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Hinote Tosatsu
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PostPosted: Fri Jan 07, 2011 10:23 pm


To make a custom for the XRP, just go grab the format from the regular customs area, and post the custom here.
PostPosted: Sun Jan 09, 2011 8:42 pm


(Edited a few things, but this weapon was approved by Luo on page 22 of Custom Weapons. I just adapted it for the XRP. No special abilities, just a huge sword.)

Name of weapon: Clymene ("Famous might" in Greek)
User Image

Who owns the weapon: Bia Euryale Horae

Where it was found/Who made it: Found marking a grave on a dusty roadside in the middle of scenic nowhere, Bia has no idea who made the sword, but she has carried it with her ever since.

The Range of the weapon: 65 inches, plus the length of Bia’s arm (27 inches). Total range: 92 inches; 7 ft, 8 inches.

Weakness: Clymene must be cleaned frequently, or it will rust very quickly. It also is difficult to control once swung, since its massive size affects its trajectory. Clymene is an inconvenience, as its enormous size, coupled with the weight of the blade, makes it difficult to wield.

Description: Clymene is sixty-five inches in length, which includes the hilt and guard heights. The steel blade is 51 inches long, while the hilt is 11 inches, and the guard is 3 inches. The deadly blade has two circles, one on top of the other, spaced 2 inches apart from each other, cut into the steel. The blade is 7 inches wide, and weighs 11 lbs. The blade itself is black and engraved, while the guard has a swirling winged motif embossed into the gold-tinted metal.

RP Sample:
I swear sometimes, only I could lose him in the middle of frickin' scenic nowhere, Bia's thoughts were bitingly sarcastic as she searched relentlessly for her combat partner. A stupid idea, pitting two people who hated one another against each other in practice combat. The fight had only been going on for eight minutes and there had already been several instances where Bia had to stop her attack and retreat so Niko wouldn't kill her. Her thoughts were so loud in her head that she didn't hear the boy behind her until it was nearly too late. His blade slashed silently through the air as she turned, slicing deep into her upper arm and making Bia's blue eyes widen in pain and surprise. She pivoted quickly and twisted her rotator cuff, turning her arm and bringing her enormous blade through the air quickly.
She simply wasn't moving fast enough, that much was evident from the way that her opponent effortlessly dodged and parried her attack, driving the point of her sword a good six inches into the dirt of the forest floor. Using her arm muscles, as well as her grounded sword, for leverage, Bia took two running steps and planted her right foot against the tree beside Niko, giving her a good angle to deliver a solid kick to his face. The sudden, swift movement pulled Clymere free from the dirt and thr fight commenced. She twisted her arm sharply and lashed out at her enemy to strike his ribcage with the blunt side of the sword. Her attack, however, was careless and misjudged, and the momentum of the sword after it crashed into the other Genin's body sent it smashing into Bia's own shoulder. Her muted cry of pain gave her opponent all of the leverage that he needed until a pair of strong arms caught his, pulling the two Genin away from each other and stopping the spar.

*Side note: Yes, Clymene is based off of the Buster sword, wielded by Cloud Strife/Zack Fair from Final Fantasy. The reason behind this is because Cloud Strife is a sexy beast. The only differences between Clymene and the Buster Sword are the fact that: Naruto doesn’t use materia, rendering the holes as mere useless decorations.

Also: My RP sample sucked because I’m having writes’ block. Sorry.

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Hinote Tosatsu
Vice Captain

Eloquent Lunatic

PostPosted: Sun Jan 09, 2011 9:46 pm


If Luo approved it, and it's just a sword, I see no problem. Being that it's huge though, it's going to cost you 1000 CR.

For the record, if the custom was approved for the main RP, it's fine for use here. This thread is just so you can make new stuff without clogging up the real RP's customs, and making a mess. I like the idea of having you post them here to get priced though, so keep doing that.
PostPosted: Tue Jan 11, 2011 1:16 pm


Username: Kuroteisei
RPC Name: Chishio Ryouji
Rank: Genin

Technology Name: Death Bracer
Technology Power Rank: Academy Student
Description: The Bracer by itself is virtually useless. It is a sort of sleeve made of cloth and metal. By putting in very small amounts of chakra different containers and holsters extend and retract.
Weakness: um....I suppose it won't work if he takes it off.. >.>
Picture: User Image

This is my character...he's wearing them...

