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Posted: Mon Aug 16, 2010 12:18 pm
Here you can create your own taijutsu style for approval. Note that if you create a taijutsu style it is not YOUR taijutsu style. It is either a village taijutsu style or a clan or bloodline taijutsu style like the Gentle Fist style. It must have at the very least 4 stages and requirements to achieve each stage. If you have doubts, just look at the taijutsu styles already made. [b]Name of Taijutsu Style[/b] [b]Pic if you want one:[/b] [b]If it's a weapon style what is the intended weapon:[/b] [b]Description:[/b]
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Posted: Sat Aug 21, 2010 6:41 pm
FIRST!!!! xd Name of Taijutsu StyleAnsatsuken (assassination fist) If it's a weapon style what is the intended weapon:None Description: An art that has an intention of killing an opponent from firing chakra from your palm to just beating your opponent. Also the user must follow the code of the warrior. This means that whenever he fights an opponent that's stronger that him, he must fight to the death. The only time the rule doesn't have to be followed is if the opponent is weaker or sick. This style can also be used to test your opponent to see if he/she is worthy. Also this style revolves around combos. Training Requirements: Must meditate for 5 posts (+2 for each rank) to reflect on ways to improve techniques and they're lives. The meditating environment must be harsh. Such as under a waterfall, lava filled area, or a desert. After each meditation phase the user must do one of the techniques to show how stronger they became. [Hadoken to split a water fall or split water in general, Shoryuken to crush falling rocks/boulders] [ Training Results: Dan Style - Hurts Self on boulder barely cracks it. Sakura Style - Dents the boulder and splits water a little. Ken style - Break boulder in half and splits water Ryu stlye - Breaks boulder in pieces and stops water flow for a few seconds Akuma/Gouken Style - Completely Destroys boulder and Stops flow of water for several minutes.] *Note:This technique uses a counter to hence the 5 post to use certain moves. After the moves are used the counter resets. Stage 1: Dan Style (Academy Student)
Description: Your moves are a joke and are mostly self taught. They have no affect on opponents unless they're the same rank as you. The only way this style is affective is if its used by a master who just uses it as a handicap.
Techniques: Gadouken [Self-Taught Fist]: barely has any attack power and also has a short range. So it's mainly better to use this at close range to get a sure hit. It is also launched with one hand. [Can only be done on the ground]
Koryuken [Dragon Punch] :a weak jumping uppercut in which the user spins and rockets upwards with some horizontal movement with very little damage damage. [If the user misses they are stuck in the uppercut position while landing. But if it hits they can combo into for the next post.]
Dan-ku-Kyaku [Hop Kicks] : An airkick combo and also a weaker version of one of the spinning kicks of this style but is also considered the best. The kicks are a lunge, knee jab, a kick, and another kick immediately following it. Which could damage the foe caught in the combo.(Can be used in the air)[If the user misses they are stuck in the kicking position after the third kick. But if it hits they can combo into for the next post.]
Hissho Buraiken: The user does a series of up close attacks which does pretty good damage. [Can only be used after 5 posts in battle]
Shisso Buraiken: The user runs at the opponent and if they connects they'll do a series of up close attacks ending with koryuken and a big smile. [If missed the user will fall on their face.][Can only be used after 5 posts in battle]
Legendary Taunt[Super Taunt]: Makes you do a series of taunts. You can Cancel out of this for a surprise attack. [Can only be used after 5 posts in battle]
Focus Attack: During a Focus Attack, the user gains Super Armor that blocks against one attack, as such, it can be used, sparingly, as a pseudo-counter. But if the enemy attacks a second time the user is broken out of it. If the opponent is hit they will crumple down to their knees and fall down completely.[Can be combo into another attack.][Takes two posts to complete. 1 for activation the second for the impact.]
Stage 2: Sakura Style (Genin)
Description: You were finally trained by a master. You were taught the basics of the Ansatsuken and starting to get an understanding of it. You haven't fully understood it but you are still a force to be reckoned with.
Techniques: Hadouken [Surge Fist]: The basic type of Hadoken. A surge fist in which a character's willpower is utilized to focus chakra into and through the palms. As the palms are thrust outwards towards the target, a surging energy (or chakra) wave is expelled that results in a punching force traveling through the air. The user will usually be immobilized for a short time after performing this move, leaving them vulnerable to counterattack. [Can only be done on the ground.][Has a short range reaching up to 12ft. Reach increases by two for each rank.]
Shou'oken : in which the user runs at his/her opponent and finishes with an uppercut. It doesn't get as much height as a typical Shoryuken. [If the user misses they are stuck in the uppercut position while landing. But if it hits they can combo into for the next post.]
Midare Zakura: is three Shou'oukens back to back. [If the user misses they are stuck in the uppercut position while landing. But if it hits they can combo into for the next post.]
Shunpuu Kyaku [Twirling Gale Kick]:Instead of floating in the air, this variation allows the user to rise and then float back down while doing a spinning kick. The last kick launches the opponent in the air. [Can be combo into if it lands.]
