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Posted: Thu Jan 06, 2011 8:05 pm
Information RPC Name: Iduvina RPC Age: Unknown RPC Gender: Female RPC Height: 5'7" RPC Weight: 145 lbs RPC Hair Color: Blond RPC Eye Color: Blue RPC Biography: To Be Added RPC Personality: To Be Added Bone Fragment Location: Bracelet like object, around left forearm. RPC Reiatsu Color: Rainbow Color RPC Physical Appearance:
Status Information
Rank Tattoo Location: On lower back. RPC Rank: Cuatro Espada [Fourth Rank] RPC Fraccion: None
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Posted: Thu Jan 06, 2011 8:16 pm
Zanpakutou Zanpakutou Name: 精神無効 Seishin Mukou (Spirit Void) Zanpakutou Call: 根絶する Konzetsusuru (Eradicate/Spirit Strength)
Resurrection
Iduvina's resurrection form is known as Arashiokotta ['Raging Tempest'] Her powers lay primarily in stopping and destroying reiatsu, but also in the prevention of Zan abilities that void other abilities. Her powers are completely immune to void/cancellation abilities, and instead eat up the swords powers/attacks.
Konzetsusuru in its first relase has a few notably powerful abilities, however, it has several passive abilities, the most powerful and often seen one called Onkei Boon. It cast a vibrant paling around Iduvina that cuts down Zan attacks that aim for a direct hit, no matter the power level of the opponent. Furthermore, this ability is able to completely stop basic cero level attacks. It can also reduce physical damage that Iduvina receives. This passive ability breaks down attacks and destroys them, she is able to completely withstand high level kido spells, all the way up to 75 without being harmed. Iduvina's form does not change, though she loses her sword, which is replaced by swirling puffs of what appear to be clouds.
Buriido ['Bleed'] Drains one of their spiritual and physical power. A powerful technique that can often leave a target in a dire situation. The release of microscopic spores infiltrate the targets body and attaches to the source of spiritual outflow, absorbing less than half of the output of Reiryoku energy before the target can use it. Furthermore, they also drain and maintain a low of physical strength, not allowing the target to regain any amount. Though not lasting for a long time, this is one of Iduvina's attacks that is nearly impossible to block, even by ranks far and above her.
Annul ['Spirit Absorb'] Reduces targets spiritual power. A higher grade of technique over her first, with the abilities limited to only spiritual power. A small paling forms around target, instantly killing more than half of the targets Reiryoku as the target uses it. This also vastly absorbs the power released from the targets Zanpakutou as the paling will cover anything of high spiritual power that the target is holding/possesses. This ability cannot be broken, it can only fade over time, however, it can be avoided if target has a greater speed than Iduvina.
Dorein ['Drain'] Absorbs all surrounding spiritual abilities/power. Though not visible to anyone other than Iduvina, a small field of energy falls around a very wide area, wide enough for both Iduvina and her opponent to be covered in. This field does not move, however, it is large enough that even if a pursuit began, Iduvina and her target would not leave its boundaries for quite some time. This field renders Zanpakutou abilities, save Iduvina's, useless. When an attack is issued, the targets sword power hovers for a moment, then is almost immediately warped and twisted before disintegrating. This ability lasts as long as Iduvina is in her release state. This ability is immune to Zan abilities that have similar effects as to cancel out attacks, as it completely nullifies all void/cancellation type zanpakutou, whereas they cannot be released when within this field.
Resurrection: Segunda Etapa
Iduvina's second release state is known as Seishin no Megami ['Spirit Goddess'] Her powers from her first state vastly increase, making her extremely more potent. In this state however, she is not only able to destroy spiritual power but absorb it and then use it against opponents. Again, in this state, her powers are completely immune to all void/cancellation techniques, they are unable to be absorbed.
As in her first state, Konzetsusuru has a few passive abilities in the second state, however these amplified by quite an amount. The most recongized passive ability is known as Nuru an ability that allows complete control over ones void/cancellation type abilities. With her hands, she is able to control these types of abilities, throwing them away or sending them back at her opponent. However, power level plays a role, and someone with these types of abilities that is far surpassing her in power, she cannot so easily control said abilities but is still able to avoid the devastating power.
Pei Ringu ['Paling'] Reduces spiritual damage to 0. This ability allows Iduvina to completely and entirely avoid any and all spiritual attacks by any rank lower than her, with immensely reduced damage from ranks higher than her, allowing her to hold on to the brink of life even in the most testing of conflicts. However, there is a limit in which she is able to reduce the severity of the damage, and is not able to take consistent hits over and over again from higher ranks. This ability is susceptible to 'break' another passive ability that kicks in when the ability lasts too long and it is taking up too much energy. Break will kick in when Iduvina is taking too many consecutive high level attacks, when the ability fades, she is not able to reform it right away, taking several minuets to do so. However, she is able to almost completely sustain the ability during the duration of the time she stays in this form from attacks of weaker parties. A small white energy forms a outline around her, with spiritual abilities (either from a Zan or other) slowing down and swirling around her for a moment before fading, with the exception of void techniques simple being ripped apart as they near her.
