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"System Changes" Discussion [formerly Kidō increase thread] Goto Page: 1 2 3 [>] [»|]

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II Palmtop Tiger II
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Supreme Demigod

PostPosted: Tue Nov 16, 2010 8:37 pm


  • Kidō #01-10: from 5x use to 12x use.
  • Kidō #11-29: from 4x use to 10x use.
  • Kidō #30-49: from 3x use to 8x use.
  • Kidō #50-69: from 2x use to 6x use.
  • Kidō #70-89: from 1x use to 4x use.
  • Kidō #90-99: from 1x use to 2x use.

The thread title pretty much speaks for itself, but since no one else is inside my head, this is what I'm thinking;
After looking at another guild, I came to the conclusion that our Kidō use is rather small. Due to this, I thought an increase was in order.
-the rest of the user's thoughts are censored for your protection-

==========================================================================================================


  • Edit #1: Some aesthetic changes/ clarification adjustments;
    • Uranometria was given it's own section;
      • Captain Commander and 5th Division Captain Only
        1x of use

    • The two Unclassified Kidō, Kyōmon and Hakufuku, have also had a change in their section, and 5x use was changed to 8x use so that it matched #30-49;
      • 3rd Seat and Higher:
        8x of use

  • Edit #2: All Cero were given limits to their # of use;
    • Bala: 16x use.
    • Cero: 10x use.
    • Cero Doble: 6x use (each use takes away 1 Cero use as well).
    • Gran Rey Cero: 4x use.
    • Cero Oscuras: 2x use.

  • Edit: #3: Several aesthetic changes and fixes were made to the Kidō System.
    • I whored out the list tags once more in order to organize the Kidō in their respective sections.
    • Under every Kidō and move, the words/phrases "Description," "Incantation," "Created By," and "Note" were all changed from being underlined to being bold.
    • A name change was made to the #98 Bakudō that I created. It was something I had been meaning to do, and in a burst of inspiration, I finally settled on it's new name. As you can see, the name is basically the same, it was simply reworded as I was not thrilled with the previous name.
      • Bakudō #98: Zetsubō no Kurorensa (絶望 の 黒連鎖, Black Chain of Despair) was changed to Bakudō #98: Jibōrensa (自暴連鎖, Despairing Chains)
    • Another name change was made to another Kidō of my own creation; Chiyudō #29 - Version B. Again, this was little more than a personal preference and if it went unnoticed, both were changed because they were a bit of a mouthful.
      • Chiyudō #29: Version B - Kagenui no Gyakuten (光縫い, Reversal of the Shadow Stitch) was changed to Chiyudō #29: Version B - Nuimejokyo (縫い目除去, Stitch Removal)
    • Separated the Agility and Hakuda moves into categories and marked them as such.
    • Moved the Unclassified Kidō into the same post as the Advanced and Forbidden Kidō, and swapped their places with the Agility and Hakuda moves.
    • Separated the Unclassified Kidō, Advanced Kidō, and Forbidden Kidō into categories and marked them as such.
    • The incantations for Shakkahō and Sōkatsui were added.
    • Okasen was changed from #30 to #32 as it is on the Wiki.

  • Edit: #4: Several aesthetic changes and fixes were made to the Arrancar and Vizard Abilities lists.
    • I whored out the list tags once more in order to organize the moves in their respective sections.
    • Under every Cero and move, the words/phrases "Description," "Incantation," "Created By," and "Note" were all changed from being underlined to being bold.
    • Gemelos Sonído had extra information added to it.
PostPosted: Tue Nov 16, 2010 9:22 pm


I'm fine with it.

Virgil_Ex


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PostPosted: Wed Nov 17, 2010 3:34 am


I see no problem with it either.

*attempts to probe further*
PostPosted: Wed Nov 17, 2010 7:08 am


It seems fair enough to me... since Arrancar's don't really have a limited amount of times they can use a Cero. 3nodding

Ichimura Kenshin


[R]eflections

Dangerous Werewolf

PostPosted: Wed Nov 17, 2010 8:10 am


I think each point beyond 10 in kido should further increase the number of uses as well.
3nodding
PostPosted: Wed Nov 17, 2010 11:44 am


@Dante: -distracts with cheese-

@Ichi: I might just do that...

@Fleckers: Well, I think the Kidō Masters and up already get plenty of perks as it is, and I already have the "+1 use for Elements" thing in place, so I'd rather not add to it to make it more confusing...

