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Fist of the Bro Star

Shirtless Seraph

PostPosted: Sat Jul 31, 2010 11:49 pm




This is the listing of all the creatures that have been known to exist. They are arranged alphabetically. This codex forever grows and sometimes it will censor the information because time does not allow it to be known yet. Creatures labeled "boss" in red cannot be fought on an everyday basis, and must be controlled by a crew member if you fight them at all. Creatures that are not given a set rank of speed or strength are not automatons with no power. their ratings alternate depending on what is needed.
PostPosted: Sat Jul 31, 2010 11:50 pm


[A]


Angler Man B
-7/5
At the very bottom of the sea where no light reaches the bed, fish have adapted to make their own light source in order to guide them through the dark and attract their. They are intelligent enough to work together, but do not understand surface languages. The Angler men are incredibly violent and only seek to fight, plunder, and murder.

• Can use any spear skills up to C

• Flash D
It will release energy from it's body so bright that it blinds all who gaze upon it. Lasts 2 post.

Angelo Caduto B
- 7/10 (4 when third wing is broken)

Angelo Caduto are fallen angels. They have two wings that they use for normal flight and a third one is used as a shield. The shield-wing is able to withstand an A-rank attack (or 5 B-rank attacks), though anything lower than that seems to bounce off. These fallen angels are able to use paladin skills and lance skills. Their energy pool is equivalent to a Master ranked person.

[Arachnid Race]

The Arachnids are normally subterranean creatures, but they have also been seen in dense rain forests. They are almost always gray or black in color, which helps naturally camouflage them. With their tough carapaces they are quite fearsome in a swarm. They are keen on feeling vibrations in the soil as well, making them excellent hunters and ambushers.

Arachnid Assassin C
- 3/6
The assassins are rarely spotted due to their ambush and guerrilla tactics. They are still very spider like in their appearance but they have grown a pair of wings covered by a carapace and their body is one slender piece unlike a spiders dual segmented body. Just like most of the Arachnids their front legs have formed two scythe-like appendages that can easily pierce deep holes into shields. The assassins are very quick and have been known to burrow into the ground and lay in wait for their prey. They have as much energy as an Adept-rank Knight. Their carapace is oddly weak and can only stop up to D rank attacks. They are the only ones without the ability to create webs. The assassins are 3 meters long, 1 meter tall, and 1/2 a meter wide.. Their scythe-like claws are C ranked in power.

• Burrow Strike C
This maneuver involves the assassin burrowing into the ground and waiting for their prey to pass over them. They use their innate ability of sensing vibrations to know when to strike. Once their prey is above them they would burst out suddenly and try to drive their two scythe like arms into their target from behind or from the flank.

• Flight D
This allows them to fly in straight lines as quick as a ninja of their rank would run. When escaping, they scratch up the ground to create a dust cloud as they move.

Arachnid Fiend D
-1/3
The fiends are very weak as they have no carapace and they are protected only by a thin exoskeleton. Their strongest asset is their large horn. They primarily attack in groups and try to swarm their enemies. The most commonly used tactic is to use webs to trap the target and pull them into the horns of another Fiend. They only have as much energy as a Novice Knight. These spiders are roughly the size of a horse. Their attacks with the horn only measure up to a D-ranked attack.

• Sticky Web D
They spew out their stickiest silk from their abdomen and shoot it at the target. Though B ranked attacks can easily snap the web, C-rank attacks will get caught in it and a second C-rank attack will finally snap it off. The web can suffocate the target if used on the face.

Arachnid Lord B
- 8/4
The ultimate fighter of the Arachnids; the Lords are the largest spiders in the family. Towering at the size of two stories in height and with the mass of a bus they make the ground tremble when they move. They have two segments on their bodies and may stand on only four of their eight legs. Two of their frontal legs are sharp as spears and are used for stabbing which is as powerful as a B ranked attack. The other two frontal legs are scythe like and are as powerful as C ranked attacks. The body of an Arachnid Lord features two segments; an upper segment for the frontal legs and head, and a lower, larger segment for its walking legs and wings. It is covered with a tough carapace capable of stopping anything lower than B-rank in all places aside from its underbelly. That area is very soft and easily pierced. They also have spikes growing out of their backs. The Arachnid Lords have as much energy as a Master.

• Dust cloud E
Despite being incapable of flight, Arachnid Lords are able to generate a large dust cloud by rapidly flapping their wings.

• Impalement A
The Arachnid Lord will launch forth and attempt to impale its target. If the target is impaled on one of the Lord's front legs, it will attempt to cleave them in two.

• Call the Swarm A
The Lord will let out a terrible rumble from deep inside its body, sending vibrations far from him. This summons one of every member of the Arachnid family below its rank, aside from fiends. Five fiends are summoned instead of one.

• Sticky Web D
They spew out their stickiest silk from their abdomen and shoot it at the target. Though B ranked attacks can easily snap the web, C-rank attacks will get caught in it and a second C-rank attack will finally snap it off. The web can suffocate the target if used on the face.

• They can perform the knight's shockwave using their claws.

Arachnid Queen S
- 12/12
Special in every way, this Queen won't go down easily. With quickly legs, the Queen can easily close the distance between her prey. She secretes a toxin that eats away at 30 energy per dose of the toxin. Every time someone is poisoned, the toxin's abilities double. Every post, the Arachnid Queen is capable of spawning an arachnid lord. The Queen is capable of using every attack the Lord is capable of using.

Archon Empress Unknown
- Boss 17/15
With legs that can pierce through any known solid, and can speed through an area the size of a football field in less than 3 seconds, the Archon Empress is obviously the strongest of the Arachnids. Adopting every trait and skill from the creatures below her, along with being able to spawn 1 Arachnid Queen, 2 Lords and 5 of everything else every two posts, starting with its first post.

   

Fist of the Bro Star

Shirtless Seraph


Fist of the Bro Star

Shirtless Seraph

PostPosted: Sat Jul 31, 2010 11:51 pm


[B]

Ball Lightning E
- 1/1
These balls of lightning generally travel in packs and can only be destroyed by Earth or Water skills. If they come into contact with you they will deliver a nasty shock.

Blitzkrieg C
- 5/5
The Blitzkrieg is an elite lesser demon foot soldier. They are insect like in appearance with a thick carapace forming on their bodies and visible joints. The carapace even blocks its eyes thus leaving them blind. Its legs are like like those of a bird with three talons in place of feet.. On its two arms are three sharp claws forming a pyramid when they close, they are sharp enough to cut deep into steel and swipes from these are considered C rank attacks. Their regular carapace without the electric shielding is tough enough to shrug off D rank attacks without even cracking and would take roughly eight hits to be effective. C and B rank attacks will cause a deep enough cut for it to actually get hurt while A rank attacks can possibly be lethal to it. Their sense of smell is quite heightened, surpassing that of a Lycan. They can create electricity from inside of them but they have a limited use of it. For C-rank energy they can rapidly dash forward and slam into an opponent, using the electricity to momentarily stun their target. Its other ability is coating itself in electricity, creating a B rank shield. It takes no less than two A rank attacks to break the shield which lasts 10 posts. For B-rank energy it is capable of spitting this electricity at you and can even use this to melt steel. Its final ability is charging its claws with electricity, turning their swipes into A rank attacks and costing A rank energy for every 3 posts with it active. Their energy is actually quite limited as they only have as much as an Adept.

Bezell D
- 3/3
The Belzell are insects that take the form of a giant black and red bees while traveling in in swarms of three. They would fly towards the opponent and try to rip them apart with their frontal limbs. They also seem to puke out a sticky material that will render your weapon useless, and when this is spat on a person it slows them down. Being insects their exoskeleton can only take up to C-ranked attacks without breaking.

Blooms E
- 1/2
Blooms rarely appear out where there are no trees. Practically harmless, they will be no threat at all unless you let it latch onto you. Blooms will attack with blades of leaves just as sharp as a regular iron sword but its only the tips of the leaves are that tough. The rest of this demonic foliage is as tough as your regular everyday cactus. Be wary, they can attach themselves to you and take control of your body. They are only the size of your everyday dog.

Bloom Leeches C
- 2/3
Bloom Leeches are human-sized and they are almost exactly like the regular Blooms except for a large pink flower on them. This mutation of the Blooms can attach themselves to and control other creatures, even other Blooms. When they latch onto other creatures they gain dominion over them. When they are attached they can launch out their normal attacks even if their host body is dead and they can still manipulate the host body till the Bloom Leech is killed.

