taken from TeamLiquid:
(NOTE: these aren't the final changes and it will be at least one or two months until the next patch. these changes are not permanent and may be subject to change in the future.)
i personally think Blizzard is screwing up really badly here. a lot of Zerg continue to complain about how "overpowered" Terran is, but seriously the matchup is fine and balanced.
my overall opinion on the initial points: Roaches don't need a buff. they're an extremely durable unit that is made to counter lighter ones through superior health and armor, as well as numbers by cost-effectiveness. increasing their already high fighting potential is setting them on the borderline of overpowered. Roach range is currently 3. if they're really going to increase range, I seriously think it should only be set to 3.5, with 4 being my opinionated maximum range. anything higher, I think, is imbalanced.
all Terran rushes are dead now. with Supply Depot being a required prerequisite for Barracks, Terran will be near-useless as far as early-game harass. the psychological threat of potential rushes is completely diminished, allowing opponents to build up or expand without the fear of such threats. BBS will be eliminated, making Terran substantially weaker in team games.
the other changes I could care less about. i have neither perceived the thought of making Infestors vs P, or even Blink Stalkers vs Z for that matter. i enjoy the fact that Blizzard continues to limit the usage of Reapers, and it does make a little bit of sense to give a very minor health bonus to Zerg tech buildings. but the Roach and Barracks changes are a little too extreme, and to be honest it kind of frustrates me a little. i don't know where the idea got into their heads but it's seriously not the best response in dealing with the ZvT "imbalance."
opinions?
(NOTE: these aren't the final changes and it will be at least one or two months until the next patch. these changes are not permanent and may be subject to change in the future.)
Blizzard
We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don’t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don’t expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
i personally think Blizzard is screwing up really badly here. a lot of Zerg continue to complain about how "overpowered" Terran is, but seriously the matchup is fine and balanced.
my overall opinion on the initial points: Roaches don't need a buff. they're an extremely durable unit that is made to counter lighter ones through superior health and armor, as well as numbers by cost-effectiveness. increasing their already high fighting potential is setting them on the borderline of overpowered. Roach range is currently 3. if they're really going to increase range, I seriously think it should only be set to 3.5, with 4 being my opinionated maximum range. anything higher, I think, is imbalanced.
all Terran rushes are dead now. with Supply Depot being a required prerequisite for Barracks, Terran will be near-useless as far as early-game harass. the psychological threat of potential rushes is completely diminished, allowing opponents to build up or expand without the fear of such threats. BBS will be eliminated, making Terran substantially weaker in team games.
the other changes I could care less about. i have neither perceived the thought of making Infestors vs P, or even Blink Stalkers vs Z for that matter. i enjoy the fact that Blizzard continues to limit the usage of Reapers, and it does make a little bit of sense to give a very minor health bonus to Zerg tech buildings. but the Roach and Barracks changes are a little too extreme, and to be honest it kind of frustrates me a little. i don't know where the idea got into their heads but it's seriously not the best response in dealing with the ZvT "imbalance."
opinions?