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The Road to Gold Goto Page: 1 2 [>] [»|]

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C4D
Captain

Newbie Noob

PostPosted: Fri Oct 22, 2010 5:57 pm


I've decided to upload all of my matches from now until I make it into gold league, including the ones I lose, check them out and let me know what I need to improve on!

Road to Gold #1

ZvP
PostPosted: Fri Oct 22, 2010 6:02 pm


Road to Gold #2

I felt like the odds were against me on this one, this gold league player showed up in my silver league match with an apm of 119, he's also 4th in his division, but I think I gave him a pretty good run with his money.

You'll see he's very good with his queens and didn't even need to get hydras until near the end of the match to counter my mutalisks, I think this would have been a good time for me to have thrown some roaches into my mix, but just couldn't find the budget for them.

My third expo was late as I never got a secure enough feeling to expand due to the banelings that kept coming, but I think my best option would have been to expand anyways to one of the outlying mains and just hope for the best, his map control and creep spread was way better and I definitely fell behind you can see due to all the pressure from banelings knocking me off of my game.

C4D
Captain

Newbie Noob


Primity Aurora
Vice Captain

PostPosted: Fri Oct 22, 2010 6:19 pm


this is an awesome idea. good luck, C4D. wish I had more time to check up on a majority of the new replays posted in this guild (or even post more, for that matter) but I've been busy.
PostPosted: Sat Oct 23, 2010 4:04 am


A trend I'm noticing throughout your games: Your lack of control group usage and proper utilization of your Queens. You also don't pay much attention to your harvesting, especially after those Banelings wiped out the Drones at your natural expansion. You continued to produce units but I did not see much time spent on Drones until close to the end.

You're already doing well to put your Hatcheries in a control group so you can select all that larvae but you should also be putting your Queens into another control group so you can cast Spawn Larvae whenever you need to. An easy way to do this is by grouping your Hatcheries in 4 and your Queens in 5. When you need larvae you press 5, hold Shift and press V, and click on your Hatcheries on the minimap. You could also do it by holding that Shift and pressing backspace. The backspace will take you to each of your Queen locations in turn and you can click on the Hatcheries directly that way (I'm sure you already know all this but just for continuity sake). Also remember: If you have a single Hatchery with the max amount of larvae (19) then you can almost completely saturate a new expansion instantly.

Now I gotta touch on your unit composition. Zerg have nine offensive units but you consistently use only two, the Zergling and the Mutalisk. While the Mutaling build is a great opening harasser that can end a game quickly it quickly loses its effectiveness around the 10-15 minute mark, depending on how fast you tech. At this point your hit and run attacks become easily predictable and countered so you need to expand your repertoire of units and start planning for the late game. Also, you kept dogging the large group of Transfusing Queens. Once you saw him doing that you should have bum rushed him with Banelings since there was just no other way for you to kill those Queens given your unit comp. Try to use the concept of arms proliferation when making your unit comps: If your opponent has a stick, get a bigger one.

Overlords. Where you put them is a personal preference but I prefer to tuck them away in a far corner of the map where they're not likely to be happened upon by a rogue scouting party and they're safe from any base incursion. But just letting them hover over your Hatcheries after they've hatched is a bad idea. Remember that you can tell every individual egg to rally at a certain spot. You've seen my replays so you may have noticed that whenever I go to spawn Overlords I rally the eggs to some corner before I select something else. Another thing you may notice from my replays is that I'm constantly supply blocking myself. While that's a detriment to me it may be an indicator of a different problem for you. During your second replay I payed attention to your resource tab, specifically your food supply. You always had a high amount of supply, which is good, but your army value never came near that number...which is bad.

You should also think of where you were rallying your freshly spawned combat units. Many times your natural was attacked and you had a blob of Zerglings just sitting in some random corner of your main. But if you were to rally your combat units to the front lines they would act as a deterrent to an assault but, if not, they'd automatically fight for you until your notice the battle and move in to micro them. And micro them you must. A couple times you let your Zerglings run wild and move beyond the range of the Spine Crawlers you had set up. When they move away send them back in so your opponent will have to suffer the Spine Crawlers.