Sakura Otoshi [Jump Smash]:The user will leap forward with their fists held over their head (and slightly behind).If the user lands without attacking, they lose their balance for a second[1 post]. This leaves her extremely vulnerable, and should be avoided by completing the rest of the move: if, during the jump, punch is pressed, the user will bring their fists downward in a hammerstrike that can send a foe flying. If successful, the user can follow up with two more mid-air hammerstrikes to the opponent. Even if the initial hammerstrike misses, the user will not lose her balance on landing so long as she attempts it. [Best to use after Shunpuu Kyaku]
Stage 3: Ken Style(Chuunin)
Description: Now your moves are almost a master level. you can go out and finish training yourself. most of your attacks rely on speed and are mostly flashy than anything else.
Techniques: Shinkuu Hadouken [Vacuum Surge Fist]:A Super charge of the Hadoken; when executed, the Shinku Hadoken can hit the opponent multiple times and destroy other projectiles launched by the opponent. It is much more powerful than a normal Hadoken.[Can only be done on the ground][Must be in battle for five post to be able to use. After use you're left vulnerable for 1 post.] [Can only be used after 5 posts in battle]
Shoryuken [Rising Dragon Fist] : a spiraling punch, moving in an upward arc. The Shoryuken is invincible while the fist is rising, but completely vulnerable to counterattack when descending. (Can add any element chakra to the fist for more damage)[Can be combo into shoryureppa if it lands. If it misses the user is stuck in the upper cut position until landing.]
Shoryu Reppa [Rising Dragon Rending Destruction]: a series of two or three Shoryuken that progressively cause more and more damage to an opponent each time he/she is hit. (Can add any element chakra to the fist for more damage)[If it misses the user is stuck in the upper cut position until landing][Can only be used after 5 posts in battle]
Shinryuken [Divine Dragon Fist]: A barrage of kicks that ends with a Shoryuken that corkscrews vertically into the air, causing a vacuum effect that sucks in the opponent and strikes him multiple times. (Can add any element chakra to the fist for more damage)*Best to use after focus attack [If it misses the user is stuck in the upper cut position until landing]][Can only be used after 5 posts in battle]
Tatsumaki Senpukyaku [Tornado Whirlwind Kick]:The user jumps and, while in the air, rotates his or her legs, kicking the opponent 1~3 times depending on how much the force the user uses (Can be used in the air)
Shippu Jinraikyaku [Gale Thunderclap Kick]: It involves him hitting the opponent with a barrage of kicks, moving horizontally ending it with a rising Tatsumaki Senpukyaku [Can only be used after 5 posts in battle]
Guren Senpukyaku [Crimson Whirlwind Kick]: It involves him hitting the opponent with a barrage of flaming hurricane kicks, moving horizontally and then rising up to finish. [Can only be used after 5 posts in battle]
Stage 4: Ryu Style (Jounin)
Description: Your moves are master level but not perfect. You're now given a choice to fight to kill or just let your opponent live.
Satsui No Hadou [Surge of Murderous Intent]: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. As such, Satsui no Hado makes a human unbelievably powerful but at the cost of losing one's humanity. It can be sealed off to give your opponent a fighting chance. Learning Satsui no Hadou is the first step in learning the most fatal technique known to all of their martial art, Shun Goku Satsu. The user strength is almost equal to a tailed beast. (Uses all chakra to use last for 10 posts. After use the user blacks out.)
Messatsu Gou Hado [Murderous Strong Surge]:A more powerful version of the Shinkuu Hadoken using massive amounts of Satsui no Hadou . [Can only be done on the ground][Must be in Satsui No Hadou ][Can only be used after 5 posts in battle]
Metsu Hadoken [Destruction Surge Fist]: Using the energy of the Satsui no Hadou, The user charges a hadoken with the intention to kill. After the shot the user becomes weak in the knees and loses balance for a bit. [Can only be done on the ground] [Takes 10 post to fully charge. If connect does massive damage. but if it misses the user if left open to two posts.][Must be in Satsui No Hadou ][Can only be used after 5 posts in battle]
Shakunetsu Hadoken [Scorching Surge Fist]: It is a Hadoken imbued with Fire chakra [Can only be done on the ground]
Metsu Shoryuken [Destroying Rising Dragon Fist]: the user tapped into the power of the Satsui no Hadou for this move, a very powerful version of the Shoryuken with the capacity to scar. [If misses the user is stuck in the uppercut position until landing.[Can only be used after 5 posts in battle]
Shinkuu Tatsumaki Senpukyaku [Vacuum Hurricane Kick]:a Chakra charge of the normal Tatsumaki Senpukyaku; when executed, the Shinkuu Tatsumaki Senpukyaku can hit the opponent multiple times, but, unlike the normal Tatsumaki Senpukyaku, it wont move.[Can only be used after 5 posts in battle]
Joudan Sokotou Geri [Sliding High Kick]:The user moves forward while doing a high kick. It's powerful enough to send the person away. [Better to use if hadoken misses.]
Stage 5: Akuma/Gouken Style (Sannin/Kage)
Description: You only fight to defend yourself or when you're challenged. You can also seek fights but only if its a strong opponent. Weaker fighters should be left alone.
Intimidating Stomp: The user stomps the ground and enters a stance. The user also has a choice of making his chakra surround his body for added effect.
Tatsumaki Gou Rasen: Instead of spinning in place or moving the user attack moves upwards, bringing the opponent with it.
Senkugōshōha: a technique in which the user advances toward the opponent and attacks with a powerful palm.
