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NinjVet
Crew

Dangerous Seeker

PostPosted: Sat Jan 21, 2006 8:54 pm


The Organoids



What are the organoids?

Welcome to the 'familiars' of the Planet Zi. Now, before we continue, keep in mind: How many people on the show had organoids at their sides? A hundred? Fifty? No, try four. Only four people had these guys as advantages in battle.

Organoids are rare creatures which have the ability to fuse with a regular zoid and enhance its potential. There are four main types, based on the four from the show we know and love: Ambient (red), Specula (blue), Zeke (white), and Shadow (black). Other types are out there. Pulse, for one, is a possibilty, as are ones that are unknown (aka custom). Each is very unique in the skills it changes and the overall impact it will have on your character and zoid, even in regular RP. Organoids have minds of their own and can choose to follow you, or kill you, based on their whim. Be careful, be ready, and read all there is before you reach for that application.
PostPosted: Sat Jan 21, 2006 9:42 pm


[ Message temporarily off-line ]

NinjVet
Crew

Dangerous Seeker


NinjVet
Crew

Dangerous Seeker

PostPosted: Sat Jan 21, 2006 9:46 pm


About The Organoids


How do they work?

As you rise up through the ranks, so will your organoid's strength. Organoids can feel every pain an attack on your zoid inflicts, and holding onto the very core of the zoid is tiring and difficult; Imagine running the boiler room of an air craft carrier (a really big ship) by yourself while hugging the incredibly hot main engine with all your limbs and body curled around it. However, given an increase in experience and strength, your organoid will be able to remain attached to your zoid longer.
Below is how long your organoid can remain fused with your zoid's core, based on your pilot and zoid?s class.

Classes

Class - Turns Fused
E - - N/A
D - - 2 turns
C - - 4 turns
B - - 8 turns
A - - Full battle
S - - Full battle, and while out of battle


As was stated earlier, each organoid gives a distinct advantage in battle. Each organoid gives a 50% increase to the stats of the zoid, but are varied between three different distinct categories. Below are the different organoids and what their powers will bring to you.

But first! Regular organoids come with instinctual accuracy, which is the ability to ignore accuracy decreasing weapons/abilities. The organoid is capable of sensing out another zoid without optical needs. Pulse and all custom organoids may purchase such an ability from the pilot equipment shop for a relatively cheap price.

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Ambient-type

When fused,
- May change the zoid?s shape, color, or general appearance
- Is able to resurrect a completely destroyed zoid
- Special Ability: Instinctual Accuracy
- Increase in power (AM) by 20%
- Increase power of each weapon (AT) by 10%
- Increase in overall armor (DF) by 20%

When separated,
- Incredible physical strength; can fight very well with or without a zoid
- Fiercely protective, but a slow learner. Hot-headed, ambitious pilots would do well with this one.
- Tends to lean towards bonding with those of the Empire, rather than Republic
- Equally dependant upon zoid and pilot, rather than choosing a favorite to stay nearest.

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Specula-type

When fused,
- May make the zoid grow much larger than its original size
- Is able to resurrect a completely destroyed zoid
- Special Ability: Instinctual Accuracy
- Increase in overall defense (HP) by 20%
- Increase in overall armor (DF) by 20%
- Increase in overall energy (EP) by 10%

When separated,
- Psychic abilities; can control other, pilot-less zoids and other machinery to an extent with its mind
- Quick learner, but has a lean and somewhat weak body structure, making it agile and quick.
- Moderately dependant on the pilot, more heavily dependant on the zoid itself. It loves control and controlling things. Be careful of what you let it get into.

