|
|
|
|
|
|
Posted: Sat Jan 14, 2006 8:17 pm
This is a thread totally devoted to deck rating. Rate based off of a X/10 way and then give ENCOURAGING feedback on how they could use it or how they could make it better. This is not only for type 2 decks I don't care what cards are in the decks just post them so we can help you!
My deck:
Goblin Suicide Deck! Land: Mountain X14
Spells: Blaze X1 Screaming Fury X1 Fit of Rage X2 Volcanic Hammer X3 Lava Spike X3
Creatures: Goblin King X2 Frenzied Goblin X1 Goblin Brawler X1 Mogg Conscripts X1 Goblin Grappler X1 Skirk Fire Marshal X2 Goblin Chariot X3 Raging Goblin X4 Mogg Sentry X2 Clcikslither X4
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jan 14, 2006 8:36 pm
Okay, i guess i'll start.
shotty_shorty, your deck does not meet the minimum card requirement, and some of your card choices are sub-par in my opinion. However, you stick to one solid theme (goblins/burn) and don't stray into too many random cards. Overall however, i think it needs a lot of work, and i give it a 2/10.
Ways to Improve the deck... For starters, try to think of putting it up to 60 cards, so it actually complies with the standard rules. with the overall card count up, you're gonna wanna up the land count to 18 or 19, maybe higher if you have a bunch of higher-casting-cost things (which you shouldn't...it's goblins!) The onslaught-block goblins are a very good addition to any goblin deck, and you may want to look into those. skirk prospector, goblin warchief, goblin piledriver, and siege-gang commander are all VERY good cards that you should try to get as many as you can of. also, i noticed that you have a lot of 1-ofs, which is okay if you don't have more...but you wanna try to get as many of each card as possible.
yeah, sorry if that was harsh, just trying to be honest! i'll post a deck later, and you can rip it apart then.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 15, 2006 10:18 am
no it's fine I can see what your saying but actually minimum card requirement for Magic is 40 not 60 you might be thinking of Yu-Gi-Oh or another type of collector card game. Youare right about the only 1-of's because if they are good cards you have a slim chance of getting it and te goblins you stated are good to put in there I just really haven't been playing that long (a year) so semi-old cards are out of my range. but I'll see if I can gt them or multiples of ones I only have 1 of.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jan 15, 2006 1:38 pm
what... no goblin warchiefs? there basically a staple in every goblin deck nowadays...il give it a 4 for effort... maybe throw in some goblin gernades and goblin warstrike. thats the makeing of a good goblin suacide deck.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 15, 2006 2:22 pm
shotty_shorty no it's fine I can see what your saying but actually minimum card requirement for Magic is 40 not 60 you might be thinking of Yu-Gi-Oh or another type of collector card game. Youare right about the only 1-of's because if they are good cards you have a slim chance of getting it and te goblins you stated are good to put in there I just really haven't been playing that long (a year) so semi-old cards are out of my range. but I'll see if I can gt them or multiples of ones I only have 1 of. ...i'm VERY sure that it's 60 in magic. 40 cards is the minimum for booster drafts or sealed decks...maybe you got confused by the core set decks, which only have 40. check the comprehensive rulebook, here's the quotation: "100.2. In constructed play, each player needs his or her own deck of at least sixty cards..." you can find the rules on magicthegathering.com Yu-Gi-Oh is 40 cards minimum. anyway, on to my deck, that i made for fun for a tourney i went to a couple weeks ago. 9 Mountain 12 Island 4 lava spike 4 glacial ray 4 ire of kaminari 4 ideas unbound 3 eerie procession 2 psychic puppetry 4 reach through mists 4 peer through depths 4 consuming vortex 3 murmurs from beyond 3 eye of nowhere a simple ire splice deck. it works pretty well....but i know it can be better.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jan 16, 2006 2:53 pm