Kongou Kokuretsu Zan : the user puts his hand up and charges it with chakra, then he slams his fist on the ground which results in a explosion of energy/chakra. The move is powerful enough to destroy small islands. [Must be in Satsui No Hadou ][Can only be used after 5 posts in battle]
Zanku Hadoken [Air Slashing Surge Fist]: this is an aerial Hadoken which travels diagonally down and towards the opponent.
Tenma Go Zanku [Demon's Great Air Slash]: A more powerful version of the Zanku Hadoken. The user throw a barrage of mid-air projectiles or one giant projectile at his opponent, crushing them. [Must be in Satsui No Hadou ]
Denjin Hadouken [Lightning Blade Surge Fist]: a hadouken that focuses on strength. When released,the character electricoutes towards the wall then goes in the air and falls (Can be charged for more damage.)[Can only be used after 5 posts in battle]
Shun Goku Satsu [Instant Hell Kill]:A powerful move that inflicts heavy damage. The move usually defeats the opponent instantly or kills him. When performed, the user glides towards the opponent and grabs them. Everything blacks out as the opponent is relentlessly beaten as showcased by a series of flashes. At the end, the opponent is found on the ground, knocked out as the user stands over the opponent, usually with their back turned. Puts a heavy strain on the user's body [Can only be used after 5 posts in battle and can only be used once per battle.]
Messatsu Gou Hado [Murderous Strong Surge]:A more powerful version of the Shinkuu Hadoken using massive amounts of Satsui no Hadou . [Can only be done on the ground][Must be in Satsui No Hadou ][Can only be used after 5 posts in battle]
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Friendly Conversationalist
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Posted: Sat Aug 21, 2010 6:48 pm
Hmm alright, looks good. The only thing I want you to do is for the training requirements make it 5 post +2 for each advancement in the stage. Meaning for the Ken stage it would be 9 posts needed and for the Akuma it would be 13 posts. Get it? And for the Instant Hell Kill the user needs to have heavy strain put on their bodies that way people don't just go around using it all willy nilly.
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Posted: Sat Aug 21, 2010 6:56 pm
done. set it to only 1 use per fight and strain.
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Friendly Conversationalist
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Posted: Sat Aug 21, 2010 7:05 pm
Alright, ACCEPTED! And although I doubt this will be the case I have to say this. The DON crew reserves all rights to nerf this custom at anytime if it turns out to be overpowered.
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Posted: Sat Aug 21, 2010 7:10 pm
don't worry it won't be over powered. i'll just raise the required post to do certain moves up by 5 or something
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Friendly Conversationalist
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Posted: Sun Aug 22, 2010 9:19 pm
Hiten Mitsurugi RyuFlying Heaven Honorable Sword Flow History: The sword technique developed by the first Hiko Seijiro used to protect the people from tyranny and national fear, to protect the weak from opression. It is a style that requires Shin Soku (God-like speed) and the will to live and nothing with guilt. This technique is famed for the user's incredible speed; speed of the sword, speed of reading the opponent's moves, speed of reacting towards it. Passed down through thirteen generations, this style roughly translates as "the sword which soars through heaven." The practitioner can anticipate the moves of an opponent based on intent and react before a move is made.
Abilities Attained: Aside from the god like speed in which the practioner attains, he also learns the ability to predict his enemies's movements, as if they can tell the future or read the minds of their opponents. This in actuality is similar to the Sharingan abilities. The truth of the matter is, that the practioner gains the reflexes to predict the opponents moves by fraction of seconds for every stage that they have attained as well as being able to feel the emotions of the opponent. Using these two in conjuction, the practioner learns to easily counter attacks based on reflex and instinct alone.
Training Methods: Training is usually done with a sword. Any type of sword will do, though the usual is katana or cleaver sword. High amounts of sword swings, target practice, muscle building, and agility practice are done, to bring about the full potential of the shinobi. The various techniques, stances, and forms must be taught by Master to Pupil.
Stage 1 Ran Geki Jutsu Genin
The first part is called Ran-Geki-Jutsu, which means to wield the sword to attack sequentially at once. At this stage the practioner is given a sword and taught how to wield it effectively. The user is also taught to be able to predict an opponents move for a fraction of a second. The user also learns to use chakra to boost the body's movment so they can keep up. To master this stage the user must learn all the techniques and fight against the master for 4 posts.
Techniques:
-Battoujutsu (Instant Sword Draw): To use this technique the user must place the right leg in front of the left leg to avoid cutting your own leg. This is an instant draw technique, ussually used for countering, since the user does not move from his spot. In a stance form and waiting for an opponent with the correct timing, a powerful swing with the twist of waist. This technique is extremely lethal and difficult to dodge unless the opponent has great reaction skills.
-Ryu-Kan-Sen (Dragon Wind Up Flash): A technique used once one has gotten beside an opponent, it involves a very powerful swing with the twist of your whole body, inflicting a direct blow under the skull.
Do-Ryu-Sen (Ground Dragon Flash): A technique where it strikes the ground and with the force of the strike, the ground will explode towards the opponent. Ryu-Sou-Sen (Dragon Double Flash): This involves multiple slashes to its opponent, without giving the opponent the chance for a counter attack. It is effective in dealing with those who will not get knocked out with one move.
