Character Name: Gavrin
Age: 20
Gender: Male
Sexual Orientation: Homosexual
Craft/Rank: Fishercraft/Ancientcraft - Apprentice
History: Born in a Cothold just north of Half Circle Hold, Gavrin was an avid explorer and questioner even from a young age. As a babe he'd always watch and listen and barely babble as children tend to do - it would often result in comments about his good behaviour and innate wisdom. It's too bad that those compliments are few and far between now.

As he grew, that tendency to look and learn from everything caused him to develop into an annoyance. It was hard to keep anything from the boy who always wanted to know why. And it wasn't just things like 'why do Dolphins swim' or 'why use stones for the hold' but more socially aware questions like 'why don't girls wear pants and boys skirts?'

For a time his parents tried to handle the questions, to answer them as honestly and patiently as they could but he never seemed to be satisfied with the order of things. Some began to question his mental faculties, especially after he was caught kissing another boy behind the barn during one of the annual Gathers.

After that incident, the well groomed and proper family fostered him out to his uncle in the hopes he'd realize that the path he was heading was no path to be on. Boys didn't kiss other boys, they didn't question every last thing, and above all, they brought honour to their families.

His uncle, as it turned out, was more then a little crazy. Too much sun and conversation with the Dolphins had left the Masterfisherman a few eggs short of a dozen. Granted, he was a master of his craft and incredibly skilled there - if you stopped to think about it. Most of the time common folk would be left scratching their heads at the eccentric fisherman. At the age of fifteen, Gavrin arrived and spent the next two years with Old Man Holm, learning the fishercraft and, without his parents' knowledge, a little of ancientcraft.

Holm, you see, would sometimes find things or the dolphins would bring objects to the Funny Man and he'd squirrel them away. That collection had grown over the years and ranged from junk to not-quite-junk. Nonetheless, when ever-inquisitive Gavrin found the cache, Holm had seen no reason not to let him play. He didn't even care if the boy snogged another boy... he always smiled better after such an encounter and who was he to judge?

As a result of a freer-then-intended experience, when the time came for his 'punishment' to be over, Gavrin chose not to return home. It sparked an argument with his family and the bitter return was not one he savoured. The path back to Holm would be a long and arduous one.

As it was, when he turned 18, a Saarch had gone out and he'd been selected by a sprightly young green from Benden. It was a hasty decision on the boy's part but it was either go experience the 'loose morality' of the Weyr or stay and be confined by his traditionalist family and try to find his way back to his uncle's place.

He did not Impress at his first Hatching but chose to remain in Benden, reveling in the more open environment of the Old Weyr.

Description:
Freckled, tanned, tall and toned, he's not exactly drop dead gorgeous but he is easy on the eyes. He's got a goofball grin and intelligent hazel eyes that light up during a good conversation. He's about six feet tall with big hands and feet which are good for swimming but give him the appearance of someone not quite grown into their body even though he has.

His hair's a light brown, bleached from the sun of the his uncle's shores. Gavrin moves with an unconscious loping gait that immediately marks him for a sailor - spending nearly all day, every day, aboard a boat for two years has definitely shaped him.

Personality:
While it might seem as though Gavrin's not got a wit to cling to at times, that's not the case at all. He's just one of those people that's so observant and so smart, he finds it difficult to keep up with all the information and ends up getting lost admist it all. As such, he's not the most organized person in the world - the only things he'll be sure to keep tidy are lines/ropes for ships and knives in their sheaths. Otherwise his favourite saying is 'it's here somewhere!'. There's a method to his madness, however, and he'll generally be able to remember where something is even after brief glimpses if he applies himself.

Following that same line of thought, he's excellent with remembering locations visually. Ask him a to name a more specific location then 'down the hall, past the storage closet' and he'll often look dumbly at you. That's just how he is - he's brilliant in one way and supremely spaztic in another.

He's sociable, friendly, and not afraid to be silly. Some of his uncle definitely rubbed off on him because he's not afraid to act how he feels rather then how society demands and while that's a more difficult line to cross in the Weyr, his goofy outlook has garnered a few odd looks. It doesn't help that he absolutely adores his ancient trinkets, and rightly so. He figured out wrapping the wires of one thing around another thing caused stuff to happen and it's a step in the right direction as far as he's concerned. He loves his little gadgets so much, he's always on the look out for more solar panel fragments and faceted lights.

Because of his oddball tendencies, he has a variety of acquaintances who enjoy the spectacle he can make of himself but very few close friends. This hold true even on the romantic level. The first year he arrived at the Weyr, and homosexuality was nothing to ruffle one's feathers about, he's courted several other boys with earnest effort and charm - maybe even gotten lucky a few times - but his desire for someone special remains a quietly tucked away dream.

Other:
-He found a nest of flit eggs and kept one. It turned out to be a rather amorous brown. It's named Honey.
-He knows and has mastered a variety of ship knots, including those used in netting
-Familiar with the use of fishing knives
-Can swim quite well
-Has a few pseudo-functioning items that he keeps with him as momentos from his uncle. One fragmented solar panel that he attaches to a faceted disk. The disk glows for about an hour after a day's charge. He also has a digital clock face that can also be charged by the solar panel fragment but its numbers and face are broken so it only displays random numbers.