RPC Name: Skirda “Skird” Staya
RPC Age: 200years old
RPC Gender: Male
RPC Height: 4’6”
RPC Weight: 65lbs
RPC Hair Color: Pale yellow
RPC Eye Color: Dull green
RPC Biography:
As a young boy, Skira was bought from an orphanage and recruited into a military sect at a very young age. Here he was subjected to rigorous training, despite his young age, and thus grew up a bit spiteful towards nearly everything. Ordinarily, this form of child abuse would not go unpunished, however, the leaders of the military sect were quite simply corrupt, and where easily silenced by the trainers using money.
When he had finally finished his personal training, Skird was introduced to his squad, orphans just like him who were procured from various orphanages to be trained as an elite squad of super-soldiers, a theory by the leaders that youth is the ideal time to train people in the art of war and discipline. Each of them had completed their own personal training and they were now ready, whether they liked it or not, to face their first challenge as a group.
They were placed in the middle of an arctic wasteland and were instructed to find the outpost that contained valuable food and water. The task was obviously suicidal, but there was nothing they could do about it, thus they trekked through the unforgiving terrain day after day. One by one, Skird’s squad members died, until only Skird himself was left, but even he was near the end. Eventually though, Skird found the outpost, but as he neared the door, he remembered his squad members and the training they underwent. Even if he survived the ordeal, he would most likely be subjected to another one, and so will others like him.
The thought discouraged Skird and he fell to the ground and laid on the snow, waiting for his demise. As he breathed his last breaths, Skird swore that he’d make sure his and his comrades’ deaths would not be in vain, that he’d find a way to make them pay. Thus his soul devolved into a hollow, and ironically the very first souls he consumed were that of his comrades’. Soon after, he assaulted everyone within the compound and consumed their souls in a fit of rage and despair. Afterwards, he retreated to Hueco Mundo where he gradually calmed down after consuming thousands upon thousands of souls. This allowed him to become an arrancar, and shortly following his ascension, he joined the ranks of the Espada. The reason he gave is that during his travels he heard of the legend of Dios and how his tomb is guarded by the Espada, he said that he would like to become part of them as he believed they were in need of his services. However, the truth was that he simply wanted to become a part of a team of his own free will.
RPC Personality: Sardonic and rebellious. Skird is confident about his abilities, but he knows better than to overestimate himself. Though he will often times say that he doesn’t need his comrades, Skird will go out of his own way to make sure that none of them are killed. Though, he will usually say that he did so only to make sure all of the attention is focused on him, as he alone is enough to take down all of their enemies.
RPC Rank: Tricera Espada
RPC Fraccion: N/A
RPC Physical Appearance:

{+Zanpakutou+}
Zanpakutou Name: Rusalka, a pair of talons wielded in each hand.
Zanpakutou Call: Drown in the ice
{+Resurrection+}
Resurrection Form: Rusalka
Resurrection Form Abilities:
Above anything else, Rusalka converts Skird’s flesh into layers upon layers of extremely cold and durable ice that are close to absolute zero in terms of temperature, and are as strong as tempered steel. This act as both a form of offense, defense, and boosts Skird’s combative ability.
{+Special Abilities+}
Ice Shockwave:
By impaling a surface with his claw, Skird causes several spikes to erupt from the surface surrounding the area of impact. The ice is the same as the one making up Skird’s body, and is thus quite strong, and will remain on the surface even after Skird has removed his claw.
Frost Bullets:
Skird is able to fire numerous ice bullets from his claws. Though these start out as small projectiles, which are the size of average bullets, they become bigger during flight as they freeze the moisture within the air they travel through. This causes the attack to become stronger as the distance increases.
Blizzard Shot:
A powerful binding attack that requires Skird to temporarily sacrifice one of his arms. When firing the limb towards a target, the limb will cover itself and ice and shoot out like a normal Frost Bullet, growing in size while in flight as well. Upon impact, it will cover the target or the area in ice, temporarily freezing them in place until the ice either breaks apart on its own, or they break it themselves.
Freeze Coffin:
This ability doubles as both a healing and a binding ability. By freezing the surrounding air around him, Skird is able to encase himself in ice which gradually heals, and regenerates him by replacing the ice that was previously lost via damage, this can range from a covering a scratch on his arm to a full body imprisonment. Alternatively, this can be materialized to surround an opponent and trap them in a ice coffin, slowly sapping away their strength due to frostbite and at the same time holding them in place, however when use as such, the time it takes to create is longer when compared to when it is used for Skird.
Vapor Step:
Temporarily evaporating himself into vapor allows Skird to relocate his body anywhere within the immediate area. Though, given the temperature of his ice, and its durability, this ability requires a bit of time, especially when there is a great deal of ice on Skird. Thus, it is reserved for tactical retreats, when healing is not enough to stave off certain defeat.
Cold Forge:
Skird is able to manipulate the ice that covers him to a great extent; this allows him to sharpen it to create blades or spikes, and to harden it to create a formidable shield. He can also retract some of the ice so as to not hinder his movements.
Glacial Creep:
Due to the extreme temperature Skird’s ice emits, whatever he touches is coated in a thin yet substantial amount of ice. Though it can be easily shaken off, its presence is still very much felt, either as a numb bite on one’s flesh or as a hindering sheet of ice that annoys one to no end, or as a chilling aura that permeates the air.
{+Special Weapons+}
S.O.P.:
It is short for, standard operating punch-your-face. It is a pair of knuckles that Skird carries around, just in case an occasion arises wherein he would like to punch someone straight in the face, which is more or less every day.
{+Reiatsu Information+}
Reiatsu Information:
Skirds reiatsu is very much prominent to anyone within the field of battle, and he makes no effort to hide it. It is cold, yet fierce, like a hail storm.
{+Arrancar Character Ranking Points+}
Physical Stamina = 60
Hollow Abilities = 50
Agility = 20
Offense = 50
Defense = 60
Intelligence = 20