Blood Vanguard B
- 6/8
The blood vanguard are spawned from blood that is drawn in the prescience of the Hemo Chaota rune. These are demons spawned directly from the drawn blood and are incredibly fast and strangely tough. They are able to turn their vessels to blood and back at will costing only D rank energy. There can only be one Blood Vanguard at a time in one location. It has as much energy as someone of sage rank and can easily perform all the scythe moves even the weapon master ones. Another one of the abilities of the Blood Vanguard is the power to grow as more blood is shed and through use of D rank energy it can grow spikes out of its body to impale opponents. The vessel of a Blood Vanguard is incredibly soft since it is comprised of blood. The shape is humanoid and in the center where the human heart would be is where you should strike to kill it. Chopping off its limbs will just create a blood splatter that in 1 post will merge back into the Blood Vanguard.

Black Ghost D
- 1/3
A black orb like ghost, with it's own arms and face. This soul is just rolled up black goo to be used as a body. Since it's solid, it's possible to attack it.
 
PostPosted: Sat Jul 31, 2010 11:52 pm


[C]

C.H.A.R.L.I.E. C
- 1/2
CHARLIE is an acronym for creepy hairy angry rabid little intelligent enemy. CHARLIEs are pack monsters that usually attack in groups of three or four, but at their nesting sites groups reaching hundreds or thousands can be found. They are not at all powerful and can usually be one hit by any combat skill, or even a well placed strike with a shield. They have no abilities whatsoever, but can overwhelm you if too many of them attack at once. They can be found ANYWHERE, and on ANY quest.

Can-nut C
- 3/6
This one is kinda special. It's the only plant that attacks from long range. They shoot multitudes of hard nuts/seeds out of their circular mouths at enemies, similar to bullets or arrows in speed and strength. Can-nut's bodies are covered with a tough outer shell which protects them from lower ranked techniques.

Cannibal Plant D
- 3/3
This large green plant is rooted to the ground. It bends and tries to eat whatever walks close enough to it uncaring of what it is using it's two prehensile vines that can grab prey and drag them into it's mouth.

Clowned B
- 6/5
A very clownish monster with a twisted mind. He's not here to bring laughter to little children, he wants the opposite. He carries a big axe to swing and chop an enemy's limbs off. For long range, he has a clown's squirt bottle of water that's powerful enough to knock you off your feet.

Brute C
- 8/6
An ugly looking creature that seems to have a hunger for living things. It has one arm that is hard as an diamond, which it uses to protect itself and strike.

Chimera Verum S
- 8/6 (4 in air)
This beastly predecessor to the chimera bloodline is part goat, part dragon, part snake, and part wild cat. All three heads can bite. The dragon head can breath flame and the goat head can exhale a dark fog. The serpent tail possesses a poisonous bite. This creature however is actually slower when flying than on foot and normally would only do it to surprise it's prey.
 

Fist of the Bro Star

Shirtless Seraph


Fist of the Bro Star

Shirtless Seraph

PostPosted: Mon Sep 06, 2010 11:39 pm


[D]


Dirge Hummingbird D
- 3/8
A social yet carnivorous mutation of the hummingbird race, these small birds move quickly and swarm in groups attempting to poison their targets with the toxins secreted by their beaks to paralyze victims and feast upon their flesh. Another name for them is the air piranha.

Dark Flower C
- 5/3
This dark flower is found in many different places, usually around game trails where it can easily snatch up a meal. These things are constantly hungry and will attack whatever walks by them, even if that thing is much larger then they are. Their teeth are coated with a toxin that forces the victim to suffer from debilitating pains.

Demon Hound A
- 9/7
A powerful demon that takes the shape of a wolf. It's sole purpose for existing is to devour the flesh of living creatures. Its fur is so thick that it is not easily harmed by weapons. It's saliva is extremely caustic, capable of eroding even steel and can easily eat through bone.

[Dragon Race]


Dragon; Red B
- 9/6 (13/6 in Dragon form)
The red dragon is the most common, but not necessarily weakest variety of dragon. In their dragon form they are similar to transformed draconic bloodline wielders in size and strength, but their fire covers a wide distance in a conical shape from them. In human form they can choose not to retain dragon qualities like draconics have. Reds prefer warlike classes, and use great swords in human combat usually like the one shown. They can cause it to burst into flame on command.

Adolescent Fire Dragon Fighter C
- 3/6
At a mere 25 years old, this fire dragon is just a kid compared to a regular dragon. But even if it is a kid,it shouldn't be approached without caution. This young dragon spawn is fast, and likes to eviscerate people with its sharp claws. Also since it’s a fire dragon, it’s immune to fire, and can use up to C rank fire skills.

Fire Dragon Fighter A
- 11/7
The fire dragon has finally grown to adulthood, and through countless battles it has found that it likes to fight more face to face, than towering over a person in its full dragon form. The fire dragon fighter carries with it a large flaming claymore that it primarily fights with. It knows up to the B rank fire skills, and the great sword’s two handed requiem style.

Superior Fire Dragon Fighter S
- 14/11
- Boss
The fire dragon now stands near the peak of it's fighting prowess. After countless amount of fights, it has grown adept at using it's own hands to inflict damage to whatever it fights. It has grown so used to fighting with it's fists that it now has the ability to light it's own hands on fire. They know all of the fire skills, and up to the fourth stage of the Raging Fist style.

Mega Fire Dragon Fighter SS
- 19/14
- Boss
The dragon fighter is now at the pinnacle of it's strength, and after going through so many battles it has grown to love the feeling of destroying anything in it’s path. It now freely switches between it full dragon form and it’s more human like, using whatever means to get an edge over whatever it fights. It also has grown an extra set of arms, and placed heated blades on each arm. The blades are so hot that they actually glow, and would be able to melt through a boulder if the blade was placed on it. An encounter with this dragon would be detrimental to your health, and you would be well advised to run away if you even caught sight of this dragon.
 
PostPosted: Mon Sep 06, 2010 11:40 pm


[E]

[Emerald Battalion]

The Emerald Battalion consists of a group of monsters that use nature as a weapon. They normally are sun powered, so they barely show up in places like Nocturne, or caves.

Plant Soldier D
- 2/2
These things are just masses of vines shaped like a human. They will shamble over to a target and attempt to latch on. Once they latch on they are near impossible to remove by brute strength, and require some kind of fire to burn them away. Before that they can be shot or slashed a few times before the magical bonding that holds them together comes apart.

Emerald Ent C
- 6/3
The greater foot soldier of the Battalion. Despite their size they are surprisingly fast when on the attack. They have two giant arms that they use to smash and punch. One punch is equal to a c-rank attack, but is half the size of your body. If attacked with melee they will be affected, but will splinter the enemy. These splinters prevent regeneration of any kind until they are removed. They also have two massive spikes on their shoulders that can smash through most defenses its rank or lower.

• Ablaze A
If the ent is for any reason set on fire it's power is increased by one rank and it doubles in speed. It's attacks burn the opponent as well. This power however is short lived, as it lasts for two posts. After which the ent burns to a crisp.

Emerald Paladin B
- 7/2
A powerful Soldier of nature, the emerald paladin is capable of using all the paladin skills. In the sun they will regenerate damage equal to a B-ranked regen skill, but at night they lose their holy power and are only capable of using one weapon style that paladins can learn. The style differs between each one, however they are incredibly vulnerable to fire skills.

• Solar Power B
The emerald paladin is capable of drawing in solar power and turning it into solid energy. This can be fired in a single beam, or like a shotgun. It can also be used to form a weapon that lasts for one post. The solar energy harms even werewolves, who are not as sensitive to sunlight, as if they were vampires.

Emerald King A
- 8/6
Some think that there is only one emerald king, but they are really just one of the most powerful warriors in the EB's ranks. They do not use weapons, but don't often need them. They can use all the earth elemental skills with little effort, and do not retain the weakness to fire that the others have. They share the ability to regenerate in the sun at A-rank skill level, and retain a regeneration equal to a D-rank skill when it is dark.

Emerald Imperial Warrior S
- 12/11
- Boss
One of the Emerald battalion’s most elite soldiers, the Emerald Imperial Warrior stands high above any other in the army in terms of strength, speed, and talent. He uses his sword as an extension of his arm, and uses it with a wild unyielding furry. He knows all of the long swords Defiance style, and the Stormy Sea style.


