~ Weapons ~
Samehadamaku (Seed of Samehada):
The Samehadamaku is a weapon made from the scales of Samehada, the legendary blade that is said to have been Isonade’s remora. As a rite of passage, all worthy Hoshigaki are permitted to extract as single scale from the living blade to which they feed extraordinary amounts of their own chakra, so much that they are usually brung to the brink of death. As the remora must adapt its body to the physiognomy of the shark it attaches itself to, the unique scale, now saturated with the Hoshigaki's chakra, instincitvely takes the form of a weapon that best suits and reflects the shinobi’s fighting style, physiognomy and personality. Once it attaches to its host, the Samehadamaku nearly becomes a integral part of the ninja’s body, it lives as long as the Hoshigaki lives, and dies with him. The strange living blades are apparently practically indestructible, no Samehadamaku having ever been reported to be broken, killed or shattered, despite the number of vicious battles these shinobis have taken part to in the past. In addition to the damage it deals by cutting or bashing the enemy of the Hoshigaki through regular means, the razor sharp scales the weapon is covered with shred anyone it touches and drain their chakra if not properly covered.
Cp: Drained through combat and added to chakra pool.
Damage: Regular weapon damage +2 to minimum damage and +1 to maximum damage if unsheathed.
Range: Regular weapon range
Requirements: Hoshigaki Clan, Chuunin Rank.
Special: *Regular weapon special attributes.
*Chakra eater, half damage dealt is also dealt as chakra damage if the naked weapon touches the opponent for a maximum of 5% of the victim's full chakra pool.
*All chakra damage dealt from weapon damage is added to the weapon's chakra pool.
~ Abilities ~
Samehadamaku Kensei (Samehadamaku Sword Growth)
The Samehadamaku's chakra pool has a direct impact on its size, growing larger and more mobile with every bit of chakra it ingests and smaller and slower with every amount it spends.
Cp: n/a
Dice Rolls: n/a
Special: Add [Samehada Cp / 10] to base attack bonus for attacks using this weapon for a maximum of +5.
Samehadamaku Chakra Joiyou (Samehadamaku Chakra Feed)
The Samehadamaku can transfer the chakra it has gathered to its wielder through direct contact.
Cp: n/a
Dice Rolls: n/a
Special: Transfer 2 chakra points stored inside the Samehadamaku into 1 chakra point for the wielder through direct contact.
Chuujitsubuki (Loyal Weapon)
If someone other than its Hoshigaki tries to wield a Samehadamaku, it will continuously stab the user's hands with sharp spikes until it is finally dropped.
Cp Cost: n/a
Damage: (5 - 10), damage dealt is also dealt as chakra damage.
Fortitude DC: 10 + str mod (user) + 2 Per 20 hp past half hp (victim)
Special: Roll fortitude check at the beginning of new user's turn. If The new user fails fortitude check, he drops the weapon instantly and loses his entire attack round.
~ Clan God Legacy Weapon ~
~ Weapon ~
Samehada (Shark Skin)
Type: Legacy (Seven Swordsmen of the Mist, Hoshigaki Clan)
History: Originally lent to Kirigakure by the Hoshigaki Clan for their alliance with the village, the clan has long since taken the blade back for themselves, only allowing Hoshigaki to wield them even in the Swordsman of the Mist. The blade is now handed down to a champion of the Hoshigaki, as a symbol of promise and honour. The user, however, must return to the clan when summoned since it is from this great blade that are plucked the scales that will form every new Hoshigaki's Samehadamaku, the living weapons that makes the Hoshigaki one of the most fearsome clans in the Water Country.
