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Highlander Pub Tourney- Calling ALL TF2 Players Goto Page: 1 2 [>] [»|]

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otawara

PostPosted: Thu Aug 12, 2010 10:47 am


It's coming.

Now, seeing as this is a 9 on 9 and only one member of each class can compete, we must assemble a team of the very best players we can find.

So count me out.

I have struck a deal with a good friend and member of the Raging Gamers, Rage°FurryFan.

Not only is he an outstanding marksman, he is on par with the actual script for 100% headshot accuracy. If there is a target, you bet this man can hit it.

He will be our merc Sniper.

Naturally, I will be reprising my role as the Engineer; my best class.

Now!
For you pansies who want to join, please indicate your level of skill, your preffered class, the items you plan on taking, and your availabilty next month!
PostPosted: Thu Aug 12, 2010 10:48 am


THE RULES


1 Highlander Rules
1.1 Gamemode: 9on9, General Classlimit 1

The Highlander gamemode is played 9on9 with a general Classlimit of 1. Teams are expected to follow the classlimit at all times during the game.

1.2 All weapons and unlocks allowed

All weapons and unlocks are allowed to be used in 9v9 highlander.

1.3 Timelimit for 5CP and CTF maps, BO1 for most A/D and PL maps, BO3 for gravelpit

A timelimit of 30 will have to be used for non-stopwatch map, after the time is up the team with the most captures wins. In payload and Attack/defense maps one full round (each team attacks once) will be played with stopwatch mode on. The exception is Gravelpit where a best of three rounds will be played with stopwatch mode on. (See general rules – 4.3)
Note: Remember to set mp_timelimit to 0 for PL and A/D maps or use the stopwatch config for those maps

1.4 Winlimit for 5cp maps = Point difference of 5; mp_windifference off on other maps

If a team scores a 5 point difference lead on a 5CP map, the map ends and they have won that map.
Note: Remember to set mp_windifference to 0 for all other maps (or use the stopwatch config in case of PL and A/D maps)

1.5 If teams cannot agree on what team colour they start with, a Heavy Fist Fight will decide

If teams cannot agree on who will start as BLU/RED, a melee-only round will be played before the map starts. For this melee round, one person from each needs to play Heavy with normal fists (no weapon-switching, health packs, KGB or taunting allowed) and fight until only one is left standing. Please meet on a central point of the map and do not camp, hide or flee. Players who have died in the fight are not allowed to continue fighting after respawning. The winning team will decide on which side to start.
Note: If both teams like you can play this with 9 heavies vs 9 other heavies.

2. Community Highlander Challenge
2.1.1 Participants: Only players that are new to competitive play or playing in division 6

The tournament is meant for new and casual players. Players that have played in division 5 or higher in season 5, 6 or 7 (or the equivalent in any other league), are not allowed to participate, other than as a buddy. Breaking this rule will lead to penalties for the whole team.

2.1.2 Tournament setup: Group phases followed by a playoff cup

The tournament will start off with a group phase, followed by playoffs (see rule 2.2.1 and 2.3.1).

2.1.3 Medals are awarded to the winners, runner-ups and all teams that finish their games

You will win a medal when you: a) Win the tournament (winner’s medal), b) Finish 2nd in the tournament (runner-up medal), c) Finish 3rd in the tournament (3rd place medal) or d) Are eliminated from the tournament (participation medal). You do not get a medal for just signing up.

2.1.4 Maximum roster size: 14 Players

A maximum of 14 players can be signed up in a team for this tournament. All of them will receive a medal when their team wins one.

2.1.5 Each team is allowed to have one Buddy

Every team can have one buddy on their roster. A buddy can be a player from any division or skill who can help teams out with playing and arranging matches. He will be allowed to play in the tournament but he will have to stick to the following classes: Pyro, Heavy, Engineer or Spy.

Teams will have to assign their buddy’s either the ‘Buddy’ or the ‘Great Buddy’ role on their roster [link]. The ‘Buddy’ role is purely visual, whilst the ‘Great Buddy’ role gives the player the possibility of scheduling matches, uploading results and managing the roster.

