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Posted: Thu Jan 06, 2011 1:17 am
Character Information
RPC Name: Tyrus Ares
RPC Age: 180 (although looks around his late 20’s)
RPC Gender: Male
RPC Personality: Tyrus, in all ways, pleasant to be with. Although in some moments, he can be a little bit strict and orderly. Nonetheless, he is a jovial fellow, which is a rarity among the captains of the Gotei elite. He is a known follower of rules and codes of conduct both of human ethics and as a captain. Thus, Tyrus can be considered as a perfect example of a Gotei captain. Though he can be a strict follower of the rules of his order, he can sometimes be sympathetic of situations – he can think and consider of a thing worth of a particular judgment. If in case a certain judgment happens unfairly, he would do all his best to oppose the decision of those who represented the call, even if it costs him his honor and career.
RPC Bio: Tyrus grew up in Rukongai’s lowest districts. He grew up in a harsh life but managed to support his life and his adopters, Firos and Hyra. He was also known to be great friends with Linuen Frost, who is a member of the Gotei elite albeit applied for the group in an earlier date due to the influence of Kei Aoi. Every since he was little, Tyrus wanted to become a soldier of the Gotei elite. So, when he reached of age, he applied for the Shino Academy and was accepted. From there, he trained and studied with his best. And not much to everyone’s surprise, Tyrus graduated at the academy with top grades and promising records. Much to his dismay, Linuen Frost made it to Sereitei earlier than he had applied for; he always wanted to outrank Linuen due to his jealousy of the man being a mentee of Kei Aoi. And unbeknown to him, Linuen Frost developed a light romantic attachment to Tyrus when they were younger; however, he did not know of this because Linuen outgrew that attraction merely stating that it was a "kid's overflowing enthusiasm and all". However, the Thirteenth Division, which he had applied for, experienced a great trouble. The squad’s captain resigned after personal issues and then division was left open for all Shinigami applicants. This caused Tyrus to train harder to be able to apply for the division captain spot. This was the time when he met a Shinigami named Ran Chukasa, who was a non-seated member of the same division. Ran explained to Tyrus of his same desire for the spot; therefore, the two decided to train together and hopefully meet at the application. They trained and grew. After a certain amount of time, they finished their training and applied. Both were suitable; however, only one could be accepted. Ran told Tyrus it was now a battle of who was better. The two, being driven by lack of options, battled for the spot. Ran won against Tyrus, albeit the two was almost par. Ran was about to receive the position when he fell ill at fast rates and was unable to perform his tasks. From there, he requested a horror-struck Tyrus to assume his position as a remembrance of Ran, who felt that death was inevitable. Tyrus, who greatly respected his friend’s dying wishes, accepted it and decided to honor it for his friend.
RPC Weight: 70kg
RPC Height: 183cm
RPC Picture or Description: Tyrus is a tall and lean. Despite being unusually tall, his body fitted him well and looked very athletic. He is also handsome, much like Linuen Frost, and charming. He has brown hair and looks like it was ruffled by a person most of the time. He is also noted to have grey eyes that seemed to emanate a strange attraction to those around him; strangely though, it affected both male and females.
