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GamerGoneSry

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PostPosted: Sun Sep 12, 2010 3:24 pm
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___T a i j u t s u
Taijutsu! The tool of the hard working shinobi!
Physical arts mastered through tempered hard work, determination, and sweat. Most users of Taijutsu are physically fit, but there are shinobi capable of using their odd shapes and forms to better their Taijutsu game.

Below is a listing of Taijutsu Styles you are able to learn within our fine guild, Shinobi Nations!
Just remember that your main and sub-class dictate how many Taijutsu Styles you are able to learn, so go check to see what that number is!


___S t a g e s
Unlike Ninjutsu and Genjutsu, Taijutsu techniques are separated by [ Stages ].
Simply put: a Stage is a limitation placed on one or more techniques to prevent someone from learning high-end Taijutsu before the lower ones.
Those who wish to learn a Taijutsu Style start at the very first stage (stage one) and proceed by learning all techniques within that set stage.
After doing so, they are able to move up to the next stage, which- as one would think -contains stronger techniques to learn.

• Genin cannot go above [ Stage Four ] in any one Style.
• Chuunin cannot go above [ Stage Five ] in any one Style.
• There should always be no more, and no less, than six stages in a single style.


___V a r i a t i o n s
Bukijutsu techniques come in three variations: simple, complex, and spiritual.
This is the Bukijutsu and Taijutsu Equivalent of counterbalancing (相殺, Sōsai)
___• Simple: Taijutsu techniques that require Stamina to perform. Considered universally weaker than Complex and Spiritual techniques of the same rank.
• Simple Techniques are treated as [1-Rank] Weaker when against Complex Techniques.
• Simple Techniques are treated as [2-Rank] Weaker when against Spiritual or Ninjutsu Techniques.
___• Complex: Taijutsu techniques that require Stamina and Chakra.
• Complex Techniques are treated as [1-Rank] Stronger when against Simple Techniques.
• All Complex Techniques are treated as [1-Rank] Weaker in collisions with Spiritual or Ninjutsu Techniques
___• Spiritual: Taijutsu techniques that require only Chakra to perform.
• Spiritual Techniques are treated as [1-Rank] Stronger when against Complex Techniques.
• Spiritual Techniques are treated as [2-Rank] Stronger when against Simple Techniques.
• All Ninjutsu is treated as [Spiritual] for the purpose of interactions.


___X - R a n k T e c h n i q u e s
• X-Rank techniques, unless otherwise stated (or are Eisijutsu or Fuuinjutsu), only require training posts of that base rank. Use of that technique at higher ranks does not require it to be learned as that rank.


___D e s c r i p t i v e R a n k s
Descriptive ranks are small bonuses given out by Taijutsu and Bukijutsu Styles to either strength, speed, reflex, or fortitude. Most of the time they only provide a boost for roleplaying purposes, but having a multiple of six in any one aspect does provide a mechanical boost. More information can be found here.

___T y p e s:
Aside from Simple and Complex, some Styles have other types which have particular effects and learning guides. More commonly, these additional types will be explained in the style itself, however there are a few that may not:
Practice techniques are learned as if Simple techniques of the same rank.
Training techniques are learned as if Complex techniques of the same rank.
• Once a Practice or Training technique has been learned, it becomes a passive bonus for the practitioner.

Additionally, there is a section in each Style labeled Relevant Training, which showcases how the Style relates to the Formless Styles. A Style with relevant training in Hard Physical and Greatswords would be a Style using greatswords that prioritizes power. If the user has trained any of the relevant Formless Styles, they gain a one post learning reduction toward techniques up to the learned rank of the Formless Style, for each such Formless Style. (E-Rank only receives reductions if the practitioner has learned a higher rank of Formless Style.)


Quote:
[ Cost of Techniques: ]
[ Physical Techniques: ]
Stamina is needed to perform attacks such as physical taijutsu and bukijutsu. Below is a simple chart that displays the stamina cost of such techniques.

__Rank E_ • { 005 } stamina.
__Rank D_ • { 010 } stamina
__Rank C_ • { 020 } stamina
__Rank B_ • { 040 } stamina
__Rank A_ • { 080 } stamina
__Rank S_ • { 160 } stamina

[ Complex Techniques: ]
Complex techniques cost both stamina and chakra to perform. Below is a simple chart that displays the costs.

__Rank E_ • { 005 } stamina OR { 005 } chakra
__Rank D- • { 005 } stamina + { 005 } chakra
__Rank C- • { 010 } stamina + { 010 } chakra
__Rank B- • { 020 } stamina + { 020 } chakra
__Rank A- • { 040 } stamina + { 040 } chakra
__Rank S- • { 080 } stamina + { 080 } chakra

[ Spiritual Techniques: ]
Chakra is needed to perform special Taijutsu and Bukijutsu technqiues, called spiritual technqiues. Below is a simple chart that displays the Chakra cost of such techniques.

__Rank E_ • { 005 } Chakra
__Rank D_ • { 010 } Chakra
__Rank C_ • { 020 } Chakra
__Rank B_ • { 040 } Chakra
__Rank A_ • { 080 } Chakra
__Rank S_ • { 160 } Chakra


___T r a i n i n g
_[ S i m p l e ]
__Rank (E) ○ 2 Posts
__Rank (D) ○ 4 Posts
__Rank (C) ○ 6 Posts
__Rank (B) ○ 8 Posts
__Rank (A) ○ 10 Posts
__Rank (S) ○ 12 Posts

_[ C o m p l e x & S p i r i t u a l ]
__Rank (E) ○ 3 Posts
__Rank (D) ○ 5 Posts
__Rank (C) ○ 7 Posts
__Rank (B) ○ 9 Posts
__Rank (A) ○ 11 Posts
__Rank (S) ○ 13 Posts
 
PostPosted: Tue Sep 21, 2010 8:05 pm
Konohagakure no Taijutsu
As random as leaves in the wind
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___Description:
___The Leaf has never really developed its own style of Taijutsu, as each individual Shinobi changes the styles to match the situation, never really giving way to one coherent system of teaching. The style often utilizes weaponry to assist in the user’s attacks.
___Relevant Training: Hard Physical, Soft Physical.

___Notes:
• Konoha-based Shinobi gain an extra one post reduction to learn techniques in this Style.
• Grants a Slight increase to Strength for every other stage mastered starting at the first stage. Additionally, gives a Slight increase to Reflex for every other stage mastered starting at two. (Strength is granted at stages 1/3/5. Reflex is granted at stages 2/4/6.)


___S t a g e O n e [ E ]
Dainamikku-Entori [ Dynamic Entry ]
Rank: X :: Simple
Description: A flying jump kick straight at the enemy. Usually used to create an opening or as a surprise attack. Can be used in conjunction with any kicking technique known or as a standalone attack at its rank. Using it alongside a kick at or below its rank causes that kick to be treated as complex.

Dainamikku-Akushon [ Dynamic Action ]
Rank: X :: Simple
Description: The user launches themselves at the opponent and then uses a barrage of strikes and kicks to confuse and damage. Allows the use of two formless techniques below this technique’s rank without consuming an extra activation.

Tokken [ Tackle Charge ]
Rank: X :: Simple
Description: The user shoulder charges their enemy, driving them away. With impressive strength, this technique can be quite devastating. Treated as complex if used at or below the user’s highest learned Stage of the Hard Physical Formless Style.

Toushi no Kamae [ Fighter’s Stance ]
Rank: E :: Simple :: Stance
Description: The user stands with their legs about one shoulder width apart, one arm behind their back, and the other raised toward their opponent. Raises the limit for Descriptive Ranks mildly as long as it’s maintained. Upkeep of this technique’s rank is paid every post.


___S t a g e T w o [ D ]
Asshou [ Pressure Palm ]
Rank: X :: Simple
Description: The user drives their fist into a terrestrial opponent, crushing and grinding them into the earth. Gains a slight boost to strength per Stage of this Style mastered when used against enemies on the ground.

Hayabusa Otoshi [ Peregrine Falcon Drop ]
Rank: D :: Simple
Description: The user grabs a falling opponent by their ankles, wraps their legs around the target’s waist, and drives the target head first into the ground. The Substitution Technique cannot be used to escape this technique if the victim has a lower Body Rank than the user.

Houshou [ Crushing Fist ]
Rank: D :: Simple
Description: The user palm strikes their enemy, hurling them away. This move is capable of knocking an opponent back up to 10 meters.

Konoha Senpuu [ Leaf Spinning Wind ]
Rank: X :: Simple
Description: This Taijutsu attack uses a combination of speed, strength, and the element of surprise. It is a perfect move to link up with other aerial attacks. The user first disappears using a quick movement. Seconds later, they appear just below their opponent and kick the enemy right on the chin, sending the victim flying up into the air.

Konoha Reppuu [ Leaf Violent Wind ]
Rank: X :: Simple
Description: This is a very simple, yet effective technique, which can be used for anybody who comes charging with a direct attack. The user kicks the opponent’s legs out from under them, sending the opponent flying away from the defender in an awkward position. Deals damage only if the target hits a solid object.

Shoushitsu [ Knee Strike ]
Rank: X :: Simple
Description: A Taijutsu technique where the ninja braces against the ground and drives a powerful knee into their enemy, hurling them away. With impressive strength, this technique can be devastating. Treated as complex if used at or below the user’s highest learned Stage of the Hard Physical Formless Style.

Tsuutenkyaku [ Painful Sky Leg ]
Rank: X :: Simple
Description: This is basically just a kick down from the air, where the user (if gifted with an amazing amount of strength) uses their power to create an earthquake like effect and massive destruction to the surrounding area. Treated as complex if used at or below the user’s highest learned Stage of the Hard Physical Formless Style.


___S t a g e T h r e e [ C ]
Shishi Rendan [ Lion Combo ]
Rank: X :: Simple
Description: An aerial technique typically used following Konoha Kage Buyou [ Shadow Leaf Dance ]. Four separate blows are delivered: a roundhouse kick, followed by a powerful backhand blow, followed by a driving blow, and finishing with a hard-hitting axe kick into the ground. Consumes two activations and reduces the user’s available offensive activations by one on their next post. Counts as four separate attacks when interacting with defenses.

Shou-Geki-Shou [ Rising Impact Palm ]
Rank: C :: Simple
Description: The user lifts up their opponent with one arm, then drives their other palm into them, hurling them into the air. Treated as complex if used at or below the user’s highest learned Stage of the Hard Physical Formless Style.


___S t a g e F o u r [ B ]
Konoha Daisenpuu [ Leaf Great Whirlwind ]
Rank: X :: Simple
Description: A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in midair, the second kick often being aimed lower in case the target ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past your opponent and have a chance to react before they can mount a significant counter-attack.

Konoha Kage Buyou [ Leaf Shadow Dance ]
Rank: X :: Simple
Description: A movement technique which places the user next to an airborne opponent, serving as valuable setup for aerial maneuvers. Any techniques up to this technique’s rank the opponent uses to defend against or evade an attack the user makes immediately after using this loses any descriptive increases from techniques.

Konoha Raiken [ Leaf Thunder Fist ]
Rank: B :: Complex
Description: The user will spin to gain momentum while in the air, and then lay a powerful strike into the opponent while falling. The user's chakra element can be applied.

Oukashou
Rank: B :: Complex
Description: A technique utilizing fine chakra control to first store, then explosively release, Chakra from the user’s fist. With proper timing, this increases strength exponentially at the moment of impact. This technique gains double any strength bonuses that would normally apply to the user. For 5 posts, the user’s Hard Physical Formless attacks are treated as complex.


___S t a g e F i v e [ A ]
Konoha Gouriki Senpuu [ Leaf Herculean Whirlwind ]
Rank: X :: Simple
Description: The user spins with all of their strength and delivers a powerful heel kick, blasting their opponent back or disarming them, depending on where the hit landed. It is a much stronger version of the Konoha Daisenpuu [ Leaf Great Whirlwind ]. Can disarm opponents with a body rank lower than this technique’s rank.

Kujiku Hajiku [ To Break and Snap ]
Rank: A :: Simple
Description: Kujiku Hajiku is a Taijutsu technique that utilizes the user's leg muscles in a unique way. The user will perform a running jump kick, but rather than attempt to make full contact, they will try to hook their legs onto their opponent. Successfully latching onto a target causes a bone break attempt using the Hard Physical Formless Style to gain a moderate increase in strength and be treated as complex.


___S t a g e S i x [ S ]
Ageoroshi [ Raising Drop ]
Rank: S :: Simple
Description: A two-part technique consisting of a rising and a falling motion. The first activation consists of the user kicking upward to send themselves and their opponent skyward. The second activation sends the two of them back to the ground with all the force the user can muster, typically leaving a small crater behind afterward. The two activations may be separated by as much as one full post, and any simple techniques used in between that would be treated as complex for any reason are instead treated as spiritual. Can only be used once every 5 posts, with the cooldown beginning after the second activation.

Konjou no Kamae [ Gutsy Stance ]
Rank: S :: Complex :: Stance
Description: The user spreads their feet to be in line with their shoulders, then drops their hips and brings their fists in line with their waist. By calling upon their will to overcome an obstacle, the limit for descriptive increases to one stat is increased supremely, and another’s limit is raised moderately. Any movement breaks this stance, but its effects persist for 1 post after being broken. Upkeep of this technique’s rank is paid every post.

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© Shinobi Nations, 2010-2019
 

GamerGoneSry

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GamerGoneSry

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PostPosted: Tue Sep 21, 2010 8:23 pm
Pi Qua Quan
Sunagakure no Taijutsu
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___Description:
___Pi Qua Quan, among all styles of Taijutsu, involves the most movements. Mainly, it emphasizes mid to long range attacks, in which the opponent is confused by the attacker’s constant motion. It is named from the movement of the hands during an offensive: the downward movement of the hand is referred to as “pi“, while the upward movement is referred to as “qua“. As the name suggests, Pi Qua Quan is the circular motion of the hand, much like a windmill; a fist is seldom used. Instead, much of the offensive comes from hands relaxed with fingers extended, being used in a manner resembling a whip. The moves are full of beauty, yet the offenses are sharp and heavy.
___In Pi Qua Quan the moves are smooth and flexible. It demands the greatest degree of flexibility in any known style of Taijutsu, for the user must learn to move gracefully and without the stiffness of many forms of Taijutsu possess. However, while the style is quite fast and fluid, it does lack the raw power of some other Taijutsu styles; as such every hit has to count. As a result, over the years countering has become a fundamental aspect of the style, and it has indeed become so recognized as a part of the style that many have expressed a great fear of attacking a user of Pi Qua Quan for fear of their devastating counters. As a result of this focus on countering, the style has evolved over time to incorporate chakra control to improve the users reflexes, better equipping them to counter attacks, making it easily the most formidable and most prominent Taijutsu style in the Wind Country.
___Relevant Training: Soft Physical.

___Notes:
• All Simple techniques in this Style are treated as Complex for interacting with Hard Physical-based techniques.
• Suna-based Shinobi gain an extra one post reduction to learn techniques in this Style.
• Grants a slight increase to Reflex per stage mastered.