[Ethereals]

All ethereals can cause themselves to become completely immersed in power. this power causes all physical attacks to travel through them. only paranormals (in paranormal form) can hit them during this time without using magic, which affects them normally. This ability is unlike the paranormal bonus in that energy filled attacks do not count as magical attacks.

Whisps E
- 0/6
Whisps are weaker souls that travel random around the plane. They can start small fires upon touch, But can be easily taken care of. People tend to rush and think that they will be weak against water since they cause fires and are hot to the touch, but it takes C-rank water techniques to even hurt them. If they are hit by metal attacks their heat will conduct into it and they will die. even if it's just a hit from a lead bar, but the metal becomes searing hot.

• Pulsar D
The whisp can flare to white hot temperatures for less than a second at a time to defend itself in a pinch. This does little unless some fool tries to punch or kick it with bare skin.

Ethereal Reaper D
- 4/3
Reapers live in the ethereal plane hunting down beings and consuming their energy it is rumored that they are the spirits of dead necromancer but the theory is more of a guess. Reapers steal 10 energy with a touch, and 20 energy with the scythe they carry. They can use scythe skills up to C-rank.

Poltergeist C
- 6/5
Poltergeist are the more powerful ghost of the ethereal world. They carry a staff that releases blinding flashes of light. The poltergeist can also create whisps at a rate of one per post. with their staff they can use staff skills up to D rank.

Body Collector B
- 8/5
Beings said to once be giants taken control of by a necromancer and used to gather bodies for their armies unfortunately they turned on the necromancer nearly killing him With his last bit of power he sent all of them to the ethereal plane. Body collectors are as strong as giant berserkers, have mechanical bodies of steel and stone that are covered in sharp spines and are covered in corpses that take hits for them, or be thrown at opportune times.

Death Shield A
- 7/8
Death shields are ancient creature of the ethereal plane, what their purpose is no one knows, but they all seen to be searching for something and they are all territorial. If someone attempts to stop them from searching an area they will retaliate violently.

• Shield E-S
The shield absorbs energy from attacks and converts it for the creature to use

• Sound Wave B
The death shield releases a wave of base vibrations that knock even the most stalwart defenders on their bottoms.

Haters S
- 8/7
These creature are actually made of creatures who share a hate. Their hate truly consumed them from the inside out. These creature have so much hate that it has taken on it's own existence. The creatures hate dangles lifelessly out of the creature until it attacks when it attacks the tentacles launch toward the target and open toothy mouths trying to eat the target. These mouths can chew through steel like taffy. The creatures claws are coated in a strange toxin that confuses the brain causing friends to turn and attack near by allies

Xanthus S
- 11/10
- Boss
Xanthus is a being that literally seeps out dark, evil energy. So much so that it seems that its body is made out of a black fog. The fog itself can create monsters like the corpse collectors, and poltergeist, and can seep into the bones of dead animals to use them as reanimated slaves. But even without using his minions, Xanthus is a great threat. He can fire off blasts of dark energy, and he fights very well with his sword. He knows all of the skills in the long sword defiance style.

• Shadowed Form C
Xanthus can make multiple copies of him his self with his black smoke. The copies can’t do any damage, but they do make it harder for your opponents to attack the real Xanthus.

• Rapid Fire C
Rapidly fires out 4 small black energy balls.

• Big Bang A
Creates a large dark ball of energy, and blast it towards you. The ball explodes on impact.

 

Fist of the Bro Star

Shirtless Seraph


Fist of the Bro Star

Shirtless Seraph

PostPosted: Mon Sep 06, 2010 11:41 pm


[F]

Flifli E
- 2/1

A living mushroom that can walk with it's two legs and has two arms. They're not so dangerous from their extreme slow walking movement. The only attacks they can do is send little spores out from their cap that can paralyze anyone.
 
PostPosted: Mon Sep 06, 2010 11:42 pm


[G]

Ghost freak D
- 3/2

It's whole body is ghost like figure that also have the ability with it. It's impossible to cut or burn them since they don't have a body. Their weakness is their eye and the heart where you can strike.

Griffin B
- 8/5 (7 in air)

A beast that is part lion and part eagle, it has powerful claws and a beak capable of snapping through thick wood. It's front talons are long six inch talons like those of an eagle and it's back are those of a lion. It is a faster flier than runner but has fast reflexes regardless. The biggest weakness of a griffin is that if it's wings are damaged it can not fly and loses -2 from ground speed.

Gargoyles A
- 8/6

Living stone demons that run the knight and claim buildings. They're not easy to find, and it's best to keep it that way. Their whole body is made entirely out of stone, giving it a tough body and great strength. You must watch out for their claws and teeth, for they have the strength to tear metal and smash stone. Bullets alone aren't able to pierce the Gargoyles body, unless it's a special. They hang around, most likely in the Shrouded Empire because of there weakness... sunlight. If they would get hit from something is equal as the suns UV rays, they will freeze up or harden, making them unable to protect themselves as they enemy could smash them to pieces while they have the chance. They often hang out on the edges of the building, pretending to be one of the face gargoyles. So watch out for any kind of those buildings, for they could contain one of these beasts.


[Goblins]

The Goblins are closely related to the orcs, though they are much smaller, standing at about 3-4 feet, and craftier. The were split into tribes, and many were taken as slaves. One day, a mighty goblin king rose up and united the wandering tribes. Together, they founded a mass goblin army, that has now spread across the land. the slaves remained slaves though, they weren't special enough.

Goblin Slave E
- 1/1

Goblin slaves are prisoners from other goblin tribes. Due to the poor care and long hours, they can barely lift their pick axe, making them easy targets. Be warned though, they are clever.

Goblin Commoner D
- 2/3

These are average Goblins. They attack using whatever they can find. They are quick, and cunning, so they may be difficult for low ranking people.

Goblin Soldier C
- 5/3

These are trained soldiers. They carry a small mace, and a shield. They are covered in thin, metal armor, so they are slowed down, but don't think they haven't been trained to counter their speed deficiency.

Goblin Elite B
- 5/7

Very deadly goblin Soldiers. They command the soldier groups, and are covered in a thick leather armor, allowing faster movement. Upon obtaining the rank, the Elites are given an enchanted sword which releases a poison into the wounds it causes. Luckily, a cure is known, but you need to get it with-in a day, or your character dies.

Goblin Sorcerer A
- 2/3

Goblin Sorcerers are among the deadliest of Goblins. They can use any fire skill, and use them ruthlessly, and efficiently. Very few have battled these Goblins and left unburned.

Goblin Ultra A
- 8/7

These are high class and highly skilled killers. Veterans of countless battles. they are the most feared among the goblin ranks, and for good reason too. The goblins are covered in thick metal armor, though it doesn't weigh them down, due to enchantments from the sorcerers. They will often wear skulls of the people they've killed. these goblins are also larger than most, standing at about 5 feet.

High Lord Tak'thul Unknown
- 8/6

The king of all Goblins. He has only been seen a handful of times, and only in battle once. He knows many of the Giant's attacks, and specializes in fire magic. He is a giant of a goblin, standing 8 feet tall, higher than most men. Legend says he is the oldest, wisest, and may even be the first goblin. Some say he was the spawn of a giant and an orc, others say he just appeared out of no where. He is best known though out Goblin lore as one who united the tribes, and led them to become a great force to be reckoned with. He is never alone, and is always with his two Goblin ultra guards, Tak and Kob.

Tak A
- 6/5

Tak specializes in Water magic, a rare sight for a goblin, since 99% are aligned with fire.

Kob A
- 5/6

Kob specializes in weapons. Uses any kind of weapon you can think of, but no magic, and even odder sight for goblins.

Skeval, the Ripper S Boss
- 7/8(13 during an attack)
Skeval is one of the crueler, and definitely the most feared goblin in the great expanse of the continent. He wouldn’t think twice about stabbing his favorite knife into the belly of a child, and wait until it died a slow death before eating it. He is known for his skill in using his dagger, and for good reason. He moves the blades so quickly that you can hardly see the blade, you only see when he starts his attack, and when he ends them. Provided that he hadn’t slashed your eyes.
 

Fist of the Bro Star

Shirtless Seraph


Fist of the Bro Star

Shirtless Seraph

PostPosted: Mon Sep 06, 2010 11:42 pm


[H]

Haley Holey E
- 1/2

A Turnip, vegetable looking monster. from it's small size, it can only uses it's large leaves to attack, it's not that deadly but it still can hut you. It hides it's hole buddy under the dirt, leaving his leaves sticking out like a turnip. If it thinks an enemy is coming by, they would spin their leaves, making them pop out and hit the person.