Kuroteisei


Kuroteisei

PostPosted: Tue Jan 11, 2011 1:36 pm


User Image

^My character with Reapers

Name of weapon: Reapers

Who owns the weapon: Chishio Ryuiji

Where it was found/Who made it: Given to him after his first kill

The Range of the weapon: 1.5ft

Weakness: Jutsu can't be used while these are in use.

Description: These are claws that can be equip onto a special, custom made bracer. When they are so equip, they may be activated with a small amount of chakra. (-1) They can be retracted with the same cost. When these claws are retracted, they fold back along the arm. When they are active they swing forward locking into place. They are as sharp as any sword and very durable.

Rp Sample: Chishio's bloodlust was not sated and he refused to let a soul live in the camp until it was. He grabbed at a woman running by and held her around the waist. "Please! I beg of you! Let me go!" She begged. "Shhh, its ok....everything will be fine", he said smoothly. As she calmed slightly, he ran a little chakra through his bracer, activating the Reapers on his arms. They swung forward with a nearly silent 'shink'. She was close enough to hear and tried to turn her head and see what had made the sound. Chishio quickly ran his claws across her back, letting her blood fly through the air and coat his blades. A little more chakra put them away as he headed back to his home, finally satisfied
PostPosted: Mon Jan 17, 2011 10:07 am


User Image - Blocked by "Display Image" Settings. Click to show.Name of weapon: Arm Chamber
Who owns the weapon: Nero Cross
Where it was found/Who made it: A group of Medics created this as a brace for Nero's injured arm after his first fight in the XRP
The Range of the weapon: Extends left arm's reach to 5ft
Weakness: Causes Nero to move slower whenever this is on him. He loses the bonus of his Taijutsu Master Class' speed and moves like an average person of his rank.
Description: The purpose of this is so that Cross's mangled lefts arm can heal and stay stable while he fights. Though, it gives him major drawbacks in a fight. Because it is so large and bulky, he moves a bit slower and his left arm attack are much slower. Though, this chamber is extremely durable and is made to withstand nearly any attack. It will only break if hit by 5 consecutive B-Rank Jutsu. (One per post for 5 consecutive posts) Once it is broken or is Nero removes it himself by pulling off the massive lock, his arm will be free. Once freed, he will gain back all of his speed.

Although this gives some major drawbacks, it can be useful in battle as it can be used as a massive blunt weapon and can crush his opponents if they are caught by an oncoming hit from this.
Rp Sample:
Cross and his opponent dashed directly at each other. His opponent was a Ninjutsu Master and their speed was matched. The opponent quickly jumped up and launched a fireball, but Cross swung the brace around to block it. Cross then jumped into the air with the massive Arm Chamber and swung it over his head, bringing down upon his opponent's. He then carried his opponent down to the ground and slammed the brace into him. Cross jumped back away and waited for his opponent to get back up. After his opponent managed to get to his feet, Cross charged again. He swung across with the brace, but he wasn't quick enough. The opponent ducked and shot three more fireballs. One hit Cross while the other two hit the brace. The brace began to crack a bit from the hits. Cross then cringed from the flames, but jumped and kicked his opponent in the face, launching him back a bit. The opponent then shot another three fireballs that Cross blocked with the brace. The brace the shattered as it could not take anymore and Cross's left arm was revealed. Cross was pissed and he then darted forth with unprecedented speed. He unleashed a flurry of right punches and kicks from both legs. Eventually, the judges stepped in and ended the fight, declaring the winner as Cross due to a TKO.

BlisscuitsAndGravy

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PostPosted: Fri Jan 21, 2011 10:05 am


Name of weapon: Sorrowborn

User Image


Who owns the weapon: Kurosawa Shinji

Where it was found/Who made it: Having seen the weapon design years ago in a dojo, Shinji had the weapon commissioned after he was signed to the Red Brand. He designed the properties of the weapon himself, saying that he always wanted to drown his opponents in his attacks. This weapon seemed to be the best way for him to accomplish this.

The Range of the weapon: The weapon, from point to point is 6 feet long. Wielded normally (held from the center) at about arms length, the average reach of an attack would extend out to about 5 feet from the wielder. However, depending on where it's held and swung from, it could be as long of a range as 8 feet from the wielder.

