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Fire-Team/Squad/Platoon Organization

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Suicidesoldier#1
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PostPosted: Wed Feb 02, 2011 5:41 pm


Fire-Team/Squad/Platoon Organization


It's just as it sounds.

I want to organize the best squad, fireteam, platoon group possible, for infantry and other similar fire-team squad organizations (such as plane squadrons, tanks, and various other vehicles).

Obviously, aerial bombing, artillery strikes, and long range pin-point surgical attacks and long range reconnaissance are the big "killers" in warfare. That, along with all kinds of poisons, environmental conditions, and disease, which have in many cases been purposely used to kill large quantities of people in the past.

Machine guns, grenades, and sniper rifles usually have some of the highest kill/causality rates out of infantry.





But, there are many ways to go about organizing infantry and basic attack units.

One of the most basic units is the fireteam. This can range from 3 units (as in police units), to some suggestions of even 6 units, although it generally ranges from 4-5 units.

The Army fire teams have historically been two groups of 4-5 man fireteams, one who provides covering fire, while another provides assaulting firepower. This is also what the Navy Seals do, generally, except the navy seal squad leader is generally incorporated into the fireteam as a unit, rather than it's own individual unit (8 +1 in army, 8 total in navy).

The Marines have been using three man groups of 4 man teams, with one leader, for 13 man squads, and recently they have added another member to the group for a total of 14 units, for things like MARSOC (special forces). The idea is that 3 is the smallest required number for a geometric attack pattern- I.E. you can make shapes. You can make L's, Triangles, surround your enemy, flank, ambush, etc., it's the smallest unit size required in order for you to be able to preform complex strategic and tactical maneuvers.

The Navy seals generally use two squads per platoon. Each squad works as covering fire group and an assaulting group, just as their fire team make-up serves as a covering unit and an assaulting one. Then, they usually have some kind of support unit per squad, such as a sniper team, and so generally it's 16 man squad + 2 to 4 units, or 1 to 2 sniper teams.

The Marines use a 3 man platoon- 13 + 13+ 13+ 1, in order to get a 40 man platoon. They work in the same manner as their three fireteam squad, except as a larger more cohesive unit.



There is also the "Fire an maneuver team", that involve one guy shooting, and one guy moving, as in the leap frog approach of fire for defense, then move, with units switching back and forward as to who is firing and who is moving.

There is also the idea of a two 5 man fire teams being a squad, or even a 6 man squad.




The Army special forces use a 4 + 4 + 4 team, with a team lead also serving as a fire-team lead.

Police officers generally use 3 groups of 3, and whatnot.



So anyways, what do you think that the best squad/Fire-team/platoon composition is or would be?

Any ideas?
PostPosted: Wed Feb 02, 2011 5:44 pm


There are also squads based around a single group or unit; such as a machine gun being the center of the squad, and everyone else being support units.

Or such as a tank or sniper being the center of the squad, while other units are support and attack forces.

The entire force may be based around a single spearhead, or a force may be an organic multiple unit group, capable of moving in various patterns.

Or, it may be something completely different.

Suicidesoldier#1
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Suicidesoldier#1
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PostPosted: Wed Feb 02, 2011 6:49 pm


So, there's also several positions to consider.


There's-

-Rifleman
-Marksmen
-Grenadier
-Suppressive/Automatic Rifleman
-Machine Gun assist
-Specialist

Specialists can be medics, engineers, translators, scouts, navigators, etc. pretty much anything needed at a squad or fire-team level.

There are also other potential units, but these are the base ones.

So how exactly should I go about organizing all this, herm...
PostPosted: Wed Feb 02, 2011 8:13 pm


Mortar/Rocket Launcher/Grenade
Sniper
High grade machine gun
Technology Operator?

Suicidesoldier#1
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Suicidesoldier#1
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PostPosted: Wed Feb 02, 2011 9:53 pm


So,a conceivable six man fireteam would have-

A Team lead
A Rifleman
A Grenadier
And a Machine gunner

With an extra Machine gun assist
And a designated Marksmen attached to it


So it would be a

-Team Lead
-Rifleman
-Grenadier
-Machine gunner
-Machine Gun Assist
-Designated Marksmen

You would lose grenade power if you kept it that way, so probably the team lead would be a grenadier.

This seems like a fairly decent set-up, although ultimately flawed.

A way to better this would be to remove the extra rifleman with a designated marksmen. That might just work.
PostPosted: Thu Feb 03, 2011 10:24 am


Possible Squad Composition

-Grenadier
-Grenadier
-Marksmen
-Rifleman/Grenadier
-Suppressive Fire


-Team Lead
-Grenadier
-Marksmen
-Machine Gun Assist
-Machine Gunner/SAW

Suicidesoldier#1
Captain

Fanatical Zealot


Suicidesoldier#1
Captain

Fanatical Zealot

PostPosted: Tue Feb 08, 2011 3:44 pm


Another idea would be to have 3, 3 man fire teams, and one team leader.

It would basically be

-Grenadier
-Marksmen/Riflemen
-SAW/Suppressive/Automatic Rifleman

They would basically be one of the smallest possible squads/fire teams I can possibly think of.

Perhaps it could be like,

3x

-Grenadier
-Automatic Rifleman
-Automatic Rifleman (Suppressive)

+1 Designated Marksmen.