Hunting Bird C
- 5/7

Hunter birds are large birds that resemble chocobos from the FF series with some slight differences. Firstly they have a three section beak. The upper beak is solid and very sharp, it is also lined with two rows of razor sharp teeth. The bottom is actually two separate parts that are each also lined with teeth. They are pack hunters and have four 6 inch long retractable claws on each foot, three facing forward and one back.

Head Hunter C
- 5/4

A tall creature which stands at the height of 9ft. These creature has tough skin making it a little bit difficult to damage and wields a broadsword and a skull in the other hand, the skull being their previous victim. Knowing the skills of a broadsword defiance style up to C rank, this creature is not the best choice to encounter if your a rookie. Careful, when your down it may stop on you, muchless kick you with its brutal strength, making its cuts able to hack through iron though not cleanly, it cannot pierce steel though it can dent it. As the name indicates....its literally headless. Its way of seeing is unknown. It'll decapitate you though when it gets the chance.

Head Plant S Boss
- 8/7

A very large plant that hang upside down on the sealing deep in a cave. It's vines grow everywhere in that area. It very hard to kill this because it's far away and it's cells are tough. It makes many seeds below it and create the Plant Walker to give them commands.

Herod, The First Shadow S Boss
- 6/6

Herod was one of the original vampires, turned by Azazel. However, what he is now is far different than what he used to be. In a contract struck with a demon, Herod was changed into a complete monster. He was made blind, so that he could never see the light again. He was made cowardly, hiding in the shadows that he created. His appearance changed to be demonic, and all around him began to think him disgusting and horrifying, plotting to remove him from the world. However, their shadows began to speak to him. He could feel their movements, their thoughts, all from the shadows that crept around them. And he ran all the way to Val'Ghast, where he became one of the strongest monsters there, a master at shadow magic and a horrifyingly ruthless creature.
 
PostPosted: Mon Sep 06, 2010 11:44 pm


[I]

Ice Wisps E
- 1/3

Little thin ice living creatures that live around freely like snowflakes in the breeze. They move around more lively like pixie or a living spirit. They can't do much damage from their small size, but they come in group of large sizes. They would often only swarm around trespassers to only able to take small peace of you clothing or hair on you. Aside from that, they have no abilities.

Ice Beetles D
- 2/3

There are still insects that can live below zero climate. From it's adaptation, these bugs are actually the size of guinea pig. Their bites feel like ice, and numb the spot where they bite. They really don't freeze you, but it sure feels that way.

Ice Monger B
- 11/7

A monster made of pure ice. It breathes cold air that's colder then what it is already. Hard like ice, and hard to break. They are an elemental that travels alone, or in pairs. They tend to smash anything. The only sound you'll get out of them is the sound of ice breaking and moving itself as the monster moves. Although, the sound they make when they break is highly satisfying.

Ice giant A
- 14/8

Giant humanoids that adapted to the cold, their much bigger then their typical giant counterparts. They are very well hunters, having their own polar bear's that can pick up sent of their of their enemy with just a peace of their clothing. They wield big weapons, were little armor, and live in communities of 6 or 7 giants. Their warm blooded, and when they breathe, it creates fog. Kill them before they see you. PS. Their really big, sitting in at around 90 feet tall.

Ice Titan S
- 17/6

A monstrous element often mistake for mountains, bigger than the ice giant. It's unknown how their formed, but no one's ever asked. Like the Ice Monger, they breathe ice so cold, it could actually lower you bodies temperature by a huge amount, decreasing your speed by 3. Aside from swiping at you, they can launch ice shards at you about A rank each. Not only that, they can even bring up spikes from the ground That is A rank solid too. It depend if there's any snow or lipid in the area actually.

IT A
- 12/4 (6 when attacking)

IT see miles ahead of it's current position. IT only attacks people who seem frail or weak in appearance that are completely separated from other creatures. IT gives off a horrid stench that smells of rotting flesh. IT is constantly surrounded by flies. IT may be physically powerful. IThas swift attacks it's very slow on it's feet. IT is extremely wary of any source of bright light. IT is a creature most closely related to one of the undead but it's still within the realm of the living. IT feels no pain. IT can track you through it's keen sense of smell that singles out the energy in every creature and though IT may be deaf, it is definitely aware.

• Leap A
It can increase its speed by 6 in a straight line and leap at an opponent. what it does afterwords is up to it.

• Swarm C
It sends the bugs from its head to attack. they are extremely annoying and require fire to kill. Otherwise they will just be knocked away. They distract you greatly preventing things that require concentration. They also bite you and cause magical itchyness whether you can feel things or not. The bugs are infused with energy, so they can hit magical beings.

• Gut B
It attempts to gut what is in front of it with it's horns. The horns cans puncture steel If used in combination with the leap ability, but normally only cut bare skin. If it cuts them they are gored and stuck on its horn, then it can bash them against things till they die. If they do not become stuck they are flung into the air, and rapidly away.

• Shadow Veil Passive
Whenever it is near it is dark like night for 100 yards around it.
 

Fist of the Bro Star

Shirtless Seraph


Fist of the Bro Star

Shirtless Seraph

PostPosted: Mon Sep 06, 2010 11:45 pm


[J]

[Jeksiuns]
(Note: Unless stated otherwise, All Jeksiun are the size of humans.)
Jeksiun Quins C
- 7/4
Jeksiun Quins are large Penquin shaped beings that were created by higher up Jeksiuns. They are essentially the pawns of the Jeksiuns. Their bodies are large making them rather slow, but they are powerful. Their body is made up of a combination of human and animal flesh. Their heads are made up of the typical bone like Skin the Jeksiun have, which allows them to utilize the Jeksiun energy from their skulls.

• Jeksiun Beam [C Rank]
Jeksiun Beam is a lazor that is fired from the Quin's face. The lazor is made up of what is known as "Jeksiun Energy" which is an energy only available to those with Jeksiun skin. Jeksiun Energy is always black with a red tint to it, and is causes not only actual physical damage, but causes a burning, shocking, and cold feel to it, causing a person hit by it to typically get physically ill from the mixture of feeling.

Jeksiun Brawler A
9/9 Stats
Jeksiun Brawler is a full fledged Jeksiun fighter. Jeksiun Brawlers are a type of soldier in the Jeksiun Army that utilize near completely physical fighting. They utilize a special style of fighting that uses Jeksiun Energy [See Jeksiun Guin's Jeksiun Beam for Jeksiun Energy Description.] to augment their physical skills.

• Jeksiun Combat B
Jeksiun Brawler will apply Jeksiun energy to their body in order to augment their fighting style of punching and kicking, and using their body. The Jeksiun Energy is B-Rank.
Jeksiun Warrior B
- 7/8
Jeksiun Warriors are a soldier in the Jeksiun army that use a physical form of energy to fight. Due to this they are quite powerful, and quite fast, however not as powerful or as fast as the Jeksiun Brawler. The Jeksiun Warriors have no legs, or lower body for that matter making them quite flexible in what they need to dodge. They create weapons of Jeksiun Energy in order to fight with them, as they are masters of using weapons. You will rarely, if ever, see a Jeksiun Warrior without a Jeksiun Mage by his side.

• Upon "Spawning" the person controlling the Jeksiun may choose two melee weapon fighting styles. The Jeksiun Warrior is able to use up to B-Rank techniques of those two melee weapon fighting styles.

• Jeksiun Energy Weapon B
Jeksiun Warriors will create any weapon they so please made out of Jeksiun Energy. The weapon takes the form they want, the shape they want, and the size they want, however the weapon will only be considered B-Rank no matter what.

Jeksiun Mage B
- 2/8
The Jeksiun Mage is a quick and highly adept mage of the Jeksiun Race. They are extremely weak, and not truly physically durable at all except they have Jeksiun skin. They are quick to move, with no legs therefore levitating at high paces. They can cast spells utilizing Jeksiun Energy, making their spells just that much stronger, as well as normally cast spells as well.

• The Jeksiun Mage knows all Elemental Techniques up to C-Rank

• Jeksiun Energy infusion B
Jeksiun Energy infusion is a unique technique that allows the Jeksiun mage to cast elemental techniques with an extra kick by tracing and infusing the technique with the Jeksiun Energy. This boosts the rank of the technique by one rank as well as gives the technique all effects that come with utilization of Jeksiun Energy.