Tricastelin shotty_shorty no it's fine I can see what your saying but actually minimum card requirement for Magic is 40 not 60 you might be thinking of Yu-Gi-Oh or another type of collector card game. Youare right about the only 1-of's because if they are good cards you have a slim chance of getting it and te goblins you stated are good to put in there I just really haven't been playing that long (a year) so semi-old cards are out of my range. but I'll see if I can gt them or multiples of ones I only have 1 of. ...i'm VERY sure that it's 60 in magic. 40 cards is the minimum for booster drafts or sealed decks...maybe you got confused by the core set decks, which only have 40. check the comprehensive rulebook, here's the quotation: "100.2. In constructed play, each player needs his or her own deck of at least sixty cards..." you can find the rules on magicthegathering.com Yu-Gi-Oh is 40 cards minimum. anyway, on to my deck, that i made for fun for a tourney i went to a couple weeks ago. 9 Mountain 12 Island 4 lava spike 4 glacial ray 4 ire of kaminari 4 ideas unbound 3 eerie procession 2 psychic puppetry 4 reach through mists 4 peer through depths 4 consuming vortex 3 murmurs from beyond 3 eye of nowhere a simple ire splice deck. it works pretty well....but i know it can be better. Tricastelin I made a deck simpler to this and it is fun to play. My sugestions are - 4 Lava Spike - 4 Ideas Unbound - 3 Murmurs from Beyond - 3 Eye of Nowhere - 1 Peer Through Depths + 3 Twincast + 1 Toils of Night and Day + 3 Sift Through Sands + 2 Remand + 2 Muddle the Mixture + 3 Dampen Thought With your land count I would do 11 Island 6 Mountains 2 Quicksandd 4 Shivan Reef Since I don't see a sideboard I would recommend going with something like this //sideboard 3 Mana Leak 1 Tatsumasa, The Dragon's Fang 1 Godo, Bandit Warload 1 Jitte 2 Meloku, The Clouded Mirror 2 Ryusei, The Falling Star 3 Pyroclasm 2 Boseiju, Who Shelters All Game 1, you can catch them by surprise but after siding they can side in things to get your kill, so that is when you side in meloku and such. Some of the cards I named are a little expensive but they should be a big help. This deck is so much fun to play and surprises a lot of people when it goes off.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 16, 2006 4:37 pm
Land: 1 library of alexandria 4 tundra 1 kjeldron outpost 2 island 4 flooded strand 1 plains 1 strip mine 3 faerie conclave 2 maze of ith 4 mishra's factory 1 wasteland
white: 2 decree of justice 1 balance 4 swords to plowshares 1 disenchant
blue: 2 teferi's response 1 counterspell 4 standstill 4 force of will 2 stifle 2 brainstorm 2 misdirection 2 impulse 4 mana drain 1 time walk 1 ancestrall recall
artifact: 4 nevinyrall's disk
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jan 16, 2006 5:05 pm
Braidwood Cup - Artifact Well of Life - Artifact Balm of Restoration - Artifact Archbound Fiend - Artifact Creature Jauggernaut - Artifact Creature Dancing Scimitaer x2 - Artifact Creature Aeolipile - Artifact Myr Moonvessel - Artifact Creature Claws of Gix - Artifact Primal Clay - Artifact Creature Feldon's Cane - Artifact Mind Stone - Artifact Barl's Cage - Artifact Ur-Golem's Eye - Artifact Clay Statue - Artifact Creature Conch Horn - Artifact Yotian Soldier - Artifact Creature Draconian Glyx - Artifact Horrible Hordes - Artifact Creature Zeylon Sword - Artifact Delif's Cone - Artifact Library of Lang - Artifact Shapeshifter - Artifact Creature
Spells Reconstruction x2 - Sorcery - Blue Reminesce - Sorcery - Blue Twiddle - Instant - Blue Breezekeeper - Creature - Blue Desertion - Interrupt - Blue Into Thin Air - Instant - Blue Wash Out - Sorcery - Blue Argavian Restoration - Sorcery - Blue
Enchantments Cloak of Mists - Enchant Creature - Blue Ghostly Wings - Enchant Creature - Blue Flood x2 - Enchantment - Blue Steal Artifact - Enchant Artifact - Blue Cloak of Invisibility - Enchant Creature - Blue Telepathy - Enchantment - Blue
Land Remote Isle - Colorless Island x20
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 16, 2006 5:08 pm
Spells Inspiration - Instant - Blue Llanowar Elves x2 - Creature - Green Taunting Elf x2 - Creature - Green Rampant Growth - Sorcery - Green Ward Sliver x3 - Creature - White Disenchant - Instant - White Quick Sliver x4 - Creature - Green Harrow x3 - Sorcery - Green Aether Mutation x2 - Sorcery - Gold Shifting Sliver x3 - Creature - Blue Obsessive Search - Instant - Blue Essence Sliver - Creature - White Explosive Vegitation x2 - Sorcery - Green Plated Sliver x4 - Creature - White Lay of the Land x4 - Sorcery - Green Peek - Instant - Blue Akroma's Blessing - Instant - White Root Sliver - Creature - Green Thorn Elemental - Creature - Green Werebear - Creature - Green Elvish Pioneer - Creature - Green Divergent Growth - Instant - Green
Enchantments Pacifism x3 - Enchant Creature - White
Lands Ancient Spring x2 - Colorless Lonely Sandbar x2 - Colorless Forest x9 Plains x7
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jan 17, 2006 10:36 am