Gekido ['Rage'] Absorption and release of others power. Similar to her paling technique, a small pinkish energy outlines her body, absorbing any spiritual power that comes within a foot of her body. She is able to absorb as much as she wants, the longer she holds the absorbed energy, the stronger the attack becomes. When unleashing the absorbed energy for an attack, the amount of power is calculated by each attack, cutting its energy in half, then adding them together. She is able to release massively powerful attack. Easily able to destroy all of Las Noches and a good portion of Heuco Mundo with this ability. This ability becomes stronger when she absorbs zan powers that would aim to cancel out her ability.
Saigo ni ['End'] Absorption and release of others power. Being the ultimate ability in her second release form, and an increase of Iduvina's Gekido ability. A mass of a hundred and sixteen small spheric orbs appear in a perfectly constructed circle around Iduvina, while she is still completely visible, the amount of orbs around her make her a spectacle. Each time an opponent attacks, the power is twisted and sealed inside an orb, which multiples its power by 5x its original amount. The power level in which these orbs can absorb is vast, being able to absorb most basic attacks even from the primera, to nearly all attacks to any rank below her own. Once each of these orbs is filled, the power levels of all are equaled, meaning that if there is a greater count of weaker attacks than the stronger attacks will be reduced to that level, and vise versa. When completed, the dome around Iduvina explodes, creating such a massive explosion that nearly all structures in Heuco Mundo would be completely and instantly erased, including Las Noches, though, depending on the power levels in which she absorbed, this ability has the potential to completely eradicate all of Heuco Mundo. This ability, along with her others, is immune to void/cancellation techniques, however, it does not absorb them. Iduvina cannot use her own abilities to fill the orbs, and must be attacked. Iduvina sustains damage to the point where her release state is relinquished.
Resurrection Form Passive Abilities
A passive ability is a type of ability that Iduvina does not have to initate to use, it simply works on its own without her involvement. Passive abilities last forever, not fading unless Iduvina is no longer in her release form.
Baransu ['Balance'] The ability to maximize all hollow abilities according to the difference between Iduvina and surrounding life forms. Though it does not increase her abilities to an extreme amount, it does make them vastly greater than when in her normal state. By identifying the strongest opponent around her, this ability activates. If there is no one around her, all her hollow abilities are augmented by a small amount, still stronger prior to her release.
Kenka ['Brawler'] Augments Iduvina's resistance to spiritual power. Is activated on release and is used against all level of beings.
Onkei ['Boon'] Casts a powerful paling around Iduvina that reduces all physical and spiritual damage. This ability can be used against all level of beings, however, when someones power is far greater than Iduvina's such as the Primera's second release form, this ability has little effect, as it may help her to hang on to a small amount life.
Segunda Etapa Form Passive Abilities
Her second release state passive abilities are far more powerful than her normal state, and can be often mistaken for actual abilities due to their strength.
Nuru ['Null'] an ability that allows complete control over ones void/cancellation type abilities. Power level of her opponent plays a large role in this powers affect, however, even with high ranking individuals, she is still able to vastly reduce their powers strength.
Seishin no Yoroi ['Spirit Armor'] Separate from her Hierro, this ability coats Iduvina with a pink glow that vastly cuts down on spiritual damage. Powers of ranks lower than her can be, if not completely, reduced to 0. She is able to withstand shinigami Kido attacks all the way up to 90 without taking any damage.
Hogo ['Protect'] Vastly augments her Hierro, reducing physical damage. When she is hit with an attack, small octagon shapes can be seen around her at the point of contact, symbolizing that the force behind the attack was reduced.
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Posted: Sat Jan 08, 2011 5:03 pm
Hollow Abilities
Cero (虚閃 (セロ), sero; Spanish for "Zero," Japanese for "Hollow Flash,") This technique is an energy blast, it consists of firing a blast of concentrated spirit energy at the target. They are typically red in color, but the color may vary between Arrancar
Cero Doble (重奏虚閃 (セロ・ドーブル), sero dōburu; Spanish for "Double Zero", Japanese for "Heavy Performance Hollow Flash") A variation of a Cero achieved by swallowing an opponent's Cero and then returning it to the opponent along with their own Cero.