Squad Information
Squad Rank: Captain Squad Name/Number: Thirteenth Division (Defensive Tactics and Sereitei Protection)
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Posted: Thu Jan 06, 2011 6:23 am
Combat/Battle Information
Zanpakutō Appearance: Tyrus’ Zanpakutō takes the form of a normal katana. Its sheath is colored jet-black with sparkly dots scattered all over it, like the nighttime skies. Its guard looks like a circle with spikes all over it. The sword is also noted to have a charm attached to the end of the hilt bearing great resemblance to Kei Aoi’s, implying that the two, in some ways, know each other. Zanpakutō Name: Zebulun Zanpakutō Spirit Appearance: Zebulun looks like a small child, about ten years old. He is unsmiling and serious most of the time. He wears a black cloak and hood, thus making him look more like a shady figure to those who had seen him. Zanpakutō Personality: Zebulun is quiet most of the time; however, he is highly opinionated despite the young appearance. He seems to dislike Tyrus due to his “lax” behavior and gives him negative comments most of the time. Although, it can be seen from time to time that Zebulun does care especially when Tyrus is gravely injured. Zanpakutō Element: Non-Elemental Zanpakutō Shikai: Yes Zanpakutō Bankai: Yes
Shikai
Shikai Release Command: “Disintegrate!” Shikai Released Appearance: Upon calling the release phrase, the katana will transform into a small, simple dagger enough for short, melee combat. It does not bear any special features except that the dagger’s blade is wavy in nature. Shikai Released Abilities: The Zanpakutō has no known special ability when the release phrase is said. Shikai Abilities Disintegration Ward: – When this skill is activated, Tyrus gains the ability to create a small circular projection of reiatsu that contains the Zanpakutō’s special ability. From there, the so-called bubble will widen until it creates a 2-meter diameter, circular ward around the projected spot of Tyrus. The area will then disintegrate majority, but not all, types of Kidō and physical banes sent at the ward. Its main function is primarily to protect contents in the area. The ward has the ability to disassemble the physical molecular structure of all things, including Kidō. This barrier has its limitations, of course. In case a Kidō bearing intensity those that overrides the reiatsu of Tyrus, it is most likely that the barrier will shatter into pieces; lesser banes will undergo molecular deconstruction if the barrier is hit. And due to the reiatsu required by the skill, if it shatters, it most unlikely that Tyrus will be able to conjure the skill again at once. Molecular Shift: – It is a skill only limited to inanimate objects. The skill is activated by conjuring a bubble of reiatsu and sending it at a target object. Once the object is consumed or inside the bubble, Tyrus will have the ability to control or manipulate the physical molecular arrangement of the said object. In other words, he will have the ability to shape-shift the object into other figures. It is implied that the larger the object's mass, it is most difficult for Tyrus to reconfigure its molecular structure and takes more time to do so. Blast Bane – This skill is activated through the activation of another reiatsu bubble. By sending this bubble to a certain target, it can cause all molecule and energy particles inside it to go into a latent-awakening bursts in an outward manner from the origin point. Thus, the skill produces a small to medium energy bursts enough to push objects and other physical manifestations around the point of origin. Although seeming likely, Tyrus has no ability to cause these energy bursts to make massive frictions which leads to a massive explosion. Reality Rend – In this case, the ability will take the form of an offensive figure. Using a burst of reiatsu from Tyrus, he can send a projection of phase-shift force towards a straight path. Thus, the force can cause the earth to split or cut the air, depending on the intensity of the force sent. Most of the time, Tyrus uses this in molecular-disintegration mode thus disassembling the physical molecular structure of everything that the attack passes on to. This skill's effective is always relative to the subject. This means that Reality Rend takes more time to "slice" objects of massive form and size, likewise, to objects bearing massive charges of energy exceeding those of the skill. If the object happens to override the reiatsu charged at the Reality Rend skill, it is most known that the skill will be negated. Bankai
Bankai Extended Name Command: “Bankai. Zebulun of the Skies.” Bankai Released Appearance: When the Bankai release phrase is activated, the dagger will shift in form and will transform into wisps of light that will float around Tyrus. His clothing also becomes different; he is seen now with a long, black robe over it and unusually long long sleeves that extend far from his arms. Bankai Released Abilities: The Zanpakutō has no known special ability when the release phrase is said. Bankai Abilities Disintegration Zone: – It is an extended version of the Disintegration Ward skill. The skill features a total of 5-meter diameter area around the area of choice of the user. It can also be noted that the intensity of the shielding effect of the ward is amplified to a greater extent. Although larger in space consumed, it should be noted that the same properties applies for the Disintegration Zone like the limitations of its barriers and those that oppose it. Phase Transition Cannon: – Using a huge burst of reiatsu, Tyrus gains the ability to cause a matter phase-change at a certain area of infliction. It is also noted that Tyrus has to wait for several minutes prior to the