i designed these two decks for standard last night, the first is an aggro greater good variant, and the second focuses more on control [decks use guildpact cards]
2 godless shrine 2 temple garden 2 overgrown tomb 1 eiganjo castle 1 shizo, deaths storehouse 1 okina, temple to the grandfathers 4 plains 5 swamp 5 forest
4 sakura-tribe elder 2 kokusho the evening star 3 yosei, the morningstar 4 loxodon hierarch
4 kodamas reach 3 greater good 4 mortify 4 putrefy 4 last gasp 2 debtors knell 3 rend flesh
4 godless shrine 1 shizo, deaths storhouse 1 eiganjo castle 1 miren the moaning well 8 plains 8 swamp
2 yosei the morning star 2 kokusho the evening star 3 keening banshee 3 blind hunter
4 last gasp 4 mortify 3 rend flesh 4 pillory of the sleepless 4 faiths fetters 4 creul edict 2 ghostly prison 2 debtors knell
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 17, 2006 12:47 pm
this is my really good Sliver Deck. please tell me if I should add anything, or take anything out
4 Metallic Sliver 4 Muscle Sliver 2 Quick Sliver 2 Horned Sliver 2 Brood Sliver 2 Magma Sliver 1 Essence Sliver 1 Ward Sliver 1 Crypt Sliver 1 Sliver Queen 1 Sliver Overlord
3 Kodama's Reach 3 Dawn's Reflection 2 Alpha Status 2 Diabolic Tutor 1 Tooth and Naile 1 Worldly Tutor 1 Early Harvest 1 Hold the Line 2 Soul Foundry 1 Riptide Replicator 1 Loxodon WarHammer 1 Kusari-Gama (my favorit)
1 Thran Quarry 1 Bottemless Vault 1 Crosis's Catacombs
4 Plains 1 Island 3 Swamps 3 Mountains 11 Forests
Now dont tell me that I need a Coat of Arms, because i am trying to find one.
Please rate my deck, the person who tought me gave it a 9 out of 10, but thats just because, i couldent beat him evil
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Jan 17, 2006 4:47 pm
Nooq i designed these two decks for standard last night, the first is an aggro greater good variant, and the second focuses more on control [decks use guildpact cards] 2 godless shrine 2 temple garden 2 overgrown tomb 1 eiganjo castle 1 shizo, deaths storehouse 1 okina, temple to the grandfathers 4 plains 5 swamp 5 forest 4 sakura-tribe elder 2 kokusho the evening star 3 yosei, the morningstar 4 loxodon hierarch 4 kodamas reach 3 greater good 4 mortify 4 putrefy 4 last gasp 2 debtors knell 3 rend flesh Nooq on your greater good deck, I see your adding things in from guildpact. I really would not do that until the set comes out. I find it easier to make a deck that is legal now, then edit it when the new set comes out, and is in the stores to buy. But anyway I will help you with your deck. I really would not run the loxodon in the main. Don't get me wrong he is an awesome card, but I feel he really does not deserve to be in greator good. To me he is a unless card in this deck, and really does not do much for you. Also, I would add gifts ungiven to your build cause that card helps out greater good more than you think. Besides that you don't run any creature recusions to get the lock in with greater good and yosei. Here are my sugestions as of now. - 4 Loxodon Hierach - 3 Rend Flesh - 4 Last Grasp - 4 Mortify - 4 Kodama's Reach - 1 Putrefy + 4 Goryo's Vengeance + 3 Gifts Ungiven + 4 Compulsive Research + 4 Zombify + 3 Footsteps Of The Goryo + 1 Yosei, The Morning Star + 1 Kagemaro With your land count I would go with something like this. 3 plains 4 swamp 5 forest 2 Island 3 Temple Garden 2 Overgrown Tomb 2 Tendo Ice Bridge 2 Underground River When it comes down to it, greater good is like reanimater combo deck. You want to get the lock with yosei and greator good, making sure they never have an untap phase. Nooq 4 godless shrine 1 shizo, deaths storhouse 1 eiganjo castle 1 miren the moaning well 8 plains 8 swamp 2 yosei the morning star 2 kokusho the evening star 3 keening banshee 3 blind hunter 4 last gasp 4 mortify 3 rend flesh 4 pillory of the sleepless 4 faiths fetters 4 creul edict 2 ghostly prison 2 debtors knell With your B/W deck, I really would wait until the full set of guildpact is out. Right now you really can't work to the fullest with B/W right now in standard I believe. Thats just my two cents. Really trust me on this and wait and see if B/W gets better kill cards instead of just koko puffs, and yosei and see what other types of things that it brings to B/W. Guildpact, will be out in about 2 weeks or so. As soon as it comes out I'm going to make B/W too. I'm sorry I can't help out others, because I really don't play 1.5, Extended, or type 1. I really only play Standard. If you post standard decks, I have a better chance of helping you out, if you would like my advice and input. Also, I can you play test over workstation if you like with your deck that you are working on. Just send me a pm.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 18, 2006 12:27 pm
