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[Class] Creature Feature 101 with Prof. Byrn [OPEN finally!] Goto Page: 1 2 3 ... 4 ... 38 39 40 41 [>] [>>] [»|]

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Lilwolfpard
Crew

Magical Unicorn

PostPosted: Sun Aug 22, 2010 8:32 pm


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ATTENTION PLEASE!!!
We do appologize but there will be some delay in the delivery of the scareons from this thread in such that I am not home and lacks the codes at this time! - Please keep PMing me, and I will get them out AS SOON AS I CAN - Thank you so much! <3



If the smell of burnt feathers was not enough to turn you away, you would think the burn marks... claw gashes, and... is that dried blood on the floor? Would have made you think otherwise about entering the small room. Though mysteriously while the smell and other odd marks around the room would have put even the most daring demons tail between their legs... the place was oddly clean. Clean as it COULD be anyways, sterilized. Their were sturdy metal desks lined up with little cubbyholes under them, for a book or supplies presumably? The tables were meant to be paired in twos... their were two chairs at each of the desks. That should have been a clear sign that their was group work ahead. At the front of the room was a larger metal desk that loomed over the others with the most gashes in it... papers and pens ontop. The two oddities, were a pair of large gloves and... a urn looking thing where ashes would be kept?

You would have thought 'creature feature' would have life around the dimly lit room, but it was lacking anything you could at least SEE. Their were books along the walls, different named of animals and sorts on them.


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PostPosted: Sun Aug 22, 2010 8:35 pm


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Due to time constraints i am going to need to change my classroom to be something more independently run, and can run even while im not around.

SO LISTEN UP. New info is:

Professor Byrn has decided she wants to test you... and keep testing you until you learn to respect the creatures around you... Oh and live to tell the tale. Pretend that classes are run normally, and you are learning about magical creatures while these tests go on.

So she made a Maze for you... a little maze that you can attempt as many times as youd like, with a possible prize in its core. Step carefully!


OOC Information:

OKAY guys basically this will be in RIG format. This is going to be a four stage maze.

How to play:

Post a RP post of your character, yes sorry you need to have a TIH student(or hell even a professor if they want to try) to do this, of them entering the maze... and on that post roll ONE 100 SIDED DIE!

Depending on your roll, your next post should be reacting to what ever corresponds to your roll number! If your roll allows you to go on to round 2, roll on your second post as well.

Continue on until either you A: Dont roll high enough or B: Get to the very end and win the maze.

If you get to the very end and WIN the maze, Roll one 6 sided die in your last post. This will determine which scareon you grab.

IC Information:

Roll 1- If you roll a 11-100, you pass and can go on to round two. (RP meeting the below obstacle)

Upon entering the maze you meet a tiny little imp, seemingly injured and whining at you for help. The imp is green in color and maybe only 2 feet tall. It is thin and looks as if they have a splinter in their foot. (If you roll a 11-100 you can do whatever you like, help or not, and you still pass. If you roll a 1-10... well helping it or not it will turn on you and chase you out of the maze.)

Roll 2- If you roll a 26-100, you pass and can go on to round three. (RP meeting the below obstacle)

Awwh you made it past the little imp with no troubles! You should feel high on life (even if your hearing weird noises all around you that sound like things that want to eat you.) Walking further along something blocks your pathway. It is large and...reminds you oddly of some huge stoney bolder. Only this one moves. It tells you that in order to get past you need to tell it a story or a riddle.. and if it approves it will let you pass. ( if you roll a 26-100 it will like your story and let you pass. If you roll a 1-25 though... well it will not like your story and your stuck in the first part of the maze, only to be chased out by something else. )

Roll 3- If you roll a 51-100, you pass and can go on to round four. (RP meeting the below obstacle)

You hear a deep rumbling growl of something near you. It sounds as if the noise is in the pathway next to you... but after pausing and holding your breath, you can somehow tell the creature has sensed you and is looking for a way to get over to you. A flash of white and red through the foliage of the maze tells you its something large... and mean. ( If you roll a 51-100, you pass the creature after hauling some tush away. If you roll a 1-50... The creature gets around the maze somehow and chases you out. )


Roll 4- If you roll a 76-100, you WIN. (RP meeting the below obstacle, roll a 6 sided die on this post so i can see which scareon you win)

FINALLY! You made it to the end and you can see the little purple ball things sitting in a large metal bucket at the heart of the maze. A animal skin with a horse skull is sitting next to it... strange, but you take it as decor. As you approach though... you hear a whistling sound and suddenly feel like your being watched. Closer you go... as you try and reach out for one of the prizes, the horse head and skin somehow disappear... and behind you is a LARGE and angry ghost horse staring at you with large glowing green eyes. Rearing backwards it charges as you. ( If you rolled a 76-100, then you manage to grab one of the pokeballs before being chased out of the maze by the ghost horse... if you roll a 1-75, the ghost horse just chases you out empty handed.)