Jeksiun Raiser - Commander A
- 3/8
The Jeksiun Raiser is one of the many types of commanders in the Jeksiun Army. The Jeksiun Raisers are unique, and rarely seen outside of Raid Groups of at least five other Jeksiun Soldiers, as well as 10 Jeksiun Quins at least. The Raiser utilizes the most unique form of Jeksiun Energy, and that is a Necromantic effect of Jeksiun Energy. The Jeksiun Raiser does not involve itself directly in combat at all. They will raise undead that are covered in Jeksiun Energy as opposed normal undead, that are also suicide bombers...They can also raise their fellow Jeksiun Soldiers that have fallen in combat. They are not below fleeing from a battle if they feel like they will definitely lose.

• Jeksiun Undead Creation B
This technique raises five undead beings from the ground below the Jeksiun Raiser using Jeksiun energy. The undead beings are covered in Jeksiun energy, and run towards the enemies. When they reach the enemies they explode, releasing the Jeksiun Energy shrouding them into an explosion radius of ten feet, causing heavy damage and the effects of Jeksiun Energy to those hit directly.

• Allied Raising A
The Jeksiun Raiser is capable of temporarily raising a fallen comrade of the Jeksiun Army. The comrade must have fallen during the battle that he intends to raise the comrade for. The arisen comrade will only be able to fight for three posts before the Jeksiun Necromantic Energy wears off.

Jeksiun Obliterator - Commander A
15/2 Stats
The Jeksiun Obliterator is the largest Jeksiun in the Jeksiun Army Arsenal. It is considered a Commander of the Jeksiun Army due to it's raw power. It is often the head of the charge leading groups of 5 non-commander Jeksiuns with it. It's basically mindless. It only knows Ally from Foe, and that is how it is suppose to be. It will destroy whatever is in the path that is in it's way. It is even unable to use Jeksai Energy, relying on sheer size, and power. In terms of size it is approximately 30 feet tall.

Jeksiun Flyer - Commander A
- 8/8
Jeksiun Flyers are Commanders of the Jeksiun Army. Despite this, unlike most commanders they are not seen with a squad backing them. Jeksiun Flyers are usually commanders that do recon in the skies of Axiom. As such they can sometimes be seen flying around, usually being mistaken for large birds. They will not attack unless they are provoked first.

• Jeksiun Wave A
Jeksiun Flyers are capable of generating Jeksiun Energy and then firing it in the shape of cresent waves. The waves in terms of size they are twenty foot long waves that are extremely thin, and extremely sharp.

Jeksiun Destroyer - Warlord A
- 9/9
Jeksiun Destroyers are the only Warlords in the Jeksiun Army. Rarely seen if they are seen they are typically riding on the back of a Jeksiun Obliterator. They are extremely strong, and fast, and much larger than normal Jeksiuns, standing at approximately 15 feet tall. They do not care for their allies or their foes, they will do what is neccessary to get their mission done. If you are beneath them then that is that. They can also fire Jeksiun Energy from their mouths.

• Jeksiun Energy Blast A
The Jeksiun Destroyers are capable of firing blasts of Jeksiun energy from their mouths. They are 5 foot spherical radius blasts of energy that explode in a 10 foot explosion radius when they make physical contact with a person or some other object. Unlike normal Jeksiun Energy, these blasts are capable of causing actual burns.

Jeksiun Royal Guards A
- 10/10
The Jeksiun Royal Guards are a group of specially trained Jeksiun Soldiers that protect the King and Queen of the Jeksiun. They can only be found in the Jeksiun Dimension, as they must not stray far from the king and the queen, nor the two Princesses. They are much like Jeksiun Brawlers, however do not limit themselves only to physical fighting. Due to their unique form they have multiple blades on their bodies as well giving their fighting quite an extra bit of power to it.

• Jeksiun Guard Fighting A
Jeksiun Royal Guards have their Jeksiun energy trapped inside their bodies for the most part. Due to this the Jeksiun energy is highly compressed and highly potent. When a Jeksiun Royal Guard's attack collides with anything, it releases a wave of Jeksiun Energy that is a circular radius of 10 feet, and spreads outwards from impact point for 10 feet. This, unlike most Jeksiun energy is capable of causing paralysis in a person who is hit by it directly. Paralysis is limited to 2 posts, and a single body part.

Jekka, The Jeksiun Princess S Boss
5/9 Stats
Jekka is the youngest princess of the Jeksiun King and Queen. While she looked human, she is one hundred percent Jeksiun. She is small however extremely strong. She is never seen alone. If she is fought in the Jeksiun Palace there will be Two Jeksiun Royal Guards as well as Two Jeksiun Flyers accompanying her. However, she often ventures away from the palace and into the world of Axiom atop Jeksiun Flyers, taking four Jeksiun Flyers with her. If there are four Jeksiun Flyers in one area, then it typically means she is there as well. She is capable of using magic to high degrees, able to use up to S Rank Elemental Techniques.

• Unique Jeksiun - Temperate Gambit
Jekka is capable of using the Jeksiun Energy stored in her body to cause the temperature of the body to rise and drop at high rates. When her Jeksiun Energy makes contact with a person's body for the next post she is able to freely control that person's body temperature. Making it rise or drop as she pleases. This essentially causes a high sense of fever, and an almost heart attack like feeling to the person, debiliating them for three posts easily, causing their movements to slow, and their physical power to weaken. [-1/-1]

Jesinia, The Jeksiun Heiress S Boss
13/13 Stats
Jesinia is the Heiress to the Jeksiun Throne. Despite her human like looks...or rather demonic look. She usually is seen with a weapon akin to a gunblade, however it is not actually a gunblade, it is more like a sword. She is also always accompanied by Three Jeksiun Royal Guard as well as at least one Jeksiun Destroyer. She is small, however not smaller than her younger sister and is extremely powerful and extremely fast.

• Unique Jeksiun - War of Beyond S
In addition to being able to project weapons from her gunblade-esque weapon made up of Jeksiun energy, the Jeksiun energy she produces acts almost as though it were flames except hotter. It is capable of producing a high burning effect, equivalent to that of lava in terms of how hot it is, and the degree of burns you would receive from being touched by it.

King Jeksiu and Queen Jezzabelli SS
- 15/15 Boss
The King and the Queen of the Jeksiun Empire are always together. The king is ten feet tall. They do not fight alone at all, and in fact they fight with an extra Five Royal Guards as well as one of each commander type, and one general making their fight among the hardest. Due to the King and Queen's Natural Affinity for Jeksiun Energy they are each capable of using all of the abilities of the Jeksiun Soldiers below them, as well as the "Uniques" of the Jeksiun Princesses, except one rank stronger versions of the initial rank.

• Unique Jeksiun - Together We Stand SS
While the King and the Queen are within 5 feet of each other. [Which is extremely close.] They are capable of using all prior Jeksiun Abilities, one rank stronger than initial rank.
When they are more more than 5 feet apart, they are only able to create weapons of Jeksiun Energy.
When they are more than 10 feet apart, their stats become 9/11 for the queen, and 11/9 for the king.
If one of them is defeated and the other is still standing the one left's stats will become 10/10, and only be able to make weapons of Jeksiun Energy.
 
PostPosted: Mon Sep 06, 2010 11:46 pm


[K]

The Knights of Absolute


Cinder, the First Flame SS
11/10 Boss
A member of the clan of Knights of Absolute, the being of flame is known for her skilled use of pure fire power. Her techniques are usually unmatched due to the years of training he has. Her techniques are all different so long as he and another knight are existing. Other than that, she has access to all the fire elemental skills, Beast Master/Berzerker Skills, and Phoenix Skills

• Dark Flame A
So long as there is a Knight of Absolute Darkness alive, she gains access to the power of the dark flame. The flames she summons from her hand have the power of light and life draining properties, reaching out a total of 10 feet away from her hand. Those hit are knocked out of any form of unflinching state, and it even burns ranged attacks weaker than the skill to ashes or liquid.

• Meteor SSS
So long as there is a Knight of Absolute Earth alive, Cinder gains access to her strongest technique. She calls upon the earth out in the atmosphere to pull them down. As the earth falls, she creates a spell around the stone, making it unable to burn into nothingness as a large stone of burning earth comes flying down onto the foe or town before them. Knights of Absolute are unable to be damaged by this skill.

• Steam Wave B
So long as there is a Knight of Absolute Water alive, Cinder can use her left hand and intense heat to mix with the liquid humidity. With this, she sprays her foes with scalding hot steam that bypasses all armor types due to being an insanely hot gas.

