a most do when the target is in a critical situation. The user and target are stationary when this is being performed, which makes them a very easy target out in the filled. So it is recommended to have cover when doing this skill out in battle.
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Master of the Order / High Dark Lord
Force Surgery Rank: S Description: This skill is used to perform major surgical procedures. Unlike normal surgery this skill does not require instruments. The healer literally inserts their bare hands in to the patient and attempts repair. The difficulty of this procedure depends greatly on the exact kind of operation being performed. It is even possible to remove an organ with this procedure in the event that it has been too severely damaged to repair. Most surgery require hours of exhausting work by the healer and only when there is no other choice should such a procedure be attempted in the field.
Dark Transfer Rank: S Description: Dark transfer was an extremely rare Force power that allowed the user to bring others back to life from the brink of death; it could initially only be accessed through the dark side, but proven to be accessible by the light side too. Healers only use this skill when they truly have to save a seriously injured targets live when they are again at the brink of death.
Circle of Healing Rank: S Type: Description: One of the most powerful techniques ever known to healers, this one requires at least 5 healers who are willing to lend their energy to the user in order for the technique to succeed. First and foremost, this skill requires a preparation of one hour in which the user sets up what appears to be a table with many markings upon it. This will be used as medium for the energy to flow. Then, a severely wounded subject will be placed on the table in the center of the chamber. Now comes the most important part: On each of the 4 corners of the table, a healer will stand, ready to push in energy while the user of the skill will stand above the head of the subject. The fifth healer will stand at one of the other healers side and will have the key role in the technique, as he or she is responsible for harnessing the other healer's healing energy and diverting it towards the accelerated healing. Then, it begins: Healing energy is pushed forward in an amazing rate, with the seals acting as medium for the energy to pass through to the patient's body. The mass amount of healing energy combined with a sample of the patient's DNA has a stunning effect--even the most mortal of wounds are able to heal in a matter of minutes. The same goes for ailments, poisons and diseases; the technique also has a cleansing effect on the body. After the technique is done, most times users will require a great deal of rest after using so much chakra. Obviously, this jutsu is impossible to use during combat, and should only be preformed in a hospital, where other healers are present to oversee the procedure and to help out if things go wrong.
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Grand Master / Almighty Lord
Force Aura Rank: S+ Description: An extremely powerful force skill. The user releases in an outward pulse force energy. This force energy will begin to heal and mend to wounded on within a certain radius. This skill heals both allies and foes if used upon a battle filled where both are in range. This skill is considered divine by Jedi Healers because it is thought that it can be used to bring peace and harmony to war torn planets. When broken down it is discovered to be a combination of High Force Mending and Force Wave.
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Posted: Tue Feb 08, 2011 11:45 am
Healing Force Techniques ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ O f f e n s i v e ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Academy Student
Muscle Tense Rank: E Description: An ability designed by healers to preform attacks at a lower level so they would be able to defend themselves slightly. This attack simply provides a tazer like shock to an opponent that causes their muscles to tense all at once. This immobilizes them long enough for the healer to retreat or launch an attack of their own. Note that the healer must be touching their target for this to take effect.
Force Stitching Rank: E Description: Using the force the user seems to create a stitching that will temporarily mend wounds. This skill can be used on uninjured people to tie them up for 1 full post. They feel as if the user hand tied them up with a thin rope of the force.
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Padawan / Apprentice
Force Collapse Rank: D Description: In this technique, force energy is formed into a highly concentrated near visible aura in the hands and any contact with an opponent's chest or stomach will be enough for them to collapse. This technique can not effect any other organs in the body except for the lung as the amount of pure energy needed to disrupt the body's more massive (bigger) organs is far too great for most nin at this level to conjure into a visible form at anyone time without exhausting themselves. But it the target is using a skill to increase defense, this skill will have no affect.
Force Fist Rank: D Description: A rather strange skill for a healer. But in a case were a fight may happen. To protect themselves and their patient, the user will gather force energy to a fist. When the target is within range, the user will strike them release the force energy just after the strike to push them back. It is considered a variation of the force push. Only used at close range.
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Knight
Force Crippling Rank: C Description: A rather useful force skill. The user will shot a highly focused blast of force energy at a target. This energy is shot at the targets arms and legs. If struck the energy will cause the targets body to go numb for only a few moments, usually just enough for a healer to grab their patient and flee with a short head start.
Force Acupuncture Rank: C Description: Another close combat force skill. The user will gather force energy in the pointer fingers in both hands. The user will than strike the target in pressure points to cause tension and numbness in the targets muscles. This tenseness and numbness is caused when the energy is releases from the users fingers upon making full contact with the targets body.
Force Injection Rank: C Description: Much like a preform of the Force scalpel it has a different effect The energy srying can be injected into almost anything (not Metal) but its an Injection used to Inject force energy into the Body of Another but It injects the energy into the Blood stream witch is extremerly painful as energy itself runs along its own lines inside the body. inside the Blood stream it causes the body to be entered into a frenzie of Pain for 3 posts. The syringe it self is very thin and hardle noticeable.
Force Shell Rank: C Description: A simple force skill that can be used offense and defense. The user surrounds themselves and their patient in almost a dome or shell to block attack equal or lower in rank. To user offensive, the user wound trap the opponent in this shell or dome. They enemy if trapped, is trapped for two [2] post.