___S t a g e O n e [ E ]
Bokuho
Rank: E :: Simple :: Stance
Description: A basic stance that takes advantage of the user’s flexibility. The user crouches down with one leg bent, the other extended slightly. The arms are held out wide and outstretched. This allows for the user to be able to target any part of the opponent’s body, whether it be their head or their feet. Increases the limit for Speed and Reflex Descriptive Ranks slightly. Costs no Stamina to activate by itself, but consumes half the Stamina cost of the lowest-ranked Taijutsu or Bukijutsu technique used every post. This stance is not broken by movement, so long as all descriptive increases to Speed are sacrificed.

Pi
Rank: X :: Simple
Description: One of the simplest movements in the Pi Qua Quan school: the downward movement of the hand. The user either pulls or strikes the opponent in a downward motion, using the movement either to redirect or block an attack or, alternatively, to attack. This movement has a maximum rank equivalent to the user’s training in the Soft Physical Formless Style. When used to block or strike, the user can choose to use descriptive increases to their Reflex instead of Strength or Fortitude. When followed up by Qua, the latter’s strength is increased by one descriptive rank per this technique's rank.

Seiryu Kasho
Rank: E :: Simple
Description: A simple move done while facing away from the opponent, when the opponent is close. The user begins the move by starting a sharp turn on one foot while at the same time swinging their arms downward in front of them, using the momentum from the spin to bring their arms back up such that their hands strike the opponent typically below the chin making for a strong blow that is difficult to defend against.


___S t a g e T w o [ D ]
Basic Endurance Training
Rank: D :: Training
Description: The user practices holding any stances they know in the most extreme weather of their region, as far from anyone else as is practical. After completing practice, the Stamina costs of X-Rank techniques in this Style are reduced by 5, down to a minimum cost of 5.

Fukanro
Rank: X :: Simple
Description: Catching the opponent’s kick, the user holds it high while bending down low to quickly grab the opponent’s other foot, and in one swift movement they wrench the opponents other foot up high while pushing the first down low, the movement typically taking the opponent clear off the ground, causing them to spin in mid-air before collapsing on the ground. Though this counter is not particularly damaging, it can provide an opening for additional attacks, making it quite useful in the right hands. This movement has a maximum rank equivalent to the user’s training in the Soft Physical Formless Style. This technique’s rank must be at least equal to the rank of the intercepted one. Causes no damage, but breaks any stance the target is in.

Teishitsu-Jouhai-Sho
Rank: X :: Simple
Description: A move performed while the user is facing the enemy. Bending down slightly, the user executes a perfect 360 degree spin and strikes upwards as they do so, resulting in a powerful uppercut that, at higher levels, can easily lift an opponent off the ground.

Qua
Rank: X :: Simple
Description: One of the most basic movements in the Pi Qua Quan school: the upward movement of the hand. The user either pulls or strikes the opponent in an upward motion, using the movement either to redirect or block an attack or, alternatively, to attack. This movement has a maximum rank equivalent to the user’s training in the Soft Physical Formless Style. When used to block or strike, the user can choose to use descriptive increases to their Reflex instead of Strength or Fortitude. When used to lead in to another technique, the next technique’s speed is increased mildly for each rank of this technique.


___S t a g e T h r e e [ C ]
Extreme Climate Resistance Training
Rank: C :: Training
Description: The user spends a great deal of time completely immersed in the most intense weather the region has to offer. Following this training, the user does not suffer from adverse climate and gains doses of exposure to extreme temperatures half as quickly. Additionally, using one or more of the Pi, Qua, and Quan techniques in any combination increases the user's fortitude mildly for one post, to a max of one descriptive rank per trained level in the Soft Physical Formless Style.

Kasui-Sho
Rank: X :: Complex
Description: When an opponent attempts to strike the user from above, the user slides their front leg forward while crossing their arms over their head to defend against the attack, then repulses the attack to set the opponent off balance and off guard. This is typically followed with a sharp kick to a vital area and can be devastating against ill-prepared opponents. Physical strikes following this gain two descriptive ranks in strength per this technique's rank. This technique can gain half the user’s passive descriptive increases to Reflex as increases to Fortitude.

Quan
Rank: X :: Simple
Description: One of the most basic movements in the Pi Qua Quan school: the sideways movement of the hand. The user either pulls or strikes the opponent across their body, using the movement either to redirect or block an attack or, alternatively, to attack. This movement has a maximum rank equivalent to the user’s training in the Soft Physical Formless Style. When used to block or strike, the user can choose to use descriptive increases to their Reflex instead of Strength or Fortitude. When used to lead into another technique, that technique’s strength is increased mildly for each rank of this technique.


___S t a g e F o u r [ B ]
Advanced Endurance Training
Rank: B :: Training
Description: The user practices holding any stances they know in the most extreme weather of their region, as far from anyone else as is practical. After completing practice, the upkeep costs of stances in this Style are reduced by half if the practitioner uses Pi, Qua, or Quan at some point during the prior post.

Tenshin-Bansa
Rank: X :: Simple
Description: A deceptively simple counter, in which the user catches the opponent’s attack with both hands, then pulls the opponent forward and turns such that they are behind the opponent, holding a twisted arm. The user then leans forward with a heavy shove, forcing the opponent to the ground while still holding onto their arm, typically resulting in the arm breaking, or being dislocated at least. Gains two descriptive ranks in strength per rank when interacting with Taijutsu and Bukijutsu reliant on the Hard Physical Formless Style.

Koran
Rank: B :: Simple
Description: Another quite simple but powerful move. Quickly catching an opponent’s kick, the user immediately lashes out with a kick of their own to the opponent’s groin, and stepping forward as they do that, they finish it off with a kick to the opponents other foot, typically leaving them face down on the ground struggling to stand. The second strike automatically lands if the first does. If used on loose or unstable ground (i.e. sand, gravel, etc.), the opponent's next action consumes an extra activation.


___S t a g e F i v e [ A ]
Pi Qua
Rank: A :: Training
Description: By repeating the transition between the Pi and Qua techniques repeatedly, the user becomes able to perform them quickly enough that starting with one and transitioning into the other only consumes one activation for the post.

Uryu-Banda
Rank: A :: Simple
Description: One of Pi Qua Quan’s signature moves, it is essentially a very fast spin in which both the users body and their arms spin rapidly, though their arms are focused in one direction making them appear much like the sails on a windmill. The speed and fluidity of this move is easily the most impressive part, and due to the swiftness with which the move can be started it is a very dangerous move to anyone foolish enough to get too close. Lastly, the move provides an ideal opportunity to move into the Bokuho stance, allowing the user to press the offensive further afterward. Entering a stance from this technique does not consume an activation.

Banda-Quan
Rank: A :: Simple :: Stance
Description: A stance designed for switching focus between multiple opponents. Standing on the balls of their feet with arms raised to shoulder height, the user begins to pivot on their feet to adapt to a rapidly changing battle. Strikes and blocks aimed at a target different from the last activation’s target are treated as complex. Upkeep of this technique’s rank is paid every post.


___S t a g e S i x [ S ]
Hebi Taba
Rank: X :: Simple
Description: One of the few submission techniques of Pi Qua Quan. The user will attempt to wrap themselves around their opponent in any way possible. Abusing their flexibility, they will perform various constricting holds on the opponent's vital limbs. Even a few moments of being within the grip of an expert of Pi Qua Quan can be lethal. Can only be used up to the rank of the user’s maximum learned rank of the Soft Physical Formless Style. Treated as complex when interacting with Hard Physical-based escape attempts.

Pi Qua Quan
Rank: S :: Training
Description: After learning all other techniques in this Style, the practitioner runs through them all again, stringing them together in the longest combo they can. Following this training, the practitioner finds themselves capable of using all techniques in the Style up to the highest learned rank of the Soft Physical Formless Style for 10 less Stamina, to a minimum of 5 Stamina.

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© Ergo War, 2014-2019, permission of use to: Shinobi Nations
 
PostPosted: Wed Sep 22, 2010 3:44 pm
The Elegant Flow of Water
Flow and Crash
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___Description:
-_-_-The Elegant Flow of Water is a martial art that was originally practiced solely by certain skilled members of an elite clan of warriors from Kirigakure, but later propagated to the rest of that Village. While deadly on land, The Elegant Flow Of Water has a number of devastating underwater moves designed to take advantage of the landscape of its country of origin. This fighting style is primarily learned in oceanic regions and is good for taking advantage of aquatic terrain, though it has applications even on land.
___Relevant Training: Hard Physical, Soft Physical
• Kiri-based Shinobi gain an extra one post reduction to learn techniques in this Style.
• Adds one descriptive rank to Reflex per stage mastered.

___S t a g e O n e [ E ]
Flow Like Water
Rank: E :: Simple :: Stance
Description: The basic stance of the style involves keeping your knees bent, energy coiled within so as to make quick, explosive motions where needed. The basis of the style is to avoid being hit and counter attack hard and fast, and by keeping the legs bent with the dominant foot back this becomes much easier. The arms are raised like a boxer’s, with open or closed hands. Increases the limit for Speed and Reflex Descriptive Ranks slightly. Does not break on the first movement each post. Upkeep of this technique’s rank is paid every post.

Shift like the Sea
Rank: X :: Simple
Description: A simple maneuver involving a quick step to avoid an attack. This skill preys upon simplicity, and puts the user in a position to retaliate more easily, causing a simple counterattack that immediately follows it to be counted as complex. Usable up to the maximum trained rank in the Soft Physical Formless Style. The step can move the user in any direction quite handily if they have good enough reflexes to see an attack coming and properly time the dodge.

Crash like a Wave
Rank: X :: Simple
Description: After avoiding an attack, a quick hook, jab or straight punch is delivered into an opponent who's defenses are likely out of place. If this skill is used after evading an attack, it gains a slight boost to strength per rank. Usable up to the maximum trained rank in the Hard Physical Formless Style.


___S t a g e T w o [ D ]
Undertow
Rank: D :: Training
Description: This training emphasizes the movements made during an attack, causing them to carry that much more force. After this skill is trained, any physical attack that follows a dodge is treated as a counterattack and will break the opponent’s stance if not properly defended against. Only breaks stances up to the user’s maximum trained rank in the Hard or Soft Physical Formless Styles.

Seaworthy
Rank: X :: Complex
Description:With an infusion of chakra into the limbs, a practitioner of this style can backpedal far more effectively than without. Should the need to immediately disengage arrive, this skill provides a huge burst of speed for a single movement. This single step, hop, leap or otherwise will go double to normal length and faster relative to its rank. This skill, conversely, can also be used to quickly close the distance after a quick movement backwards.


___S t a g e T h r e e [ C ]
Embrace the Brine
Rank: C :: Training
Description: So far, dodging has been mostly about steps and large movements, but the ocean can be subtle, just as it can be conspicuous. The student practices minimizing their movements and defending in more subtle manners, usually by holding one spot while waves crash against them. As a side-effect of this training, the student can add both Fortitude and Reflex descriptive increases to the rank of their stance when determining whether they would be knocked out of it by an attack. This training got its name because the sweat of an opponent should still be able to hit the practitioner from how close they are to the attacker.

A Strong Current
Rank: X :: Complex
Description: This skill works best from inside an opponent’s defenses. Chakra charges within the muscles of the user’s arms or legs until a sudden strike is released. The Chakra escapes in a powerful burst that is entirely concussive, aiming to disrupt an opponent’s defenses in addition to adding to the damage of the attack. If the target is in a stance that provides a bonus to Fortitude or is using a technique that does the same, that bonus is reduced moderately for 1 post.

The Deep
Rank: X :: Simple
Description: A swift evasion and counterattack combo that occurs in the blink of an eye. Each half is treated as being one rank lower than this technique’s rank. If used in an aquatic environment, the counterattack is treated as complex and disrupts up to its rank that affect aquatic mobility (such as the Water Walking Technique).


___S t a g e F o u r [ B ]
Every Inch of Sail
Rank: B :: Training
Description: This training focuses on increasing the user's reflexive ability to avoid an attack while simultaneously launching a countermove to heavily punish mistakes. As such, it focuses on striking an opponent’s attacks instead of dodging. It's an attempt to wear down an opponent while fishing for that knock down attack. When defending against unarmed strikes, the student’s defensive strikes can slowly overwhelm an opponent’s passive defenses, reducing their passive Fortitude bonuses by an amount equal to the student’s passive Reflex bonuses the post after they attacked the student.

Building Storm
Rank: X :: Simple
Description: A skill that is only useful if paired with a dodge. The user adds a spin to their arm in the middle of evading, fast enough to scatter wind away from them in a single rotation before delivering an attack, be it a straight, a jab, a chop, a hook or even a full on haymaker. They bring all of that energy into the next attack, increasing its strength slightly per this technique’s rank. Can be used up to the maximum trained level of the Hard Physical Formless Style.

Wash against the Mountain
Rank: X :: Complex
Description: By charging chakra into the coiled muscles before a strike, somewhat like A Strong Current, the user delivers a more powerful blow. The brunt of the attack’s force is focused on the impact zone, and is generally geared towards breaking bones or delivering final attacks. The Chakra in the technique, however, will disperse readily, causing a shockwave that disrupts aquatic mobility techniques (such as the Water Walking Technique). This skill is not limited to the arms, and can be focused in the legs as well.


___S t a g e F i v e [ A ]
Cyclone
Rank: X :: Simple
Description: Following a quick headbutt that dazes the opponent, the user yanks the opponent’s head forward and downward, sending them tumbling. Thereafter, the opponent becomes extremely disoriented, losing up to a slight increase to Reflex per this technique’s rank for 2 posts afterward. Deals damage as a technique a rank lower if they tumble into anything. Treated as complex when used underwater, where its duration is also extended to 6 posts.

Downpour
Rank: X :: Simple
Description: A hard downward elbow aimed to shove a target downward. When used on land, this typically results in knocking them to the ground, but in an aquatic environment, it will send them drifting away half a meter per rank. If this technique is treated as complex for any reason, it will lower the duration of any defensive techniques affecting the target by one post per two of this technique’s ranks (i.e. 1 post at D-Rank, 2 at B-Rank, etc.).


___S t a g e S i x [ S ]
Burial at Sea
Rank: S :: Complex
Description: The user grabs an enemy’s physical attack, pulls it towards themselves, then delivers a payload of Chakra to the enemy’s sternum via their fist. In addition to the damage it causes, this technique disrupts the target’s breathing enough to make them momentarily incapable of drawing breath, giving them the sensation of drowning. During this period, the opponent’s sustained techniques below this technique’s rank are dispelled, as are any effects that require concentration.

Riptide
Rank: X :: Complex :: Stance
Description: The user crouches with one foot in front of the other, ducks so that their chest is almost against their thighs, and holds one fist forward while keeping one at their side. While impractical and virtually immobile, this stance grants a skilled user the ability to pull foes to the ground during any counterattack and raises the limit for increases to their Reflexes mildly per rank against downed opponents. Underwater, this increase applies against all opponents and movement does not break the stance. Upkeep of this technique’s rank is paid every post.

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PostPosted: Wed Sep 22, 2010 6:56 pm
Kyuuten no Kumori
Shadow of the Heavens
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___Description:
___Around the time that Shinobi began to gather at the place that is now known as Kumogakure, several similar styles of fighting came together to form a coherent fighting system. This style, known as Kyuuten no Kumori [ Shadow of the Heavens ], invokes powerful combos that can be created within the air itself. The style is not very fluid, but rather involves more of the surprise of a sudden aerial strike, keeping the opponent confused and disoriented.
___Relevant Training: Soft Physical, Soft Mental.