Stage 2 Totsu-Shin-Jutsu Chuunin
To attack immediately and just wield the sword once, that is Totsu-Shin-Jutsu. At this stage, the user can predict an opponents moves almost a full second fatser than a normal person. The user may also focus their chakra to the front or back of their foot to boost speed to help their legs keep up with dodging and movement. To master this stage, the practitioner must learn all techniques as well as be in a single fight/spar for at least 10 posts.
Techniques:
Ryu-Tsui-Sen (Dragon Mallot Flash): This move is like a Dragon diving into its opponent from the sky and hammering down with a vertical slash by using its weight.
Ryu-Kan-Sen Tsumuji (Dragon Wind Up Flash Hair-spin): Ryu-Kan-Sen-Tsumuji is another variety of Ryu-Kan-Sen. It begins by dashing into an opponent without gravity and at a tremendous speed. After getting into position beside your opponent, a Ryu-Kan-Sen will be performed. The damage is more powerful than Ryu-Kan-Sen, due to its speed. However, landing poses a problem due to its speed.
Ryu-Sho-Sen (Dragon Rising Flash): This move is like a dragon that lifts up into the air with the blade of the sword attacking its opponent's vital points with the force of its jump. It is the perfect counter attack against opponents attacking from above, or even when crouching down.
Stage 3 Battoujutsu Jounin
The third part is called Battoujutsu, the reason for this is that the techniques in this stage expand on the first technique the practioner learned, the Instant Draw Strike or Battoujutsu. Taking a huge step up the user can predict half as well as the sharingan and muscle reaction is instant, gaining 2.5 seconds, making fights with other taijutsu users a breeze. The user has now gained enough control of chakra to release it throughout every limb as this helps their body keep up with their mind, making predictions about the enemy. This makes it easy to counter attacks. To master this stage, the practioner must learn all the techniques as well as be in two fights/spars of at least 15 posts.
Hi-Ryu-Sen (Flying Dragon Flash): This move may be accomplished using the left hand only. As you twist your body around in the air while launching yourself at the opponent, the sword is sprung from the sheath with the left hand coupled with the centrifugal force, so the key here is to aim the hilt of the sword at your opponent's weak point, like between the eyes in order for the slash to connect.
Sou-Ryu-Sen (Paired Dragon Flash): Sou-Ryu-Sen is one of the variaties of Battoujutsu. Sou-Ryu-Sen contains double attack with the sword and the sheath. It is best used when the sword is blocked then without moment of waste, the second Battou-Jutsu using the sheath will strike the opponent, quite a bone breaker.
Stage 4 Ama-Kakeru-Ryu-No-Hirameki Saanin
The final stage of the Hiten Mitsurugi Ryu can only be taught by the Master of this style, and teaching it to the pupil will mean almost certain death to the Master, which is the reason why there has never been more than one master of this style at a time. At this point, the practioner's reflexes are so extraordinary that the user's body moves even before the target moves their muscles. The user can force a large amount of chakra out their limbs, their hands move fast enough to confuse the enemy by making twices as many hand signs in half the time. Also by using this same concept, the practioner can move at such speeds, that the user simply dissapears from sight. Only the most experienced of sharingan are able to follow this individuals movement.
Ku-Zu-Ryu-Sen (9 Headed Dragon Flash): This is a move that was taught before the succession technique. It is to wield the sword nine times from nine different directions at once and strike all nine vital points instantly: Kara Take: Head Kesa Giri: Left Shoulder Saka Gesa: Right Shoulder Shita Ina: Left Wrist Migi Nari: Right Wrist Hidaki Kiriagi: Left Waist Migi Kiriagi: Right Waist Saka Kaze: Between the Legs Tsuki: Chest Because of that, it is nearly impossible to dodge or to defend against every sword strike, since at least one strike is bound to hit, especially if defending with a single weapon. According to Hiko, since this move is nearly impossible to be avoided or blocked, the only way to break it is by making one's move before one's opponent uses the 9 Headed Dragon Flash, i.e. by using a Battoujutsu which surpasses the "God-like Speed". This is the technique used to teach the Final Technique.
Ama-Kakeru-Ryu-No-Hirameki (Heaven's Soaring Dragon Flash): The succession technique. The secret of the Ama-Kakeru-Ryu-No-Hirameki is revealed by Soujirou after his last fight with Kenshin. Normally, when using the Battou-Jutsu, the right leg is placed in front of the left leg so to avoid cutting your own leg (since the sword is at the left side). However, at the very last moment of attack, the user places his LEFT leg in front of his RIGHT leg before drawing his sword, thus bringing the speed and might of the sword to its very maximum. At that very moment, he must calculate the MOMENT of attack and how to twist his body properly in order not to cut himself. To do this, he must possess a strong desire to live. It is the fastest swordskill known to man, dodging this technique is nearly impossible. In addition, if the initial strike is avoided or blocked, the force of the unusually fast slashing motion displaces the air around it, generating a vacuum in its wake and sucking the opponent in; as this happens, the body is spun around for a second strike, with the previous action adding force and momentum to the swing, making the subsequent strike far stronger. This technique takes a heavy toll on the body since it was designed for someone with a wide-framed muscular build. Meaning that if this does not apply, then the practioner can only perform this technique once a day...if performed twice, the user will no longer be able to move for several days.
