An NPC card set.

Mach Law Officer
LIGHT Level 6 ATK/1900 DEF/1700 Machine/Effect:
You can Special Summon this card from your hand if your opponent has 5 or more Mach Counters. During each of your opponent’s Stand-By Phases, inflict 200 Damage to your opponent for each Mach Counter your opponent has. If this card would be destroyed by battle, you can send 1 “Officer” monster from your Deck to the graveyard instead, and then gain 1 Mach Counter.

Mach Ticket
Quick-Play Spell Card
Activate only if your opponent has 5 or more Mach Counters. Inflict 400 Damage to your opponent for each Mach Counter they have. Your opponent can negate the effect of this card by removing 5 of their Mach Counters.

Officer Reddy
LIGHT Level 3 ATK/1200 DEF/700 Thunder/Tuner:
You can discard this card from your hand to negate the effect of an opponent’s Trap card and destroy it. Your opponent can remove 6 or their Mach Counters to negate this effect. You can remove from play this card from your graveyard to add 1 “Officer” monster from your Deck to your hand, and then gain 1 Mach Counter.

Officer Greeny
LIGHT Level 2 ATK/900 DEF/1400 Thunder/Tuner:
You can discard this card from your hand to negate the effect of an opponent’s Spell card and destroy it. Your opponent can remove 4 or their Mach Counters to negate this effect. You can remove from play this card from your graveyard to add 1 “Officer” monster from your Deck to your hand, and then gain 1 Mach Counter.

Officer Yellowy
LIGHT Level 1 ATK/600 DEF/1800 Thunder/Tuner:
You can discard this card from your hand to negate the effect of an opponent’s Effect Monster card and destroy it. Your opponent can remove 2 of their Mach Counters to negate this effect. You can remove from play this card from your graveyard to add 1 “Officer” monster from your Deck to your hand, and then gain 1 Mach Counter.

Mach Pursuit
Quick-Play Spell Card
Activate only if your opponent has 5 or more Mach Counters. Send an amount of cards your opponent controls to the graveyard up to the amount of “Officer” monsters in your graveyard. Your opponent can negate the effect of this card by removing 5 of their Mach Counters.

Law Patrol
Normal Spell Card
Activate only if your opponent has 5 or more Mach Counters. Add up to 2 “Officer” monsters that are removed from play to your hand. Your opponent can negate the effect of this card by removing 5 of their Mach Counters.

Backup Officers
Normal Trap Card
Activate only if your opponent has 5 or more Mach Counters. Special Summon up to 2 “Officer” monsters that are either in your graveyard or removed from play. Your opponent can negate the effect of this card by removing 5 of their Mach Counters.

Law Hound
LIGHT Level 3 ATK/1400 DEF/1300 Beast/Effect:
When this card is sent from the field to the graveyard, add 1 “Officer” monster from your Deck to your hand. If this card is removed from the field by a card effect, gain 2 Mach Counters.

Law Ride
LIGHT Level 4 ATK/300 DEF/2100 Machine/Effect:
Once per turn, you can move this face-up Attack Position card to a unoccupied Spell & Trap Card Zone as a Continuous Spell Card OR Special Summon this card from your Spell & Trap Card Zone. While this face-up card is a Continuous Spell Card, when an “Officer” monster(s) you control would be removed from the field by a card effect, you can remove 1 Mach Counter for each of those “Officer” monsters instead.

Stop!
Normal Trap Card
Activate when your opponent declares an attack while they have 5 or more Mach Counters. Negate the attack and end the Battle Phase, then remove all of their Mach Counters.

Mach Law Control
Continuous Spell Card
You can activate one of the following effects by removing an appropriate amount of Mach Counters that you have:
1: Increase the ATK of all “Officer” monsters by 200.
2: Special Summon 1 “Officer” monster from your Graveyard. Send it to the graveyard during the End Phase.
3: Target “Officer” monster inflicts Piercing damage this turn.
4: Inflict 100 damage to your opponent for each Mach Counter they have.
5: Special Summon 1 “Officer” monster from your hand.
Your opponent can negate any of these effects by removing an amount of Mach Counters equal to the number of Mach Counters you have that you removed to activate one of the effects of this card.

Emergency Medic Flashy
LIGHT Level 3 ATK/0 DEF/0 Thunder/Effect:
You can discard this card from your hand to add 1 “Officer” monster from your graveyard to your hand. Your opponent can negate this effect by removing 3 of their Mach Counters. If they do, inflict 1000 damage to your opponent.

Mach Chase
Quick-Play Spell Card
Activate only if you control a face-up “Mach Law Officer” and your opponent has more Mach Counters then you. Increase the amount of Mach Counters you have by an amount equal to the difference between how many Mach Counters you have and the amount of Mach Counters your opponent has. Your opponent can negate the effect of this card by removing 5 of their Mach Counters. If they do, inflict 2000 damage to your opponent.

Mach Law Officer - Red Stop
LIGHT Level 9 ATK/3100 DEF/2400 Machine/Synchro/Effect:
“Officer Reddy” + “Mach Law Officer”
Once per turn, you can negate the activation of a Trap card and destroy it. When this card is sent to the graveyard, select 1 “Officer” monster in your graveyard and add it to your hand, then gain 1 Mach Counter.

Mach Law Officer - Green Go
LIGHT Level 8 ATK/2800 DEF/2100 Machine/Synchro/Effect:
“Officer Greeny” + “Mach Law Officer”
Once per turn, you can negate the activation of a Spell card and destroy it. When this card is sent to the graveyard, select 1 “Officer” monster in your graveyard and add it to your hand, then gain 1 Mach Counter.

Mach Law Officer - Yellow Yield
LIGHT Level 7 ATK/2500 DEF/3500 Machine/Synchro/Effect:
“Officer Yellowy” + “Mach Law Officer”
Once per turn, you can negate the activation of a Monster Effect and destroy the monster. When this card is sent to the graveyard, select 1 “Officer” monster in your graveyard and add it to your hand, then gain 1 Mach Counter.

Mach Law Officer - Intersection
LIGHT Level 12 ATK/4600 DEF/5600 Machine/Synchro/Effect:
“Officer Reddy”, “Officer Greeny”, and “Officer Yellowy” + “Mach Law Officer”
Three times per turn, you can negate the activation of a Monster Effect, Spell or Trap card, and destroy it. When this card is removed from the field, gain 3 Mach Counters.