___Notes:
• If the practitioner has training in the Soft Mental Formless Style, while using the techniques contained in this Style, they do not need to stop and kneel to gain posts of concentration.
• Kumo-based Shinobi gain an extra one post reduction to learn techniques in this Style.
• Adds one descriptive rank to Reflex per stage mastered at stages 1, 3, and 5. Adds one descriptive rank to Reflex per stage mastered at stages 2, 4, and 6.


___S t a g e O n e [ E ]
Wall Scaling Technique
Rank: X :: Simple
Description: Allows the user to scale walls without the use of Chakra. E-Rank affords a base of 10 feet traveled before falling down again, and each rank above that adds another five feet onto the distance. Attacks launched after this technique are surprising enough to be treated as complex if they are simple.

Fall Breaker
Rank: X :: Simple
Description: By slamming their hands, arms, feet, and legs down against the ground upon landing, the user breaks their fall by dispersing the force across the ground, suffering minimal damage. Covers a fall of 5 meters per rank. When resisting damage from knockback effects, this technique is treated as spiritual. Using this technique at a higher rank than necessary will propel the user back up the full distance of the fall.

Deliberate Recoil
Rank: E :: Simple :: Stance
Description: The user hunkers down into a half-crouch with one fist at their side and the other in front of them at chest-height. Raises the limit for Reflex descriptive ranks moderately and lowers Strength slightly as long as it’s maintained. Upkeep of this technique’s rank is paid every post.


___S t a g e T w o [ D ]
Flying Kick
Rank: X :: Simple
Description: The user jumps off of the ground or some elevated structure and angles themselves toward their opponent, attacking with an outstretched leg. Afterward, the user can rebound in the same direction they came from without consuming an additional activation, allowing for a hasty retreat. Can be used at any rank the user has trained to in the Soft Physical Formless Style; if the user is untrained therein, this technique can only be used at E- and D-Rank.

Flying Tackle
Rank: X :: Simple
Description: The user jumps off of the ground or some elevated structure and angles themselves toward their opponent, attacking with a flexed shoulder. Interrupts whatever the person is doing and knocks them down if no precautions are taken to guard against this attack. Can be used at any rank the user has trained to in the Soft Physical Formless Style; if the user is untrained therein, this technique can only be used at E- and D-Rank. Can be used in conjunction with Fall Breaker without consuming an extra activation.

Double Jump
Rank: D :: Spiritual
Description: By forming a small platform of Chakra under their feet, the user gains the ability to jump once again. Platform lasts for a split second and cannot be stood upon for longer than that. Can only be used once per jump.


___S t a g e T h r e e [ C ]
Wall Run
Rank: C :: Simple
Description: The user runs almost parallel to a wall, stepping up on to it once they have reached nearly their full speed. The momentum of their run allows them to run in a large arc along the wall without using chakra, allowing them to traverse large gaps with ease. Usage allows for one post of continuous wall running. Does not consume an activation if the user is near a wall.

Air Disperse
Rank: X :: Complex
Description: By shifting the flow of the air with a chakra lined limb or some other tool, the user breaks the fluidity of many techniques that require air or oxygen. Can be used at any rank the user has trained to in the Soft Physical Formless Style, and can be used to disrupt any techniques of a lower rank that affect or rely on the air, such as sound-based Genjutsu, Fuuton, and Katon Ninjutsu. Dispersal does not travel with the user, and ends after one post.

Area Disruption
Rank: C :: Spiritual
Description: Using the sound of another nearby occurrence as a model, the user sends Chakra to their feet, causing their footfalls to mimic the sound. Alternatively, can be used to erase the sound of the user’s footsteps entirely. Lasts for one post, but can be maintained after that for an E-Rank cost per post.


___S t a g e F o u r [ B ]
Angled Dive
Rank: B :: Simple
Description: The user will perfectly manipulate falling momentum to further increase their drop speed. A simple kick, punch, or tackle, is made lethal by this simple adjustment. Any physical attack used alongside this technique is treated as spiritual if the user falls more than 3 meters before clashing with the target. Does not consume an additional activation when used in conjunction with another technique.

Tunnel Sound
Rank: B :: Spiritual
Description: By manipulating the flow of the air with a quick chop of the hand, the user will change the apparent origin of any noise they choose for three posts. Attacks launched against targets relying on sound to locate the user are treated as spiritual during this time.

Triple Jump
Rank: B :: Complex
Description: An extension to Double Jump. By using this technique, the user gains the ability to jump again immediately after a Double Jump. Maximum number of additional jumps is one per learned rank of the Soft Physical Formless Style.


___S t a g e F i v e [ A ]
Needle Distraction
Rank: A :: Spiritual
Description: The user sends Chakra to a protruding rod or needle in the area, making that the origin of any sounds they make until the needle or rod is moved. Enemies in direct combat with the user suffer a slight decrease in Reflex against the user’s strikes per the user’s trained rank in the Soft Physical or Soft Mental Formless Style. Technique ends if the user leaves the area.

Wall Squirrel
Rank: A :: Simple
Description: During Wall Run, the user will send an additional surge of chakra through their legs. So long as they do not stop, the user runs across the wall at supremely increased speed and never loses traction with the wall. Drains a B-Rank amount of Stamina per post.


___S t a g e S i x [ S ]
Shadow of the Heavens
Rank: S :: Complex
Description: When fighting under the open sky, the user can activate this technique to briefly erase their nonvisual presence. The user will not be able to be detected any way other than visually, though sensory techniques above B-Rank will still note that something is off around the user’s area. Lasts for four posts.

Heaven Dropping Array
Rank: S :: Simple
Description: The user will again perfectly manipulate falling momentum to their advantage. This time, however, they will do so in an attempt to capture their opponent in an absurdly swift and hasty attack. Punches, kicks, slashes, the whole arsenal is unleashed in a brief moment: for the remainder of the post, all physical techniques (up to the user’s highest learned rank of Soft Physical Formless Style) used gain the user’s passive Reflex increases as a bonus to either their Speed or their Strength. The only drawback is the amount of pressure this barrage puts on the user's limbs; as such, it can only be used once every 5 posts.

Skyclad Observer
Rank: X :: Complex :: Stance
Description: The user digs their fingers into the cracks of a wall or ceiling and clings to it, trying to either remain inconspicuous or out of reach in order to observe a target. While in this stance, usage of the Soft Mental Formless Style confers its bonus against one additional target per this stance’s rank. Upkeep of this technique’s rank is paid every post.

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© Ergo War, 2014-2019, permission of use to: Shinobi Nations
 
PostPosted: Wed Sep 22, 2010 7:13 pm
Iwagakure no Taijutsu
Hidden Stone Taijutsu
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___Description:
___Iwagakure no Taijutsu is a style as old and timeless as the mountains themselves. It is unknown exactly when the style came into existence, but it has been passed down in various dojo in the Earth Country for generations. The purpose of this style is to train the body to take and deliver incredible amounts of physical damage. Because of this basic teaching, speed is typically ignored for strength and stamina training.
___Relevant Training: Hard Physical.

___Notes:
• Practitioners cannot be of light body frames.
• Shinobi with affinity to Doton gain an extra one one post reduction to learn techniques in this Style.
• Adds one descriptive rank to Fortitude per stage mastered.


___S t a g e O n e [ E ]
Fuetsu Keri [ Axe Kick ]
Rank: X :: Simple
Description: The user swings their back foot upward, then brings it slamming down to hit the opponent with the bottom of the heel, usually on the shoulder. If the user misses, the foot can just swing back into position. Gains a mild increase to strength per rank against objects.

Tsuruhashihijishou [ Pickaxe Elbow ]
Rank: X :: Simple
Description: The user delivers a solid downward or backward elbow drop. Is treated as complex when used against solid structures.

Yama no Kamae [ Stance of the Mountain ]
Rank: X :: Simple :: Stance
Description: The user plants their feet, brings their fists in line with their waist, and leverages their bulk to resist incoming attacks. Increases the limit for Fortitude descriptive ranks slightly per rank. Simple defensive techniques gain a slight boost to Fortitude per rank. Upkeep of this technique’s rank is paid every post.


___S t a g e T w o [ D ]
Shoushitsu [ Rising Knee ]
Rank: X :: Simple
Description: The user brings up their knee in order to deliver a swift, winding, blow. Gains a mild increase in Strength and a mild decrease in Speed per rank.

Hourakushou [ Cave-in Palm ]
Rank: X :: Simple
Description: The user slams their opened palm into the target, typically aiming for the stomach as a direct hit there can wind a target. A direct hit causes the target to lose one activation on their next post. This decrease does not stack with other such effects.

Kobushi Tsubushi [ Fist Breaker ]
Rank: X :: Simple
Description: The user parries an incoming attack with the back of their fist, relying on their toughened skin to weather the blow without injury. Gains a slight boost to Fortitude per rank. If the incoming attack had multiple hits, it is fully interrupted by this defense.


___S t a g e T h r e e [ C ]
Hasai Houyou [ Crushing Hug ]
Rank: X :: Simple
Description: The user lunges forward, attempting to wrap their arms around their target. If successful, the user will then apply crushing pressure while lifting the target into the air. With enough force, this technique can easily shatter rib bones. Gains a moderate increase to strength against unarmored opponents per two ranks above E-Rank.

Kuma Kobushi [ Bear Fist ]
Rank: X :: Simple
Description: A stiff, yet swift, swatting attack. The user raises their hand high and slams down with either a stiffened or fully outstretched palm. It should be noted that the power of this attack comes from the legs and having sturdy footing, rather than the arm itself. Loses any bonuses to strength, but knocks back a struck target 3 meters per rank above E-Rank; only staggers an opponent if used at E-Rank.

Kannyuu Tanima [ Collapsing Valley ]
Rank: X :: Complex
Description: The user pounds their hand into the target’s side, causing excruciating pain. Because of its slow speed, this technique is hard to land, but it causes the next technique the opponent uses to consume stamina as a simple technique a rank higher than its own, even if it is Ninjutsu or Genjutsu. Only affects techniques up to this technique’s rank. Loses three descriptive ranks in speed for each rank above E-Rank.

Tokken [ Tackle Charge ]
Rank: X :: Simple
Description: As the name would suggest, this technique is a powerful shoulder thrust. The user rushes forward, aims their shoulder toward a target, and attempts to break through them. Treated as complex against defensive techniques.


___S t a g e F o u r [ B ]
Oka [ Rising Ground ]
Rank: X :: Simple
Description: The user first adjusts themselves to achieve a comfortable and powerful footing. They will then swing either arm in a lower arc in order to perform an extremely powerful palm-uppercut that can send weaker shinobi flying. Launches shinobi with a body rank lower than this technique’s rank one meter into the air, disrupting stances and techniques that require concentration.

Yuraishi [ Quaking Rocks ]
Rank: X :: Simple
Description: A powerful two-hit combo designed to fake an opponent out. The user first swings forward with a roundhouse kick from the back foot. Using this momentum, the user continues to turn, bringing up either arm in order to clothesline the opponent. Counts as two different attacks when interacting with defenses. The kick loses two descriptive ranks in speed per rank.

Jishin Kobushi no Kamae [ Stance of the Earthquake Fist ]
Rank: X :: Simple :: Stance
Description: The user will assume a rock steady fighting stance, their right arm extended, the left tucked near their stomach. Increases the limit for Strength descriptive increases mildly per rank, but also decreases the user’s reflexes mildly per rank. Upkeep of this technique’s rank is paid every post.

Shougekishou [ Rising Impact Palm ]
Rank: X :: Simple
Description: The user delivers an open-palm uppercut attack from a sturdy position. The attack is designed not to deal external or internal damage, rather, to lift heavy opponents off of their feet. Gains moderately increased strength per rank against armored opponents.

Yamayagi Mozou [ Mountain Goat Mimic ]
Rank: X :: Simple
Description: Requiring no additional momentum, the user performs a full front head butt attack. Because the opponent is likely physically weaker than the user, only minor recoil is taken. Is treated as complex against physically small or weak opponents.


___S t a g e F i v e [ A ]
Banjin Houru [ Savage Throw ]
Rank: X :: Simple
Description: This technique calls for the user to perform a close range grapple maneuver. The user will attempt to grab their target at two key points: the shoulder and the knee. After successfully doing so, they will perform a number of circular rotations, then flip their prey and end the throw with one solid and brutal face slam. The final slam gains two descriptive ranks in strength, but loses three descriptive ranks in speed, per rank.

Hishoumaruishi [ Flying Boulder ]
Rank: X :: Simple
Description: The user grabs the opponent and spins. When enough speed and power has been gathered through the rotations, the user will toss the opponent into something solid. Strength is heavily increased per rank if the target collides with a surface that does not break on impact.

Meteor Drop
Rank: A :: Simple
Description: While the target is in the air, the user will jump upward and latch onto them. If successful, they will then flip their opponent so that they are both aiming face first to the ground below. The user will then adjust themselves to be sure that the opponent will make contact with the ground first, and merely enjoys the descent back down. It is rather obvious that the damage inflicted by this attack is incredible, but screwing up a move like this is more lethal to the user than the target. Damage caused to the target is doubled and damage to the user is nullified if successful; if the target escapes, however, the user takes full damage from the technique, ignoring any descriptive increases to their Fortitude.

Gangeki [ Boulder Strike ]
Rank: X :: Simple
Description: Rather than tackling, the user will rush an opponent with their arm cocked, building focus and power into one point. When the timing seems right, they will release an incredibly powerful hook punch, capable of turning boulders into fine powder. Gains a moderate strength bonus per rank, but has a maximum speed of C-Rank.


___S t a g e S i x [ S ]
Saido Nadare [ Second Avalanche ]
Rank: S :: Simple
Description: When someone is hit, their body naturally absorbs the shock of the impact. This technique manipulates that resistance to deal maximum damage. The user delivers a quick punch, dealing a respectable amount of damage and triggering that natural resistance. Within a split second, the user will let loose an additional punch with the same fist- hitting the opponent before their natural resistance has recovered. Because it hits during a weak point, this technique is capable of dealing absolutely brutal damage all throughout the body. The second strike does not benefit from descriptive increases to strength, but also ignores the opponent’s descriptive increases to fortitude.

Ishi Suji [ Stone Muscle ]
Rank: S :: Simple
Description: Through their intense training sessions, the user’s skin has become tempered and tough, and this technique takes advantage of that fact. Before the user is hit by an attack, they will stop dead in their tracks, flexing their muscles. While this technique is active, the user's descriptive increases to strength are transferred to their fortitude. Can only be used once every two posts.

Steady Mountain Palm
Rank: X :: Simple
Description: A very powerful counterattack. The user adjusts to get a firm and comfortable footing, and when the moment seems right, they will block an attack with their bare hands. When the opponent’s attack makes contact with the palm, they will feel as though they’ve just tried to strike the side of a mountain. The user's fortitude is increased mildly per rank for 1 post.

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PostPosted: Wed Sep 22, 2010 7:26 pm
Sazanami
Ripples on the Water
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___Description:
___The Sazanami (Ripples on the Water) style uses the opponent’s attacks to do damage to any attackers, dictating the flow of battle with the back-and-forth movements that throw the enemy off balance and mold around the attacks. The style was formed when swordsmen and traditional fighters came together to learn each other’s ways, and has since been passed down undiluted by time. Many of the moves can also be executed with a sword or other bladed weapon without changing the move much, and as such this Style is compatible with many Bukijutsu Styles.
___Relevant Training: Hard Physical, Soft Physical, Soft Mental.