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Zeke-type

When fused,
- Is able to act as an escape pod for the pilot
- Is able to resurrect a completely destroyed zoid
- Special Ability: Instinctual Accuracy
- Increase in overall defense (HP) by 25%
- Increase in overall power (AM) by 15%
- Increase in overall armor (DF) by 10%

When separated,
- Notable ability to find ruins and artifacts, particularly of ancient zoidians and sometimes of great monetary value
- Able to locate friends and friendly zoids at great distances, no matter the terrain or
- Can bond with a friend?s zoid for two turns to aid in battle. However, this will greatly fatigue the organoid and it will not be able to be used next battle. It also cannot be fused with your zoid at the same time. Friend?s zoid cannot have an organoid of its own.
- Extremely loyal and friendly to the pilot; the real best-friend of the organoids. Moderate physical strength. If you aren?t a frequent roleplayer, the Zeke-type will still stay with your pilot for four months without attention.

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Shadow-type

When fused,
- Is able to act as an escape pod for the pilot
- Is able to resurrect a completely destroyed zoid
- Special Ability: Instinctual Accuracy
- Increase in overall defense (HP) by 20%
- Increase in overall power (AM) by 20%
- Increase in overall energy (EP) by 10%

When separated,
- Violent, rebellious. All in all, dangerous. It tends to desire a partner who has few friends, since it is very possessive of the pilot it bonds with. This is the main one, along with Ambient-type, who would just as quickly kill as love.
- Able to fly for short distances with boosters and bat-like wings.
- If the pilot loses their main zoid, and comes across another, this type of organoid can fuse with that core just as easily as the prior zoid?s core.
- Heavily dependant on the bond with the pilot; if you?re inactive for an extended period of time, it will quickly leave you.

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(Currently, Pulse is not included due to lack of reference images)

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- Obviously, no image available -


Custom Organoids

- Open -
(Application is the same as for a regular organoid, but please be as specific as possible for what you'd like it to look like.)

Information
(1) Price: 200,000 Gaian gold and $25,000 Zi Money.
(2) This is custom. Don't ask for "A Shadow-type with these different skills." That's not custom enough to bother with.
(3) I won't be as picky with the quests for these, but I WILL be picky with what skills you're choosing for it.

When Fused, select three of the following
- Increase overall defense (HP)
- Increase overall armor (DF)
- Increase overall power (AM)
- Increase overall energy (EP)
- Increase power of each weapon (AT)
- Decrease EP of each weapon (EP-W)
- Something else? Feel free to suggest.

(The percentages of the three MUST add up to 50% or below)
- Automatically comes with the ability to resurrect a completely destroyed zoid.

Other fused selections
- Phenotypic change
- Glowing attributes
- Escape pod
- Suggestions?

While separated, select a maximum of two to three
- Up to you to decide, but I reserve the right to deny overly powerful characteristics. These include any abilities the organoids have while they are separated from the Zoid, such as Ambient's physical strength, Specula's limited telepathy, et cetera. If you want more than two special capabilities, they should be minor. Organoids are awesome, but they can only do so much.
PostPosted: Sat Jan 21, 2006 10:05 pm


Those Out There


Among the Ruins
Organoids ready to awaken

One red

Among the Questing
Quests in progress
(Quests will be posted after lineart is fixed)

The Judge - Blue
Ven Rieger - White
Ryojin Toyotomi - White


Among the Pilots
Bonded Organoids

Kyrea - Edge/Genesis
Nicky - Kagi

NinjVet
Crew

Dangerous Seeker


NinjVet
Crew

Dangerous Seeker

PostPosted: Sun Jan 22, 2006 3:08 pm


FAQ


1. Yesterday, I saw blahblah rule, and you changed it today! That's unfair!
I reserve the right to change rules as I see fit. If you are in the middle of a quest, I will not change a rule on you and make you follow it. But, as of right now, everything is in a temporary state. I may change anything, or everything at my whim.

2. What genders are the organoids? Can I choose?
Organoids don't technically have genders, but generally are refered to as males, Specula as female. If you want to dub yours a 'she' or 'neither', that's fine with me.

3. I want to name my organoid the same name as the one on the show!
I'm not going to say 'no', but I highly persuade you to come up with something unique and interesting.

