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Posted: Wed Jul 28, 2010 11:16 pm
The Theory Lounge I'd been meaning to make something like this for a while now, but I've only just now gotten around to it. So let's get right to the meat of it, shall we? What Is A Theory Lounge? "Theory Lounge" is a term that I've been using over the past few years, and it's basically a place/thread used for massive brainstorming sessions, specifically the creation and refining of theory logic. Of course, since this is a role player's guild and forum, this particular Theory Lounge is for RP theory. Mulling over a potential RP scenario? Trying to figure out the secret to perfect character profiles? Or perhaps you're trying to decide how a system is supposed to work in a forum environment, such as magic, or a level of science that we cannot explain? Any question revolving around RPs that you simply can't find an answer for can be asked here. Sometime's there's a clear-cut answer, but I find that that is rarely the case. Disclaimer: This Is Not A Fact Lounge Remember, most questions don't come with clear-cut answers that people can give you. You may receive multiple opinions that mesh together nicely, or you might encounter clashing ideas. Regardless, don't mistake theory for fact -- what works for some may not work for others. So, What Should I Post Here? Questions that don't have simple answers are encouraged. Scenarios you can't quite wrap your head around are also encouraged. Character profiles that you believe to be flawed or in need of improvement are great. Possible RP ideas, RP mechanics, anything related to anything in the realm of role playing. Yes, even if you're wondering why some posting styles seem to flow better than others; the most frivolous of questions can lead to the most amazing discussions! I am by no means discouraging people from creating their own topics to receive assistance with their problems, as that's not my place to say such things. You may even receive more useful advice and solutions by doing just that. This truly is a theory lounge, and not so much a "problem solving" lounge, though problems can certainly be solved through theory. smile
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Posted: Wed Jul 28, 2010 11:32 pm
And it really wouldn't be right if I didn't pose the first question, or two. 3nodding
I've always been intrigued by the nature of "godmodding", and how it's become one of the major taboos of role playing, not just on forums, but practically everywhere. But godmodding itself is a theory: If one person is unstoppable, no one will try to stop them. And when there's no conflict or suspense, people get bored. And when people get bored, they tend to ignore. That's how RPs die. So, if no one godmods, then RPs last longer, generally speaking.
But what if everyone godmodded? What if, because the plot and scenario allowed it to be true, each character was a nigh-invincible, creation-shaking powerhouse? "But then the fights will be boring!" you might say, but when you think about it, most RPs have limits, saying that you can't kill another RPer without their permission, correct? Also, not every RP revolves around battling: drama and suspense are equally important, if not more so, in my opinion. Isn't the thrill of RPing found in not knowing exactly what is going to happen next? Feel free to make your opinions known, I know I'll be able to benefit from them.
On a more-or-less unrelated note, I notice that RPs tend to flow fairly quickly through the Barton Town forums, as they're attended by the masses. One has to wonder how many RPs die before they even have a chance to be played out, simply due to no one noticing they are there. I know that there was a topic made in this guild a while back about this question, but I don't think it got very far, so I figure I'll ask once more: Is there a secret to creating a successfuly RP in the Barton Town forums? "Bumping" RP topics up to the front page looks tacky, so I wonder, are the more successful RPs created with a group of people already on board? Is it possible for someone to create an RP without friends and allies to start it up right away? If you have personal insight on this topic, please share! So many people don't create their own RPs simply because they don't know how to ensure success!
I think that'll do for tonight. Hopefully, there will be responses later, but I, of course, will be considering these things myself. Worst case scenario: this topic becomes my personal notepad, and maybe I discover the secret to making an unsuccessful topic in the class section. xd
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Posted: Thu Jul 29, 2010 5:45 am
I promise I will actually reply to these later, but due to a lack of time now the only question I have is:
WHO IS JOHN GALT?
XDDD
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Posted: Thu Jul 29, 2010 4:33 pm
Response to question 1: This is a valid question. I have taken part in a few unofficial RPs (they had no plot) where it was very casual and we basically just made a character that could do anything. Things usually ended up in chaos where people choose sides and end up fighting each other. From there it became a "who can be more creative" contest with regards to attack and defense. It was rather childish, I must say, but still pretty fun and actually required a lot of skill to do well in. Now, there's another way to do this from my experience. My friend and I often RP together, and whenever our characters are in a situation where they are going to fight each other, we allow auto-hitting as long as it is not a lethal blow or will incapacitate the character (ie broken arm/leg). It allows for MUCH more freedom in posting actions and I have to say we really enjoy those fights. Outside of fights godmodding is really only seen in the form of puppeting other people's characters. That's generally not cool unless permission is given or unless a Mod needs to move someone out of the way in order to progress the plot. The other thing that I can think of is omnipotence/mind reading. If everyone can read everyone's minds or future actions based off of what's in the text rather than in the dialogue, I think that would be rather... boring. Thoughts?
Answer to question 2: In my experience the only time I've had success in a Barton RP was either with a very popular plot topic (I role play Bleach a lot, and it's immensely popular), if you have a group already on board, ready and excited to play, or if you create something that is genuinely REALLY GOOD as in very well thought out, developed plot with interesting roles for various people to play and then you just recruit like hell to get people interested. Bumping has never worked for me and looks tacky. Signatures help, busy OOC threads help, having a trusted, active group of people to promote the RP helps a TON.
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Posted: Fri Jul 30, 2010 10:02 pm
Yes, what I had in mind would not actually be "true" godmodding. Clairvoyance and omnipotence is out of the question. More importantly, the ability to do whatever you wanted would come at a cost. You might exhaust yourself, become incapacitated, or something of that nature. Mind control is also out, because I can't stand puppeting. Puppeting is for authors, not RPers.