2.1.6 Fixed Map Schedule

Maps are scheduled by the league. The following maps have to be played in the assigned order:

Group round 1: 1. Gravelpit 2. Upward
Group round 2: 1. Gravelpit 2. Freight
Group round 3: 1. Badwater 2. Badlands
Group round 4: 1. Badwater 2. Granary
Playoff stage:
Round of Sixty-Four: 1. Goldrush 2. Freight 3. Viaduct
Round of Thirty-Two: 1. Dustbowl 2. Upward 3. Viaduct
Round of Sixteen: 1. Badlands 2. Granary 3. Viaduct
Quarter Final: 1. Gravelpit 2. Goldrush 3. Viaduct
Semi Final: 1. Dustbowl 2. Badwater 3. Viaduct
Final: Both teams pick one map, possible Decider Map by Map Elimination Mode
2.1.7 Two merc’s allowed by default, new or division 6 only (or a replacement for the Buddy)

In every match a team will be allowed to use 2 merc’s (players that are not registered on the teams roster) if they can not field a full team. However, it is only allowed to use merc’s that measure up to rule 2.1.1 (not having played division 5 or higher).
Alternatively a team can use a replacement for their Buddy, the replacement will have to be of the same skill as the regular buddy and will have to stick to the ‘buddy’ classes as well.

2.1.8 Up to 3 general mercs allowed if opponent agrees

Teams are allowed to use more mercs, up to a number of 3, if their opponent agrees with it. Teams can use players from higher divisions for any classes, but only if the opponent allows it. Be sure to post logs about the agreement on the match page to prove the opponent agreed to the mercs.

2.1.9 Teams with multiple default losses / warnings will be dropped and lose their right to a medal

Teams that receive 3 major warnings or more then 2 default wins (due to not playing games or other rule breaks) will be expelled from the league and thus lose their right to a medal.

2.2.1 Group Phase System

Teams will be split up in multiple “Groups” of 5 teams. Teams from the same region will be placed together whenever possible.the same group. All teams in the group will
play each other once, in a 2-Map-Game. Three points will be awarded for each map win. In case of a draw, both teams will be awarded 1 point each. No points are given for a loss.

Note: Depending on the number of signups, there might be some groups with 4 teams instead of 5.

2.2 Group phase
2.3.1 Playoff Fixture System

After all teams have played their Group matches, the 1st and 2nd place teams of each group will get promoted to the playoffs in a straight knockout competition with Single Elimination Mode. Two teams of the same group can’t meet again before a possible Final. Every round will be a Best of 3 Maps, which means the first team reaching two Map Wins gets to the next Round.

2.3.2 Maps can not end in a tie: Decider round in case of a draw (5CP/CTF maps)

If the score is tied on a 5CP or CTF map after the timelimit has been reached, a decider round will have to be played. If no team has won a round after 10 minutes have passed the team that is holding the middle point after the 10 minutes will win.

3 Highlander ladder
3.1 All teams are welcome

All players and teams are welcome to participate in the ladder, both competitive teams and new community teams.

3.2 Three mercs allowed by default. A fourth merc is allowed if the opponent agrees.

In every match a team will be allowed to use 3 merc’s (players that are not registered on the teams roster) if they can not field a full team. There are no restrictions for skill level or division. Teams are allowed to use more mercs, up to a number of 4, if their opponent agrees to it.



**Rule 1.5 is by far the most epic

otawara


otawara

PostPosted: Thu Aug 12, 2010 10:59 am


Group Roster



[b]Name[/b]-
[b]Steam Name[/b]-
[b]Preffered Role[/b]-
[b]Am I reliable?[/b]-
[b]Items[/b]-


Members


Name- otawara
Steam Name- Oaty Ota
Preffered Role- Engineer
Am I reliable?- Yes.
Items- Southern Hospitality

Name- Wylr
Steam Name- WylrPnufh (or Sir Prize)
Preffered Role- Sniper. But if need be, I vill play the Heavy.
Am I reliable?- I vill be around.
Items- For Heavy, I have my Killing Gloves of Boxing.


Mercs



Name- Rage°FurryFan
Steam Name- Rage°FurryFan
Preffered Role- Sniper
Am I reliable?- Somewhat
Items- None

Name- Jay~
Steam Name- Frosted Mini-Tits ( Or JWind if I change it back at all)
Preffered Role-Scout...
Am I reliable?- It varies... Orientation will be going on, but I guess it depends on what times you need me.
Items- If I ever get it: The Sandman, and definetly the BONK.

Name- Mizu
Steam Name- A Lowly but Handsome Merchant
Preffered Role- Anything but Spy
Am I reliable?- Somewhat. My connection has bee spotty recently
Items- Depends on class
PostPosted: Thu Aug 12, 2010 11:03 am


News

otawara


otawara

PostPosted: Thu Aug 12, 2010 11:05 am


Reserved, just in case.
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