• Flame Tempest S
So long as there is a Knight of Absolute Wind alive, Cinder can set ablaze to the air before her in a raging spiral. The hot flames can quickly surround anyone located within a radius of 10 feet within a post before depriving them of oxygen. The flames are maintained at the core temperature of 80,000 degrees celsius.

• Orb of Flame E-SSS
A symbol of the Knight of Absolute Flame, she produces a flame that can be adjusted on the fly. The flame’s size limit reaches to that of a small house, but the difference between this and the Sphere of Darkness the Knight of Absolute Darkness uses, was that this sphere completely incinerates and explodes upon impact only with the ground. It’s explosive range however, is disguised by the size, blasting an entire thread into smithereens. Unfortunately, for the full powered version it takes a single post to charge up the attack.

• Flash Flame Claws SS
So long as there is a Knight of Absolute Light alive, Cinder gains access to her signature Knight weapon. These create a set of large claws around her hands, the claws are obviously coated in flames, but are surprisingly mixed with electrical surges. These last indefinitely until the battle is over, and each strike of this attack can cause large amounts of damage, even to the point of breaking many barriers.

Wendigo, The Cold Hearted SS
9/12 Boss
A member of the clan of Knights of Absolute, Wendigo is known as the truest lord over the waters and ice. He is known to be cold, hateful of mankind, and when awakened, will only wish to seek their destruction. His is the more intelligent of the Knights, knowing how to predict his opponent’s moveset by merely gaining insight as to what they are. He sees through any form of disguise, even though the fog that surrounds the area. The being can full set of water & ice skills, Muay Thai, and all Weapon Master techniques.

• Black Sludge S
So long as there is a Knight of Absolute Darkness, Wendigo can call upon the sins of the world to create a pungent smelling splash of black water that sticks to their foes. This slowly drains the foes of their energy for the following 10 posts and can only be burned away. The energy drained from their foe is 25 points per post and unfortunately it stings and damages the foe.

• True Cold Fire SS
So long as there is a Knight of Absolute Fire, Wendigo breathes out light blue flames that are insanely cold to the touch, yet surprisingly hot. The flame reaches the length of 20 feet away from the wendigo’s mouth and as it hits anything and everything, it freezes the object for 3 posts. If the object is weaker than Wendigo by 4 ranks or more(Adept rank or below), it will freeze the object solid, and a single hit will kill it.

• Frozen Fist E-SSS
A symbol of the Knight of Absolute Water, they produce an ice sphere around their hand that radiates with absolute zero. Should he touch a body part of an enemy, it will be frozen for the time depending on the energy spent. E-SS = 1-7. However, at full power, should he touch anything on the enemy’s body, they will be frozen solid and are unfortunately killed. He can only use the full power of this move once and it is a point-blank single shot technique.

• Large Waterspout A
So long as there is a Knight of Absolute Wind in existance, Wendigo can create a large waterspout around himself, swaying away everything weaker than the rank of the attack. Those who’s strength and speed are weaker than 10 each, will be flung out of the thread into another area.

• Mud Tendrils B
So long as there is a Knight of Absolute Earth, Wendigo can use his own water to break the earth around him down to create mud. This mud then surrounds Wendigo in a way that makes a ring circle. The circle can then be used to draw out tendrils of water and Earth, capable of breaking through stone and other waters with complete ease.

• Shimmering Glacier Rapier SS
So long as there is a Knight of Absolute Light, Wendigo can summon up a rapier from nowhere, utilizing the oxygen around him and applying hydrogen molecules to it, caused the rapier to appear in his hand. The Rapier is rather strong, completely capable of breaking through tempered steel with perfect ease. The blade can even resist bullet fire, deflecting or cutting through such power weaker than it with a simple swing.

Sylphis, the Swift Blade SS
- 8/14 Boss
A member of the clan of Knights of Absolute, Sylphis is known as the youngest member for her age is more or less a huge variety depending on when she wants to be serious. She doesn’t take things too seriously over half the time and mostly hangs out with Herald as he is her ‘big brother’ compared to the rest of her clan. She knows every single wind technique and how to use all hand-to-hand styles, including personal styles.

• Black Hurricane B
So long as there is a Knight of Absolute Darkness, Sylphis can cast a power hurricane that can even throw off S rank skills from their course. NPCS or characters caught in the wind will be thrown away, even supremely large beasts, into another area in the subforum. This will only deal D rank damage, enough to kill any normal civilian.


• Flame Tornado A
So long as there is a Knight of Absolute Fire, Sylphis can cast a powerful swirling vortex, slowly forming it into a large tornado. The tornado stands a total of 150 feet tall but spins at a total of 90 miles per hour. The tornado ignites into a large flame, burning anything it touches weaker than it’s flame.


• Profaned Gust S
A symbol of the Knight of Absolute Wind, with a simple swing of her left arm, she can condense a wind onto a single spot where the enemy is. Those who can notice the shifts in the air will be able to predict the attack and avoid it. Those unlucky enough to not know when to avoid will be slashed by 1,000 blades of wind, cutting through any armor.


• Water Barrier E-SS
So long as there is a Knight of Absolute Water, Sylphis can summon up an instant barrier before herself. This can pull any form of liquid, except for blood, before herself to create a shield of liquid. This can intercept any attack in the post before it was used so long as it’s strong enough to prevent the damage.


• Dust Wall B-S
So long as there is a Knight of Absolute Earth, Sylphis can bring up a large dust cloud, standing 50 feet tall before thrusting her hands forward. This wall of dust can knock down most any creatures weaker than the rank of the skill. This can only be countered by producing enough energy stronger than the skill itself.


• Ibuki - The Scarred Wind SSS
So long as there is a Knight of Absolute Light, Sylphis can summon her strongest of all weapons, a scimitar. This weapon can be used for any weapon style as it produces a strong gust of wind to resemble the weapon of the weapon style. It can even construct a powerful shield of wind, as strong as the weapon itself while protecting only the user. A single cut from this can remove the air in the vicinity or from the lungs of the enemy.
 

Fist of the Bro Star

Shirtless Seraph


Fist of the Bro Star

Shirtless Seraph

PostPosted: Mon Sep 06, 2010 11:47 pm


[L]

[Lava Monsters]

Deep within the caverns, and from the depths of the earth, monsters lurk in the unimaginable heat

Lost Soul E
- 1/1
These souls got lost and is now stuck in limbo, or rather the center of the earth for all eternity. They took on the shape of lava, leaping out from lava pool to lava pool wailing pityfully as they go. They are not particularly dangerous, for they do not attack. But they do not bother with who is in their way. They can pass through solid objects, leaving a puddle of lava. They tend to move so far out before going back the way they came.

Burning Soul D
- 3/2

These souls on the other hand are angry and burning, emerging from lava or sources of fire screaming at you. They can use up to D rank fire skills and whenever they move they drip bits of lava. Sadly, physical attacks don't phase them. However, it shouldn't take much to get these guys to simmer down.

Lava Soldiers D
- 4/2

These creatures are literally made of lava and held together by magic, taking on a human like form and carries various weapons like swords, axes, whips you name it. All made of volcanic rock that is rather sharp compared to most metal. Their attacks leaves burns and using physical attacks will get you a rather nasty surprise. They tend to travel in packs, and only C rank water will take them out easily. D ran water makes them harden, so strike fast before they heat up again.

Magma Bunny C
- 3/8

Well, these cute little guys stand up to only three feet tall and are VERY FAST. They have hot feet for whenever they run around or hop they leave a blazing trail of glory! (fire actually). Careful, they are very agile and touching them can get you burn. So handle with care, not just because they are as fast as tricksters at novice rank, they can hop pretty far and even run on lava.

• Ring of Fire C
The magma bunny runs circles around you, creating a blazing ring of fire which if they continously run around you makes it grow into a inferno tornado. Not only will this burn you quickly to a crisp if you don't escape, your oxygen will drop to nothing, leaving you suffocating.

Lava Blob C
- 5/2

Literally, a blob of lava that has hands and eyes with a mouth to par. These guys can stand up to five feet in height and are a 7ft wide blob of lava. They are very slow, but can leave their lava domain and try to follow you. Here's the catch though, while slow in land, get them in lava you better watch out. They can spit globs of lava at you and even divide itself into smaller units to move quicker and get around obstacles, though there's not much. The blob's harden magma armor guards it from any assault that is D rank or less, so you novice and trainees out there watch it.