II Palmtop Tiger II
Vice Captain

Supreme Demigod


Ichimura Kenshin

PostPosted: Wed Nov 17, 2010 12:50 pm


Perhaps you should be adding some sort of cap to the amount of Reiryoku that an RPC holds rather then a X amount of times a move can be done... since the move usually depends on the users energy to execute the attack. But that would mean that the ENTIRE system would have to be reworked into these factors, and everyone would have to associate a x% of how much an ability would do. That just seems more fair though to me... having restrictions of Arrancar abilities and Kido seems sort of ridonkulous.... since some of the descriptions say "They can spam a target with Kido, blah blah blah." *Spams with 4 kidos since that's all the amount of Kido they're allowed to use, rather then exhausting their entire Reiryoku into it*.

sweatdrop Not trying to start an debates or anything. I was just simply pointing out a factor. neutral
PostPosted: Wed Nov 17, 2010 1:08 pm


Valid point... Am I too lazy to do all that work? Yes.

xd

Jokes aside, I think members are pretty good with not overusing Cero and Kidō. The restrictions were originally in place from a previously existing system that I'm not sure you were here for. The only reason I carried them over is so Kidō like Kurohitsugi, Bankin, and Zenji aren't used five times in one fight.

I do think you make a valid point, so don't get me wrong on that, I think it's unnecessary given the history of Kidō use. To my knowledge, the only RPC to ever use more than four Kidō in a single post was Hei, and he was on close-to-full Reiryoku reserves and spammed like 8 Kido below #20. On that same note, the only RPC who uses Cero (any kind) multiple times in one post is Zenos and he's Zenos. So, I think it's okay, really. 3nodding

II Palmtop Tiger II
Vice Captain

Supreme Demigod


II Palmtop Tiger II
Vice Captain

Supreme Demigod

PostPosted: Wed Nov 17, 2010 1:19 pm


Explanation of two previously unexplained changes to the system were added to the first post.
PostPosted: Wed Nov 17, 2010 2:49 pm


Fine with me. I should really start using Kido. sweatdrop
I should really kill off Kato already so I can start over.
I should really post.
*sigh*

Ekeanyanwu

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II Palmtop Tiger II
Vice Captain

Supreme Demigod

PostPosted: Wed Nov 17, 2010 3:09 pm


Yes, yes you should. 3nodding

Anyway, Fleckers brought up an idea to me to add onto his post above. Obviously, it involves the number of use for Kidō when the exceed system is factored in.


  • 00-12/10: Normal
  • 13-14/10: Normal use x2
  • 15/10: Normal use x3


I told him I would bring it up for everyone else to look at and comment on, but I still stand by my convictions as stated above.
PostPosted: Wed Nov 17, 2010 3:15 pm


Personally, I think it's a bit high, especially considering that it would potentially allow a total of three RPCs in the guild (Lee, Elisia, and Fuyu) to use six Kurohitsugi or six Senjū Kōten Taihō in a single fight.

When Uranometria was brought into the guild by Sarah, Virgil was worried about it being an "instant-win" button, due to the initial lack of restriction. I believe that term would also apply here, and on that same note, I get the feeling that people heavily underestimate the power of Kidō

Not to mention a higher point in Kidō does not make their Reiryoku increase, so the use wouldn't increase with more mastery. The only times that works is when it's an ability like El Directo, which increased in use as he got stronger, but also because his Reiryoku got higher.

Anna Walker
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PostPosted: Thu Nov 18, 2010 6:24 pm



I think the kido number being raised is fine and I approve. However I don't think points over ten should give more uses. As stated people over ten are already given plenty of perks and like Anna said kido is already powerful as is.
PostPosted: Sat Nov 20, 2010 12:55 am


Fine with kido number being raised ~
But maybe...yeah...perhaps just not give points over ten more uses.
It's a little...too powerful.
However, perhaps, give 15/10 two times use?

xFireflower

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Dan the Dante
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PostPosted: Sat Nov 20, 2010 3:10 am


*eats cheese*

I still see nothing wrong with the entire thing, that goes for the Cero limits as well. Though, I think Bala should be unlimited, the average level ones at least, seeing as how in the anime, Findor Carias fired a near unlimited volley of them, despite them not being his Resurreccion's forte, unlike Stark's unlimited Cero being a product of his Resurreccion's gun-centric abilities. 3nodding
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Daireishokairo (大霊書回廊, Great Spirit Book Gallery) [Storage]

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