___Notes:
• If the practitioner interacts with another Taijutsu or Bukijutsu technique using this Style, they gain one post toward the Soft Mental Formless Style’s concentration count. Only applies to techniques up to the user’s maximum learned rank of the Soft Mental Formless Style.
• Some techniques gain bonuses if multiple Formless Styles have been learned to a certain Rank. In these cases, the rank used for the increase is the maximum rank to which both of the specified Formless Styles have been trained. For example, if a technique relies on the Soft and Hard Physical Formless Style ranks: if the Soft Physical is trained to S-Rank but no Hard Physical training is completed, the duration is not increased, but if one is at D-Rank and the other is at least that, they have both been trained to D-Rank, so the bonus is calculated at D-Rank.


___S t a g e O n e [ E ]
First Footing: Standing Stance
Rank: E :: Simple :: Stance
Description: The first stance taught: the Standing Stance. The user places their feet, while standing casually, a small distance apart to provide extra stability when facing an opponent. Increases the limit for Reflex descriptive ranks slightly. Has no upkeep cost.

Double Strike
Rank: X :: Simple
Description: Two simultaneous strikes, utilizing open hands and/or feet. Descriptive increases to Strength do not apply to this technique, but it grants the user one post of concentration toward the Soft Mental Formless Style if either strike lands and is treated as complex if both land.


___S t a g e T w o [ D ]
Second Footing: Horse Stance
Rank: D :: Simple :: Stance
Description: The user places their feet at double shoulder width apart and bends their knees, sinking until they could be sitting on a bench and their height would not change, all the while keeping their back straight. The hands are tucked up against the user’s hips with the forearms facing up. Used mainly for training purposes. While training a physical technique in this stance, every fourth post also counts as a post toward the training for a relevant Formless Style the user knows. This bonus gains the benefits of half the user’s post reductions, but cannot be used to train more than one Formless Style at once. When used in battle, it increases the limit for Strength and Fortitude descriptive increases mildly. Upkeep of this technique’s rank is paid every post.

Bell Ring
Rank: X :: Simple
Description: Having gained enough finesse to strike a bell and ring it without moving its shell, the user uses this skill to strike the opponent. This strike, aimed at the chest area, causes pain and the feeling of not being able to breathe in the opponent that lasts for a short while. While suffering from these effects, the opponent does not benefit from technique effects that would cause their physical attacks to be treated as complex or spiritual if they aren’t already. This effect lasts for one post per rank above the opponent’s Body Rank, plus one post for each rank that both the Soft AND Hard Physical Formless Styles are trained to above the target’s Body Rank. Successfully blocking with a technique that confers any number of descriptive increases to Fortitude blocks this secondary effects.


___S t a g e T h r e e [ C ]
Sweeping Strike
Rank: X :: Simple
Description: The user steps into an attack, gently redirecting it with their forward hand or with a weapon in the same hand. After the strike has been deflected, the user thrusts their palm upward in to the opponent’s jaw, causing dizziness and disorientation in the opponent. Must be used at least at the rank of the incoming attack or it will fail. Can only be used up to the maximum shared rank of both the Hard and Soft Physical Formless Styles the user knows.

Firm Step
Rank: X :: Simple
Description: A very short step in one direction that is used to dodge incoming blows and set up for a counterattack. The range of movement cannot be more than 1 meter, but allows the user to enter a stance up to one rank below the rank of this technique for no cost and no additional activation.

Spinning Step
Rank: X :: Complex
Description: This footwork is a fluid spinning movement that sets up and reinforces the offensive techniques of the style. While it adds power, this technique is not necessarily fast, and as such cannot be used without some prior setup. Any physical technique used after this technique gains a slight increase to its speed and strength per this technique's rank, up to the maximum shared rank of both the Soft Mental and Soft Physical Formless Styles.

___S t a g e F o u r [ B ]
Third Footing: Back Stance
Rank: B :: Simple :: Stance
Description: The user stands with their feet in line with their body and spread one hand-width apart, their dominant foot forward and their other in line with their shoulders. Their dominant arm is then extended forward, palm up, while the other is held close to the core. This stance is intended to provide power to strikes and make throws much easier, though it is slower than some other stances. Upkeep of this technique’s rank is paid every post. Increases the limit for Strength and Reflex descriptive increases moderately, but mildly decreases the user’s speed.

Cross Split
Rank: X :: Complex
Description: A two-part attack that ends in the snapping of an opponent’s bone, causing great pain and the loss of usage of the limb until it is healed by a medic. In the first part of the movement, the user blocks an incoming attack and grabs on to the limb. In the second part, the user brings in a strike from the opposite direction and strikes further down along the bone. The force snaps the bone at that particular point. If performed with weaponry, this technique can be used to break an opponent’s weapon or to disarm him/her. Can only block up to the technique’s rank, and will negate any armor or reinforcement techniques of a lower rank.

Hummingbird’s Flight
Rank: X :: Spiritual
Description: By creating a cushion of Chakra around their limbs, the user creates a soft defensive barrier that protects from glancing blows. Their defensive usages of the Soft Physical Formless Style are treated as complex for 4 posts after this technique’s activation. In addition, simple projectile techniques up to this technique’s rank lose any non-passive descriptive increases to their Strength.


___S t a g e F i v e [ A ]
Fourth Footing: Cat Stance
Rank: A :: Simple :: Stance
Description: A very fast, agile, and coordinated stance that nevertheless lacks balance. The Cat Stance, starting from the Back Stance, is assumed by drawing the forward foot in so that it is very close to the backward foot and raising its heel from the ground, focusing weight on the back foot. Once successfully in the stance, the user’s back should be straight. Increases the limit for Speed and Reflex slightly per rank. This stance is broken by defending and taking hits rather than moving. Upkeep of this technique’s rank is paid every post.

Hawk’s Talons
Rank: A :: Spiritual
Description: Through careful exertion of Chakra, the user becomes able to extend the range of any Formless techniques by half the length of the limb or weapon involved. Lasts for ten Formless techniques or four posts, whichever is shorter.


___S t a g e S i x [ S ]
Ripples on the Water
Rank: X :: Simple
Description: A series of very fine strikes that cause no visible damage, but lock joints and prevent the escape of the opponent by slowing them to a near standstill. After the joints unlock, all movements still cause a great deal of pain until the affected rests out of battle or is healed. While joints are locked, any bonuses to physical techniques or Ninjutsu at or below this technique’s rank are negated. The joint lock lasts 1 post per rank up to the maximum rank shared by the user’s Soft Physical and Soft Mental Formless Styles. Only affects one joint per rank. Does not gain the benefits of any descriptive increases unless the user sacrifices one post of Soft Mental concentration per rank of this technique.

River Flow
Rank: X :: Simple
Description: After evading an incoming attack, the user counters with an exceptionally powerful kick to an opponent’s side or head. This counterattack carries with it enough force to shatter bones and can do serious damage to armor. In addition to this, the technique can slip through other techniques meant to pinch it and hold it in place. This technique can be used more than once in quick succession without straining the body much, with each additional attack consuming half an activation but a rank higher in Stamina. If used coming out of the Spin Step, the first kick’s strength is increased greatly.

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© Ergo War, 2014-2019, permission of use to: Shinobi Nations
 
PostPosted: Wed Sep 22, 2010 7:33 pm
Resshuuken
Fissure Kick Fist
User Image


___Description:
___In the Fire country, Renchi Sensui, a polished expert, began to explore the world of martial arts. Finding that other martial arts began to lead him towards a certain sets of principles, and that these certain principles would allow the practitioner to train their skill beyond that of a normal level. After a good deal of practice and exploration, Sensui formed a style known as Resshūken, an elegant fighting style that relies on fast footwork and focuses on fending off all of the enemies' attacks with the arms while using the legs to counterattack with powerful kicks. The style, however, did not become popular due to the intense training required, as well as the vast knowledge and exploration in the martial art to actually understand and utilize these advanced set of principles. However, anyone trained in this style is not a force to be taken lightly...
___Relevant Training: Hard Physical.

___Notes:
• In order to learn this style, one must already have a minimum of 2 taijutsu styles trained to stage 5.
• Due to the vast understanding needed of multiple martial arts, the user cannot have a Rigorous style.
• User cannot be of weak frame, deformed, or maimed.
• In between stages, the user must do 5 posts of intense physical training, including strength training, impacting, speed training, endurance training, and body conditioning.
• Grants a Slight Increase to speed for every other stage mastered starting at the first stage. Additionally, gives a slight increase to strength for every other stage mastered starting at two. (Speed is granted at stages 1/3/5. Strength is granted at stages 2/4/6.)


___S t a g e O n e [ E ]
Round Fissure
Rank: X :: Simple
Description: The user whips their core around while at the same time aiming a roundhouse kick for the opponents leg, torso, or head. Gains a slight bonus to strength per rank.

Side Fissure
Rank: X :: Simple
Description: The user coils their body while placing most of their weight onto one leg. Aiming their heel and knee in one line, the user unleashes a powerful side kick aimed for the leg, torso or head. Gains a mild increase to strength per rank against unarmored targets. The user’s Speed is decreased moderately until the end of their next post.

Hooking Fissure
Rank: X :: Simple
Description: Thought of as a reverse round kick, the user coils their weight onto one leg and whips their other around, aiming to strike a target’s head. The torso and leg can also be targeted, but due to the angle of the technique, usually at reduced effectiveness. Treated as complex against unarmored targets.

Straight Fissure
Rank: X :: Simple
Description: The user coils their hips back, lifts their knee above their belt, and then thrusts their foot forward. The ball of the foot moves in a straight line with incredible speed and force. The user can aim for just above the knee, multiple points on the torso, or head and neck. Decreases the target's fortitude slightly for one post.


___S t a g e T w o [ D ]
Deflection
Rank: X :: Simple
Description: This is a simple technique in which the user will simply deflect oncoming taijutsu strikes. The user will use their hands, forearms, elbows, knees, and shins to divert the oncoming strike's direction to avoid damage, while also attempting to leave the opponent open for counter attack. Successful blocks grant the user a mild increase to fortitude for the rest of the post.

White Fissure
Rank: X :: Simple
Description: The user performs a powerful round kick aimed for the leg, torso, or head of the opponent. Using this attack to close the distance with the enemy, the user aims a quick punch or elbow for the enemy’s torso or head, usually the one the kick did not aim for. Gains a moderate boost to strength and speed if used after Round Fissure while retaining any bonuses that technique had.

Gold Fissure
Rank: X :: Simple
Description: The user steps up while throwing a relaxed back fist motion, aiming to impact the head of the opponent or to move a defending limb. With this given opening, the user then performs a fast side kick for the opponents exposed head or torso. Gains a moderate boost to strength and speed if used after Side Fissure while retaining any bonuses that technique had.


___S t a g e T h r e e [ C ]
Upper Fissure
Rank: X :: Simple
Description: After observing and practicing with kicks for so long, the user begins to observe punches and elbows in the same manner. Utilizing the torque of their hips and the pressing of their legs, the user can perform either a front or back elbow or punch. Encompasses jab, reverse punch, hook punch, horizontal elbow, rising elbow, and falling elbow. Gains a slight increase to strength for every trained rank of the Hard Physical Formless Style.

Green Fissure
Rank: X :: Simple
Description: When an opponent’s technique is coming for the user, the user quickly weaves or moves slightly to the side and performs a powerful front kick for the gut of the opponent, then aims a simple punch for their head. A quick and simple defense that can also be used offensively, with the off angle designed to confuse or trick the opponent. Moderately decreases the opponent's reflexes for 2 posts if this skill was used to respond to an opponent's attack.

Shukuchi
Rank: C :: Complex
Description: The user pumps chakra into their feet, which will allow for faster more ballistic movements. The speed of this technique almost eclipses the Body Flicker Technique, but its distance is nowhere near as far. It can only be used to move within 50m, and due to the speed the user will be unable to strike the opponent while moving in this technique. With that said, however, it is a fantastic dodging and flanking technique. Shares the same restrictions and cooldown as Shunshin [ Body Flicker ].

Double Fissure
Rank: X :: Complex
Description: The user flows chakra into their body, releasing all tension and allowing them to move with increased skill and power. From here, the user is able to perform a very fast 2-hit combination with any physical strikes from this style without consuming an additional activation. Can only be used once every 2 posts.


___S t a g e F o u r [ B ]
Twisting Block
Rank: X :: Simple :: Stance
Description: The user bends a little forward, covers their torso and head by crossing their arms in front of their body, with their back hand up at their head, palm facing the opponent and their front hand down in front of their body in a fist. Forming this bridge of bone, the user is able to successfully defend even a flurry of strikes up to this technique’s rank as they cover nearly every valuable target on their body with a bridge of bone. Increases the limit for Fortitude descriptive increases slightly per rank. Decreases the Strength of incoming physical attacks slightly per rank. This stance is broken if the user attacks with a technique at or above its rank. Upkeep of this technique’s rank is paid every post.

Numbing Defense
Rank: B :: Complex
Description: The user flows some chakra into their own defending limb, hardening the impact point. When the opponent strikes the defending limb, they will feel like the impact actually hurt them, giving them a painful cramp, making the offending limb nearly immovable for 1 post. On the second post, mobility will be back, but the enemy will be plagued by a distracting tingling in the limb. By the third post, the limb is back to normal. Only effective against C rank and lower attacks.

Swimming Defense
Rank: B :: Simple :: Stance
Description: The user tucks one arm horizontally against their stomach and raises their other hand so it is extended forward in front of the opposite shoulder. This stance is designed for parrying and counterattacks, granting the user the ability to “swim” from outside their opponent’s line of attack to inside, and vice-versa. Blocking and evasive techniques are treated as complex, or spiritual if they’re already treated as complex. Upkeep of this technique’s rank is paid every post.


___S t a g e F i v e [ A ]
Moving Fissure
Rank: X :: Simple
Description: The user, through utilizing a bit of foot work, maximizes their torque and acceleration potential for attacking while hiding what attack they are really going for. Enhances any descriptive increases granted by a paired physical attack slightly per rank.

Absorb and Redirect
Rank: X :: Simple
Description: The user, even if a strike slips through, has learned to absorb the strike and redirect it even after impact, maximizing their counterattack abilities. Although effective, it is not a recommended defense for repeated use. An attack blocked with this technique deals normal damage to the user, rendering them unconscious if that damage exceeds their body rank, but all of its descriptive increases (including passives) are added to the user’s next physical technique. Can only be used once every 5 posts.

Causing Fissures
Rank: A :: Training
Description: The user has trained so extensively in the art of kicking, that they actually are now vastly better at it. Their impacting sites are toughened, and they are able to maximize the amount of force their body can physically exert. The Strength of kicking techniques in this Style is moderately increased.


___S t a g e S i x [ S ]
Armor of the Crevice
Rank: S :: Spiritual
Description: The user coats their body in chakra, maximizing either their offensive or defensive capabilities. Technique lasts 3 posts and is only usable once every 5 posts, starting from when the technique ends. In its offensive mode, this armor causes any technique that grants descriptive increases to Strength to be treated as complex, or spiritual if it is already complex. In its defensive mode, it confers the same benefit to techniques that increase Fortitude or Reflex.