Description: Samehada is a large living sword comparable in size to the Kubikiribōchō. It is described as "the most terrifying of all the Seven Swordsmen's blades". Its actual blade is covered in scales, which causes it to inflict shredding or shaving damage rather than cutting what it comes into contact with. The effect is similar to a shark's skin, hence its name. While it ordinarily remains rigid, Samehada is able to stretch and bend to a great extent, allowing it to be used like a flail. Samehada is unique for being a sentient weapon that gains nourishment from the chakra of others. The blade is happiest when engorged with chakra. Although it constantly feeds off of the chakra of its owner, its largest "meals" come from fights wherein it absorbs the chakra of its owner's opponents. Such an ability allows Samehada to literally slice through an opponent's technique and even prevent techniques from being performed by absorbing all of the opponent's chakra. With every bit of chakra the weapon drains, it grows larger and more active, increasing its effectiveness in combat.
Cp: Absorbed through combat. Passively drains one tenth of the user's chakra pool.
Damage: (10 - 20) + 1.5x str mod
Range: Melee + 5 to 15 feet, depending on the blade's chakra level.
Requirements: Strength 30, Chakra 45, Hoshigaki Clan.
Acquisition: Plot specific.
Special: *The wielder of Samehada is constantly at a maximum of 0.9x his chakra reserves.
*Every time the blade causes damage, damage dealt is also caused as chakra damage for a maximum of 15% of the victim's total chakra pool.
*If an attack with Samehada was blocked, chakra damage occurs as though it had struck the blocker but at 50% efficiency.
*All chakra points drained are added to Samehada's chakra point pool.
*Double chakra points gained from training or levelling while wielding this weapon.
*Allows use of Samehada specific abilities.
Dual Wield: No.
Owner: Hoshigaki Clan, Seven Swordsman of the Hidden Mist.
~ Abilities ~
Samehada Kensei (Samehada Sword Growth)
Samehada's chakra pool has a direct impact on its size, growing larger and more mobile with every bit of chakra it ingests and smaller and slower with every amount it spends.
Cp: n/a
Dice Rolls: n/a
Special: Add [Samehada Cp / 10] to base attack bonus for attacks using this weapon for a maximum of +10.
Samehada Chakra Joiyou (Samehada Chakra Feed)
Samehada can transfer the chakra it has gathered to its wielder or a specific target through direct contact.
Cp: n/a
Dice Rolls: n/a
Special: Transfer chakra points stored inside Samehada to a target to which it has direct contact.
Samehada Ijutsu (Samehada Healing Art)
Samehada can use the chakra it has gathered to regenerate his wielder or a specified target, converting the amassed chakra into healing energy to close wounds that range from superficial to fatal.
Cp: 2 cp per hp point healed.
Dice Rolls: n/a
Special: Samehada heals the target for one point of hp for every 2 cp spent from its chakra reserves.
Chuujitsubuki (Loyal Weapon)
If someone other than its Hoshigaki tries to wield a Samehadamaku, it will continuously stab the user's hands with sharp spikes until it is finally dropped.
Rank: Limit
Cp Cost: n/a
Damage: (5 - 10), damage dealt is also dealt as chakra damage.
Reflex DC: n/a
Fortitude DC: 10 + str mod (user) + 2 Per 20 hp past half hp (victim)
Requirements: Hoshigaki Clan, Samehadamaku
Training: None, weapon specific
Special: Roll fortitude check at the beginning of new user's turn. If The new user fails fortitude check, he drops the weapon instantly and loses his entire attack round.
~ Jutsus ~
Taijutsu E-RankKenpou: Samehada Dangan (Sword Art: Samehada Bullet)
The user throws Samehada at his target while still holding its handle, allowing him to launch a ranged attack without losing the benefit of direct contact with the blade. The handle can stretch to very long distances and back, preventing the throw from losing velocity or the user from being separated from his weapon. When this technique is used, the weapon resembles more of a flail than an actual blade.
Cp: n/a
Dice Rolls: n/a
Damage: (11 - 25) + dex mod + 0.5 x str mod
Reflex DC: n/a
Requirement: Samehada 10, Dexterity 16.