Weakness: As a 2-handed weapon, it is very difficult, if not nigh-impossible to wield this weapon and use ninjutsu at the same time unless specially trained. Also, although made extremely durable and chakra-reinforced in order to stand against energy-jutsu weapons and chakra-enhanced custom weapons, Sorrowborn itself has no extra cutting power beyond it's sharpened edges.

Description: Exceptionally strong and well crafted, this weapon was created to last the test of time and to be Shinji's signature weapon and constant companion in the XRP arena. Obsessed with the idea that his weapon and he be one entity on the field of battle, Shinji had a hand in every part of the weapon's construction and even insisted that it be his chakra which helped to forge and reinforce it's alloy's frame. His obsession proved worthwhile as the final product was a weapon which made Shinji's spine tingle whenever he grasped it, the weapon seeming to always be delightfully cool to the touch, and which resonated with his soul.

Surprisingly light for it's size, the dual-bladed poleaxe is still rather heavy, but with Shinji's build and the fact that it was forged from his own chakra, it never really seemed as heavy to him as he thought it should. Chakra-reinforced for stability, the weapon's alloy was designed to stand up to anything... energy attacks, chakra-enhanced cutting edges, or even chakra-based weapons themselves, such as the Water and Air Sword jutsu. This reinforced frame however makes it impossible to utilize chakra in any form to enhance the cutting power of the blade, making it lack somewhat in it's physical offensive cutting ability, but still the blades on either end are razor sharp and are more then capable of inflicting deadly slices and thrusts to any opponent foolish enough to get in it's way.

However, the true capabilities of the blade and it's greatest power come from it's elemental nature. Being more or less, from Shinji himself, the weapon is an extension of his abilities and has taken on the form of a weapon aligned with the Water Element. Always cool to the touch, if one were to truly concentrate on the feel of the blade, they would feel as if the metal fibers themselves were moving, like the slow flow of a small forest stream. It's elemental affinity gives it a fluid motion through the air, gliding through it in waves of impressive speed and crushing force. The weapon was forged and weighted to be in constant motion flowing through the air in constant strikes and slices, each pass of the weapon's edge sending off a cooling sensation through the air as it performs it's windmill like attacks at the whim of it's user. Some even say they can feel sprays of mist coming off of the blade, even when no water or condensation is seen. Along with these qualities, the blade also seems to have developed several powers, which no doubt came from the resonance between the weapon itself and Shinji's inner being and elemental affinity.

Absorb: Spinning the blade around in the air, chakra can be pushed into the weapon, making it a magnet for all of the water around it. Absorbing moisture from the air, the chakra works to enhance and amplify the water as it seems to grow and collect in layers of flowing water around the entirety of the weapon and over Shinji's forearms. This collected water is ideal for performing water jutsu when there is no other source of water in the immediate area. As Shinji's rank and ability increases, the amount of water gathered increases exponentially, allowing him to use the necessary water for his various ninjutsu. Cost of chakra required increases as the amount of water increases.

Genin --> 2 chakra point cost, collects water needed for a C-rank jutsu
Chuunin --> 3 chakra point cost, collects water needed for a B-rank jutsu
Sp. Jounin --> 4 chakra point cost, collects water needed for a A-rank jutsu
Jounin --> 5 chakra point cost, collects water needed for a S-rank jutsu
Sannin --> 6 chakra point cost, collects water needed for a SS-rank jutsu

...the weapon's ability to absorb also makes it capable of absorbing enemy Suiton ninjutsu used against it's wielder. This requires an amount of chakra equal to the offensive ninjutsu's rank, but it's limitation is that it can only absorb ninjutsu one rank lower then the user's current rank. When absorbed however, the water used in that attack is collected around the blade and amplified, allowing the wielder to utilize a suiton ninjutsu of one rank higher then the suiton ninjutsu absorbed. It is worth noting that using this ability, even at it's lowest level dries the user off completely.

