Shinigami Rpc Format
To be an Captain you must be Literate
User Name: II Bleach Cosplay II
Rpc Name: Idoru Ukuiote
Appearance:

eye color: Blue
Skin tone: light tan
Hair color: Green
Strange body features: none
Age: 134
Gender: Male
Height: 5' 7''
Weight (Optional):
Squad: 9th
Seat: Captain
Bio: He was a prodigy as a shinigami and was found as kaname's replacement In the rukongai and has been raised just for this position.
Likes: BUNNIES/ Rules
Dislikes: THINGS DAT EATS DEH BUNNY FRIENDS!!!
Personality: He is very kind however he is straight forward and enforces the rules constantely.
Zanpakuto Name: Noche
Zanpakuto Seal Appearance: See appearance
Zanpakuto Spirit:

Shikai Release: Oscurecer la noche
Shikai Appearance: A pure black blade with a black reiatsu current twisting around it in an electrical form of movements.
Shikai full description: (In case your blade does anything special like act as a whip or stuff like that)
Shikai Ability 1: He cuts the air horizantally creating a black line which when stabbed it opens up and can absorb spiritual attacks.
Shikai Ability 2: He cuts the air vertically which creates a black line which when stabbed opens up releasing the energy absorbed using abiltie 1.
Shikai Ability 3: He stabs outward causing the reiatsu current to straighten creating a spear, quickly, then it desolves into thin air as it reapears as the current around the blade.
Bankai Release: Nunca el final de la noche
Bankai Appearance: The blade turns into a very thin long needle wich cannot be seen by the opponent other than a glare in the sun or a glow in the night.
Bankai full description: (Just like the shikai full description)
Bankai Ability 1: "Torture" If an opponent sees the glare or glow of the blade then when this abilitie is used the opponent sees only in negative and only sees what the user wants them to see and this move is so realistic that as they see things happening to themselves their body reacts causing massive pain even resulting in their body shutting down.
Note: It is possible for the opponent to get accustomed to this and therefore it won't effect them.
Note: The user cannot move during this abilitie however they can make it so they are not seen or other things are not seen.
Faq: The user can make something disappear like a tree making it possible for an opponent to walk right into it.
Faq: The user can make it seem like the victim is moving very slowly by disorienting everything around him to make it seem that it isn't getting closer as he moves.
Bankai Ability 2: In Bankai form he has the same abilities as in the shikai.
Bankai Ability 3: (Optional)
Kidou:All Kidou are known.
Agility
Dashing:A most basic technique that allows the user to throw him/herself to a certain direction using a certain angle of which way the the stance is directed and executed. Based on an individual's atributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. This technique is basically for all ranks.
Shunpo (Flash-Step):A movement technique that allows the user to move faster than the eye can follow. This technique requires a very high level of training, thus a most difficult one to obtain. One, who is of a high lieutenant ranking, must be able to possess Shunpo. Furthermore, it is a most fearsome mid-range/long-range speed known to be the exceeding ability than dashing. All in all, this ability can only be used by lieutenants and captains. For lieutenants it is nearly mastered, yet not perfected. Therefore, it is only of mid-range level 1. For captains Shunpo is of a level 2 maximum ability in which it is fully perfected for both mid-range and long-range.
Air Walk:Another skill, though not necessarily related, is the Soul Reaper ability to walk on air using spiritual energy. By collecting and solidifying spiritual particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. This particular ability can only be obtained from officer level. Furthermore, it cannot necessarily be used every so often, especially for officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. However, for lieutenants, they can stay on air for quite a bit longer and for captains, it can be held for quite a long while considering the great amount of riatsu within a captain ranking individual.
Senka (Flash Blossom):Although Shunpo is connected with this ability, this technique possess a unique name and style of its own. This technique is known as Senka (闪花, Flash Blossom), a flash step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the saketsu chain and the hakusui soul sleep with a combination of two quick thrusts. This technique is one of the two, that Youruichi developed mixing Shunpo to complete its ability. Furthermore, only certain individuals, of high ranking captain level can possess such an ability.
Utsusemi: This is one of the two, that Youruichi developed as well. It is the 4 ways of the Shihou through Shunpo which is also known as "Utsusemi". It's ability is a speed known to be so fast that the user leaves an afterimage of him/herself. Its affect is most absolute, superb, and flawless if ever fully perfected. And to be more specific, Utsusemi's speed is so fast, that the enemy can practically feel and touch the physical body of the afterimage and not even know the very fact that it is nothing more but an afterimage. Its very image can easily deceive the eyes of the enemy. This technique is very rare, thus few captains are able to possess such a flawless ability. Furthermore it is most lethal when combining Senka after Utsusemi is executed.
Other Information: (Fighting styles, specialties, special moves.)