Sprie Nooq i designed these two decks for standard last night, the first is an aggro greater good variant, and the second focuses more on control [decks use guildpact cards] 2 godless shrine 2 temple garden 2 overgrown tomb 1 eiganjo castle 1 shizo, deaths storehouse 1 okina, temple to the grandfathers 4 plains 5 swamp 5 forest 4 sakura-tribe elder 2 kokusho the evening star 3 yosei, the morningstar 4 loxodon hierarch 4 kodamas reach 3 greater good 4 mortify 4 putrefy 4 last gasp 2 debtors knell 3 rend flesh Nooq on your greater good deck, I see your adding things in from guildpact. I really would not do that until the set comes out. I find it easier to make a deck that is legal now, then edit it when the new set comes out, and is in the stores to buy. But anyway I will help you with your deck. I really would not run the loxodon in the main. Don't get me wrong he is an awesome card, but I feel he really does not deserve to be in greator good. To me he is a unless card in this deck, and really does not do much for you. Also, I would add gifts ungiven to your build cause that card helps out greater good more than you think. Besides that you don't run any creature recusions to get the lock in with greater good and yosei. Here are my sugestions as of now. - 4 Loxodon Hierach - 3 Rend Flesh - 4 Last Grasp - 4 Mortify - 4 Kodama's Reach - 1 Putrefy + 4 Goryo's Vengeance + 3 Gifts Ungiven + 4 Compulsive Research + 4 Zombify + 3 Footsteps Of The Goryo + 1 Yosei, The Morning Star + 1 Kagemaro With your land count I would go with something like this. 3 plains 4 swamp 5 forest 2 Island 3 Temple Garden 2 Overgrown Tomb 2 Tendo Ice Bridge 2 Underground River When it comes down to it, greater good is like reanimater combo deck. You want to get the lock with yosei and greator good, making sure they never have an untap phase. Nooq 4 godless shrine 1 shizo, deaths storhouse 1 eiganjo castle 1 miren the moaning well 8 plains 8 swamp 2 yosei the morning star 2 kokusho the evening star 3 keening banshee 3 blind hunter 4 last gasp 4 mortify 3 rend flesh 4 pillory of the sleepless 4 faiths fetters 4 creul edict 2 ghostly prison 2 debtors knell With your B/W deck, I really would wait until the full set of guildpact is out. Right now you really can't work to the fullest with B/W right now in standard I believe. Thats just my two cents. Really trust me on this and wait and see if B/W gets better kill cards instead of just koko puffs, and yosei and see what other types of things that it brings to B/W. Guildpact, will be out in about 2 weeks or so. As soon as it comes out I'm going to make B/W too. I'm sorry I can't help out others, because I really don't play 1.5, Extended, or type 1. I really only play Standard. If you post standard decks, I have a better chance of helping you out, if you would like my advice and input. Also, I can you play test over workstation if you like with your deck that you are working on. Just send me a pm. i definatley understand what youre saying about waiting for guildpact to be released, and i appreciate your advice on the greater good deck, i intended for it to be a more control-oriented variant, but im open to any good deck ideas right now, as i do not now what to play for standard. i hate the fact that everything can be beaten stressed
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Jan 18, 2006 2:14 pm
Nooq i definatley understand what youre saying about waiting for guildpact to be released, and i appreciate your advice on the greater good deck, i intended for it to be a more control-oriented variant, but im open to any good deck ideas right now, as i do not now what to play for standard. i hate the fact that everything can be beaten stressed I think that this is the best time to play magic in standard when new sets are coming out and you have no idea what is going to be on top in the next tourny. It allows for you to be little bit more creative in standard and experiment more than you normal would. For all you know, the next deck you make could be the #1 deck for standard. Greator Good is a really good deck to play right now, I think. It a very consistant deck and has really good match-ups against some of the other teir 1 and teir 1.5 decks out right now. Thats just what I think. Good luck with your decks and ideas for standard and if you need any help just send me a pm or something.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 18, 2006 10:48 pm
Sliver dude: Get some Farseek 3nodding
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|