Magma Elites C
- 6/3

Stronger then the lava soldiers, these guys stand up to six feet tall and are all bad a**. Being armored with hardened magma, they cannot be harmed by anything up to D rank, C rank assaults have half the effect unless you got water handy. They, like the soldiers, carry swords and such. The thing is, they can also call up lava soldiers if lava is in the area. At most, you'll see up to four of these guys in a pack. They all can use up to D rank fire skills and D rank in knight skills

• Lava Blast D
The magma elites can shoot out a stream of lava out to 3ft, melting whatever it lands on slowly but surely. They'll also use this several times to be able to call upon lava soldiers.

• Calling Rank C
The Elites use this to call upon lava soldiers, which can only be done if there's a pool of lava in the area. If the pool is small, up to 2 soldiers can be brought out. If its medium sized, four soldiers. If there's a large pool, you better kill the elite fast, because that means eight soldiers will be coming at you. Only one elite can use this at a time.

Blargg B
- 7/5

A very odd creature, but huge. These creatures are a much bigger version of the lava blob, though it can only move around in large bodies of lava. Therefore, you won't be seeing one of these guys unless your close to a large pool of lava. They have two eyes, one being lazy. And two hands, this time though they got sharp teeth and they like to jump out in your face. For whatever reason, it likes to have its mouth open, which ironically is its only weak spot and it hates it when you hit it there. Physical strikes are useless, and it'll take a solid water skill to be able to hurt it. They can spit lava, and will try to swipe at you and bite you. If they bite you, you just became lunch.

• Lava Spit B
As nasty as it is, these guys will spit out a large blob of lava at you. Careful, every now and then it'll spawn a lava blob. (Roll a dice 1-6. A 4 or a 6 means a lava blob has been created.)

• Lava Rain B
The Blargg will consume a good volumn of lava and spit it out in the air, making it rain lava. Careful that these do not touch you, it'll burn badly. If he uses enough of these, he'll be able to move because the area your in is now a large pool of lava. So stop him before he can use alot of these.

• Smog C
The Blargg will exhale a cloud of volcanic ash, which burns to the touch. If inhaled, will burn severly and too much of it will kill you.

Lava River Monster B
- 5/8

This is one of the rather scariest monsters out there, for it is about 14ft long and is something of a sharkfish that is made of lava and molten stone. Having razor sharp teeth that if it can't rip through something it'll throw you, it is very agile and fast in the lava/magma, and can break through weak metal by simply headbutting through it, this is a formidable being. It has a nasty temper, and will relentlessly chase you until you are no longer within its territory. It can spit out streams of lava, and even blazing boulders! The boulders explode with the force radius of 5ft. Careful of its tail, it can sweep it across lava to send a mini wave of lava that travels 5ft of where it came from. Its harden magma armor protects it from C rank assaults, so if you plan to hunt for these, better pack strong. It likes to eat earth, but has no problem eating you or anything around you.

Magma General B
- 9/4

The general of the lava soldiers and magma elites. This guy stands at a height of 6'5''ft and is very muscular. He's alittle sluggish, but he makes up for that in strength and defense. His magma armor that covers him is strong enough to ward away any C rank assault, and weaken any Fire and Wind energy assault. Even steel has a problem getting through his tough armor. Swordsmen and other weapon lover respects this guy, for one punch can dent steel in pretty easily. He can take a couple of explosions as well, so unless you got alot on you, don't even try. In his left hand, he wields a chained mace, in his right a great sword. Each footstep he makes, or impact of the ground, leaves fire and magma. He may only be alone when first encountered usually, but he is capable of calling his men in. He knows all knight and great sword skills up to C rank, as well as up to D rank fire skills

• Explosive Mace C
Infusing energy with his mace, the generald slams the mace either at the target, or the ground. The force upon impact sets the energy off, making a small scale explosion of fire and magma. This can weaken dark steel, making the next blow the crushing one. He can only do this once every two posts.

• Magma Shield C
Should he be disarmed of one of his weapons, the generald shoves his hand into molten magma or lava, pulling out a shield of magma. The shield is as strong as his armor, giving him added defense.

• Calling in the Troops B
In the event he's about to fall and he cannot handle his opponents, he'll leap away from his opponents and smash his weapon or fist into the ground, creating a large pool of lava to form around him. The lava will then take the form of two Magma Elites and Two Lava soldiers. This skill can only be used once.

Molten Commander A
- 9/6

The one in command of the Molten Generald and the Molten Elites and Lava Soldiers. His body, like the others, is armored in harden magma, making C rank and lower attacks very weak on him. However, he's not slow like the rest. His lava body is blazing with life, and he has strength comparible to that of a gaint. Standing at 8'1'', he's a very tall being. He has a sword that is made of magma and harden rock, making it nearly as hard as diamond. He has the same skills as the generald, though a few extra. He also has access to A ranked fire skills and C ranked earth

• Weapon Morph E
The Commander can alter the appearance of his weapon, changing it from sword to mace, or axe, or even a shield with spikes. He can only morph its appearance every two posts.

• Rejuvination B
Should he lose an arm or a limb of any sort, he can jump into lava and regenerate it. Don't let him get to close to lava, otherwise it'll be a very long fight.

Gigablargg A
- 10/4

A much bigger version then the blargg, and more fierce. Its body is made of lava, and water just won't cut it unless its B rank or higher. This creature stands at a collosal size, being about 3 stories tall and roughly the width of five yard sticks. He has a gaping mouth that he'll try to eat you with. Its his favored assault, though he can use the skills the Lava Blob and Blargg can do. The different thing about it, like Blargg, it'll only attack if your within its territory. However, unlike Blargg, it'll remain in one spot due to its massive size. Usually you'll never encounter one of these unless deep within a cavern in a large open room with magma.

Volcantyranno A
- 9/8

A dinosaur who's skin is black and appears alot like hardened magma. He has a large buldge at the end of his tail, used for crushing. Basically, he's like the lava version of a tyrannosaurus. He's capable of running up to 50+ miles per hour, making him rather fast on land. Capable of utalizing fire and magma, and only has one weak spot, which is his chest. As easy as that may seem, it has excellent reflex, and isn't as stupid as its ancestors. He can easily take the heat, being able to travel in magma. His tough skin as mentioned before can block assaults C rank and lower without any trouble at all. Other assaults not on his chest is weakened slightly as well, making him a tough opponent. His tail, if swung at you, is capable of crushing steel inwards. About the size of a tyrannosaurus as well, this is a big threat if you run into him while traveling around rocky or volcanic areas.

• Fire Breath B
Vulcan T-rex exhales a stream of blazing hot fire, capable of melting iron and slowly melt steel. Its comparible to that of Dragon Breath.

• Lava Shot C
Vulcan T-rex opens his maw and releases a lage bullet of molten rock at the target. Upon impact it explodes with the force of a grenade, scattering firey rock and lava everywhere.

• Roar B
Vulcan T-rex opens his mouth and unleashes a mighty roar, strong enough to cause the ground to tremble. The force of the roar can knock back anyone within 5ft and all projectiles, causing a head-splitting headache. This stresses it's vocal cords so it can only be done once every five posts.

• Family Calls S
For one post, Vulcan T-rex will rear its head back and let out a vicious, continuing roar that'll echo everywhere. If not stopped within that time period, the next post another Vulcantyranno will come aid its ally. Can only be done once per fight.

HellBlazer Beserker S Boss
- 14/9

A monstrosity on its own, a minotour dragged to the depths of hell and consumed by a demon, creating this. Beware, if you can run for your life. This creature has a horrible temper and, while short-minded, extremely dangerous. It has a set of four powerful arms, each one capable of shattering stone without much effort at all. Physical contact isn't too friendly with this thing, for its burning body can cause real pain. Each arm has a hand armed with razor sharp claws. It has hooves that can shatter boulders bigger then itself.There is no reasoning with this beast, no scaring it either unless you are more stronger and scarier then itself. Horns are as hard as diamond, which also turn out to be very valuable and can be used for decent sized weapons. Of course, getting them is the problem. It has all the skills of a beserker, and can infuse some of its assaults with lava.

• Burning grounds C
The Hellblazer stomps its feet on the ground, releasing its energy along the ground. The ground will rapidly burns up making standing within 10ft of this guy unbearable for 2 posts. Standing or running around within that area anyways will melt your shoes and burn your feet.