Force Platform Rank: C Description: A variation of force push or throw. This skill allows the healer to create a stable platform with the force for their patients to rest one. Used offensively, the user can quickly pulled objects up from under the target and cause them to get hit.
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Master
Way of Protection Rank: B Description: A force skill that not only uses the force to establish ones overall presents in a manner refined and ready to help others on your side. But also uses the force to make opponents think twice before attacking you or your patient, because this skill makes it known that you will do everything within your power to protect those around you.
Force Scalpel Rank: B Description: A strange healer technique used, primarily, for field surgery. The a healer would concentrates a powerful aura of force energy around their hand, creating a blade capable of tearing through muscles and arteries, or breaking bone, without actually breaking the skin of the person they're using it on. When used offensively, in combat, it is difficult to concentrate on the length and power of the scalpel, making it harder to successfully hit an enemy's arteries, which would almost ensuring a kill.
Force Tailwind Rank: B Description: a variation of the jedi Force Tornado and the sith Counter Winds. The user or healer uses the force to create a twister around themselves and their patient. This is done by using the force to condenses the air around them and use the flow of the force to spin the wind clockwise or counterclockwise. This twister defenses them from three [3] post only. Any object that makes contact with it is almost instantly pushed back by the force. It can be cancelled by a skill
Force Flea Rank: B Description: Similar to that of Force Absorb or Force Drain. The healer would gather force energy in their hands. Once this is done the user would physically grab a targets limb and using the energy to pull out the energy of their victim. In thus giving the healer the targets energy. • If target is hit, drains [-15] energy from victim per post • While targets energy being drained, gain [+10] energy per post • This skill can be avoided and blocked like any other skill, period.
Way of Healing Rank: B Requirement: Description: Using the force a healer would impose their presents and means upon a group of hostile individuals. This by no means was meant intimidate them, but to sure them that they are here to heal those that have been injured in a rage the current conflict. This works best upon planets that are in the mist of civil war that a healer wishes to assist those that are not part of the warring fractions that cause the conflict. When uses against a sith or jedi, it causes no hesitation in them, but it does make them think twice before attack. oddly enough.
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High Master /Dark Lord
Force Mind Degenerate Rank: A Description: A force skill a healer would use to fool a target. It is related to mind trick. Using the force the healer would raise their hand at the intended target. The healer would than gather force energy in that hand and release a just noticeable wave for force energy. This wave of energy would make the target think their body is rotting away and degenerating into nothing but bones and liquids. This is because the waves releases cause the mind of the target to become unbalance and confused of it's current surrounds, this causing ones sense of sight, hearing, feeling, and hearing to be confused. The affects only last about two [2] post just enough for the healer to attack or retreat with their patient. This technique can be avoid or countered like any other.
Force Breaker Rank: A Description: A powerful offensive force skill healers use. The healer gathers force energy in their hands and place them on the ground. The user than releases the force energy causing the ground in front of them to split up to a range of [25] yards. This fracture in the earth is to cause enemies that are attack to lose their footing or even fall in it they are not careful.
Force Puncture Rank: A Description: A more advance version of the force acupuncture. The user gathers force energy in to their pointer and middle fingers on both hands. Upon striking the intended target, the healer will releases a powerful surge energy into the targets body. In thus, resulting in whatever was struck by the healers attack go numb for five [5] post.
Force Tick Rank: A Description: A slightly more advance version of the Force Flea. Similar to that of Force Absorb or Force Drain. The healer would gather force energy in their hands. Once this is done the user would physically grab a targets limb and using the energy to pull out the energy of their victim. In thus giving the healer the targets energy. • If target is hit, drains [-20] energy from victim per post • While targets energy being drained, gain [+15] energy per post • This skill can be avoided and blocked like any other skill, period.
Force Threading Rank: A Description: The most advance version of Force Stitching. Th healer uses the force to create what seems to be thick and strong threads. The healer can use this to help mend wounds close. It cans also be used to temporarily tie up opponents for three [3] post, usually so the healer can grab their patient and make a hasty retreat.
Force Rank: A Description:
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Master of the Order / High Dark lord
Force Pain Rank: S Description: This technique creates unbearable pain. In order to use this technique a healer first gathers force energy in their hand and then touch any point on the victims body, the nerves in the immediate area will be assaulted with a pain so severe that it’s debilitating. It is not possible to withstand this pain and targets of this technique will often desperately clutch at the inflicted area while screaming. The pain inflicted by this technique fades but the area affected remains extremely sore for at least a day. Jedi only use this when an opponent is attempting to harm them or their patient.
Force Leeching Rank: S Description: The most advance version of the the healer variation of force drain and absorb. Similar to that of Force Absorb or Force Drain. The healer would gather force energy in their hands. Once this is done the user would physically grab a targets limb and using the energy to pull out the energy of their victim. In thus giving the healer the targets energy. • If target is hit, drains [-25] energy from victim per post • While targets energy being drained, gain [+20] energy per post • This skill can be avoided and blocked like any other skill, period.
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Jedi Grandmaster / Almighty Sith Lord
Coming Soon...
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