Fissure Cannon Ball
Rank: S :: Spiritual
Description: The user forms a dense and powerful bowling ball sized orb using their mind. Dropping the orb to their feet and then using their powerful kick to fire it, the orb 'travels' about the speed of an arrow for the target, hitting like a freight train and detonating on impact.

Flying Fissure
Rank: S :: Simple
Description: Utilizing their powerful lower body, the user takes off into the air, launching their entire body towards the opponent while striking for the leg, torso, or head without any additional time. The impact of this strike or combination is greatly improved over the other techniques of this style, as the user puts all their power and weight behind it. Jumping distance is a maximum of 10 meters. Heavily increases the Strength of a strike paired with it.

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PostPosted: Wed Sep 22, 2010 7:43 pm
Kanjo-tekina Ikari
Emotional Anger
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___Description:
___An exhausting method of physical exertion that is less a formal school of Taijutsu and more a collection of symptoms. It is said that those who experience great emotions and come to completely familiarize themselves with them will open the door to this training, though that isn’t necessarily the case. Regardless, this method of fighting entails surrendering oneself to a series of emotions and harnessing the explosive power thereof to great effect.
___Relevant Training: None.

___Notes:
• Rigorous: This style consumes two [2] taijutsu slots, and cannot be learned if you possess another rigorous style.
• Instead of Stances, this Style makes use of “Mental States”. These function like Stances, but cannot be broken by movement, carry a Chakra cost for their upkeep, and can be used alongside normal Stances. The user only gains half the normal benefits of being in a Stance while in a Mental State.
• Mental States are broken if the user’s emotional state changes outside their control or if they take damage at the rank of the Mental State.
• Mental States can also be broken by Genjutsu of their rank, but entering a Mental State will Kai [ Release ] any Genjutsu of a lower rank affecting the user without any additional cost.
• The techniques from this style can only be used while in a Mental State. Some can only be used in a specific Mental State, as noted.
• Each Mental State has an entry for maximum duration. This entry details the maximum number of consecutive posts that the Mental State can be inhabited, as well as what other Mental States can be entered from it. Entry into one of these Mental States does not take an activation.


___S t a g e O n e [ E ]
Hatred
Rank: X :: Complex :: Mental State
Description: Hatred is a powerful emotion, and thus, an easy one to surrender control to. For most people, it is easy to draw out, so it tends to be taught first. While in this Mental State, the limit for Strength descriptive increases is increased slightly per rank. Against one target specified when this Mental State is entered, the user’s techniques from this style below this technique’s rank are treated as spiritual. Upkeep of this technique’s rank is paid every post.
Maximum Duration: 3 posts. When exiting this mental state, the user must change into either the Envy, Fury, Sorrow, or Serenity Mental State or be unable to use this style for 5 posts.

Hatred: Jackhammer
Rank: X :: Complex
Description: The user pounds away at an opponent’s weakness, trying to cause them to collapse under their own weight. For the two posts after this technique is used, a target’s Fortitude is decreased slightly per every two of this technique’s ranks (slightly at E-Rank, mildly at C-Rank, etc.) for every hit they take. This decrease lasts 2 posts. Can only be used once every 3 posts, starting at the end of the effect. Can only be used in the Hatred Mental State.

Agonizing Exertion
Rank: X :: Simple
Description: The user throws everything they have into a strike, increasing its Strength slightly per this technique’s rank. Can be used either as a standalone strike or to increase the potency of the next attack used in the same post.


___S t a g e T w o [ D ]
Envy
Rank: X :: Complex :: Mental State
Description: A stronger, more toxic version of jealousy, envy takes root in the gaps between people and is nurtured by greed. The user gains the passive descriptive increases of a single target specified when this Mental State is entered, up to the user’s normal limits or 2 per this technique’s rank, whichever is lower. Direct and indirect effects of custom techniques below this technique’s rank used by or on the user bypass descriptive increases. Upkeep of one less than this technique’s rank is paid every post and every time the benefit to custom techniques is acquired.
Maximum Duration: 2 posts. When exiting this mental state, the user must change into either the Hatred or Sorrow Mental State or be unable to use this style for 6 posts.

Envy: Self-Destruction
Rank: X :: Simple
Description: The user claws away at the target, wounding not so much out of a desire to cause injury as out of a desire to take away the target’s advantages. Unfortunately, this is at the cost of the user’s own health. Reduces all of the user’s and target’s stats slightly per rank. Lasts until medical treatment is received. Does not work against armored targets. Can only be used in the Envy Mental State.

Greedy Counter
Rank: X :: Simple
Description: The user dodges an attack and headbutts the opponent, likely catching them off-guard enough to loosen their grip on their weapon. In addition to the cost of the dodge, the user can pay an additional amount of Stamina up to their body rank to take the opponent’s weapon, if any. The opponent can resist this by exerting the same amount of Stamina to keep hold of it, which does not take an activation. The grip-loosening effect does not work against helmeted targets unless the user is also wearing a helmet.


___S t a g e T h r e e [ C ]
Fury
Rank: X :: Complex :: Mental State
Description: The small kernel of energy at the heart of every outburst, every fit of anger, every rampage, fury is a distinctly different beast than hatred. The user’s attacks are considered a rank higher when it comes to breaking targets out of their stances and dodging the user’s attacks counts as movement one rank higher for judging when a stance is broken. Each of the user’s strikes reduces the durations of spiritual and Ninjutsu techniques less than this technique’s rank by 1, if they have a specified duration. Upkeep of one less than this technique’s rank is paid every post. Upkeep of two less than this technique’s rank is paid each time the duration of a spiritual or Ninjutsu technique is lowered by 1.
Maximum Duration: 3 posts. When exiting this mental state, the user must change into either the Hatred, Sorrow, or Serenity Mental State or be unable to use this style for 4 posts.

Fury: One-Track Mind
Rank: X :: Simple
Description: The user braces for a hit. For 1 post, for every hit they take at or below this technique’s rank, they gain a slight increase per that hit’s rank to their Strength and Speed for two posts. Injuries sustained this way do not count for gaining adrenaline. Can only be used in the Fury Mental State.

Spiteful Throw
Rank: X :: Simple
Description: The user grabs a target’s outstretched limb and heaves them over one shoulder before throwing them to the ground. An attack used against the target after this attack has its Strength increased slightly per rank.


___S t a g e F o u r [ B ]
Sorrow
Rank: X :: Complex :: Mental State
Description: The heaviest emotion that most people will ever experience, one that weighs down the limbs and threatens to drown those that experience it, sorrow is most typically brought about by great loss. Those ruled by sorrow feel physical pain only distantly and are generally dispassionate. Grants the user the ability to ignore non-fatal injuries below this technique’s rank, but prevents them from gaining any active descriptive increases. Genjutsu below this technique’s rank do affect the user, but do not cause them any adverse effects.
Maximum Duration: 4 posts. When exiting this mental state, the user must change into either the Envy or Serenity Mental State or be unable to use this style for 8 posts.

Sorrow: Anguish
Rank: X :: Spiritual
Description: A scream filled with the user’s sorrow, causing all who can hear it to hesitate slightly. Everyone who hears the scream has their attacks treated as simple for 1 post. Can only be used once every 4 posts, starting from the end of the effect. Takes 3 activations to use. Can only be used in the Sorrow Mental State.

Avenger
Rank: X :: Simple
Description: The user deadens their emotions and pulls themselves back from the brink of death. Allows the user to resist dying from damage caused by the last technique to hit them until they get medical attention. Use of this technique imposes a supreme detriment to all stats, prevents the user from entering a Mental State, and reduces the maximum rank of techniques usable by one rank per this technique’s rank. The reduction of maximum technique rank stacks with successive uses, and should the user become incapable of using even E-Rank techniques, they are immobilized. These detriments vanish with successful treatment of the user’s wounds. This technique’s rank must match the rank of the damage taken. Has no effect on nonlethal damage.


___S t a g e F i v e [ A ]
Serenity
Rank: X :: Complex :: Mental State
Description: One of the most difficult mental states to attain for most people, serenity is a state that lacks raw emotional power and makes up for it with mental clarity and calmness beyond what most will ever experience. The user’s passive descriptive increases are nullified, as are the passive descriptive increases of anyone engaging with them. Upkeep of one lower than this technique’s rank is paid for everyone engaging with the user.
Maximum Duration: 4 posts. When exiting this mental state, the user must change into another Mental State or be unable to use this style for 2 posts.

Serenity: Freedom
Rank: X :: Spiritual
Description: The user imbues a strike with cleansing power. A target hit by this strike loses any negative effects caused by techniques below this technique’s rank, so long as the effect is not tied to a physical injury. These negative effects resume after 2 posts. Can only be used in the Serenity Mental State.

Halting Hand
Rank: X :: Spiritual
Description: The user coats their hand in Chakra and thrusts their palm out to intercept an attack. The Chakra disperses all the impact of the attack harmlessly. Only effective against techniques up to this technique’s rank.


___S t a g e S i x [ S ]
Happiness
Rank: X :: Complex :: Mental State
Description: An emotion that overpowers all others, one which is easy to experience but difficult to call upon at will, happiness is the result of everything positive that has ever happened to a person. The limit for descriptive increases is increased slightly per rank. Techniques below this technique’s rank that grant a per-rank descriptive increase will grant slightly more per rank. Upkeep of this technique’s rank is paid every post.
Maximum Duration: 4 posts. Can transition into any Mental State.

Happiness: Elation
Rank: X :: Simple
Description: The user’s joy allows them to bring out power that they otherwise wouldn’t be able to tame. When used alongside a Formless technique, this technique grants a slight increase per rank to one of the paired technique’s stats. Does not consume an activation. Can only be used in the Happiness Mental State.

Emotional Exhaustion
Rank: X :: Simple
Description: The user burns their emotions out to extend the effects of a technique from this style. By decreasing the maximum duration of their active Mental State, they can extend the effects of the next technique used from this style by the same amount. If the maximum duration of the Mental State is reduced to 0 posts, the Mental State immediately ends without the user being able to transition into another one. Maximum duration cannot be decreased below 0 posts.

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© Ergo War, 2019, permission of use to: Shinobi Nations
 
PostPosted: Wed Sep 22, 2010 8:05 pm
Haraise
The Ravaging Beast Within
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___Description:
___ The style Haraise was first adopted by the Inuzuka clan to train with their partner dogs and wolves. Soon after many other types of tamer ninja with other varieties of beasts adapted and changed this fighting style to suit their own beast partners forming countless numbers of lookalike styles to the Inuzuka clan but changing from tamer to tamer. Now it’s completely different per person but still has the hint of the original adapters in the style.
___Relevant Training: None.

___Notes:
• Can only be learned by those of the Tamer class.
• Grants a slight increase to Speed for every stage mastered.


___S t a g e O n e [ E ]
Devil Stance
Rank: X :: Simple :: Stance
Description: The user stretches and drops so they’re on all fours, distributing their weight equally among all their limbs. Grants a slight bonus to Speed per rank, capped at half the user’s passive descriptive increases to Strength. Upkeep of one lower than this technique’s rank is paid every post and whenever a movement or evasive technique is used.

Dark Talon
Rank: X :: Simple
Description: The user charges an enemy and takes a passing swipe at them. Can be performed with small weapons in addition to natural ones. If the user has some sort of natural weapon (claws, etc.) as a result of their bond with their Tamer Pet, this attack is treated as complex.


___S t a g e T w o [ D ]
Devil Bite
Rank: X :: Simple
Description: The user charges a target on all fours and lunges at them, sinking their fangs into the target. Gains a slight bonus to Strength per rank, capped at half the user’s passive descriptive increases to Speed. Treated as complex against smaller entities, or spiritual if the user’s Tamer Pet has strong bite attacks. Can only be used in one of the Devil Stances.

Rapid Ripping
Rank: X :: Complex
Description: The user releases a burst of Chakra from their feet and jumps onto an opponent, looking to pin them while tearing at their skin. Gains a slight boost to Speed per rank. Target must exert their Strength equal to this technique’s Speed to stay upright. Inflicts damage at two ranks lower and does not gain the benefit of Strength descriptive increases.


___S t a g e T h r e e [ C ]
Devil Strike
Rank: X :: Complex
Description: The user releases a burst of Chakra from their elbow, using it to drive their hand forward in an effort to impale the opponent. Gains a slight boost to Strength per rank. Treated as complex against unarmored opponents.

Second Devil Stance
Rank: X :: Complex :: Stance
Description: The user drops to all fours and focuses Chakra in their elbows and knees to reduce the strain of sudden movements. Increases the limit for Reflex descriptive increases slightly per rank. This stance cannot be broken by movement. Upkeep cost of this technique’s rank is paid every post.


___S t a g e F o u r [ B ]
Devil Charge
Rank: X :: Simple
Description: With quite a long run-up, the user charges at the enemy and tackles them with bone-shattering force. Knocks the enemy back 1 meter per rank and bypasses armor.

Dark Hurricane
Rank: X :: Complex
Description: Releasing a burst of Chakra to speed their rotation, the user flips through the air and brings a fist or leg down on the target. The damage this causes is devastating for those who aren’t prepared for it. Gains a mild boost to Strength per rank, capped at half the user’s passive descriptive increases to Speed.


___S t a g e F i v e [ A ]
Devil Scissors
Rank: X :: Simple
Description: Crossing their arms across their chest with their palms pointed outward, the user charges an opponent and rips at their flesh and clothes. If the target uses only an armor technique (such as an Armor Formless Style) to defend and doesn’t pay at least this technique’s rank to do so, the user can remove a piece of their armor.

Devil Crunch
Rank: X :: Simple
Description: The user launches themselves into the air and lands on the target’s shoulders, then taking the opportunity to strike their head with little in the way. Can be used both for evasion and attack. Treated as complex against unarmored opponents.


___S t a g e S i x [ S ]
Third Devil Stance
Rank: X :: Complex
Description: Once again, the user drops to all fours. This time, they reinforce all of their major joints and skull with Chakra, reducing the strain of combat significantly. Unlike the Second Devil Stance, the lower concentration of Chakra on the points of highest strain means this stance isn’t especially suited for sudden movements beyond the normal level. Increases the limit for Speed and Fortitude descriptive increases slightly per rank.

Devil Shield
Rank: X :: Complex
Description: The user crosses their arms across their face, pads them with a buffer of Chakra, and charges an opponent down without fear of the damage any incoming attacks might cause. Counts as both a movement technique and a defensive one.

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PostPosted: Wed Sep 22, 2010 8:22 pm
The Hachimon (The Eight Celestial Gates)

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___Main Description:
___The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.

___Character Usage:
___At age 17, Rock Lee has demonstrated the ability to open the first six gates. Might Guy, who taught Lee the skill, is able to open all eight. Kakashi can open at least one gate, as shown during Kakashi's one-handed rock climbing where a shot of his brain shows the relevant point activating, as well as in his usage of the Front Lotus in the anime. Opening the gates is a difficult feat even for the most talented ninja, as Kakashi, a talented ninja himself, was surprised to find out that at that time, a 13-year old Lee could open as many as five of them.
___The state of having all Eight Gates open is known as "Eight Gates Released Formation" (八門遁甲の陣, Hachimon Tonkō no Jin; English TV "Eight Inner Gates Formation"). Any shinobi who activates this state will temporarily gain powers a hundred times greater than their normal self, but will die because of the damage done to their body. This was seen when Might Guy opened all eight gates and was able to fight on par with and gradually overwhelm Madara Uchiha, much to the latter's excitement. Due to the immense amount of chakra flooding the body all at once, drastic changes can occur upon the user's body. The most common of these changes are the changes to skin colour, eruption of veins around the temples, and the eyes turning completely white. The green aura surrounding the user could be easily mistaken as chakra as in Kisame's case when fighting Guy. Guy corrected this misconception explaining that the green substance surrounding him is his sweat evaporating at a rapid rate, due to the intense rise in body temperature of the user.
___Relevant Training: None.