4. All those numbers are in percents.. What are my stats supposed to be now?
That's up to you to calculate. Say your armor (DF) is 150, and your organoid increases it by 20%. Multiply 150 by 0.20. Take that number, and add it to 150. That is your new DF. If you're caught intentionally cheating, your organoid, and possibly your zoid, will be taken away.

5. If my zoid is destroyed while fused with my organoid, will the organoid be destroyed?
No, unless you want it to be.

6. That quest example is long! Do I really have to do that much?
Yes. That, or more. I will most likely not approve a quest much shorter than my own.

7. Is your (Kai's) quest exactly how ours should be?
No. The example I did for you shows you the length and thought-filled content I'd like to see. In your quest, I must approve it before you RP any interaction with your organoid. Plan your quest accordingly.

8. The organoid I want isn't 'findable'! Can you put it there? Please?
The organoids will be available in rounds. To keep the playing field fair, only a certain amount of each organoid will be available at a time, and even then, every one of that set of organoids must be found before I start the list over. Specula and Shadow will be considered the rarest, due specifically to attitude and out-of-battle ability and thus finding them will go as follows when the list is refreshed.
Ambient - 2
Specula - 1
Zeke - 2
Shadow - 1

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You may now post with questions or concerns, keeping in mind that the organoid's abilities were only slightly based off the show, and a good deal made unique just for the shop. I'm not 'wrong', in other words. ^_-;
PostPosted: Thu Jan 26, 2006 2:46 pm


( I guess I'll start this of than? )
Form

Application Form
Username: GunSniper
Pilot Name: Nicky
Zoid: Blaze
Class: A
Do you already have an organoid for any pilot or zoid? No

Quest Preferences
Organoid Type: Ambient-type
Organoid Colors/Markings: Dark red with black stripes on the face.
Organoid Name: Kagi

GunSniper

Blessed Prophet


NinjVet
Crew

Dangerous Seeker

PostPosted: Thu Feb 02, 2006 12:31 pm


Found Organoid


Nicky has found Kagi, the red organoid!

User Image
PostPosted: Mon Dec 18, 2006 7:18 pm


Form

Application Form
Username: Tsunake
Pilot Name: Ven Rieger
Zoid: Rainbow Jerk
Class: D
Do you already have an organoid for any pilot or zoid? If yes, which? No ma'am.

Quest Preferences
Organoid Type: Zeke-type
Organoid Colors/Markings: Slightly ashy grey (a little lighter lighter than than this) with gleaming blue marks etched randomly on the armor. (like so)
Organoid Name: Avion

Tsunake

Territorial Friend


Kenji Nishamura

PostPosted: Mon Dec 18, 2006 11:47 pm


Form

Application Form
Username: Kenji Nishamura
Pilot Name: Ryojin Toyotomi
Zoid: Shadow Fox
Class: D
Do you already have an organoid for any pilot or zoid? If yes, which? Nope.

Quest Preferences
Organoid Type: Ambient/Zeke
Organoid Colors/Markings: If Ambient crimson red with steel scratches kind of like long slashes, but chrome-ish silver x], if Zeke arctic white armor overall, with some crimson splotches (this would be the color scheme, just replace the black with white <33: http://img.photobucket.com/albums/v187/elcubano/aws_wallpaper_1_1280.jpg )
Organoid Name: Daisuke
PostPosted: Tue Jan 02, 2007 6:32 pm


Form
Application Form
Username: A Spoonful of Agent
Pilot Name: Devi
Zoid: Shield Liger
Class: D
Do you already have an organoid for any pilot or zoid? If yes, which? None

Quest Preferences
Organoid Type: Specula
Organoid Colors/Markings: Both the chestplate and the upper armor of the legs (on the side that's not visible as well, but that's not shown) have a black, feathery area sort of like this, if possible, with a blue somewhere around this color (It doesn't have to be specifically that one, just a lighter blue <3)
Organoid Name: Kira

A Spoonful of Agent

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Zoids//: The Guild

 
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