• Meteor Fist A
The Hellblazer charges one of its fist with raw energy, making it burn wickedly. This can be held for 3 posts, should the monster strike with this fist, the energy stored will explode on contact, leaving destructive and devestating results.

• Blazing Rush S
The Hellblazer will roar and it'll catch fire, increasing its speed and strength by two. For three posts, the monster will have these benefits and be on fire, making all of its assaults more deadly thanks to the flames. It'll use this as a last resort. After those three posts, it'll cool off and become immobile for two posts.

Phantom S Boss
- 11/10

A wicked demon of lava, taking the form of a massive spider. He is capable of speech and is rather very difficult to defeat, especially alone. Like a spider, he can climb on solid surfaces and leap long distances. However, he's very cunning and enjoys killing people when he gets the chance, thus devouring them. But he doesn't go as far as killing them only, he'll burn your soul. His rocky armor covers his entire body, cracked everywhere which the cracks glow from the lava. Only B ranked assaults can harm him, though carefully placed blows can move around this defense.

• Lava Bomb B
Phantom opens his mouth, unleashing a huge blast of firey molten rock. Upon impact the rock burst, sending fire and burning rock with lava everywhere.

• Hell Raiser A
Phantom presses his demonic energy into the ground, heating it up rapidly. Beneath the target a large spike of lava will shoot out of the ground, the only warning is the immense increase of heat and the glowing of the ground beneath them. The spikes will pursue the target for three posts before stopping. This affects all parties

• Lava Plume S
Building up energy, a large volumn of firey ash and molten rocks with lava erupts from Phantom's back sky high. Within 20ft, the area will be struck by raining burning debries and lava. This can cause sever burns, up to the fourth degree if no cover is taken if your caught in the area. Its rumored he uses this when he's loosing a fight. Few have seen this, and very few has lived to tell the tale. After usage, his body cools down for a brief moment, leaving him dormant for one post. Use that chance to land a heavy blow

Volcanic Titan SS Boss
- 16/8

A titan of lava, said to be locked away by the gods. However, he lurks within the caverns in massive rooms with huge amounts of lava within, or more commonly a volcano. While partially submerged, he stands at two and a half stories. However, out of the lava he stands at a height of 5 stories tall. He wields all fire skills, and up to B ranked Earth. Each step he takes causes pools of lava to form, and he can extend his arms of lava to over 10ft (roughly 20ft total). If he's in lava, he can continously regenerate unless you cool the lava enough (which requires about A ranked water skills, more or less.). Its very rare to encounter him, but those who seek him out may be asking for more then they bargained for.

• Magma Blast A
The lava titan can create a ball of lava in his hand, which he'll hurl at high speeds towards the target. The ball is about the size of an oversized beach ball.

• Lava tower A
The lava titan creates a huge pillar of lava to form beneath a target, about 10 by 10. In alternative, he can trap parties by creating a series of towers all around the area, which will remain standing for as long as he wants, as long as he doesn't use any skills.

• Falling Ashes A
The lava titan will exhale a large volumn of burning ashes into the air. The area targeted will be covered in burning ashes. Those within the area will have to either find cover or escape from the falling ashes.

Berial The Hellfire SS Boss
- 17/12

A true demon from hell, a monstrosity. Not much is known about Berial at this time.
 
PostPosted: Mon Sep 06, 2010 11:48 pm


[M]

Man-eating Venus D
- 4/2

A different species of the venus fly trap, a one that can eat flesh. This one is quite different. H doesn't holed still for pray to come to him, he want's to come to his pray. It doesn't need any vines, for it has a long fine stem for it move it's head more freely to bit things. Around it's mouth are needle's that is tough as cactus needle's that can pierce throw flesh. Easy for it to grab holed into it's pray.

[Mushrooms]

Lawn mower Mushroom D
- 4/3

These mushrooms happened across lawn mowers laying around that Mechanist left behind from long ago. So you better watch out, or they will mow you over, leaving a trail or cut-ed flesh and plants behind.

Pinching Mushroom D
-
3/2
These mushrooms come equipped with set of picners. They will go aggro on the first person they see who happens to get within their territory.

Attack Mushroom B
- 6/5
The larges and the most dangerous mushroom of them all. You can say that he is the leader of all the mushrooms. It can crush people with it's mighty roots or it could cry out minions to do the work.

Old Mushroom D
- 3/2

A very old Mushroom that seam to give a semi-lore image to people's grandpa. This monster give a very bad order smell that is really hard to stand with. Often, he would hold out his finger and ask you to pull it in a goofy way. If the finger was pulled, He well let out a large odor from his body that is so unbearable, that it well render you unconscious.

Dancing Mushroom C
- 3/5

These mushrooms are very lively and will hop around on their feet, constantly kicking. They are usually accompanied by a Singing Mushroom.

Singing Mushroom E
- 1/1
Singing Mushrooms let out a series of hoots and howls that come out as a song. These songs are magical, and can either paralyze a person or cause them to move uncontrollably for as long as the mushroom sings. These usually accompany Dancing Mushrooms.

The Parasitic Mushroom S Boss
- 0/0

Many times through out history, there have been times when entire cities have one day been bustling with life, only to be found completely abandoned years later. Some reasons may have from disease, natural disasters, or threats from neighboring kingdoms, and however a good amount of them were done by just one mushroom. There is a special type of mushroom that sends out a long distance spore called the Drone Spore. The drone spore would float around to a place that seems like a good place to stay. Whether that would be at the edge of a forest, high up on a mountain, or right in the heart of a city. Then once it finds a suitable spot, it would land on the ground and start to grow. Then within the hour, it will have grown into a 40 foot tall mushroom. The mushroom will then send out it’s spores floating down all around itself creating smaller mushrooms. But if it lands on a living being, the spores will grow mushrooms on the person or animal, and they will suck the nutrients out them until they are nothing but husks left lying on the floor. The mushrooms themselves may not be able to move, but it is harder to beat them than most of the other bosses. You can cut, shoot, or bash the mushrooms, but that wont save you from their spores. The mushrooms and spores are weak to fire, but the sheer amount of fire you would have to use to destroy all of them is one task you may not be able to pull off.

• Spore -
The giant mushroom and the smaller mushrooms will send out spores every post or two that will fill the room. The spores will make mushrooms grow on almost any surface in the area. However it won’t grow on the clothes, or armor that you are wearing. But if you get it on your skin, a mushroom will grow out of it in the next 5 posts or so.

• Penetrating Spore C
These are special spores that home in on a life form and fly towards them. Once it gets to the life form it shoots at them, and burrows through their clothes and into their skin. (Can only go through cloth, not metal or leather)

Miss Naughty Clown C
- 3/5
Little miss clown here loves to give her self some sexy laughter. It's weapon of choice is pie with Clearon Acid icing, and exploding juggling balls that she sometime makes dirty jocks.

Missing boy B
- 5/8

A poor lost soul who had his eyes taken away. He rome the earth blind, but still can see with out them. He rely on the little drawn eye on his chest that strangely gave him magical attacks. He can never rest in peace from the suffering he had been throw. He well do everything he can, even clawing out peoples eyes out to have one of his own. But no matter how many he tries on, they can never fit in his socket.

• Energy Ball C
A energy form in his ghostly hand, shoots out to the enemy.

• Screeching Sorrow D
The lost boy will screech in a very high pitch that would bring agony to people's ears. The scream leaves their ears ringing only for 3 post, during which time they cannot hear anything else.

Miss Doll B
- 4/6

A lone ghost that is looking for love but know she can never git it. So instead of accepting the fact and rest in peace, she want to put her charms to use and kill every man that have fallen into her hand.

• Energy Ball C
A energy form in his ghostly hand, shoots out to the enemy.

• Sharp Blade C
Using nothing but her energy to curate a sword, she uses her blade to pierce through her enemy's heart.

• Charmed A
Using her beautiful looks, she cast a spell that well make anyone attracted to females fall for her. Role an 8 sided dice. If you hit a 5, you've been charmed for 2 post. In this time you will not attack her.
 

Fist of the Bro Star

Shirtless Seraph


Fist of the Bro Star

Shirtless Seraph

PostPosted: Mon Sep 06, 2010 11:49 pm


[N]

Nitemare B
- 6/9

A horse that is darkness incarnate and unaffected by dark arts save those stronger than it. It is said to breath fire and it's hooves leave scorched prints even on stone. Simply touching it's body will burn a person but it is very weak to holy though not normal water.
 
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