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Posted: Sun Aug 22, 2010 9:21 pm
Verloren Schwert-Stil des Westens (Lost Sword-Style of the West) Longsword-Shield Combo Description: Long ago a mysterious man from the Unknown West came to the land and brought a sword style that was completely forgien to the natives. It invloved a blade known as a longsword and a companion known as a shield. However, as mysteriously as the man had appeared, he vanished. His sword-style slowly faded into the relm of legend. However, recently another man from the West has reappiared traveling around the land, reteaching the style once more. The key to the sword-style is in the defensive capacity of the shield and the reach of the sword, as well as the speed and fincess of the welder himself. One protects himself or even strikes with the shield, while the sword comes around and strikes. Wielders also have intense reflexes, known to be some of the fastest swordsmen around. Wielders first learn how to weld the sword and then the sword and shield in company. Afterwords, they master the basic style and then proceed to follow a mastery style that follows either the path of the old swordsman of the West or the new swordsman of the West. Stage One: Waltenden des Schwertes (Wielder of the Sword) Acadamy Student In this style the wielder learns the basics of the sword, from drawing the sword to learning the motions of the style. The wielder mostly practices by drawing the sword and swinging the sword at targets. To move up to the next rank the wielder must learn all of the basic motions and practice for atleast 5 post while not learning a motion. Kunst des Quick-ziehen (Art of the Quick-Draw): The wielder does nothing but practice drawing his sword from the sheath until it becomes secound nature to them. The sword and sheath are designed to maximize the speed of the draw, but in the end it comes down to the mastery of the wielder to determine the speed of the draw. Strikeing Schwerthieb (Strikeing Sword Blow) The wielder jumps and thrust his sword towards his foe followed by a roll and then another thrust at the chest, all of this occurs within an instant of each other. Trommelfeuer (Constant Barrage) The wielder delievers blow after blow without end on the foe in an attempt to wear him down. This involves a great amount of endurance as the wielder strikes with full force and speed each blow. Stage Two: Träger der Schild (Wielder of the Shield) Genin In this style the wielder begins to practice with shield and sword, first starting with a basic wooden shield, followed by a steel shield. The wielder learns to make the shield and sword work together as a whole instead of separate parts. Training in this Stage normally involves shield thrusting and basic sword-shield play To advance to the next rank, one must learn the motions and train by himself for atleast 10 post and spar using the sword style for 10 post. Schildhieb (Shield Bash) The first movement that the wielder learns in this style, the wielder puts as much force as he possibly can behind his shield and thrust it at his foe. Unless the foe dodges the blow, even a physically stronger foe will be knocked off balance for at lest a few moments, weaker foes could be floored giving the warrior time to plan his next course of action. Doppel-Streik (Double Strike) A thrust of the shield to waver the foe, followed by a barrage of blade strikes. The warrior can continue this pattern in order to keep his foe off guard. Schlag aus dem Himmel (Blow from the heavens) The warrior will leap into the air, most of the time the warrior will try to have the sun to his back aswell. With the leap he will descend on his foe shield first and when he reachs his foe, swipe at him with his shield to knock him off balance, follow by a thrust to the chest, this is a more advanced form of the Strikeing Schwerthieb. Stage Three: Meister der Schwert und Schild ( Master of the Sword and Shield) Chunnin At this stage, the warrior masters all of the basics of the style before moving on to pick his profiencey. This stage involves intense devlopment of speed and endurance, as well as the introduction of charka into the style. To advance to the next rank, one more training for 15 post and spar for another 10 with a person at or above one’s skill level as a swordsman, though they do not have to be a practitioner of the Lost Sword Style. Heulen Geschwindigkeit zurück Schrägstrich (Howling Speed Back Slash) The warrior uses his increased speeds and reflexs to faint with his shield and then quickly moves to the backside of the foe and strikes. This happens in an instant and only ninja who are as speedy or speeder then the warrior can catch the motion, that or a doujutus of chunnin level or higher must be active to catch the warrior. Erde weint Schlag ( Crying Earth Blow) With this technique the warrior faints with the sword and slams his shield into the ground. He puts such force into the blow that ripples are send through the ground that can easily floor anyone within a sword strike of the warrior, however anything outside of this, the foe will mearly be off-footing for moment. Scheibe Speichelfluss(Slice of Salivation) 5 Chakra Points A move the warrior uses when surrounded or in a pinch, the warrior focuses on his sword blade and pumps charka into it, then using his combined speed and strength spins in a circle, the charka from the blade pushes outward as it spins, effectively pushing anyone within the blades path back a good couple of feets, it can also be used to cancel out any equal level jutus attack heading the warriors way, but it leaves the warrior winded and off balance if used to stop a jutus. The branching point: At this point the warrior must chooses to follow one of two paths, either the path of the Old Swordsman, The Hyrule Style. Or, he could follow the path of the New Swordsman, The Termina Style. Each style has it’s own unique advantages and skills to use.  