Training: 2 stages
Stage I: Samehada DC 20,
Learning how to get the handle of the blade to stretch at will.Stage II: Dexterity DC 13,
Aiming the weapon correctly at a target.Special: Used as a regular long ranged attack.Can go around obstacles.
D-RankBlocking : Samehada 
Using a weapon to block an attack from another weapon is an essential skill to the survival of all shinobi. Obviously the techniques for blocking with a kunai are not the same as blocking with a spear. The size categories are Small(kunai and smaller)/Medium(katana and smaller)/Large(Kusarigama and smaller/Huge(15 feet or 25 pounds and smaller).
Cp cost: ---
Dice Rolls: 2 Rolls
Damage: N/A
Requirements: Strength 18, Dexterity 18, Samehada 5
Training: 2 stages
Stage I: Samehada DC 15
Stop weapons from hitting you with Samehada.Stage 2: Samehada DC 17
Stop jutsus from hitting you with Samehada.Special: *Against physical attacks, use the formula 1D20 + Samehada against attacker's attack score. If the Block is higher, all damage from the attack is negated and victim takes chakra damage through a damage roll as though he had just been struck by the blade at 50% damage.
*Against ninjutsu attacks, use the formula 1D20 + Samehada against jutsu's evade DC. If the Block is higher, all damage from the attack is negated and 50% of the technique's Cp cost is added to the weapon's chakra pool. Does not work against area of effect jutsus.
C-RankKenpou: Samehada Asshuku (Sword Art: Samehada Constriction)
The user guides Samehada to wrap around his target, completely preventing him from moving.
Cp: n/a
Dice Rolls: 3
Damage: Regular weapon damage.
Reflex DC: n/a
Requirement: Samehada 20, Chakra Control 30.
Training: 3 stages
Stage I: Chakra Control DC 40,
Training your weapon to wrap around the target at your specific command.Stage II: Samehada DC 30,
Guiding the weapon correctly around the target to prevent as much movement as possible.Stage III: Samehada DC 32,
Maintaining the blades chakra steady to maximize tension.Special: *Allows the user to grapple using Samehada.
*Roll to initiate grapple is the same as an attack roll.
*Rolls to maintain grapple use [(Samehada Cp) / 4] instead of [str mod].
*Every turn the victim is trapped, it is drained of chakra as though it had been struck by the blade.
NinjutsuA-RankHidan: Kenjin Heigou (Hidden Art: Human Blade Merge)
Samehada merges with its wielder, merging their chakra systems, abilities, and increasing his overall physical abilities. The resulting creatures greatly resembles a practically perfect human/shark hybrid and is particularily effective in underwater combat.
Cp: 150 Cp
Dice Rolls: 5
Damage: Regular weapon damage.
Reflex DC: n/a
Requirement: Samehada 40, Chakra Control 40, Chakra 45, Ninjutsu 40.
Training: 5 stages
Stage I: Samehada DC 50,
Studying the weapon's internal chakra systems.Stage II: Chakra Control DC 50,
Synching your chakra system with the blade's to prepare for a merge.Stage III: Chakra DC 27,
Flooding the blade with your synched chakra until it's chakra is indistinguishable from yours.Stage IV: Ninjutsu DC 50,
Controlling the merge so that the two physical systems perfectly harmonize iwth each other.Stage V: Samehada DC 52,
Familiarizing yourself with the new body to devellop combat efficiency.Special:*The blade and the user fuse into one being allowing the user to instantaneoulsy use any ability of Samehada.
*The chakra reserves of the blade and the user become one and the same.
*While underwater, increase [Base Attack Bonus], [Dodge Bonus], [Reflex], and any check related to underwater movement by [(Samehada - 10) / 2].
*Increase all checks to detect or identify targets who have chakra (basically anything that is a jutsu or alive) by [(Samehada - 10) / 2].
*Any physical contact with the user causes chakra damage to the individual touching him as though he or she had been struck by the blade.