Spread your creep. I notice you start on it but you don't really follow through with it. In a ZvZ matchup I would advise against it, rather opting to let your opponent waste his APM and spread it for you. Even if he doesn't you're still fine since you would both be at the same disadvantage which would negate each other. But against a Terran or a Protoss opponent you need to be spreading that stuff like crazy.

I dunno if this is a trend for you or what, but I noticed in the first game you had a ton of minerals and gas on hand and very little in the way of troops. Don't be afraid to over-produce. One more Hydralisk or one more Mutalisk never hurt anyone. And you are Zerg.

Now, I hate bursting bubbles but I feel it's necessary if you want to improve. After watching your second replay I do not believe you gave him a run for his money. You were more of an irritant if anything. This is probably what prompted his scrub comment at the end, although it was completely uncalled for. You did well holding out against him as long as you did, but it was pretty much a downhill battle for you since the first Baneling assault. It forced you to play defensively and you never really fought out of that.


/Wall of text. My god that was longer than I thought it would be.

Immortal Nobody
Crew


C4D
Captain

Newbie Noob

PostPosted: Sat Oct 23, 2010 9:13 am


Yeah I do know I need to work on my larvae spawning quite a bit which is what ties into my resource surplus problems, I'm not producing enough units to drain my considerably large income, and although you say I have too many resources, I'm somehow not making enough workers? Not sure if that makes sense, but yes there is a period of time when I lost a bunch of drones, and opted to build surplus zerglings instead, which was probably not a great choice. But I was expecting another push very soon, and needed something to deal with it, a better choice would have been to continue producing drones, an extra queen and throw down a roach warren, or even close in my worker line with evo chambers to soak up baneling damage rather than waste so much on zerglings which would ultimately just get melted by banelings anyways.

Yes, mutaling is my build, it's actually very close to Idra's current build style, difference being he'll usually 14 hatch before his pool but that's because he's Idra and skilled enough to do things like that without putting himself in a weak position. Occasionally I throw in a splash of other units, against the protoss player it seemed pointless to change to anything else when muta-ling was working so well, so I'll leave that one be. The zerg player on the other hand was going baneling, well it doesn't make much sense to go baneling v banelings, it would require the same level of micro as a zergling v baneling just end up costing me more, plus I already know I don't have that level of micro needed to win a baneling v baneling or zergling v baneling assault. It requires splitting up your forces, quickly and precisely, dodging the banelings and sacrificing single units to in an attempt to waste baneling splash.

I prefer to spread out my overlords, you already mentioned how I over supply myself, well that's in part 1) because I hate being supply blocked at any given moment and 2) I consider the overlords to be more than just supply units, spreading them out gives me a wide field of vision and tells me what is coming when it's coming, and since I have so many, if I lose a few to scouting parties or roaming air units, it's not a big deal. I realize my control with them is poor, however, normally I try to spread them out the best I can get as much intel out of them and see units moving on the map, which is normally how things start off, but as the game progresses and my attention focused upon muta harass, macro, and tech my scouting always seems to slip, and it's awfully disappointing because I know I have enough apm to do it, I just need to fit it somewhere into my rhythm.

In the ZvZ match I would say my unit placement with zerglings was in fact poor, but there was some method to the madness, rather the execution of it was where it slipped. I already said how my unit control was poor against banelings, and all game I know banelings are a threat and possibility for him to throw at me, so I wanted to put as much distance from me and the banelings as possible, giving me additional time to react to them, and hopefully make up in part for my control. Rather than having them up at the front, not reacting quickly enough and have banelings wipe out my whole ling force without problems.

Creep spread is another thing I'm working on, I understand it's detrimental for most zerg, but as QUITE as much for my build, as my units are so fast, on or off of the creep. I do need to work on it more however, sometimes I have excellent creep spreading, other times I'll drop one tumour and forget about it and it's terrible.

