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Posted: Sat Oct 09, 2010 9:59 pm
Metamorphosis Cocoon Equip Spell Card Equip only to “Larva Moth of Metamorphosis”. Other Equip Spell cards can’t be equipped to the monster equipped with this card. This card can’t be removed from the field by card effects while equipped to a monster. During each End Phase, place 1 Metamorphosis Counter on this card. If the equipped monster would be removed from the field by battle or by a card effect, remove 1 Metamorphosis Counter from this card instead.
Larva Moth of Metamorphosis EARTH Level 1 ATK300/DEF200 Insect/Effect: When this card is Summoned, during the End Phase of this turn, equip 1 “Metamorphosis Cocoon” from your Deck or Graveyard to this card. You take no Battle Damage from battles involving this card.
Final Moth of Metamorphosis WIND Level 12 ATK3500/DEF3000 Insect/Fusion/Effect: This card can only be Special Summoned from your Extra Deck by Releasing 1 “ Larva Moth of Metamorphosis” equipped with “Metamorphosis Cocoon” that has 7 or more Metamorphosis Counters on it. The Special Summon of this card can’t be negated. This card is unaffected by the effects of Spell, Trap, and Effect Monster cards. When this card attacks or is attacked, place 1 Poison Scale Counter on each face-up monster your opponent controls. Face-up monsters lose 500 ATK for each Poison Scale Counter on them. A monster whose ATK is reduced to 0 by this effect is destroyed. (The effects of this card involving Poison Scale Counters apply even if this card is not face-up on the field.)
Premature Moth of Metamorphosis WIND Level 6 ATK2600/DEF2500 Insect/Fusion/Effect: Special Summon this card from the Extra Deck when a “Larva Moth of Metamorphosis” equipped with “Metamorphosis Cocoon” that has 6 or less Metamorphosis Counters is removed from the field. The Special Summon of this card can’t be negated. When this card attacks, place 1 Poison Scale Counter on each face-up monster your opponent controls. Face-up monsters lose 500 ATK for each Poison Scale Counter on them. A monster whose ATK is reduced to 0 by this effect is destroyed. (The effects of this card involving Poison Scale Counters apply even if this card is not face-up on the field.)
Metamorphosis Egg Quick-Play Spell Card Activate only if you control 2 or more Insect-Type Monsters. Special Summon 1 “Larva Moth of Metamorphosis” from your Deck.
Metamorphosis Rapid Growth Normal Spell Card Place 2 Metamorphosis Counters on a face-up “Metamorphosis Cocoon” you control.
Ant Attack Unit EARTH Level 3 ATK1600/DEF700 Insect/Effect: When this card attacks, before the Damage Step, Special Summon 1 EARTH Level 3 Insect-Type “Ant” monster from your deck. Send it to the graveyard at the end of the Battle Phase. Increase the ATK of all Insect-Type monsters you control by 200 for each Insect-Type monster you control.
Ant Defense Unit EARTH Level 3 ATK700/DEF1600 Insect/Effect: When this face-up Defense Position monster is attacked, Special Summon 1 EARTH Level 3 Insect-Type “Ant” monster from your deck. Send it to the graveyard at the end of the Battle Phase. Increase the DEF of all Insect-Type monsters you control by 200 for each Insect-Type monster you control.
Ant Supply Unit EARTH Level 3 ATK800/DEF1400 Insect/Effect: Each time a EARTH Level 3 Insect-Type “Ant” monster is Summoned, increase your Life Points by 700.
Queen Ant EARTH Level 4 ATK1100/DEF2200 Insect/Effect: If you control this face-up card but no other “Ant” monster, destroy this card. You can only control 1 face-up “Queen Ant”. This card can't be selected as an Attack Target if you control another “Ant” monster. Once per turn, you can Special Summon 1 EARTH Level 3 Insect-Type “Ant” monster from your Deck or graveyard. It can't attack this turn.