Hyrule Style:Flow der Göttinnen (The Flow of the Goddesses) - Basics- Jounin The Hyrule Style of the Old Swordsman focuses on the speed and dexterity of the Warrior, while strength is important, the Warrior at this point primarly favors speed and cunning over brute strength. To advance to the next rank the warrior must both train for 20 post and be involved in a spar or battle for 20 post. Aktueller des Sturms ( Current of the Storm) The Warrior uses his incredable speed and dexterity to flow like a raging river. The Warrior uses multiple faints before driving home his true attack in the blink of an eye. Only speed ninja and doujustus users can hope to fight against the current. Farore der Wind ( Farore’s Wind) By receiveing the blessing of Farore, the user is able to flash step. He can flash step and then attack, or flash step out of an attack. He can never flash step two times in a row at this point and must wait atlest 3 post before he can flash step again. Augenblick Töten Schwert zu ziehen ( Instant Kill Sword Draw) A more advanced version of the Art of the Quick Draw, the warrior unsheaths and attacks with his sword so quickly, it is said to be faster then lightning. Only a jounin ranked speed ninja or doujutus user with equal speed reading ability will be able to see the fatal draw. Hyrule Style:Flow der Göttinnen (The Flow of the Goddesses) - Advanced- Sannin/Kage At this stage the Warrior is a master of his style, he has become some quick, that death would have a hard time keeping up with him. Only speed ninja on the same level of the warrior or advanced doujutus ninjas can hope to keep up with him. At this rank the users invokes the power of the the Goddesses even futher in order to increase his skill level and potency. Schatten des Todes ( Shadow of Death) 20 Charka Points This power allows the warrior to being his shadow to life and fight along side him. The Shadow causes actual physical harm and can kill. It does have one limitation though, the Shadow can only follow the exact movements or mirror the movements of the Warrior. The Shadow can not think for it self and follows the will of he Warrior. The Shadow can only be summoned one per fight and last up to 15 post. What would be a fatal blow to a human is also a fatal blow the Shadow and will cause it to vanish. Farore der Segen (Farore’s Blessing) At this rank, the warrior recives the full blessing of Farore. It allows him to flash step once per post, or up to three times in one post, followed by a 3 post recovery period. Nayru Liebe ( Nayru’s Love) The Ultimate Defense, simply by invoking Nayru’s name, a barrier of mystical energy will surrond the warrior. The barrier can be used to stop any ranked jutus. If the attack is strong enough, the warrior will be floored from the backlash, but will take no actual physical damage. This can only be used one time in a battle.  Termina Style: Wut der Giganten (Rage of the Giants)-Basic-Jounin While the Hyrule style focuses on speed and dexterty, the Termina Style of the New Swordsman focuses on strength and over-whelming your foe. The warrior focuses on building strength and endurance over speed and finesse. To advance to the next rank the warrior must both train for 20 post and be involved in a spar or battle for 20 post dem Sturm Zorn( The Storm’s Wrath) While the Current of the Storm focuses on speed, The Storm’s Wrath focuses on over-whelming the foe. The warrior unleashes a torrent of sword strikes and shield bashes in rapid succesion, if one get’s caught in the chain it is almost impossible to escape, as the warrior will hammer away at you until you are on your knees. Only ninja with proper endurance training can wither the Storm. Giganten Schlag vom Himmel (Giant’s Blow from Heaven) An advanced form of the Blow from the Heavens, the warrior jumps much higher in the air and decends with much more speed and force, the impact is enough to shatter bones. The only viable option is to dodge, but even if the foe manages to dodge the strike, the shockwave will be enough to floor the foes if he is less then 10 feet away from the impact point. Giganten Zorn ( Giant’s Anger) 9 Chakra Points The Warrior becomes blood thirsty and is able to turn off his pain recivers in his brain for up to 10 post, also his nerve endings grow, making his reflexs on par with a speed ninja of his rank and doubles his strength for up to 10 post as well. This can only be used once per battle and after the effects ware off the warrior is exhausted and will fight at half speed until he is given time to rest. Termina Style: Wut der Giganten (Rage of the Giants)-Advanced- Sannin/Kage At the rank the warrior is unmatched in strength, he has nothing more to learn, however the Giant’s grant the warrior with two gifts that strike fear into the hearts of normal men. große Märchen Schwert ( Great Fairy Sword)  A Claymore of immense power, the warrior is strong enough to wield it as if it were a normal long sword. It has a speical ability, Great Fairy Slash, that can me used once per battle and cost 20 Chakra Points. It will over-power any jutus sent it’s way, and then if the jutus was below S-rank, the slash will continue until it hits something, wither that something be a wall or a human body is up to the warrior’s foe. If the jutus is S-rank, then the two moves negate each other. zornvollen Gottheit ( Fierce Deity) 20 Chakra Points  Once per fight, for 4 post the Warrior transforms into a Deity of immense power. He can negate any jutus up to A-rank with a mere swipe of his sword, the magical blast he sends out of his sword are considered S-rank jutus power-wise. Even if the Warrior is damaged while in this form, it will not faze him as he can not feel pain. His strength is far beyond that of a normal human while in this form and little to nothing can stand up to him strength wise while in this form. When he comes out of the form, the Warrior will be extremely winded and fatigued and he will only be able to carry on the fight for 5 post, his body will then collapse from exhaustion. He will be at half speed and strength for those 5 post as well. Any injuries he sustained while in the Deity form will transfer and he will instantly begin to feel the pain.