Flow: After gathering water to the blade via the Absorb ability, Shinji is capable of expelling the gathered water in a concentrated stream of water meant to soak, knock down, or even drown his opponent. Spinning the blade in front of him in a circle and pumping chakra into the technique, the blade begins to twirl faster and faster until it moves on it's own, hovering in the air, it's directional facing guided by Shinji's outstretched arm. Using his arm to aim, the spinning blade will move as he guides it, and on his command will blast a column of water forward at his enemy. The size and distance the column of water travels is relative to the amount of water collected on the blade.

C-rank amount of water --> Costs 5 chakra to expel --> 3 foot diameter, max distance = 25 feet.
B-rank amount of water --> Costs 7 chakra to expel --> 5 foot diameter, max distance = 50 feet.
A-rank amount of water --> Costs 9 chakra to expel --> 7 foot diameter, max distance = 75 feet.
S-rank amount of water --> Costs 15 chakra to expel --> 10 foot diameter, max distance = 100 feet.

...this water shoots out FAST and bursts forth like a jet stream. The water strikes an enemy with blunt force, but it has been known to bruise and very heavily injure an opponent in the higher levels due tot eh weight of the water behind the attack.

Drown: Both Offensive and Defensive, this unique ability creates a solid sphere of water with a 7 foot diameter, which encases either the wielder or an opponent and drown them. Breaking out of the sphere is exceedingly difficult, but can be down with effort, requiring at least a C-ranked taijutsu strike to escape.

Ninjutsu can be used to break free of the sphere as well, but to varying degrees based on the element of the ninjutsu used. A Suiton or Fuuton ninjutsu of B-rank or higher will break the user free of the sphere, due to the chakra disrupting the cohesion of the water in the sphere. For Doton however, only a C-rank technique or higher is required. To produce the same effect with a Katon ninjutsu requires an A-rank technique to break free, but doing so harms both parties. Raiton techniques used also harm both parties and additionally acts as if they were one rank higher in strength then the ninjutsu used. (Still requires a B-rank Raiton technique to destabilize the sphere)

If stuck within the sphere for longer then 3 minutes however, anyone caught inside could potential drown. Creating the sphere requires a B-rank amount of water, a C-rank of chakra to maintain per post, and can only be made within the weapon's normal range... the sphere's outer edge forming from the tip of the weapon and encasing it's opponent very quickly.

Used Defensively, this technique can encase the wielder of Sorrowborn as well, protecting them from offensive jutsu. This ability negates all Katon ninjutsu A-rank and below and deflects C-rank and below taijutsu strikes without losing it's shape.

Though protecting against B-ranked Fuuton techniques and below, as well as B-ranked taijutsu strikes... the force behind these attacks destroys the sphere's cohesion and dissipates the sphere. It's weakness is against Raiton and Doton. A C-ranked Doton technique will pass through the sphere like it wasn't even there and disrupt it's cohesion, destroying it. Also, any Raiton technique used against the sphere will still strike the one encased in it, not only destabilizing the sphere's cohesion, but striking the user across his entire body. Creating the sphere defensively costs a B-rank of chakra, requires a B-rank of water, and requires a B-rank of chakra per post to maintain (max three posts).

Geyser: Pulling from sources unseen, such as hidden ground water and watermain pipes, this technique sends channeled chakra through the blade and into the ground, calling forth plumes of water to assault the enemy. Requiring an A-rank of chakra, the wielder channels energy into Sorrowborn and then taps the group witht he tip of the blade. Then, lifting the weapon once more, the user thrusts the front edge forward in the direction of the enemy he wishes to strike. Once the thrust occurs, after a brief rumbling of the ground below them, geysers of water burst forth from the ground, tearing apart rock and stone in craters as a 7x7 foot spout of water erupts near the user.

The water explosion's force is enough to lift an enemy in the air and cause large amounts of blunt force trauma, consequently soaking them in water as well. The number of geysers which erupt depends on the user's rank (Genin - 1 , Chuunin - 3, Jounin - 5, Sannin/Kage - 7). Each explosion is the same size, regardless of rank, but with multiple geysers, only one erupts at a time. However, they do so almost immediately following each other, and all in the same area/along the same path. Sorrowborn's wielder is capable of moving the front blade's direction to change the location of the geysers, which helps in tracking a retreating/approaching enemy.


Rp Sample: I'm hoping that XRP customs don't require this.
PostPosted: Sat Jan 29, 2011 10:18 am


@Kuro: Exactly how much can the death bracers hold and how much chakra is "very small amounts"?