WINNERS: If you get to the end of the maze and WIN, please PM ME with a link to the page where you won and rolled the 6 sided dice. Make sure to include a link to your clickables profile so i can send you your scareon!

Rules:

1- You can try for this once every 3 REAL LIFE days have passed.
2- You can try as many times as you like! Even if you win there are 6 types guys, and all of them have alt colors.
3- You CAN trade these guys if youd like!
4- I dont expect lengthy RP posts guys, but i do expect maybe a small paragraph per round please.
5- If you win please PM me, if you dont i will not likely see it and you wont get your prize until you DO pm me.



For your convenience i typed up a sample post so you can get the idea of how to play.

Quote:
Post 1: Rolled a 100 sided die. Rolled a 44!
*Insert RP post about entering the maze here*

Post 2: Rolled a 100 sided die. Rolled a 67!
*Insert RP post here about helping the imp and moving on*

Post 3: Rolled a 100 sided die. Rolled a 15!
*Insert RP post here about telling the rock wall a story and passing*

Post 4: No roll! Did not roll high enough in the previous post.
*Insert RP post here of the breck hounds chasing me out of the maze*




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Lilwolfpard
Crew

Magical Unicorn


Lilwolfpard
Crew

Magical Unicorn

PostPosted: Sun Aug 22, 2010 8:37 pm


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PostPosted: Sun Aug 22, 2010 8:37 pm


extra post <3

Lilwolfpard
Crew

Magical Unicorn


Lilwolfpard
Crew

Magical Unicorn

PostPosted: Wed Dec 08, 2010 6:19 am


OKAY GUYS this threads open.
Lucifer Force rolled 1 100-sided dice: 31 Total: 31 (1-100)
PostPosted: Wed Dec 08, 2010 6:25 am


(( Yay I'm going to try~ ))

Kasumi gingerly walked up to the maze. She'd been wanting to sign up for this class for a while, and by the looks of it, wily Miss Professor Byrn was testing them. All while not even having to be there! Genius! She had a small pamphlet with information regarding the general do's and don'ts of the class and was busy studying it while she stepped into the maze. She was determined to make Miss Professor Byrn proud! Learn AND do the maze!

She took several steps before she heard the cries of a small and injured creature. Kasumi cautiously approached and it and bent down to help. It was yelping, cursing a splinter in its food. The ghost frowned. "It's alright! Here, let me get that for you..." Snatching up the splinter, the imp thanked her and took the ghost's hand, leading her deeper into the maze.

Lucifer Force

Sparkling Senshi

Chobi_Chocobo rolled 1 100-sided dice: 70 Total: 70 (1-100)

Chobi_Chocobo

Distinct Lunatic

PostPosted: Wed Dec 08, 2010 8:51 am


This was a strange sort of class. A maze? Still it was creative and Tahki had no complaints.

The gryphon entered only to find a green imp with a splinter in its foot. The imp looked like it was in pain and there was no way that Tahki was going to let the poor thing suffer.

"Hey now. Easy buddy.... Im going to help," Slowly Tahki worked her way over to it trying not to startle the thing. The gryphon lowered her self to the Imps level and examined the foot.

"Going to do this nice and easy," Before Tahki had finished her sentence the splinter was out of the foot. "There," Tahki got up smiling. Now to find her way to the end of this maze.
Daffupanda rolled 1 100-sided dice: 67 Total: 67 (1-100)
PostPosted: Wed Dec 08, 2010 8:54 am


A maze, huh? Well, that sounded particularly interesting, as far as Morton was concerned. He'd had luck, the last time he'd visited the shed, he just hoped that he could somehow retain that same luck here, since something told him he wasn't particularly good with... direction. At least not unless he was flying; there was something about having a bird's view of the landscape that made orientating himself quite easy so long he was airborne.

On land though? That was another question altogether. Bracing himself though, he decided to give the Maze a try. Who knows? Perhaps he'd learn something new and get some experience out of it.

Daffupanda

Adorable Lionheart

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Chobi_Chocobo rolled 1 100-sided dice: 12 Total: 12 (1-100)

Chobi_Chocobo

Distinct Lunatic

PostPosted: Wed Dec 08, 2010 9:01 am


Something was blocking her way now. And it demanded a story or riddle?

Tahki opened her mouth and told what she thought was a thrilling tale of how she beat Resident Good in like a days time. The creature did not find this tale quite so amusing though.

