Deep beneath the Earth, directly under a city known as Sniperville, a city of evil thrives. It is home to the Abyssal Cult, so named for their unfathomably deep connections to every corrupt organisation in the world.
The despicable aim of the Abyssal Cult is to reawaken the Dark Ones. These demonic creatures slumber deep into the Earth, waiting for the chance to return and devastate mankind.
The cult nears its goal ever more as time goes by and it is rumoured they have almost completed the ritual. However, all is not lost.
Global Covert Operations have sent two undercover special agents to infiltrate the cult and eliminate them one at a time before it is too late. Can these heroic agents succeed in their task or will they become victims of the deadly ritual?
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GCO CLASSIFIED DOCUMENT: Agent and Target Information.
GCO "Sniper" Agent – Codename: Mongoose.
Served three years in the [information deleted] military, where they trained specifically with long-range weaponry. They rose through the ranks at astonishing speed and was awarded several medals for outstanding field achievments. Was asked to join GCO on account of their reputation for "one bullet, one kill". They immediately took the opportunity and honed their skills for a further two years. There is no more accurate soldier than Agent Mongoose.
GCO "Cult Killer" Agent – Codename: Viper.
Originally started out as a feared henchman of the notorious crime lord Jack LeMont [status: deceased]. Known for their ruthless and brutal handling of their victims, as well as their ability to show up at any location undiscovered, they were a popular target for both police and rival crime syndicates. LeMont eventually betrayed Viper in a vain attempt to save himself and his business. Viper was given a choice: the death sentence or to work for GCO as an assassin.
The Cult.
The Abyssal Cult is said to be a few thousand years old and is said to have influenced every major political decision for most of its lifetime. The majority of the Abyssal Cult is made up of fanatics with no real significance of their own accord. However, despite this accusation, the cult takes care of its own and every member counts in decision-making, with a council, made up of the elder members, some of whom are rumoured to be as old as the cult itself, having the final say. However, some members of the cult have unique capabilities due to their work with the Dark Ones.
Cult Psychic – Telepathic Informants.
The Cult Psychics, by devoting their lives to the Dark Ones, have unlocked a hidden potential within their brains. With meditation and the use of a special subterranian incense, they are able to peer into the mind of any human on Earth, even if their identity is unknown. The effect is limited however, only allowing them brief glimpses and hints as to the identity of their chosen human. With this ability, it is difficult to truly infiltrate the cult without being discovered. As such, they are a high-priority target.
Spirit Watchers – The Protectors of the Abyssal Cult.
Using dark magic, the sacrifice of a small animal and intense concentration, these high-ranking members of the cult are able to grant anyone temporary invincibility. Bullets will shatter, knives will bend and poison will pass harmlessly through their bodies. However, they can only watch over a single person each night, as the process takes a lot of energy, leaving them weak. A high-priority target. NOTE: The Spirit Watchers are completely defenceless. They cannot use their powers to protect themselves, as all their energy must be focussed outwards.
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Down here, following the rules could save your life.
1. Votes will be recorded by PM only. Please send me a PM with your number, the name of your vote and their number as the subject header. In order to avoid any confusion, would you please type any letters in ALL-CAPS.
2. Voting for someone not currently in the game will be recorded as an inactivity.
3. You may pass three times over the course of the game. Please PM me with the word PASS written in ALL-CAPS. Any further passes will count as an inactivity.
4. Spirit Watchers/G-Team cannot protect themselves in this game. Likewise, the Agents/Sniper and CK cannot target themselves either.
5. If less than 20 people sign up for this game, there will be one Cult Psychic/NR and two Spirit Watchers/G-Team. If 20 or more people sign up, there will be one exra of each.
6. If anyone has any questions they need to ask me, either post in the thread with the update or send me a PM. Please bear in mind the amount of PM's I will be receiving, so the fastest way to receive a reply would be through the thread.
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So, you wish to consign yourself to hell?
Sign up with this quote as a reply in this thread:
I, [insert name here], hereby swear my loyalty to the cult. I will vote in our infernal practices daily, knowing full well I will be sacrificed if I fail to do so three times in a row or five times in total. Unless I'm secretly infiltrating, of course.
Sincerely,
[Insert name here]
Sincerely,
[Insert name here]
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Members of the cult.
#1 Haven_gal
#2 [Moseley] 0, 4, 5 - Mongoose
#3 Anael De Ezra
#4 Vlad D. Tepes 0, 1, 2
#5 Tindil Alozze 1
#6 Alpha the White 1, 2, 3
#7 Equinoxious 4 - Spirit Watcher
#8 Shadow_Articuno Cult Psychic - Viper
#9 Ginji of Thunder 4
#10 Draconissa 1
#11 Heart Shaped Toastie 2
#12 Bellecat Cult Psychic - Mongoose
#13 Meliara the White 1, 3, 4, 5
#14 Rasani 0, 1, 2
#15 Gynne - Spirit Watcher
#16 IntermittentShiningLights - Spirit Watcher
#17 LittleLadyPhoenix 2, 4
#18 heavensdark 4 - Viper
#19 Unknown R A I N B O W
#20 Sonkurra-Taichou
#21 Hatmaster
#22 Insomnesiac
#23 Kozmo6
#24 buzzkid24
#25 ichihollow 21
Sniped
CK'd
Sacrificed
Inactive