___Notes:
• Insanely Rigorous: This style consumes three taijutusu slots and cannot be learned unless the user is a taijutsu class specialist. (Taijutsu primary and secondary class)
• Can learn all of the Formless Style: Formless Slot Moves, as applicable.
• Each technique (Hachimon or Formless) is trained as and only consumes stamina, but is treated as complex (for damage calculations) against other techniques.
• Training in this style takes five [5] posts, for each Gate. This amount cannot be reduced.
• If the first hit in a technique is not properly defended, the rest will continue unabated.

Restrictions:
• Each Gate, upon being opened, lasts a total of three of the user's posts.
• Once the effects of each Gate wear off, you have a maximum of one [1] post to open another, for Gate five [5] and below. Know that in the post that follows, you are required to follow the General After Usage Chart.
• Users can open up to the third gate at D-Rank, the fifth and sixth at C-Rank, the seventh at B rank, and the eighth at A rank.
• All effects given by the General After Usage Chart are cumulative, meaning that they all stack with previous gates, and are not halted during further gate usage. Users cannot skip gates to get to a higher gate faster. One MUST open all gates sequentially.
• While under the effects of the gates, the user cannot perform any jutsu belonging to a bloodline. Furthermore any dojutsu or inherent traits/abilities are negated for the duration of the gates.

General After Usage Chart:
• Gate of Opening: Nerves begin twitching.
• Gate of Healing: Partial body rejuvenation, as stated below.
• Gate of Life: Muscle stiffening, minimal tearing, and minimal overheating.
• Gate of Pain: Stress, slight overheating, and slight muscle tearing during offensive maneuvers.
• Gate of Limit: Stress fractures & major muscle tearing in limbs involved with offensive maneuvers, and medium overheating.
• Gate of View: Any physical maneuver results in limb breakage & muscle tearing, and major overheating.
• Gate of Wonder: Intense sweating due to extreme overheating. Any maneuver that lands a physical blow results in complete shattering of one's limb's skeletal structure.
• Gate of Death: Death by skeletal & muscular annihilation.
» Opening the Eighth Gate, the Gate of Closing, will result in the death of one's rpc after the 5 post Gate limit.
» The side effects of each gate are not delayed by the opening of a new gate and are compounded with the side effects of the previous gates.
» Gate side effects are permanent unless the following gates are healed by the following ranks. Gates 1-3 by a D rank medical shinobi. Gates 4 and 5 by a C-Rank medical shinobi. Gates 6 and 7 by a B-Rank medical shinobi. The effects of the eighth gate CANNOT be healed in any way, by any jutsu of any kind.

[1] Gate of Opening (開門, Kaimon)
Rank: NULL :: Simple
Description: Located in the brain, this removes the restraints of the brain on the muscles so 100% of the user's strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. Speed and reaction time are now double what they normally are, increasing one's abilities to the next highest rank or title. Strength is now five times one's own normal; Raises physical strength to just over two ranks higher.
Guild Description:Once the user has trained to access the first gate, they may begin training in the first "move" within the Eight Celestial Gates formation. The effects of the first gate itself are not all that extreme in that they provide the user with a moderate increase to their strength, speed, and reflexes. Once the effects of the first gate wear off the user experiences moderate pain from hyper activation of the sympathetic nervous system. This pain forces them to lose 1 activation due to the pain.

[2] Gate of Healing (休門, Kyūmon)
Rank: NULL :: Simple
Description: Located in the brain, this forcibly increases the user's physical strength and temporarily re-energizes the body. Raises stamina and assists in recovery after being weakened. This does not heal major wounds such as stab wounds or slashes. It will however restore the user's muscles to their original condition and restore one quarter of the users total chakra and stamina used.(rounded up to the nearest whole number) Raises strength another 20%; Total physical strength is now three ranks higher. Speed and reaction times are unchanged.
Guild Description: By forcing the users chakra into the brain and overloading the seals the user can activate the second gate. While the effects of this gate itself are, again, not that strong in and of themselves. The effects do stack with the previous gate and the true might of the gates starts to be shown. Once the gate has been activated, the gates create a sort of awakening effect within the users chakra system forcing it to cultivate chakra at a much higher rate then normal. This results in the user's being granted one quarter, rounded down, of their maximum chakra and stamina as a refund. In addition to this, the user gains another moderate increase to their strength speed and reflexes. This increase stacks with the previous gates' increases.

[3] Gate of Life (生門, Seimon)
Rank: NULL :: Simple
Description: Located on the spinal cord, this allows the user to use the Reverse Lotus (Ura Renge). The increased blood flow turns the skin red. Capable of deflecting C-rank ninjutsu with the same or less chakra.
Guild description: By forcing the users chakra into the upper spine and overloading the seals the user can activate the Third gate. While the effects of this gate itself are, again, not that strong in and of themselves. The effects do stack with the previous gate. By manipulating the nerves which control heart rate and blood flow, the user will force excessive amounts of blood through the body. This results in the users skin taking on a red hue. In addition to this the hyper cultivation of chakra from the previous gate now results in a visible and thick spiraling aura of chakra around the user. This chakra can protect the user from incoming ninjutsu up to C-Rank. However, the cost of doing so is automatically deducted from the users chakra pool and consumes an activation. Again as before the user gains another moderate increase to their strength speed and reflexes. This increase stacks with the previous gates' increases. Once the user opens this gate they will immediately notice the backlash it has upon their body. This includes muscle stiffening, micro tearing of muscles and tendons, and mild overheating.

[4] Gate of Pain (傷門, Shōmon)
Rank: NULL :: Simple
Description: Located on the spinal cord, this increases the user's speed and power. May cause muscle tissue to tear on use. Further increases speed and reaction time to a total of just over 2 ranks higher now, and usage will begin to tear the body's muscles. Pure physical strength is raised to a total of just over 3 ranks higher.
Guild description: By forcing the users chakra into the central portion of the spinal column and overloading the seals the user can activate the fourth gate. While the effects of this gate itself are, again, not that strong in and of themselves. The effects do stack with the previous gate. With the users chakra now coursing through their body, resulting in a moderate increase to their strength speed and reflexes. This increase stacks with the previous gates' increases. Once the user opens this gate they will immediately notice the backlash it has upon their body. This is when the gates start to seriously degrade the users body. The moment they move the muscles used in the movement begin to tear and rip themselves apart. It should be noted that this pain is extreme even for the most hardened of shinobi.

[5] Gate of Limit (杜門, Tomon)
Rank: NULL :: Simple
Description: Located in the abdomen, this increases the user's speed and power. Further increases speed and reaction time to a total of 3 ranks higher now, and usage will tear the body's muscles. Pure physical strength is raised to a total of 4 ranks higher. At this point it is hard for anyone of Jounin or below rank to even see you let alone counter you.
Guild Description By forcing the users chakra into the central portion of the abdomen and overloading the seals the user can activate the fifth gate. While the effects of this gate itself are, again, not that strong in and of themselves. The effects do stack with the previous gate. With the users chakra now coursing through their body, resulting in a moderate increase to their strength speed and reflexes. This increase stacks with the previous gates' increases. Once the user opens this gate they will immediately notice the backlash it has upon their body. This is when the gates start to seriously degrade the users body. The moment they move the muscles used in the movement tear and rip themselves apart. It should be noted that this pain is extreme even for the most hardened of shinobi.

[6] Gate of View (景門, Keimon)
Rank: NULL :: Simple
Description: Located in the stomach, this increases the user's speed and power. Opening of this gate releases such enormous amounts of energy that it can cause nearby water bodies to form a vortex around the user. Once opened, capable users can perform the Morning Peacock (Asakujaku). Further increases speed and reaction time to a total of just over 3 ranks higher now, and usage will tear the body's muscles as well as break limbs. Pure physical strength is raised to a total of just over 4 ranks higher. Capable of deflecting a B-rank ninjutsu with the same or less chakra.
Guild description: By forcing the users chakra into the stomach, where they cultivate chakra in the first place, and overloading the seals the user can activate the sixth gate. While the effects of this gate itself are, again, not that strong in and of themselves. The effects do stack with the previous gate. As with the third gate, opening the sixth gate unleashes a massive torrent of chakra from the body. This torrent radiates outwards away from the user in an overlapping double helix pattern. This chakra can protect the user from incoming ninjutsu up to B-Rank. However, the cost of doing so is automatically deducted from the users chakra pool and consumes an activation in the process. Again as before the user gains another moderate increase to their strength speed and reflexes. This increase stacks with the previous gates' increases. Once the user opens this gate they will immediately notice the backlash it has upon their body. Any physical maneuver, ie any offensive or defensive taijutsu or bukijutsu attack, results in limb breakage & muscle tearing, and major overheating. As you can imagine the pain from something like this, if not deadened via painkillers is excruciating and almost debilitating.

[7] The Gate of Wonder (驚門, Kyōmon)
Rank: NULL :: Simple
Description: Located below the stomach, this further increases the user's speed and power. Only after this gate is activated, can a capable user perform the Daytime Tiger (Hirutora). Those who open this gate will secrete glowing green — blue in the anime — sweat from every inch of their body which immediately evaporates from their own heat energy, creating an aura which people mistake as a chakra coating. Unfortunately, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches them. Further increases speed and reaction time to a total of 4 ranks higher now, and usage will tear the body's muscles as well as break limbs. Pure physical strength is raised to a total of 5 ranks higher.
Guild Description: By forcing the users chakra into the lower abdomen, and overloading the seals the user can activate the seventh gate. While the effects of this gate itself are, again, not that strong in and of themselves. The effects do stack with the previous gate. Due to the extreme amount of blood and chakra flowing through the body, the user's temperature soars causing them to sweat profusely. However this sweat is not normal in that its mixed with their chakra. Once it is secreted through the pores, it is instantly evaporated causing a green tinge to the chakra that has previously been surrounding the user. These effects, as before grant the user another moderate increase to their strength speed and reflexes. This increase stacks with the previous gates' increases. Once the user opens this gate they will immediately notice the backlash it has upon their body. Any physical maneuver, ie any offensive or defensive taijutsu or bukijutsu attack, results in Intense sweating due to extreme overheating. Any maneuver that lands a physical blow results in the complete shattering of the entire skeletal structure of the limb that landed the blow.

[8] Gate of Death (死門, Shimon)
Located at the heart, this will cause the user's blood to emanate a flaming aura of red steam from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is granted approximately a hundred times their normal power, far beyond that of the five Kage, but comes at the expense of their life once the technique ends. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. If one were to die from the effects of opening all Eight Gates, they will crumble to ash, having virtually cooked themselves from the inside-out. Increases speed, reaction time, and pure physical strength to a total of 6 ranks higher now. (ranks cap at S+)

Eight Inner Gates Jutsu:
Omote Renge [ Front Lotus ]
Rank: B :: Complex
Description:Omote Renge is a Taijutsu technique which was forbidden due to the strain it puts on a ninja's body. By opening the first of the Celestial Gates, the Initial Gate, the ninja is able to release the restraints in the brain and push the body farther. In Lee's case, he was able to increase his speed and power. To utilize the Omote Renge, Lee first loosens the bandages around his arm. With a quick dash he is suddenly below his target and a quick upward kick sends his opponent skyward. Lee then jumps into the air to place his chest to the back of his opponent. He then wraps his arms and the bandages around his opponent to prevent escape. As the pair begin their fall back to earth, Lee begins to spin downwards at a high rate of speed, driving his opponent head first into the ground. At the last moment Lee himself releases the bandages and jumps to the clear. Though the technique injures his opponent, it also takes its toll on Lee's body as well. It may also be used on multiple people at once. Consumes the remaining post counts for the first Gate.
Guild Description:See official description.

Hitori Omote Renge [ One-Man Front Lotus ]
Rank: B :: Complex
Description: A singular version of its parent technique, Lee instead starts spinning by himself creating strong winds around him, and dives down on the opponent rather than with them.
Guild Description See official description.

Ura Renge [ Reverse Lotus ]
Rank: A :: Complex
Description: Ura Renge is a Taijutsu technique which was forbidden due to the strain it puts on a ninja's body. To complete the technique, Lee had to open the first five of the Celestial Gates. By opening the first of the Celestial Gates, the Initial Gate, the ninja is able to release the restraints in the brain and push the body farther. In Lee's case, he was able to increase his speed and power. By opening the second gate, the Heal Gate, Lee was able to temporarily increase his stamina. With the opening of the Third Gate, the Life Gate, Lee's body turns a shade of red and he is able to perform the Ura Renge. When Lee performed the technique though, he also opened the fourth gate, the Harm Gate, and the fifth gate, the Limit Gate. Opening the gates removes the limiters placed on the body, and by opening these gates Lee was given a great increase in power in speed. The technique was forbidden though because as each subsquent gate is opened, the body faces more and more strain. When Lee opened the fifth gate, his muscles began to snap. Generally, to utilize the Ura Renge, Lee will open the first three Celestial Gates. Then, like Omote Renge, he quickly moves beneath the target and kicks them upwards. While in the air Lee will then pummel his opponent throughout the air with high speed Taijutsu attacks to weaken them. Then at the apex of his attack he will strike his opponent in the chest towards the ground. Lee then moves in close to his opponent and attaches his bandage. Lee will then allow his opponent to get some distance, he then pulls his target back to his body and does a hard downward palm strike to their chest causing them to crash into the ground with massive damage. Because so many chakra gates are opened at once, this technique can only be used once, since the user will likely be unable to stand afterwards. This is proven when Lee is left barely able to stand after using it on Gaara, and the latter's powerful defences and long-distance attacks allowed him to win the match. Consumes the remaining post counts for the third Gate.
Guild Description:See official description.

Asa Kujaku [ Morning Peacock ]
Rank: A
Description: The Morning Peacock is a highly lethal taijutsu born from the philosophy of Might Guy. The principle of this taijutsu is to rapidly increase the body's abilities by opening up to and including the sixth of the Eight Gates, and then to strike the enemy down with countless punches. The technique is started by kicking the enemy into the air, which for most would be an instant kill. The user then jumps into the air in a distinctive stance and begins punching the enemy repeatedly. The speed of the punches is so fast that they are set ablaze by sheer speed and friction. This creates a peacock-like fan of flames around the opponent. Once the attack is finished, the enemy will be sent crashing back to the ground, covered with the attack's aura. The technique is also strong enough to briefly stun a tailed beast as strong as Saiken. This technique can also be performed using different hand movements, resulting in it either being called Morning Gorilla (朝ゴリラ, Asa Gorira) or Morning Chicken (朝鶏, Asa Niwatori).
Guild Description: See Official Description. Immediately ends the Sixth gate timer.