Tahki was not allowed to pass onward. The only way now was the way she came in.
Daffupanda rolled 1 100-sided dice: 4 Total: 4 (1-100)
PostPosted: Wed Dec 08, 2010 9:03 am


Quote:
Roll 1- If you roll a 11-100, you pass and can go on to round two. (RP meeting the below obstacle)

Upon entering the maze you meet a tiny little imp, seemingly injured and whining at you for help. The imp is green in color and maybe only 2 feet tall. It is thin and looks as if they have a splinter in their foot. (If you roll a 11-100 you can do whatever you like, help or not, and you still pass. If you roll a 1-10... well helping it or not it will turn on you and chase you out of the maze.)


He'd only just entered the maze only to stumble upon a tiny little imp. The creature seemed to be whining, and while Morton did briefly consider walking past it (mostly due to the fact he wans't sure if this was all a trap), he simply couldn't bypass his own instincts. He let out a sigh and dropped down to his knees to help the creature, all the while hoping that they weren't being timed, because he was losing precious time.

He pulled out the splinter out of the imp's foot, flicked it away and then moved to continue on once he was sure the creature was fine.

Daffupanda

Adorable Lionheart

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Beejoux rolled 1 100-sided dice: 45 Total: 45 (1-100)


Beejoux

Crew

Wrathful Demigod

PostPosted: Wed Dec 08, 2010 9:06 am


She'd signed up for this class on the chance she'd get to see a menagerie of interesting creatures. Assumedly she would, but she'd have to get through the maze first.

Sighing, the marid stepped forward into the maze, palms smoothing along her thighs habitual. Not nervous really, but she had little doubt that the maze would be as easy as simply wandering round.
PostPosted: Wed Dec 08, 2010 9:11 am


Quote:
Roll 2- If you roll a 26-100, you pass and can go on to round three. (RP meeting the below obstacle)

Awwh you made it past the little imp with no troubles! You should feel high on life (even if your hearing weird noises all around you that sound like things that want to eat you.) Walking further along something blocks your pathway. It is large and...reminds you oddly of some huge stoney bolder. Only this one moves. It tells you that in order to get past you need to tell it a story or a riddle.. and if it approves it will let you pass. ( if you roll a 26-100 it will like your story and let you pass. If you roll a 1-25 though... well it will not like your story and your stuck in the first part of the maze, only to be chased out by something else. )


Walking further along the maze he stumbled across what looked like... well, a boulder. It much resembled the one he usually napped on, near the frightleader's training grounds. Except, well, this one seemed to be moving, as if it were breathing.

It's voice then boomed out and asking the Gargoyle to tell it a riddle or story. Morton gapped openly at the boulder, idly wondering what the hell was going on. After minutes passed and it didn't seem like the boulder was going to move, he finally let out a sigh and tried to think of something interesting, "I once went to visit a friend's dorm room, only to find she was apparently having some sort of lingerie party. They were not amused."

He waited, but the boulder did not respond, making the Gargoyle whince; did that mean the stupid thing did not like his story? Well, crap.

He looked around before sitting down on the floor near the boulder, glaring daggers at it. Unfortunately, the growls and sounds seemed grow in intensity the more time he spent there, and soon enough, he could have sworn a shadow tried to... attack him. Morton couldn't be entirely sure, seeing as how he bolted right on out of the maze.

Daffupanda

Adorable Lionheart

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Beejoux rolled 1 100-sided dice: 96 Total: 96 (1-100)


Beejoux

Crew

Wrathful Demigod

PostPosted: Wed Dec 08, 2010 9:22 am


Quote:
Roll 1- If you roll a 11-100, you pass and can go on to round two. (RP meeting the below obstacle)

Upon entering the maze you meet a tiny little imp, seemingly injured and whining at you for help. The imp is green in color and maybe only 2 feet tall. It is thin and looks as if they have a splinter in their foot. (If you roll a 11-100 you can do whatever you like, help or not, and you still pass.


No more then ten paces in she stumbled upon a little green imp, apparently injured. Surely she couldn't just leave him. The splinter was easy enough to remove, but now she had a grateful little beasty clinging to her skirts ready to follow her through the maze. It took a little sweet talking, but she managed to convince the imp to exit the maze so she could carry on without having to worry about him.
Sosiqui rolled 1 100-sided dice: 39 Total: 39 (1-100)
PostPosted: Wed Dec 08, 2010 9:23 am


Malodore was fairly excited about this course - at least, as excited as the plague doctor ever got about anything. But the method of teaching was... a little unorthodox? Yet very hands-on, which Malodore far preferred to useless lectures or busy-work.

The plague doctor paused outside of the maze, surveying it, then squared its shoulders and entered, peering around with interest.

Sosiqui

Enduring Muse

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{ Classrooms } ---------------- Classes/ Open Classes/ EXAMS ARE HERE

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