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Posted: Fri Oct 01, 2010 3:43 pm
:NOTICE!:- MASSIVE OVERHAUL; EFFECTIVE IMMEDIATELY This guild is going to be undergoing a massive overhaul, were the roleplaying system is going to more closely resemble that of an "RPG" game. Dice rolls, Stats, and various other types of 'gaming' systems are going to be implemented. So, just to let you know, a lot is going to be changing. Basically, a gaming system is going to incorporated into the roleplaying.
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Posted: Sat Oct 02, 2010 10:42 am
I don't think that is a good idea sir...think about it for a second.
You will end up with a large fraction of poeple making their character's invicible. Which will then lead to anger among those who know how to rp properly...basically it will end up being a big failure..
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Prussian Imperial Guard Crew
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Posted: Sat Oct 02, 2010 1:56 pm
Actually I've thought on that for a while and I think it would work if done right. Say you had a point system and had to fill in certain stats with the amount of points you'r given. So you'd have these stats:
- - - - - -
These are blank for a reason, BTW. let's say that a 5 is the average citizen and a 20 is like Master Chief style super human. I imagine that about a 17 or 18 would then be the reasonable maximum, since Spetsnaz are nearly super human already. And say that you started off with each listed stat at about 7-10, whichever is more reasonable in that range. Then you'd get 20-24 points (maybe more if the amount of possible stats went up) to put into any of those in any way you wanted. That way nobody would be a friggen Spartan II and yet they could still feel useful and not the same as everyone else.
For example, I would imagine that Suicide's Anonymous character would have a dexterity of around 17-18, where Tai would be about a 14. Both are people you wouldn't want shooting at you if you could choose someone else, but Anonymous is almost garanteed not to miss.
See what I mean? It is just an idea and far from perfect, but I think it could work if molded the right way.
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Posted: Sat Oct 02, 2010 2:58 pm
Luckily, I already have a system. xp
5 is the super human maximum. 3nodding
If you were a vampire, geist, werewolf, changeling, mage, or Promethean you could have it higher xd
and you would be given certain specific starting stats and whatnot.
And you would actually have to be able to roleplay to a certain ability to have a certain type of skill, but not attribute. xp
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Posted: Sun Oct 03, 2010 10:40 am
doubt it'll work for the Air force, besides, im SURE were used to simple RPing
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Posted: Sun Oct 03, 2010 9:21 pm
Well, you would need certain stats and what not to actually be able to fly the plane. xp
And speed and vehicles are integrated pretty nicely.
Airplanes would actually be EASIER.
Becuase their is an absolute set defined limit on speed, weight, and round count completely irrelevant for the person.
People have all these variables in strength and speed and ammunition count and whatnot, were as planes have set, very well defined objective limits.
Stamina, Dexterity, Wits etc. would all work nicely.
Dexterity would of course define your ability to actually fly the plane, but you couldn't do certain maneuvers unless you had the stamina for it, and you couldn't respond fast enough unless you had the intelligence to do so.
The only stat would be probably be seemingly negligible would be strength. And you could probably work that in for something- such as actively resisting G forces or whatnot.
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Posted: Fri Oct 08, 2010 8:12 pm
im sorry but i dont like the idea
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Posted: Mon Jan 31, 2011 2:15 pm
I actually think it's pretty good. However, I do think you should remove the rule where you have to go through marksman training to do anything.
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Prussian Imperial Guard Crew
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Posted: Mon Jan 31, 2011 2:38 pm
Yeah, I'm redoing a lot of stuff, pretty much. xp
You and marksmen training. xd
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Posted: Tue Feb 01, 2011 5:58 pm
reminds me of half-life
The layout that is
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Posted: Tue Feb 01, 2011 6:15 pm
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Posted: Thu Feb 03, 2011 1:38 pm
Suicidesoldier#1 Yeah, I'm redoing a lot of stuff, pretty much. xp You and marksmen training. xd My whole problem with Marksman Training is that you accused me of speed hacking, when you gave no prior indication that what I did would have been such. I know you said you let it go because of that, but the fact that you didn't edit that part out of your response and that you still had your character react in such a way that it further pointed out my "mistake" irritated me. The only reason it bothers me is that people will look at that and think: "Hmmm...that guy speed hacks." This will cause them to not want to RP with me, which in turn makes my time on Gaia even more boring. And being overly cautious of your rules while RPing is no fun either. I don't like being seen as a noob, so when people think I am and I can't persuade them otherwise, that bothers me.
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Prussian Imperial Guard Crew
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Posted: Thu Feb 03, 2011 7:02 pm
WALLHAX CHAMMER SPEEDHAX HAAAAAAAX! razz
dude don't worry about it! Just RP normally and people won't care what people say about you.
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Posted: Sun Feb 06, 2011 2:36 pm
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Posted: Sun Feb 13, 2011 3:01 am
Dice...... Why is it always the dice? They hate me, and conspire to kill my characters. I've never been a fan of the stat based systems or dice run battles myself.
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