activation of the Cannon. Without following the proper preparation, the skill will be ten times lesser than its original effectiveness, thus, greatly cutting its battle potency and use. Although almost similar to the nature of the Disintegration Ward, it can be noted that the force of this skill is more lethal and massive. It is also amplified. It can cause liquid to change into plasma, plasma to gas, and gas to liquid, liquid to solid. Due to this, this attack may become offensive or defensive in nature. Much to the massive effect of this skill, the Phase Transition Cannon can only be activated once after the activation of Tyrus' Bankai. Reduction Atmosphere: – Unlike the Disintegration Ward skill, this ability is more active around Tyrus’ body than being stationary at one point (e.g. Disintegration Ward and Zone). Tyrus gains the ability to conjure a small field around him that causes most energy particles and force to slowly disintegrate, thus, lowering their effectiveness. This means that the ability will affect those of outside physical forces like those of Kido and other energy "coatings" that subjects are around Tyrus may be affected. Although, considering that there is a massive reiatsu overriding the skill (similar to the other skills of Tyrus) of affliction, it is likely that the Reduction Armosphere to become ineffective to the said subject. Heaven’s Demise: – Conjuring a massive amount of reiatsu, Tyrus gains the ability to conjure a huge burst of force around him causing all elements around him to disintegrate to pieces, save for the living things. Although, it can be noted that everything from reiatsu to Kidō will disintegrate into pieces. Considering the tremendous amount of reiatsu used by the skill, Tyrus is known to use this skill for about once every "once in a while" as stated by him (implied meaning that there is a huge gap between the use of the skill). As explained to him by his Zanpakutō, the usage of the skill twice in one release would cause Tyrus to disappear along the with the second activation of the ability; he will disintegrate as his body will become the catalyst of the second use. Kidō
[Not Available at the Moment]
Shinigami Techniques
Technique 1: Kidō User Technique 2: Shunpo User Technique 3: Expert Swordsman Technique 4: Immense Spiritual Power Technique 5: Immense Strength
Unique Character Abilities
None
Unique Character Weapons
None Shinigami Attributes Agility Hohō: 90 Points Speed: 90 Points
Kidō Bakudō/Hadō: 90 Points Kidō Knowledge: 100 Points
Physical Stamina Resist Damage: 100 Points Fatigue: 100 Points
Physical Strength Reiatsu Pressure: 90 Points Physical Strength: 100 Points
Intelligence Controlling Reiryoku: 90 Points Intelligence: 100 Points
Defense Reiryoku Armor: 100 Points Sword Defense: 110 Points
Total Points: 1150 Points
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Dan the Dante Vice Captain
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Posted: Thu Jan 06, 2011 7:16 am
Disintegration Ward Seems a bit much that it can disintegrate both physical and spiritual/Kido attacks. Perhaps divide this into two, one for physical and one for spiritual and make it that an area can only be covered by either one at a given time as it's quite a skill for Shikai. Blast Bane I made a RPC that has an ability similar to this, and Taiga commented that if all of the particles in an area were converted into energy for an explosion it would rival a nuclear bomb of sorts. Perhaps it should be edited that only some of the particles will be used, or all of them will be used but their full potential will not be unleashed. Reality Rend Perhaps make it a close-ranged attack? Using the dagger as medium for the phase-shift. As a blast that can turn solid to gas is pretty hardcore by Shikai standards.
Disintegration Zone Similar comment to Disintegration Ward Phase Transition Cannon A charging time should probably be added to balance it. Reduction Atmosphere I don't have that much of a problem with this. But I don't see how it can affect physical force as well, if it's explained properly then I approve of it.
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Posted: Thu Jan 06, 2011 7:38 am
The Disintegration Ward and Zone completely differs in its range - that is their only difference, I guess... I thought I made it the plainest point I can in my description? But, perhaps, it doesn't qualify for Bankai standards? Anyways, yeah... Originally, I planned the Disintegration Ward to function more like or limited to physical objects only since my Zanpakutou's main theme is molecular manipulation or something similar. I thought perhaps Kido shared the same theory and composition as to physical objects of this world... but...
Blast Bane... *facepalm* I designed this one to not EXPLODE! Why did I put that?! The attack's original theory was to create a force wave around the area of affliction in an outward manner, thus, pushing everything away from that area in one single blow. I did not make that into an explosion-type at all. I wondered... meh... I keep spacing out.
Reality Rend. I am fairly sure of my decision that this was not supposed to become melee-type. This was a skill loosely based on Orihime's Tsubaki Shun Shun Rika. Through her reality rejection skill, she can reject objects to exist to the part where her attack lands at. This skill shares somewhat similar theory. Through the Zanpakutou's molecule manipulation ability, it can cause molecule to make a rift around the area where Tyrus made the attack, thus a rend. It is similar in function, too, in Disintegration Ward although in a more straighter path. No, the dagger becomes the object of the attack. XD
Phase Transition Cannon... you think so? I think I should, too. It's too heavy, after all.