I'm not entirely sure.
PostPosted: Tue Feb 08, 2011 4:03 pm


Or perhaps it could be squad oriented.

You could have a completely self sustaining squad.

For that you would need a-

Team Leader
Radio
Navigator
Scout

Point
Rear
Port (Left)
Star (Right)


You would need a "Sniper", or Marksmen, a Machine gunner, a grenadier, a high explosive guy (I.E. rocket propelled grenade or other type of rocket launcher, or mortar), and of course, rifleman.

Then, you would also need a medic, and an explosive guy, and then possibly an engineer and technology guy (I.E. unmanned weapons).



So, you would need one machine gunner, and then an infantry automatic rifleman; basically a light and heavy machine gunner. Then, you would need a Marksmen, or two. Then, you would need a lot more stuff evenly spaced out...

Suicidesoldier#1
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Suicidesoldier#1
Captain

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PostPosted: Tue Feb 08, 2011 4:04 pm


Organic Weapon Composition

Of a self sustaining unit


High Explosive- 3 man Crew
-M224 60mm Mortar
-FIM-92 Stinger
-SMAW

5.31 kg- For SMAW
5.22 kg- For Stinger
21.1 kg- For Mortar

69.5 lb for Total

18 pounds for rocket- SMAW
22 pounds per rocket- Stinger
4 Pounds per Round- Mortar



Machine gunner- 1-2 Man Crew
-M240 / Mk. 48

11.8KG for M240 or 8.2 KG for Mk. 48

Ammunition weight (at least 500 rounds)= 28-30 lb

48-56 lb Total


Sniper/Marksmen- 1-2 Man Crew
-SR-25 / M110
-Barret XM500

6.9 kg For weapon
18-20 lb for 300 rounds
35 lb Total

26 lb for XM500
26 lb for 100 rounds (10 Magazines)

52 lb + 35 Total + extra = 88 lb



Fire team Organization

Fire team Composition-

-Rifleman x 1 or 2
-Grenadier x 1 or 2
-Suppressive gunner/SAW

-Team Leader
-Radio
-Navigator
-Scout

-Medic
-Explosive
-Engineer


Composition

-Grenadier- HK416/ Mk. 16 with 3GL and XM25
-Rifleman- HK416/ Mk. 16
-Marksmen- Hk417/ Mk. 17
-SAW- Mk. 46 (6.8mm Remington)/ Hk416 with belt addition

-Grenadier- HK416/ Mk. 16 with 3GL and XM25
-Rifleman- HK416/ Mk. 16
-Marksmen- Hk417/ Mk. 17 (and .50 Caliber Sniper Rifle)
-SAW- Mk. 46 (6.8mm Remington)/ Hk416 with belt addition

-Grenadier- HK416/ Mk. 16 with 3GL and XM25
-Rifleman- HK416/ Mk. 16
-Marksmen- SR-25
-SAW- Mk. 48/M240

Team Lead

Rifleman = Medic + Explosive
Marksmen = Snipers
Grenadier = Rocket and Mortar
SAW = Machine Gunner
PostPosted: Wed Feb 23, 2011 1:22 pm


4 + 4 + 4 + 1, +1 Marksmen

-Squad Lead
-Marksmen

Alpha
-Grenadier
-Rifleman/Specialist
-Rifleman/Specialist
-Automatic Rifleman

Beta
-Grenadier
-Rifleman/Specialist
-Rifleman/Specialist
-Automatic Rifleman

Gamma
-Grenadier
-Rifleman/Specialist
-Rifleman/Specialist
-*Machine Gunner


The unit is basically a 3 fireteam squad, allowing for geometric strategic attack sequences, such as L's, Triangles, and the like. This allows strategic capabilities, as three points are the minimum amount required to make a geometric shape. A 3 fireteam squad allows a squad to surround an enemy, flank them (while still possessing a base "leap frog" frontal team), and preform other strategic maneuvers that are otherwise impossible or difficult to achieve with a two fireteam squad. As well, the additional members of the squad allow for increased firepower.

The Squad usually has a Squad leader, that is usually separate from the rest of the fire teams, and a marksmen attached to it. The Marksmen essentially has two roles, which is to extend the range of the squad, and to serve as a support unit. A Marksmen may be attached to a fireteam, or they may work as an individual unit, depending on the situation or goal.



A single XM25 is issued to most squads, and the choice of who is responsible for carrying around the weapon and using it is up to the squad or squad leader. The XM25 may or may not require another unit, as the weapon weighs a great deal and is relatively important, which may require another unit to use it, as not to detract from the rest of the squads fireteam. It is possible that the Squad leader is the unit responsible for using the weapon, although this depends on the situation at hand.

Suicidesoldier#1
Captain

Fanatical Zealot


Suicidesoldier#1
Captain

Fanatical Zealot

PostPosted: Sat Feb 26, 2011 4:46 pm


So, I think that the latter squad is sufficient.

It basically introduces the XM25, which is essentially the same as a pin-point close range mortar and rocket launcher.

Perhaps a 40mm x 53mm semi-automatic "Rocket Launcher" will be introduced, but I'm unsure.

This squad orientation has a full fledged machine gunner, a marksmen, and a "heavy artillery", or mortar like unit for defidile targets, pretty much covering everything.

Not to mention three fire teams which are capable of strategic geometric attacks.

I think it'll work.
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