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Posted: Sun Aug 22, 2010 9:27 pm
MISTAH APPROVES!  The crew reserves all rights to blah blah if its too powerful and you pwn everyone blah blah take it awayeth and stuff blah rofl
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Posted: Sun Aug 22, 2010 9:29 pm
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Posted: Wed Sep 01, 2010 1:09 pm
Immovible sword and sheath Pic if you want one: If it's a weapon style what is the intended weapon: Swords of any size and shape. Description: This style of fighting was born from pure tenacity and constant, unstoppable training by Cain Aburame. He was trained in both the flawlessly perfect and Infinite one sword styles, making him deadly in every thinkable way. Once he had gotten up to the chuunin level of each one, he began creating this, his own sword fighting. At each stage, the user will learn that being fast and strong is nothing without proper self-control. This lesson is also why the user must have a decfent amount of chakra control to learn this style.
Stage 1: AS The training involves wearing weights around the arms and legs during the duration of the training. These will be 45 pounds each, and the student must move around while wearing them. After this training the user should have gained strength and speed that would be unbearable to other untrained ninja of the same level, but they still aren't very strong.
No Techniques are learned yet.
Stage 2 Genin The weights are now fifty pounds, but the initial training isn't used anymore. The user is now given a sword and taught the basics of attacking and defending. They will also be taught how to throw a katana with a small veil of chakra that would make penetration much easier, and helps to guide it. Having a seal with multiple swords would be a good idea for the practitioner.
Bullseye: A practitioner learning this technique will not only be able to throw katana, but shuriken, kunai, and senbon with equal ease. The technique is passive, allowing you to constantly be better at aiming your projectiles.
FCJ ((Full chakra Jacket)) Projectiles: This technique will require you infuse a blade with chakra and then throw it, allowing the chakra to make the blade much more deadly, and giving it a boost to penetration of objects. This katan would now easily go right through a tree.
Sho: A simple thrust that sends a short burst of chakra forth from the blade. This burst would even knock a chuunin off his feet if they defend the attack. Genin will be tossed back five feet. THe thrust could only move about two feet from the user, as it is a defensive move. Sosho: A double sho attack that thrusts in twice instead of once.
Stage three: Chuunin The user will now be given the sheith of his sword in addition to it and taught the core differences between evasion, attack, and defense. Cains words to go with these lessons are: "When you defend something, don't let your enemy touch it. When you evade, don't let them touch you. When you attack, let them be cut!" This in mind, the ses strikes are often quick and deadly in order to scleanly between attack and defense. The wiehgts are bumped up to fity five pounds. The strength is now much higher than iit should be, the user easily able to create a fissure in a tree with a single punch or quick, and slice through it just as easy. They also train for better aim. Note that the training for strength and speed, aim, and techniques most be done seperately. The only required training for this though is the strength and speed part, as this is what will fuel the evasion defense and offense.
Veil: This technique requires you use the sheath with both hands, meaning you would have to sheath the blade in order to properly use it. With chakra, the user creates a sheild inf ront of them by pushing out with the sheath. This attackis effective against D rank techniques and lower, and will fade away after being hit by one. It renders projectiles and most taijutsu in effecitive. (Stage three and above could break through it.)
Wave-to-dash: After performing Veil, the user quickly unsheaths the blade which sends the chakra from the sheild out in a wave that dashes outward towards the enemy, knocking them off their feet and opening them for a second attack. It is a useful counter attack, but it has a range of only ten meters before it is less than a refreshing breeze to the opponent.
High Roller: This is a diffucult technique to master because of the focus and timing. The user will dash back to dodged an attack and then push forward before the user has time to recover from it and slices upwards in an attempt to not only deal a deadly blow, but get the enemy off his feet.
Stage four: Jounin/Special jounin No the practitioner should be easily one of the most deadly of his village. Instead of a sheath, the practitioner can fight with both swords as well as throwing them with the accuracy of a kunai. The wieghts are now 60 ounds, and the practioner should have the strength after wards to knock down a tree with ease, and slice it in four peices within three seconds. It is nessacery to own a scroll with a multitude of blades for this level though. For most, this is as far as you will go though...
Saw: Chakra is infused in the blade when it is through much like viel. Instead, the blade will spin like a shuriken once thrown, and the effects are obvious. Possible decapitation, disembowlment, loss of limbs. It his, however, easy to dodge.
Double down: This is one of the most deadly techniques Cain came up with. From up above the target, the practitioner will use the two blades to come down over the oponent with bothe blades infused with a dense chakra that can saw through nearly anything organic, and most bladed weapons. The downsides are it's in accuracy, and that the blades are destroyed on impact with the ground.
Dancing Death: The practitioner will summon numerous blades and then begin to spin on his heels, tossing three blades at his enemy. If they are lucky enough to dodge the blades, they will have to block the spinning top of a man, who is holding a blade in each hand. The user can stop and reverse the spin's rotation on a dime, making it hard to predict. If the enemy tries to run the practitioner could easily throw the blade at them. This could go on for quite a while, seeing as how the user could just pick up his blades and then keep on going with this dance. Afterwards, the user will feel extremely dizzy, and slightly nauseated. (Then they can use drunken fist smile ) Efefective for two posts afterwards. ((Technique lasts five posts))
Hidden Stage (Must be taught by someone who knows it and as of now, no one does. Inevitably, the first will be Kay Aburame.) Sannin/S level/Kage Kay will have trained his body through doing push ups with 80 pound weights on, and other things of the sort. Even with the weights, he will be as fast and strong as a man using the third gate, and will have strength and stamina to go on in battle for years. His accuracy is to where he could hit a flyfrom two hundred meters away while dizzy without killing it.