The reaper's range is questionable. These are claws right? The range would be equal to your reach + the range of the weapon. Most claws would not exceed a foot in length. The chakra cost should be a minimum of E-rank thus 2. They cannot retract in the same post that they were activated. This means you can't activate them attack, deactivate and use a jutsu, only to reactivate them afterward.

@Cobra: Hey, awesome, I'll look over yours in like 6 hours, I have to get to work as I am typing this.

Edit:
Kuro: You don't have enough credits for even one of these at the moment. Denied.

@Cobra and Hark: I need to speak with your manager about a few details before accepting either of these.

@Hark: At this stage of the game, I'm going to ask that you change it from B-rank to C-rank.

@Cobra:
Absorb Ability: The amount of water you can gather is rather high, nudge them down a rank or increase the chakra cost to compensate. Even if you absorb an Opponent's suiton jutsu, it will not increase the rank of your own. I will submit that it could give you enough water to use a suiton jutsu of a rank higher than the one absorbed. For example:
Quote:
Absorbed C + 1 rank to next suiton tech = C-rank jutsu for B-rank power. Denied

Absorbed C + 1 rank amount of water collected = allows the use of B-rank.
If this is what you meant in the first place, the wording made it appear to do otherwise.

Flow: This one is essentially a suiton jutsu capable of only being used while wielding Sorrowborn(Epic name!) so I'll let it slide.

Drown: Doton can break out of it at C-rank, Katon would require an A-rank and would injure both parties, and Raiton would injure both parties as well. The injuries sustained by those hit, would be 1 rank higher than the jutsu used. Other than that, it's a better worded (and fairer) version of Suirou no jutsu. Defensive version will not be available to you until you make Chunin

Geyser: If you remember there was an issue with abilities like this in the Doton Jutsu. The technique will require a c-rank amount of chakra at the beginning and the size and amount of geysers will increase depending on what rank of chakra you put in. However in order to use the further ranks you must be of rank to do so.

duckmasta

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PostPosted: Mon Jan 31, 2011 12:38 pm


duckmasta

@Cobra:
Absorb Ability: The amount of water you can gather is rather high, nudge them down a rank or increase the chakra cost to compensate. Even if you absorb an Opponent's suiton jutsu, it will not increase the rank of your own. I will submit that it could give you enough water to use a suiton jutsu of a rank higher than the one absorbed. For example:
Quote:
Absorbed C + 1 rank to next suiton tech = C-rank jutsu for B-rank power. Denied

Absorbed C + 1 rank amount of water collected = allows the use of B-rank.
If this is what you meant in the first place, the wording made it appear to do otherwise.

I re-worded and reworked that whole section/how it works.

...I changed it so that it costs the same amount of chakra as the ninjutsu used to absorb it, but then allows the wielder to utilize an amount of water one rank higher then the absorbed jutsu to form his own ninjutsu. Let me know what you think of that. (But yes, I had always intended to mean that you get one rank more of WATER, not that the suiton ninjutsu was one rank stronger.)



duckmasta
Flow: This one is essentially a suiton jutsu capable of only being used while wielding Sorrowborn(Epic name!) so I'll let it slide.

Thanks! I have to admit though, that I stole the name from a game called Drakengard, which was one of the best games I ever played. Its where the weapon design itself comes from as well. I ripped the picture of the fully leveled weapon from a guide, then had a Gaian artist re=render the picture for me and tint it blue. I think they did an INCREDIBLE job with it!


duckmasta
Drown: Doton can break out of it at C-rank, Katon would require an A-rank and would injure both parties, and Raiton would injure both parties as well. The injuries sustained by those hit, would be 1 rank higher than the jutsu used. Other than that, it's a better worded (and fairer) version of Suirou no jutsu. Defensive version will not be available to you until you make Chunin

Added all of this.

duckmasta
: If you remember there was an issue with abilities like this in the Doton Jutsu. The technique will require a c-rank amount of chakra at the beginning and the size and amount of geysers will increase depending on what rank of chakra you put in. However in order to use the further ranks you must be of rank to do so.

I don't quite understand... you're changing something, but not in a way that makes sense.

