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Posted: Sun Sep 26, 2010 2:33 am
Neutral Ground Field Spell This card cannot be activated if there is another Field Spell card on the field. While this card is face-up on the field, neither player can activate Field Spell cards. This card is unaffected by the effects of Monster cards or by the effects of spell or trap cards which have a monster type, monster attribute, or archetype name in its card text.
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RULINGS:
While "Neutral Ground" is in play, it cannot be destroyed by monster effects that destroy spell or trap cards such as "Mobius the Frost Monarch".
While "Neutral Ground" is in play, it is unaffected by the effects of spell or trap cards that have a monster type, monster attribute, or archetype in its card text. Such examples of cards include, but are not limited to "Gemini Spark", "Icarus Attack", "Fish Depth Charge", "Stamping Destruction", "Cyclone Blade", and "Morphtronic Cord". It is still affected by Spell or Trap cards that do not list a monster type, monster attribute, or archetype in their card text, such as "Giant Trunade", "Mystical Space Typhoon", and "Dust Tornado".
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Posted: Sun Sep 26, 2010 4:23 pm
If its going to have any point to it other than keeping itself on the field for EB's and Melifics then you should tweak the effect to something along the lines of "negate the activation and effect of an effect monster, spell, or trap card(s) that has an origional(printed) monster type, monster attribute, or archtype name in its card text that targets a card on the field and destroy that card."If you do use said effect then you should probably revise it because I wasn't sure just how to phrase some of that...
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Posted: Sun Sep 26, 2010 4:41 pm
Mr_dragon If its going to have any point to it other than keeping itself on the field for EB's and Melifics then you should tweak the effect to something along the lines of "negate the activation and effect of an effect monster, spell, or trap card(s) that has an origional(printed) monster type, monster attribute, or archtype name in its card text that targets a card on the field and destroy that card."If you do use said effect then you should probably revise it because I wasn't sure just how to phrase some of that... That makes it More broken. How about we just remove the effect of playing it right off the bat. something like this. This Card cannot be activated if a field spell is already in play. Neither player can activate field spells. If this card would be destroyed, you can pay 1000 life points instead.I think that makes it less broken, except with EI.
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Posted: Sun Sep 26, 2010 9:56 pm
Is there supposed to be an Archetype that goes with this, because I'm not seeing anything special.
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Posted: Mon Sep 27, 2010 12:38 am
honestly the card idea is completely pointless and even if it did help the EB or malefic they themselves arent all that special.
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Posted: Mon Sep 27, 2010 1:01 am
As far as I can tell all it really does is stop the other person from using field cards, but this card would only be seen practically in an EB deck, because not every deck uses field spells, so it would just be wasted sometimes. Maybe its place is in the side deck.
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Posted: Mon Sep 27, 2010 1:28 pm
brotherofAnubus Is there supposed to be an Archetype that goes with this, because I'm not seeing anything special. Actually, I considered it to be Anti-Archetype. Seals off Zombie World, Clear World, Future Visions, Mausoleum of the Emperor, etc. Now if you don't use Field Spells yourself, it shouldn't be that big of a deal. As I listed in the card description, it can be destroyed by cards that don't list a Type, Attribute, or Archetype card. I consider it the "Ultimate Field Spell" because it's the hardest to destroy, yet affects nothing directly. To destroy something that cannot be affected by archetype-specific cards, you need the universal removals. MST, Giant Trunade, Dark Bribe, Magic Cylinder, Magic Drain, Spell Shield Type-8, De-Spell, Dust Tornado, Anti-Spell, Burning Land, Chain Whirlwind, Cursed Seal of the Forbidden Spell, Double Cyclone, Driving Snow, Fairy Wind, and more than a few others. So, y'know... it may only be a small handful of cards, but I wanted it to be a bit more realistic to the fact that it's the ultimate field spell. Also, I will take note of one effect that was mentioned as being a little over the top and edit that out.
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Posted: Mon Sep 27, 2010 1:45 pm
"Correct me if I am wrong, but there must be more of these coming, because one card does not constitute much of an archetype"
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Posted: Mon Sep 27, 2010 3:55 pm
Burakku_Kitsune "Correct me if I am wrong, but there must be more of these coming, because one card does not constitute much of an archetype" Taking you up on your offer, I'll explain. This card will not have support. It would be contradictory to the card's purpose to be Anti-Archetype if it belonged to an Archetype, don't you think?
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Posted: Tue Sep 28, 2010 5:51 am
The card is basically supposed to be ""almost"" unstoppable, except that it can be destroyed by a few cards that EVERYONE should be running in the current/past/future formats. This card is more of a simple nuissance than any kind of real threat. IT's not like it's the next "Temple of the Kings" or anything.
The only threat it creates is being a field spell for Earthbound Immortals/Malefics. It does not hinder an archetype's ability to search, buff, or gain advantage or even hinder your use of different attribute monsters like the Clear archetype. You simply have to either try and destroy it to burn your opponent's lifepoints OR ignore it and go after bigger threats.
Point being: it's not broken because it doesn't do too much to hinder the normal gameplay, and it doesn't need support because it's self-sufficient.
All-in-all, good card for certain decks. It wouldn't see too much play in the meta, but can make for extremely difficult situations, and it's cost efficient.
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