Outrageous: This technique is just what the name says. The practitioner will summon all of his blades and throw them one at a time at his opponent while spinning in the air ((Simialar to rising twin dragons.)) The diference is that each of theses blades spin like saws or have the veil on them, making them outrageously hard to dodge or defend.
Not over: After using the previous technique, the victim will notice each blade, no matter if they hit or not, will be surrounding them in a vertical stance. The user will spin in a fashion similar to the Danceing Death technique on each blade, and the combo will gon on like normally, only now the combo will be even more deadly. ((Lasts five posts, dizzyness will continue for five posts))
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Posted: Wed Sep 01, 2010 4:36 pm
Hurricane Fist Description This style is based off of a mixture of extremely powerful attacks and great speed. Users must constantly be pushing themselves beyond their limits to increase mainly speed and strength, learning only simple, but effective, defensive techniques. Another form of training required with this style is learning how to mold chakra into the fists, feet, and knees to amplify the power of strikes. The name is derived from the ultimate technique, the Hurricane Fist. By mastering all forms of training in this style, the user may be able to use the Hurricane Fist.
Stage 1 At this stage,the student is merely learning the most basic teachings of the style. The student do 300 words of physical training and 300 words of speed training. Must be at least Genin.
Stage 2 Now, the student has been introduced into the training. The training now becomes more serious and the user must train rigorously to achieve their goals. 500 words of strength training and 500 words of speed training are required to reach this stage. Once the training is finished, the user gains +5 Strength and +5 Agility. Must be at least Chuunin.
Stage 3 Now, the user begins technique training as well as more of the same strength and speed training. The user will need to learn complete 750 words of strength, speed, and chakra training to achieve this stage and learn the techniques. Once training is complete, the user gains +10 Strength and +10 Agility. Must be at least Chuunin.
Techniques
Inner Focus The user begins to concentrate and pump chakra all around their body, increasing their natural abilities, and drastically enhancing their speed most of all. Lasts for 10 posts. (+5 to all stats except Agility/+15 Agility) C-Rank Technique
Deeper Focus When the Inner focus technique isn't enough, the user can increase the effects even further, but at a cost. When the effect of this technique wears off, the user loses some of their power for a short period of time. Technique lasts for 10 posts. Exhaustion lasts for 5 posts. (STACKS ON INNER FOCUS BONUSES) (+10 to all stats) (-5 to all stats when technique ends) B-Rank Technique
Stage 4 Now, the student has become almost an expert at using this style. They are finally ready to start one of the final stages of training. Now, they add training for applying chakra to every attack. The must train 1000 words in strength, speed, and chakra. Once the training is finished, the student may access a new technique. They also gain +10 strength, agility, and chakra. Must be Jounin.
Techniques
Body Enhancement The user simply applies a flow of chakra into certain parts of their body. This will increase abilities greatly if used correctly. Up to three body parts can be enhanced at once, but it cost a different amount of chakra for each body charged at once (both hands count as one body part and same goes for legs and such). This technique last until deactivated, but chakra must be used to activate it again. (When hands are enhanced, +5 Strength) (When legs are enhanced, +5 Agility) (When torso is enhanced, +5 Defense) D-Rank Cost for 1 part C-Rank Cost for 2 parts B-Rank Cost for 3 parts (D-Rank Technique)
Stage 5 This is the final stage of training there is to learn the Hurricane Fist. The user is nearly there, but must go through intense training before being allowed to begin training in the Hurricane Fist technique. The user must post 1500 words for strength, speed, and chakra training. Another 1000 words must be posted in endurance training. Once finished, the user can access the Hurricane Fist and gains +15 Strength, Agility, Chakra, and +10 Endurance. Must be Sannin.
Technique
Hurricane Fist This is the ultimate technique of this fighting style and is one to be feared. The user focuses a massive level of chakra into a single strike. The user tenses up and must build up for 1 post. After enough power is gathered, the user strikes forward and releases all of the power and chakra, creating a massive shockwave that instantaneously hits everything that's 250m ahead. It will shatter mountains and level any building. Surviving this technique is truly a feat and is nearly impossible. After using this technique, the limb used for the strike is unusable for a day, but the user must rest the entire time. If the user enters a fight, the muscles can get torn if the limb is used. If muscles are torn, then the user must wait a week before using the limb again. S-Rank Technique
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Posted: Wed Sep 01, 2010 6:02 pm
Kaya: Change Viel to blocking any D-rank attack instead of C. I mean, it is still only a taijutsu form.
I expect Saw to be a little slow. You can still have some form of speed, but just don't expect it to be able to strike quicker ninjas. ok, for dancing death. pretty cool. still, the technique can last for 5 turns and the user becomes dizzy and nauseas for two turns after. while in this form, the user can't "deflect" any jutsus or send jutsus "flying".
Not over: dizziness could only last for 3 posts.
besides that: APRROVED! http://www.gifbin.com/bin/1237811519_chuck-norris-approves.gif
Hark: Stage one should get no stat boost. stage 2 gets +5 strength and agility. Stage 3 gets +10 strength and agility.
Inner Focus gets +5 to all stats, but agility bonus may stay.
deeper bonus should be +10 to all stats.
fix those and the style is approved
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Posted: Wed Sep 01, 2010 6:05 pm
I made the edits you requested.
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