Gran Rey Cero (王虚の閃光 (グラン・レイ・セロ), guran rei sero; Spanish for "Grand King Zero", Japanese for "Royal Hollow Flash") An extremely potent higher-level Cero, allowed to be used only by the Sephira. Gran Rey Cero is performed when an Arrancar draws blood from the Cero firing appendage with their Zanpakutō and mixing their blood with their original Cero. It is also many times more powerful than a normal Cero, capable of disturbing the fabric of space, it also seems to spin like a razor upon release as it compresses and decompresses due to the sheer speed and raw power. Unlike most Ceros that mainly take the shape of a sphere created by user and released in a huge blast wave, the Gran Rey Cero, when fired, keeps its sphere form, even after being fired in a huge blast wave. It is a drastically potent Cero, used only by the Sephira themselves.
Cero Oscuras (黒虚閃 (セロ・オスキュラス), sero osukyurasu; Spanish for "Dark Zero," Japanese for "Black Hollow Flash") When using this technique, the Arrancar concentrates his or her vast spiritual energy with only his or her index finger into an condensed jet-black Cero with great might. The result of being used in their released state is a much greater Cero, exceeding even Gran Rey Cero, the ultimate Cero, and has been referred to as "a Sephira's fully-powered Cero." When fired, it covers any exposed light into absolute pitch darkness. The Cero Oscuras's range is vast, and is mighty enough to completely shatter a Hollow mask, critically injuring a Vizard in the process, and strong enough to destroy half of the dome over Las Noches.
Cero Combinda (セロの組み合わせ) sero no kumiawase; Spanish for "Share Zero," Japanese for "Flash Combination" To use this technique, Iduvina combines both her own blood and that of her target together. Creating a powerful white energy in the palm of her hand, she releases it. Able to cover a vastly large area in seconds. Its destructive power is less than that of Gran Rey Cero, but it can spread and cover far greater.
Bala (虚弾 (バラ), bara; Spanish for "Bullet," Japanese for "Hollow Bullet") Bala is an Arrancar alternative to Cero. The technique hardens the user's Spiritual Pressure and fires it like a bullet. Although it is weaker than a normal Cero, it moves about twenty times faster and can be fired at a much higher rate, but the damage is much the same. Stronger Arrancar can also fire a more powerful Bala, while retaining its twenty-fold speed.
High-Speed Regeneration (超速再生, Chōsoku Saisei; lit. "Ultra-Fast Regeneration") A supplementary ability possessed by many Hollows, as well as some Shinigami that have undergone Hollowfication. It allows them to recover from any damage that they sustain by causing them to heal at an increased rate, closing the wounds on their body and causing any limbs that they have lost to grow back. While high-speed regeneration is indeed a powerful ability, it is not without its flaws. Despite the extent to which it can heal the body, internal organs such as the brain cannot be regenerated; if such irreparable damage is sustained, the rest of the body can continue to regenerate, though to no avail. In addition, if the body is damaged before it has the chance to heal, or if enough damage is inflicted on it at once, then it can be destroyed.
Master Hand-to-Hand combatant Iduvina is one of the most accomplished hand-to hand combatants inHeuco Mundo. Her mastery of the art form is so great that she uses it exclusively as her form of combat of choice forgoing the use of a Zanpakutō almost altogether. She has been shown to take down nearly 50 hollows with just the use of her close quarters combat ability. She has been shown taking on the likes of Espada-level Arrancar before, easily taking them down barehanded.
月のストライキ Tsuki no Sutoraiki; Moon Strike A special attack in which Iduvina concentrates a formidable amount of power into her left hand, she creates a fist, however upon releasing the attack, she straightens her hand length ways and strikes down, releasing a massive strike of energy, capable of taking of limbs or destroying large structures.
Estrellazo (Dashing) This skill allows the user to throw him/herself to a certain direction using a certain angle of which way the the stance is directed and executed. Based on an individual's atributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent.
Sonído (Sound) The Arrancar equivalent of the Shinigami Shunpo and the Quincy Hirenkyaku; it allows the user to travel at incredibly high speeds for short distances. Use of Sonído is punctuated by a brief static sound, in contrast to the "swish" sound caused by Shunpo.
Distorsión Sana (Sound Distortion) An advanced form of Sonído. This ability creates a greater speed at which someone can travel over Sonído.
Cuerpo el Oscilar (Flickering Body) An incomplete version of Gemelos Sonído, this is a skill that leaves behind an afterimage of the user that instantly begins shimmering out of sight.
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Posted: Sat Jan 08, 2011 5:35 pm
Arrancar Character Ranking Points Agility Hollow Techniques
Hollow Abilities - 130 Regeneration Abilities - 120
Physical Stamina
Resist Damage - 120 Fatigue - 100
Physical Strength
Reiatsu Pressure - 100 Physical Strength - 100 Intelligence
Controlling Reiryoku - 80 Intelligence - 100 Defense
Hierro - 100 Sword Defense - 1000
Total Points ~ 1250
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