I dunno though, after seeing the post game score board, it came a lot closer than you might think, I know there was almost no chance of me winning after that baneling assault without a slip up from him, but it didn't hurt to hope. At one point, you'll actually notice I pull ahead in units and map control for a short time, and that's when my expo goes down, and I then crush a rather menacing hydra force with few real casualties. What really ended it for me, was part exhausting (I was getting a throbbing head ache near the end) and he had a gold expo up, defending it quite decently, and then a foolish push where I kind of just wanted to end it. Lost all my zerglings, and such a massive chunk of mutalisks that it just didn't matter anymore.

I'm definitely going on focus a lot more (especially in my practice) into larvae puking and try to increase my creep spread the best I can in future games.
PostPosted: Sat Oct 23, 2010 9:46 am


Road to Gold #3

This one was fairly close, I was trying to commit extra attention to my creep spread and overlord spread, as well as queen control in the beginning and into a chunk of mid game, but I know it all kind of fell apart near the end, especially once I noticed he was holding onto a gold expo, and lost my 3rd for a good period of time, thus crushing my economy. I really felt far behind for the better part of this game but turns out I wasn't nearly as far behind as I thought I was, banelings really pulled through for me on this one.

C4D
Captain

Newbie Noob


Immortal Nobody
Crew

PostPosted: Sat Oct 23, 2010 10:34 am


I wish I coulda found the video on youtube I was looking for. A guy made like a ten minute vid with a bunch of tips and tricks to manage Queens, larvae, and creep spreading but no search string was able to dig it up.






Vote for me! <3
PostPosted: Sat Oct 23, 2010 6:48 pm


Road to Gold #4

A terribly sloppy ZvZ, my....EVERYTHING was way off.

C4D
Captain

Newbie Noob


C4D
Captain

Newbie Noob

PostPosted: Sun Oct 24, 2010 8:13 am


Road to Gold #5

Another match, this one had me pretty shook up for a good while in the beginning as I just could not seem to secure my natural, but I eventually gain control through use of mutalisks and secure another win.
PostPosted: Mon Oct 25, 2010 4:51 pm


Road to Gold #6

ZvR

I have no idea what happened in this match, I was super tired, I'm still not comfortable with this map, and I didn't stick to my build. One minute I had units, the next they were gone, I literally didn't even notice them die until his units were already half way across the map, at which point I was like "s**t s**t s**t where are my units" I don't even remember sending them out, I remembered CONSIDERING to send them out, but didn't think I actually did it and by the time I noticed they were all dead it didn't matter anymore.

C4D
Captain

Newbie Noob


C4D
Captain

Newbie Noob

PostPosted: Mon Oct 25, 2010 8:39 pm


Road to Gold 7

ZvT

I'm gunna chalk this one up almost entirely to luck. I haven't done a baneling bust build in so long and it seemed kind of cheesy for me to do one in this situation, but really, if the opportunity presents itself I would be a fool not to take it.

As cheesy as it may have been, it was no or less cheesy than his own play, to be honest, I think what really won this one for me wasn't so much the baneling bust, but more so good and poor timing, as well as good basic fundamentals of expanding during an attack. Either way, not that great of a game.
PostPosted: Tue Oct 26, 2010 1:53 pm


I notice you never really set rally points for your hatcheries. Why is this?

Evataph


C4D
Captain

Newbie Noob

PostPosted: Tue Oct 26, 2010 6:23 pm


Evataph
I notice you never really set rally points for your hatcheries. Why is this?



usually it comes out of forgetfulness I'll set them for the first one and often enough for the second one, but then will forget to set the rallies for the proceeding hatcheries until like mid game, and sometimes it is on semi purpose, just because often I don't have a place in mind for my units to rally just yet.
PostPosted: Fri Oct 29, 2010 7:20 pm


Road to Gold 8
zvz

I'm beginning to notice that ZvZ is my worst match up, roach rushes are just really hard to deal with as zerg without doing it yourself, especially when fast expanding, it leaves me vulnerable to those rushes, also Shakuras Plateau is not a good map for me.

C4D
Captain

Newbie Noob


C4D
Captain

Newbie Noob

PostPosted: Fri Oct 29, 2010 7:35 pm


Road to Gold 9


ZvP

Another rush screws up my fast expand, in such a way even roaches couldn't save me.
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Templar Archives: Epic Replays

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