Insect Carrier EARTH Level 5 ATK2400/DEF0 Insect/Effect: If you control less monsters then your opponent, you can Special Summon this card from your hand. Once per turn, you can reveal 1 Insect-Type monster in your hand and equip it to this card as an Equip Spell card. When this card is removed from the field, Special Summon as many of the cards that were equipped to this card as possible from your Spell and Trap Card Zones. Monsters Special Summoned by this effect can't inflict Battle Damage during the turn in which they're Special Summoned.
Bullet-Shell Locust EARTH Level 2 ATK400/DEF900 Insect/Effect: During either player's turn, you can discard this card from your hand when a Insect-Type monster you control attacks or is attacked. Increase its ATK by 400 and its DEF by 900 until the end of the Damage Step. You can remove this card from play from your graveyard to inflict 1300 damage to your opponent and add 1 “Bullet-Shell Locust” from your Deck to your hand. If you activate this effect, monsters you control can't attack this turn.
Collective Mind Continuous Spell Card If an Insect-Type monster would be removed from the field as a result of battle or card effect, you can select 1 other Insect-Type monster you control and send it to the graveyard instead. If you control less then 2 monsters, destroy this card.
Vermin Fang Normal Spell Card Select 1 face-up Attack Position Insect-Type monster you control. Inflict damage to your opponent equal to the selected monster's ATK, then switch it from face-up Attack Position to face-up Defense Position. You can't switch its Battle Position, except with a card effect, until your next Main Phase 1.
Field Ravage Field Spell Card Each time an Insect-Type monster attacks, the controller of that monster can prevent all Battle Damage inflicted to either player from that attack to activate one of the following effects: - Your opponent discards 1 random card from their hand. - Remove from play 1 card from your opponent's graveyard. - Destroy 1 Spell or Trap card on your opponent's side of the field.
Insect's Prepared Trap Normal Trap Card Activate during your opponent's turn when your opponent Summons a monster while you control at least 1 face-up Insect-Type monster. Select 1 Insect-Type monster you control with an ATK higher then the Summoned monster's ATK. Your opponent must conduct their Battle Phase this turn, and attack with the monster they Summoned, the selected monster being the Attack Target of that attack.
Regenerate Limbs Normal Trap Card Activate only when a Insect-Type monster you control is destroyed by battle and you took 1000 or more Battle Damage. Special Summon the Insect-Type monster that was destroyed by battle from your graveyard and increase its ATK by 1000 as long as it remains face-up on the field.
Small Power, Great Numbers Continuous Trap Card Once per turn, when an Insect-Type monster you control would be destroyed by battle, you may Special Summon 1 Insect-Type monster from your Deck whose ATK is equal to or less then the ATK of the destroyed monster.
Singular Thought Counter Trap Card Activate when your opponent activates a Spell card and you control 2 or more Insect-Type monsters. Negate the activation and effect of that Spell card and destroy it.
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Posted: Sat Oct 09, 2010 10:09 pm
A card set for one of my many NPC characters which will appear in my RP.
The inspiration for the Metamorph Moth Archetype has obvious origins. I was rather unpleased by the lack of accuracy that Konami made with transition from manga/anime to card game for the original moths, so from that I've made an Archetype much more loyal to their original anime/manga versions, as well as making some minor improvements. Final Moth is actually quite "ultimate" compared to it's real life counterpart.
I made some general Insect support as well, and an Ant Archetype. Should make for some fun and exciting duels. ;o
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Posted: Mon Oct 11, 2010 3:20 pm
Edited "Small Power, Great Numbers". The ATK buff effect seemed redundant from "Ant Attack Unit", so instead I replaced it with a removal protection effect.
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Posted: Mon Oct 11, 2010 3:28 pm
Edited "Ant Queen". Lowered her ATK, but in return she now Special Summons monsters from the grave. I noticed the deck has little way of getting things back from the grave, so I thought this addition to her effect would be welcome.
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Posted: Mon Oct 11, 2010 3:33 pm
Edited SPGN once again. Decided to entirely leave off the initial effect, as having a contiuous recruiter card is good enough I'd think. Edited text, it's a bit more better worded.
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