Gourai Rensa [ Strong Thunder Lotus Chain ]
Rank: S
Description: Gourai Rensa is a Taijutsu technique used by Rock Lee. Lee first opens a celestial gate to increase his speed, he then uses his extending chain weapon to wrap up his opponent and launch them into the air. Lee himself will then launch into the air and begin a barrage of strikes, knocking his opponent back towards the ground. He will then finish them off with a strong strike right into the ground itself.
Guild Description: Useable also with bandage wraps or an upward strike designed to cause a target to rise. Requires at least the Sixth gate be open, and ends it upon use.

Hirutora [ Daytime Tiger ]
Rank: S
Description: The Daytime Tiger, contrary to its appearance, is purely taijutsu in nature and is nothing more than an incredibly fast punch, as Might Guy has noted. After opening the seventh of the Eight Gates, the user places a palm facing forward in front of their face with one hand and then taps it with his other hand, formed into a fist, which creates a massive amount of air pressure. Next, the user forms a unique hand seal resembling a tiger, which launches the air pressure at the opponent in the shape of a tiger, by leaving a gigantic tiger-shaped impression into the initially built-up air pressure with the hand seal. The air pressure will condense as it's moving and be focused into a single point. The technique then explodes on command, releasing the built up air pressure in an instant. A massive concussive explosion is created which can be felt a significant distance away.
Guild Description: Expels the Seventh Gate's remaining post timer, ending it immediately.

Sekizō [ Evening Elephant ]
Rank: S
Description: The Evening Elephant is a high-level, forbidden taijutsu that can be performed by those users who have opened all Eight Gates. This technique is a continuous assault of five punches, with each "foot" (足, soku) — as they are referred to — being performed faster than the one before. It creates a vacuum of pressurized air which bears the appearance of an elephant's leg, causing devastating damage to the opponent. One punch alone was capable of creating a massive and deep tunnel in the ground. The final punch is strong enough to break through Madara Uchiha's chakra shell. All five punches performed at once consume both offensive actions in a single post.
Guild Description: See Official Description.

Yagai [ Night Guy ]
Rank: S+
Description: The Night Guy is a forbidden taijutsu of the highest level that takes the shape of a dragon. It can be performed by those who have opened all Eight Gates, and is Guy's strongest attack. When Guy initiates the technique, he emits a huge amount of chakra. After gathering all of this chakra around his body — forming a flickering dragon-like aura — he dashes forward at such an extreme speed that the space (空間, kūkan) within the immediate vicinity of the technique is distorted, allowing him to bypass his target's defenses. Guy then deals an immensely powerful kick which carries such force that it is capable of destroying the target's body, as well as shattering the bones in Guy's own leg. Being the most powerful of all Eight Gates attacks, it is also the most taxing on the body as it leaves Guy on the brink of death. After use, Guy's burned body slowly turns to ash, crumbling from the immense discharge of his chakra. Exhausts all chakra and stamina within the body, forcing it to the end of the 5th post of gate usage, even if before that time.
Guild Description:See Official Description

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PostPosted: Wed Sep 22, 2010 8:37 pm
Suiken
Drunken Fist
User Image


___Description:
___Drunken Fist is a unique style of combat where "the more you drink, the drunker you get, and the stronger you become". It cannot be learned, taught, nor refined through training and practice, but rather the aspiring practitioner must learn it by executing the techniques while drunk. Drunken Fist fighters are not simply drunk: they become human powerhouses who'll strike unpredictably with an explosive fury and without any second thoughts about their actions. Once drunk, the user will lose their ability to know friend from foe and attack whoever is in their vicinity.
___The Drunken Fist is not a reliable option because the 'drunken frenzy' that alcohol induces does not hold for prolonged periods of time; the user is often easily awakened from Drunken Fist with a simple scratch from anything which draws blood, sobering up almost immediately. If he or she has not overcome his adversary by that time, the user may be left at their mercy.
___Relevant Training: Improvised Weaponry.

___Notes:
• Practitioners train by fighting while drunk, typically sparring. The number of times a technique must be used before it can be put on the profile is the number of posts one would normally have to write to learn it, to a minimum of one.
• Practitioners need a container for their alcohol. It can be anything, from a gourd, flask, wine skin, or what have you. They must keep it on them at all times.
• Any benefits gained from the Mental Formless Styles are nullified after getting drunk.
• While drunk, all unnamed attacks that would typically fall under either the Hard or Soft Physical Formless Styles are usable (even if the user has not trained in either of those) up to and have the strength and cost of their maximum learned rank in this Style.
• All variable rank techniques can be used up to one rank above any of the user’s learned Formless Styles.

___S t a g e O n e [ E ]
Drunk Dropper
Rank: X :: Simple
Description: The user swings whatever they can reach in a quick one-two combo. Gains one descriptive rank in strength per rank if used with a prop or other improvised weapon, but gains one descriptive rank in speed per rank if used unarmed.

Fallen Drunk
Rank: X :: Simple
Description: A series of drunken flails executed from the ground. Generally only effective against opponents that are very close nearby. Complex techniques used by the opponent are treated as simple against this technique. Standing up immediately after this technique consumes an activation.


___S t a g e T w o [ D ]
Headbutt
Rank: X :: Complex
Description: The user drunkenly sends Chakra to their head, then headbutts the opponent. The Chakra prevents damage to the user as a result of this technique and increases the force behind it significantly, but also makes the user dizzy for a post afterward. Decreases any accumulated posts of concentration toward the Mental Formless Styles by one per rank.

Crazy Legs
Rank: X :: Simple
Description: A kick or series of kicks that the user launches unpredictably toward any part of the opponent’s body. Up to one kick per rank can be launched, with each kick having a strength one rank below the technique’s. Consumes one activation.

Stumble
Rank: X :: Simple
Description: The user loses balance and stumbles out of the path of an incoming attack, then either falls to the ground or rights themselves. Righting oneself consumes an extra activation, but falling down makes the user stay on the ground for the rest of the post. Higher ranks allow for more elaborate trip-ups. The user is not protected from any damage their stumbling may cause them, and any damage accidentally caused to their surroundings or the indirectly to the opponent is at this technique's rank.


___S t a g e T h r e e [ C ]
Slapfest
Rank: X :: Complex
Description: A Chakra-reinforced slapping combo. The number of the slaps in the combo increases by one per rank, with each slap having strength one rank below the technique’s. This technique is equally effective to armored and unarmored opponents.

Dangerous Lean
Rank: C :: Simple :: Stance
Description: The only stance that a Drunken Fist user can naturally come by. The user hunkers down toward the ground and leans toward the opponent. Increases the limit for Strength and Reflex descriptive increases heavily. Cost is paid every post or the user falls over, exiting the stance and losing an activation the next post.


___S t a g e F o u r [ B ]
Rancid Breath
Rank: B :: Complex
Description: The user drunken breathes on the opponent, accidentally lacing his or her breath with Chakra. The Chakra increases the breath’s odor to truly horrific levels, often causing nausea, vomiting, and blurred vision in unsuspecting opponents. Acts as a poison with the above effects against opponents with strong senses of smell. Depending on how drunk the user is, Chakra might not be the only thing that comes out with this breath…

Drunken Tango
Rank: B :: Complex
Description: The user starts this technique by dancing terribly. At any point after this dancing has started, the user can accidentally include any other Taijutsu or Bukijutsu attacks he or she knows and can execute at half the normal cost, though techniques outside this Style that are not Formless suffer a one rank reduction in strength. Consumes two activations on the post it starts and drains one C-Rank Complex technique’s cost for every post thereafter.


___S t a g e F i v e [ A ]
Belly Slam
Rank: X :: Complex
Description: The user pumps Chakra into their belly then rams it into something, typically by falling on it. The Chakra in this technique protects the user’s stomach from harm, but disperses immediately upon contact, sending out a shockwave with a radius of one meter per rank.

Drunken Hand Walk
Rank: X :: Simple
Description: The user, in an attempt to show off, does a hand stand but finds they suddenly want to attack the nearest person for some reason. The user then starts launching kicks and one-armed punches while walking on the hands. Kicks executed from this position consume only half an activation. Costs an E-Rank amount of Stamina to stay upright to begin with, increasing by one rank per post until reaching the rank of this technique, at which point the user falls over.


___S t a g e S i x [ S ]
Keg Party
Rank: S :: Spiritual
Description: The user suddenly wants to share the booze with everyone, even the enemy. By turning their chakra into liquor, the user excretes an alcoholic aura. The user’s aura reaches up to two meters away and can intoxicate anyone, regardless of size, after three posts of exposure. After five posts, anyone still in range passes out. While this technique is active, the user is highly susceptible to Katon techniques, and is treated as having been hit directly if one comes within the range of the aura. Lasts for three posts, but can be maintained after that for a B-Rank cost per post.

Body Shot
Rank: S :: Simple
Description: The user lifts the enemy and slams them down as hard as possible, most likely pulverizing the unfortunate target’s bones. After using this technique, the user becomes thoroughly exhausted and tries to nap for two posts.

B.U.I.: Battling Under the Influence
Rank: X :: Simple
Description: Through sheer force of will, the user forces himself or herself to become drunk for one post per this technique’s rank. While so intoxicated, the user's Formless attacks with improvised weapons are treated as complex when interacting with other techniques.
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GamerGoneSry

Fashionable Genius

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PostPosted: Wed Sep 22, 2010 8:59 pm
The Kaiser Fist
Brutal straightforward power!

User Image

___Description:
___Only pathetic ninja try to run when conflict shows its face! Fighting is inevitable! When the chips are down, would you rather have someone good at running and hiding, or someone who excels at beating their opponent into the dirt? The Kaiser Fist is a style that aims to inflict incredible physical damage by utilizing body enhancing Armor techniques, along with their already impressive physical forms. Because of the brute force nature of The Kaiser Fist, it is almost impossible for those of small body frames to properly use it, however, with enough dedication and muscle training, even the most slender of ninja can pump up to proper size.
___Relevant Training: Hard Physical.

___Notes:
• Rigorous: This style consumes two [2] taijutsu slots, and cannot be learned if you possess another rigorous style.
Armor techniques are learned as if Complex techniques of the same rank.
• Each Armor technique can only be performed once per battle.
• However, if an Armor technique is dismissed before its full duration, it can be started back up with its remaining duration.
• If the practitioner runs out of chakra while an Armor technique is active, it immediately dissipates.
• Practitioners cannot be of light body frames.
• Gains a slight increase to fortitude with every mastered stage for a total of a supreme increase upon mastery.


___S t a g e O n e [ E ]
Heavy Punch
Rank: E :: Training
Description: All practitioners of The Kaiser Fist take pride in their powerful yet basic punches, both masters and beginners are no exception. Although it seems fundamental, practice and proper footing are needed to deliver a strong punch without recoil or offsetting. This is the first step toward developing that incredible raw power; throwing a punch with all of your might, while keeping yourself balanced. Confers a slight increase to the strength of physical techniques used while under the effects of an armor technique.

Stimulating Armor
Rank: C :: Armor
Description: A basic Armor technique developed by an old master of the style which allowed his students to maintain their potential for an extended period. In a sense, it mimics the technique Raiton no Yoroi, though on much a lower level. Rather than increasing the abilities of the user, it prevents them from becoming exhausted. While active, the user's strength and fortitude cannot be reduced below normal levels. It should also be noted that there is no noticeable physical difference while this technique is active. Lasts for five posts.

Rumbling Roar
Rank: X :: Simple :: Stance
Description: With an Armor technique active, the user places their fists in line with their navel, elbows pointed backward, and yells to psyche themselves up. Increases the limit for Fortitude descriptive increases mildly per rank. Upkeep of this technique’s rank is paid every post.


___S t a g e T w o [ D ]
Kaiser Crown
Rank: X :: Simple
Description: The practitioner will thrust their head at the opponent at a slight downward angle with great force and speed. Direct collision is enough to crack boulders and bones without much recoil. Against harder materials, if not protected by an Armor technique, the practitioner will likely become dazed or completely stunned. If used while under the effects of an armor technique, this technique gains a slight increase to strength per rank.

Crumbling Overhead
Rank: X :: Simple
Description: The practitioner “feints” a high straight punch, while actually turning their arm in such a way as to drop a powerful blow onto the top of the opponent’s head instead. Reduces an unarmored opponent's fortitude by one descriptive rank per this technique's rank for two posts.

Sudden Straight
Rank: X :: Complex
Description: After sending a surge of chakra through their arm, the practitioner is able to deliver a swift and precise straight punch to the target. Because of the chakra boost, the strike is quick enough to completely surprise most unprepared or inexperienced opponents, while still maintaining that standard meaty power. Speed is increased mildly per rank.


___S t a g e T h r e e [ C ]
Elbow Bolt
Rank: X :: Simple
Description: The practitioner will thrust or swing their elbow at the opponent with great force and speed. The collision is enough to break boulders and bones without much recoil. Against harder materials, if not protected by an Armor technique, the user will probably break their own elbow too! Ninjutsu defenses are treated as Simple when interacting with this technique.

Guillotine Drop
Rank: X :: Simple
Description: The practitioner stretches their leg almost completely straight up, and then drives it back down with incredible force and speed. The collision is enough to break boulders, bones, and even cause damage to untempered metals. Against harder materials, if not protected by an Armor technique, the practitioner will probably break their own foot! Treated as complex when interacting with physical defenses.

Iron Backhand
Rank: X :: Complex
Description: Using a surge of chakra to purposely startle the body, the practitioner looses a quick and powerful backhanded strike to the target. The chakra pulsed through the body allows this particular attack to be delivered when others would be too slow to deal with something such as a sneaking opponent, but also maintains the force needed to crack or break bones. Adds any bonuses to strength gained from this Style to the speed of this technique. This does not include increases provided by armor techniques.

Meaty Punch
Rank: C :: Training
Description: The second step toward developing the ideal face-breaking punch: using stepping motion and momentum to “swing into” the hit. In a sense, this is a method similar to properly slugging a baseball bat. Just make sure that you haven’t forgotten about keeping your balance! Increases the strength of physical techniques in this Style moderately.


___S t a g e F o u r [ B ]
Breaking Lariat
Rank: X :: Simple
Description: A clothesline variation where the practitioner charges the opponent, attempting to slam their arm semi-diagonally against the target’s neck and chest, while applying downward force to smash them into the ground. If the target is slammed into something solid, the initial strike is treated as complex when interacting with any defenses and damage is dealt again as a simple technique upon impact with the surface.

Golem Missile
Rank: B :: Simple
Description: The practitioner dashes at an opponent, jumps off the ground, and delivers a dropkick. The damage inflicted by this attack is almost always the same, but the leg strength of the practitioner is what best determines the distance and speed they travel after getting off the ground. Three feet vertically per slight increase to leg strength the user has.

Invigorating Armor
Rank: B :: Armor
Description: An advanced Armor technique that was actually developed by a struggling young practitioner of The Kaiser Fist. This technique, like Stimulating Armor, allowed him to maintain his peak physical potential; While active, this armor generates a thin aura of Chakra and prevents the user's strength and fortitude from being reduced below normal levels, while also granting a mild increase to both as well. Lasts for six posts.