Reduction Atmosphere. Well, the theory of this skill was the dispel the energy molecules around Tyrus... like those of Kido... I was brainstorming of affecting the energy of the person but I thought before that the number one limitation of my Zanpakutou is to never ever affect human or living things. Maybe I went too much... It was made to become like a more compact version of Disintegration Ward, seeing that the skill was the basis of most of the Zanapkutou's skill, and of course more battle-designed. Note to Taiga in case she comes Please treat me nicely and don't put too much headache on me. Be nice, like Dante. *same country high-five*
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II Palmtop Tiger II Vice Captain
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Posted: Thu Jan 06, 2011 2:21 pm
-utterly lost-

I'll let Dante handle this one.
But my name is Taigaa, dammit! scream
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Posted: Fri Jan 07, 2011 1:14 pm
rofl I like calling you Taiga and you can do nothin' about that. Unless of course you appeal to Melinda and I get kicked out of the guild for using that name.
Anyways, is it that confusing?! gonk Nooooooooooooooo!
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II Palmtop Tiger II Vice Captain
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Posted: Fri Jan 07, 2011 1:55 pm
Call me Taigaa anyway, as that's the name I chose. Disintegration Ward I suggest a limitation on top of the living being limitation; disintegration speed. An all powerful rejection barrier is too much for a Shikai, thus a limit is in order. I present to you what I did with Hei's ability that can consume any type of matter, and will let you decide that limit on your own;
"When the Seigenshi gather into groups of at least five hundred (500), a void is created inside the group of Seigenshi that draws in both ethereal and physical matter upon contact and deposits it into a pocket dimension. Objects do not undergo deconstruction during this process, but are instead compacted. It has a limit to what it can take in at one time, which is dependent on the size of the attack, not the power behind it. For small to medium techniques, they can be drawn in instantly and without stall, but for attacks that exceed the size of say, a Hiryūgeki Zoku Shinten Raihō, the time it takes for them to be drawn in is extended by a few seconds. Of course, this does not leave Hei completely powerless, but instead leaves him unable to use them again quickly." Reality Rend Unless I'm not reading this ability right, I suggest a similar limit to the above. Disintegration Zone Here is where you can drop the limit in Disintegration Ward, as well as apply the other changes you made. Phase Transition Cannon Simply due to the powerful nature of altering matter akin to Alchemy, I suggest a stall of a second or two. Heaven’s Demise This simply needs a drawback, one that is explicitly stated such as it drawing a fair portion of his Reiryoku upon use, especially if it's going to do as much as it does. It doesn't even seem like it could be used more than once with the risk of death on a second use.
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Posted: Fri Jan 07, 2011 3:06 pm
Additional information and notes about the limitations and drawbacks has been added to the subjects discussed. Please review. (I sounded like a robot or something)
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II Palmtop Tiger II Vice Captain
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Posted: Fri Jan 07, 2011 3:10 pm
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Posted: Fri Jan 07, 2011 3:19 pm
Hmm.... to save time and space I'll just comment on those I think need to be changed, seeing as how you edited/clarified most of the abilities.
Seeing as how Reduction Atmosphere is a fairly passive ability, and is one that slowly disintegrates energy particles, perhaps it should be limited to stuff like Kido and energy attacks such as Getsuga Tensho. If I read it correctly, it being able to affect physical forces such as punches and kicks seems a bit like Barragan's aging power. Yes the two powers differ in terms of exact mechanism, but the end result is still fairly similar, at least to the point of lethality as I doubt one can be killed by bathing in this skill.
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Dan the Dante Vice Captain
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Posted: Fri Jan 07, 2011 3:30 pm
I have edited it as according to your advices, Dante. *missed it when I edited the skills said by Taigaa*
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Posted: Fri Jan 07, 2011 3:33 pm
*quotes Taiga* Approved! 3nodding
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Dan the Dante Vice Captain
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Posted: Fri Jan 07, 2011 3:35 pm
Yes! 4laugh YES! 4laugh YEEEEEES! 4laugh
*ehem* Anyways, yes, I will now be transferring this to the Thirteenth Division captain profile, right?
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Posted: Fri Jan 07, 2011 4:12 pm
As far I know, yup. 3nodding
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Dan the Dante Vice Captain
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