I dont want to have to deal with the size of the geysers changing... only the amount. Thats's why I made it cost 9 chakra at all levels, and the user only gets extra geysers when they are of the proper rank. (maybe that was confusing as worded, but I always meant it to work that way)

...Im just confused because your edits would seem to make the technique cost less... and changes how I want it to work. Is it okay as I have described it below?... or do you still want me to change something?

Currently, use of the ability would cost 9 chakra points at all ranks, creating 1 geyser at Genin, 3 at Chuunin, etc... as described in the custom.
PostPosted: Tue Feb 01, 2011 10:00 am


@cobra: It was the decision of the crew, that no jutsu or ability will increase via the individual rank of the user. You were part of the discussion that led to that decision. This means, that in order to use your ability, it would have to cost more chakra to create more of them and not an increase in your shinobi rank.

duckmasta

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PostPosted: Tue Feb 01, 2011 10:47 am


duckmasta
@cobra: It was the decision of the crew, that no jutsu or ability will increase via the individual rank of the user. You were part of the discussion that led to that decision. This means, that in order to use your ability, it would have to cost more chakra to create more of them and not an increase in your shinobi rank.

I highly disagree with this decision.

My weapon's ability is balanced and the rank requirements are in place to cap out the ability so it's not OP at earlier levels. Its also what allows balance to remain, while still keeping the weapon's abilities relevant in later ranks. It's a custom weapon in the XRP... I think it deserves a little leeway with the summary decisions made for Ninjutsu in the guild's RP.

Aside from that point, I feel like you're ignoring the fact that in the way I designed it, it costs an A-rank of chakra to use the ability... even at lower levels. The argument against scaling ninjutsu was based on INSUFFICIENT cost of a jutsu juxtaposed against it's increased rank's effect. This weapon does not do that. The cost is HIGH at all levels (A-rank)... balancing the weapon. And to further balance/limit it's power, I put the rank requirements in as restrictions... so my Genin level character can't suddenly wield seven geysers erupting from the ground simply because I pumped a ton of chakra into my ability. it wouldn't make sense, or be balanced.


If you really want it changed, I can re-work it, but I'm keeping the geysers the same size though... I'm not going through scaling size and numbers based on chakra alone.

C-rank chakra --> 1 geyser
B-rank chakra --> 3 geysers
A-rank chakra --> 5 geysers
A-rank+(3) chakra --> 7 geysers

...I'll change it if you want, but I submit that this new way makes less sense and is ultimately less balanced then the way I created, and yet they both say essentially the same thing in terms of long-run cost.
PostPosted: Fri Feb 04, 2011 3:34 pm


Cobra_X
duckmasta
@cobra: It was the decision of the crew, that no jutsu or ability will increase via the individual rank of the user. You were part of the discussion that led to that decision. This means, that in order to use your ability, it would have to cost more chakra to create more of them and not an increase in your shinobi rank.

I highly disagree with this decision.

My weapon's ability is balanced and the rank requirements are in place to cap out the ability so it's not OP at earlier levels. Its also what allows balance to remain, while still keeping the weapon's abilities relevant in later ranks. It's a custom weapon in the XRP... I think it deserves a little leeway with the summary decisions made for Ninjutsu in the guild's RP.

Aside from that point, I feel like you're ignoring the fact that in the way I designed it, it costs an A-rank of chakra to use the ability... even at lower levels. The argument against scaling ninjutsu was based on INSUFFICIENT cost of a jutsu juxtaposed against it's increased rank's effect. This weapon does not do that. The cost is HIGH at all levels (A-rank)... balancing the weapon. And to further balance/limit it's power, I put the rank requirements in as restrictions... so my Genin level character can't suddenly wield seven geysers erupting from the ground simply because I pumped a ton of chakra into my ability. it wouldn't make sense, or be balanced.


If you really want it changed, I can re-work it, but I'm keeping the geysers the same size though... I'm not going through scaling size and numbers based on chakra alone.

C-rank chakra --> 1 geyser
B-rank chakra --> 3 geysers
A-rank chakra --> 5 geysers
A-rank+(3) chakra --> 7 geysers

...I'll change it if you want, but I submit that this new way makes less sense and is ultimately less balanced then the way I created, and yet they both say essentially the same thing in terms of long-run cost.
That is a fine alternative.

duckmasta

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