___S t a g e F i v e [ A ]
Liger Bomb
Rank: A :: Simple
Description: While making use of an Armor technique that increases physical strength, the practitioner attempts to grab an opponent with both hands, leap up, and rework positioning while in midair. During descent, the practitioner manipulates their positioning so that the opponent will crash into the ground first. Even with only minor height, the impact is more than enough to break stone, bone, and metal alike. The technique is sometimes referred to as “a death sentence” and is treated as complex in strength.

Kaiser Fist
Rank: A :: Complex
Description: The astounding technique that the style is named after. While making use of an Armor technique that increases physical strength, the practitioner winds up to deliver a devastating full frontal punch. Although it requires the boosts of an Armor, additional chakra, and time to focus the energy ( 1 post during which the user may make no other actions. Consumes all activation's during the charging post. ), the final result of the strike drastically outweighs the preparation. Full contact, even when blocked, could shatter every bone in a grown man’s upper torso!

Bulky Punch
Rank: A :: Training
Description: The final steps toward developing the ideal power punch; throwing a precise and heavy strike without creating too much of an opening in one’s own defenses. The method of accomplishing such a task varies from person to person, and can often only be detailed by the individual in question. Because of this, it can be said that each master, or Kaiser, of this style are unique even though their techniques technically do not vary. Provides a moderate boost to the user's strength.

Bolstering Armor
Rank: A :: Armor
Description: A highly advanced Armor technique developed by a battle master of the Kaiser Fist for when he needed an extra boost to pull through or turn around a fight. Just as previous techniques, this Armor prevents exhaustion, however it also grants a moderate boost to the user's strength and speed, and even restores a good deal of physical stamina. While active, the practitioner generates a crackling aura. Lasts eight posts and provides the user with 50 Stamina regeneration per post.

Kaiser Soul
Rank: X :: Spiritual :: Stance
Description: The user stands straight up with their back arm down at their side and the fist of their forward arm pointed at their opponent, such that they are looking at their opponent over their fist. Increases the limit for Strength and Fortitude descriptive increases slightly per rank. Is not broken by actions taken during a post, so long as the post starts and ends in the stance. Upkeep of this technique’s rank is paid every post.


___S t a g e S i x [ S ]
Kaiser Cannon
Rank: S :: Complex
Description: While making use of an Armor technique that increases physical strength, and after molding additional chakra around their arms, the practitioner brings both hands together overhead, and then brings them back down with absolutely earth-shattering force. Although it requires the boosts of an Armor, additional chakra, and time to focus the energy ( 2 posts during which the user may make no other actions. Consumes all activation's during the charging posts and is discharged at the end of the second post. ), the final result of the strike drastically outweighs the preparation. Full contact, even when blocked, could shatter the sides of mountains. This technique also consumes the remaining duration of the active Armor. Doubles the armor's descriptive boosts to the user's strength and speed for the length of the attack.

Kaiser Armor
Rank: S :: Armor
Description: The original Armor technique developed by the greatest master and originator of The Kaiser Fist style. This Armor revitalizes the body, prevents exhaustion, and supremely increases the user's strength, reflexes and speed. While active, the practitioner generates an electric aura of chakra. Lasts for eight posts.

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© Shinobi Nations, 2016
 
PostPosted: Thu Sep 23, 2010 6:04 am
Tame Za Kyokudo
Ultimate Kickboxing
User Image


___Description:
___This style of fighting was derived from boxing, it still holds the formal boxing stance, but as the master of this style became more and more furious with his fighting he began add kicking into his style. This is where Tame Za Kyokudo came from.
___Relevant Training: Hard Physical, Soft Physical.
___Notes:
• Grants a Slight Increase to speed for every other stage mastered starting at the first stage. Additionally, gives a slight increase to reflex for every other stage mastered starting at two. (Speed is granted at stages 1/3/5. Reflex is granted at stages 2/4/6.)


___S t a g e O n e [ E ]
Resu Tame Taibu
Rank: X :: Simple
Description: The user feints with a quick jab with the front fist as the enemy closes in, then follows it up with a devastating heavy punch. The second punch gains one descriptive rank per rank against opponents who either flinched in response to, or were struck by, the initial feint.

Rosutoai
Rank: X :: Complex
Description: Focusing chakra into just their knuckles, the user will lean into a heavy punch and release the chakra at the point of impact. Any target struck by the chakra outburst suffers cuts and bruising as a result.


___S t a g e T w o [ D ]
Juuryou no Yorokobi
Rank: D :: Simple :: Stance
Description: A very basic stance that is nonetheless very effective. The user raises their fists up to protect their head and balances on the balls of their feet, making them ready to either kick or punch at a moment’s notice. Increases the limit for Strength descriptive increases mildly. Grants a mild increase to strength to any punching or kicking techniques used after a kicking or punching technique, respectively. Upkeep cost is paid every other post.

Tsuyoi Senkou
Rank: X :: Simple
Description: The user swings his leg upward, hooks their foot behind the target’s head, and then drives the target’s head into the ground. Is treated as complex against unarmored or lightly armored opponents.


___S t a g e T h r e e [ C ]
Kire Ono
Rank: X :: Simple
Description: The user raises their leg up high, then drops their heel down on the target’s head or shoulders. Reduces the target’s strength by one descriptive rank per rank for one post per the user's body rank.

Keai
Rank: X :: Simple
Description: A kicking to the side, used as a counterattack. Gains two descriptive ranks in Speed per rank of a technique that just struck the user.


___S t a g e F o u r [ B ]
Hyoushi Tentou
Rank: X :: Simple
Description: A combined offensive and defensive technique. The user first catches or deflects an incoming physical attack, then responds with an elbow to the enemy’s head. Is treated as spiritual when interacting with techniques.

Assai Hiza
Rank: X :: Simple
Description: The user will rush toward an enemy, then move to the side at the last moment. From this position, the user then strikes the back of the enemy’s head with the palm. Gains a mild increase to speed per rank. Targets that take damage from this technique lose one activation on their next post.


___S t a g e F i v e [ A ]
Rinten Atemi
Rank: X :: Simple
Description: The user slides around behind an opponent and knees them in the back of the head. Gains two descriptive ranks to speed and strength per rank if used in response to a movement technique that would close distance.

Rokettobushi
Rank: X :: Complex
Description: The user slams their fist into the target’s stomach and releases a burst of Chakra, sending the target flying up to two meters per rank. Gains two descriptive ranks in strength per rank against unarmored and lightly armored opponents.

Saidohandou
Rank: X :: Simple
Description: A quick one-two kicking combo. The user first kicks the opponent’s feet to set them off-balance, then follows through with a swift kick to the head or jaw. The second kick launches the target into the air half a meter per rank. Treated as a rank higher for ending intoxication if used at or above the target’s body rank.


___S t a g e S i x [ S ]
Kouki Roketto
Rank: X :: Simple
Description: A quick one-two punch-kick combo. The user hits the target with an uppercut that lifts a target off the ground and follows up with a kick to the back of the head that launches the target back downward. Damage from the kick ignores armor and armor techniques, and the punch can end stances at or below this technique’s rank.

Tejina Kinpaku
Rank: S :: Complex
Description: The user kneads chakra into every one of their muscles, supremely increasing both speed and strength for five posts. Afterward, the user’s speed and strength is moderately decreased for two posts.

Roketto Kamae
Rank: X :: Complex :: Stance
Description: The user assumes the same position as in Juuryou no Yorokobi, this time also letting Chakra flow through their limbs to really bring out their explosive power. Increases the limit for Strength descriptive increases mildly per rank. Boosts the user’s reflexes moderately immediately following an attack with the hands or feet. Visually identical to Juuryou no Yorokobi. Upkeep of this technique’s rank is paid every post or the techniques in this style lose the effects of any passive descriptive increases for 1 post per this technique’s rank.

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© Shinobi Nations, 2016
 

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PostPosted: Thu Sep 23, 2010 6:24 am
Kuro Ashi Kata - Black Leg Style

Note: Style needs significant revision to conform to current length and content standards.


User Image


Description:
___It is designed to free the use of one's hands and prevent them from being damaged during a battle. As a result, practitioners tend to drop into certain stances in which their upper body portions particularly the arms the are most relaxed, such as placing their hands inside their pockets or crossing their arms together across their chest and only puts them into action whenever the event requires them to do certain maneuvers such as handstands, which aren't prohibited. As a fighting style, Black Leg Style boasts a wide and impressive array of kicks, coupled with super acrobatic skill make it a very versatile fighting technique, allowing the Riki Clan to effectively weave continuous and powerful attacks upon adversaries and combine the power of his kicks.
___Relevant Training: Soft Physical.

Stage One: C-Ranked

Description: The pupil is just now beginning his training under the style. He should know how to manipulate Chakra around his legs to make more lethal and deadly in battle. This stage requires a good amount of Regular Technqiues are Genin Level Special Technqiues Beginner Chuunin Level.
Abilities: none
Graduation Requirements: This style was powerful but ever since this style was reduced down to a few members the style because people prefer to use their hands. Now that the style has been gaining members this fighting style has been reawakened.
Techniques:
○ Kubi Dageki [ Neck Strike ]
Description: A kick to the neck and the user does it whilst still on the ground.

○ kata Dageki [ Shoulder Strike ]
Description: A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground.

○ Abara Dageki [Ribs Strike]
Description: Dropping down into a one-handed handstand position, the user kicks the opponent hard in the ribs, this attack is usually followed by Hikui Ura Dageki.

○ Hikui Ura Dageki [Lower Back Strike ]
Description: Commonly used as a combo attack with Abara Dageki, using the momentum from the Abara Dageki attack the user [ still in a handstand ] spins around in the opposite direction to deliver a fast kick to the opponent's lower back.

○ Hitsu Dageki [ Chest Strike ]
Description: A stabbing kick straight into the opponent's chest.

○ Ashi Dageki [ Legs Strike ]
Description: Running at the opponent the user delivers a sweeping kick to the knee caps, the opponent is either send flying or slammed to the ground as a result.

○ Mouton Shot [ Face Scorcher ]
Description: One of strongest single kicks, and a common finishing move. The user starts by jumping or flipping into the air and then channels all his might into one leg to deliver a kick to the opponent's mid-section, or sometimes their head, that sends them flying.


Stage Two: B-Ranked

Description: The pupil now can attain a great level of Chakra control both external and internal increasing the strength behind his kicks. Regular Technqiues are Chuunin Level and Special Technqiues are Beginner Jounin Level.
Abilities: none
Graduation Requirements: none
Techniques:
○ Sanjuu Kagai [ Triple Assault ]
Description: The user does a series of back flips towards his opponent before using his hands for one final push to launch him towards and opponent's face where he delivers several fast kicks.

○ Koukuu Izumi Tama [ Flying Spring Shot ]
Description: Often used as the final blow in a series of attacks, the user lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet.

○ Ikkou Takushi Ashige Keiro [ Party Table Kick Course ]
Description: An attack for fighting against large groups, the user jumps into the air and lands on the head of one of the opponents in a hand stand. He then spins around rapidly to deliver a savage kick to the face of anyone within range. After he runs out of targets, he dismounts and kicks the person he was spinning on.

○ Kushi [ Skewer ]
Description: The user jumps over the top of his opponent and aims one leg directly downwards towards the opponent. He then drops downwards while spinning like a drill to spear his opponent with his extended leg.

○ Kuro Taido Ashige [ Anti Manner Kick ]
Description: Thought to be strongest single kick attack, only used when the user's really, really mad. He gathers all the power he can muster and delivers a massive vertical kick by lifting one of his legs a full 180 degrees in the air. This attack is aimed at the very center of the opponent's torso [ front or back ] and is almost always enough to defeat any opponent with one shot.

○ Kujiku [ Crush ]
Description: Another finisher, the user leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head.


Stage Three: B-Ranked

Description: This stage of the training becomes most serious since they will be learning a trait that the Riki Clan created themselves. You must have a high level Chakra control. Regular Technqiues are Jounin Level and Special Technqiues are Beginner Anbu Level.
Abilities: none
Graduation Requirements: none
Techniques:
○ Santen Kire [Three Point Cut ]
Description: The user throws three powerful near-simultaneous roundhouse kicks with one leg to the opponent's throat, chest and stomach, striking them with the entire length of his leg.

○ Niban Wari Kire [ Second Rate Slicer ]
Description: The user does a running jump and kicks with both legs into an opponent's stomach.

○ Fukumen Tama [ Veal Shot ]
Description: Another one of strongest finisher attacks, leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso.

○ Mata Shinme [ Thigh Shoot ]
Description: A hard kick to the thigh that sends the opponent flying.

○ Saikou Kurai Kire [ Highest Grade Slicer ]
Description: A barrage of hard kicks launched at multiple directions, this move must be performed at close range. However, due to the monstrous force that the user can deliver while administering his kicks.

Stage Four: A-Ranked

Description: This stage shows how the pupil is growing gradually but has gained a great increase in Chakra control which is why they are able to withstand powerful attacks towards there legs and are more powerful than average. Making your legs more powerful Offensively and Defensively.
Abilities: none
Graduation Requirements: none
Techniques:
○ Mikiraika [ Leg Resistance ]
Description: After being trained in both defense and attack the user legs have become more prone to oncoming attacks and is able to react much quicker giving him a better reaction time in battle.

○ Shijin [ Leg Speed ]
Description: After being trained in both defense and attack the user legs have become use to moving at a fast pace so you are able to run faster than you normally would.

○ Rishikazu [ Leg Strength ]
Description: After being trained in both defense and attack the user legs have become stronger being able to lift heavier objects with ease.


Stage Five: S-Ranked

Description: A state of Black Leg Style that is not often reachable to those outside of the Riki Clan. Needing an astounding deal of Chakra control as well as Martial Arts, the Mastery of these skill allows the previously known techniques to require slightly less Chakra Control. The Masters of the Black Leg Style have been known to be those of ranks such as S-Rank, Village Leader, and Kage.
Abilities: none
Graduation Requirements: all other stages learned
Techniques:
○ Akuma Ashi [ Devil’s Leg ]
Description: In this technique, the user spins rapidly, causing his legs to heat up so much that they turn red. Where he uses air friction to set his leg on fire, adding extreme heat to the impact of his kicks. In this form the user, due to the high temperature, has more speed, more strength, and the ability to burn his opponents.

○ Ookami Kire [ Wolf Silencer ]
Description: The user will run straight in and then duck down then send a powerful kick straight up hitting his opponent in the chin sending them flying into the air.

○ Ichiban Wari Kire [ First Rate Slicer ]
Description: The user does a running jump and kicks with both legs into an opponent's stomach rapidly various times, but Akuma Ashi's heat greatly increases the power.

○ Saikou Kurai Kire [ Highest Grade Slicer ]
Description: The user leaps into the air and launches a fierce barrage of flaming kicks, the light from the attack and the speed at which it is delivered makes it look like one big fire blast.

○ Yakedo Irodori [Fried Assortment ]
Description: A completely re-vamped version of the original Yakedo Irodori. Jumping high into the air, the user delivers three simultaneous kicks in three directions [ left, right, and forward ] while in Akuma Ashi mode, resulting in flames spiraling towards the target at the point of impact.

○ Honoo Tama [ Flaming Shot ]
Description: In the air [ sometimes several feet from the ground ], the user kicks the side of an opponent's head with his foot [ or the middle of their torso ] and Akuma Ashi's heat greatly increases the power, usually with explosive effect. The target is usually kicked downwards, causing them to come crashing into the ground.

Master Of Taijutsu: Open
 
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