I rarely attempt RPs that are based explicitly off of existing stories, shows, games, whatever. While you get a nice encyclopedia's worth of information that could be considered your RP's "lore", you're also restricted by it. It almost feels like the person who made the topic could have gone the distance and made their own, original plot, but decided to just tweak it and append it to another established media. Any Bleach RP could have been a RP about people who find extreme power in their weapons and are fighting against each other over the fate of the world. What's the difference? You can set your own boundaries, make your own settings. I mean, I'm not saying it's a bad thing to make an RP using subject matter that you enjoy, but I personally have more fun taking what I like about something, and then creating my own environs.
How exactly does one go about promoting an RP? Where are you going to post outside of Barton Town to get people interested in RPing? Hopefully not the Chatterbox. xd
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Posted: Sat Jul 31, 2010 12:01 am
Interesting concepts. I actually like the idea of exhaustion/incapacitation in that kind of setting. Give them three posts (or whatever) to go all out but in the end they end up way more vulnerable than they were at the start. I like, I like...
Indeed. My most successful RP that I created that is entirely original (or at least I like to think it is despite the fact that stories are told and retold in different forms all the time) is actually an I/O RP in Barton. It's me and two other players, which is why I think that it is as successful as it is. The bigger an RP is the harder it is to keep it afloat simply due to conflicting schedules and real life hang-ups that prevent progression of the plot at a sustainable pace. As for working off of a canon universe, it is indeed limiting, but if you can progress the story long enough you can eventually deviate quite a bit from what is already established. Using Bleach as an example, I've been a part of two RPs that have completed themselves already and, naturally, they had to start way before when the finished with regards to what was already established in the Bleach universe. Since the manga still isn't done releasing new chapters we've either had to adapt the RP or just disregard any plot significant events and stick with what we had already set up as canon for the new plot. With that said, the moment that we deviated from what was canon it essentially became it's own independent story with similarities both major and minor. It is indeed very complicated and would have been much easier if we had done what you've suggested in just spinning the world into something new and different, but then you wouldn't have all those amazing characters whose heads you can get into. Would it have been WAY more creative to make our own universe full of just as awesome characters and a more adaptable plot? Sure. But the issue is that (and this is my opinion based off of experience) more people can relate to Bleach than they can to some idea that was adapted from Bleach into something completely different. It's familiar to them, and all they have to do is figure out what we've changed.
Really there is no right or wrong with all that, though. As for promoting an RP? Well you start with friends that you've RPd with before. PM them and let them know what it's all about and tell them that you'd love to have them be a part of it. Maybe even give them a roll that you think they'd LOVE to play. I did that in my I/O RP and I have to say that it was both successful for me and challenging for the players because they had to adapt the characters to their liking. Another thing you can do is create an OOC in Barton OOC with a plot synopsis of your RP and what kind of players you're looking for, then bump the hell out of it until you get interest. Bumping an in character thread looks crappy and gums up the actual RP, so the OOC is where you do all that. State in the title of the threat that it's O/A and people might be interested.
If you don't have something like Bleach or any other established universe for people to relate to, then it's best to have really good content for them to look over when trying to recruit. I know that when I go looking for an RP I look for what makes it unique, what the plot is and what it might become, and how I can relate to it with whatever character I might choose to make. Thinking about that has helped me understand what to put in order to spark a person's interest. One more thing you can do is snipe. Sniping or poaching is when you go through Barton IC threads and look for people who seem like they would fit into your RP just fine. PM those people and give them the information about your RP, but be SUPER polite about it, and don't mention where you saw them in Barton Town or else they might report to their RP owner that you're trying to steal them away.
I hope this helps. Does anyone have anything to add or think that I'm WAY off base with this stuff?
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Posted: Tue Aug 03, 2010 2:36 pm
Seems like a lot of effort (or not, if you've got friends ready to jump aboard). biggrin
I have to wonder why poaching would be a bad thing, though. It's not like you're really taking them away from their current RP after all. Must be a matter of pride, I suppose, or maybe I'm completely missing something.
It seems a lot of people like Battle RPs, and a lot of newbie role players seem to want to dive headfirst into them, even though these RPs are nothing more than glorified drama RPs, in most cases. What is it about fighting that draws people in, I wonder? Is it simply ignorance on the part of the role player, or perhaps there's something more to it?
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Posted: Tue Aug 03, 2010 2:57 pm
It's basic psychology. Humans are a predatory species, we are wired to fight. And to like it. A person's true face comes out in combat, more than anywhere else.
Another factor of it is that the vast majority, bordering on the entirety, of REAL roleplays, the pen and paper ones, involve either combat or the threat of it in a very crucial way. The writers of what goes on over the web are trying to imitate the success of either these games or the animes/shows/movies that the new 'writer' is plagiarizing. It causes me a great deal of pain every time I see the interactive storytelling that occurs here on Gaia, and other 'social' networking sites, called roleplaying. It pains me even more when people calling themselves roleplayers have known nothing but what goes on these sites. Your source of ignorance is there, at the root of the problem. Not in the middle.
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Posted: Tue Aug 10, 2010 9:14 am
Battle is appealing because it is simple. The character can be killed, but just as easily it can dominate. Plots seem like a commitment or like they never finish. The more general ones include character interaction, mini-plots, and romance.
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Posted: Tue Aug 10, 2010 9:27 am
If Lillian thinks battle is simple, she must never have gotten very far with pen and paper roleplays. A good battle is never simple. Straight forward, yes, much of the time. But not simple.
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Posted: Tue Aug 10, 2010 4:12 pm
I was referring to the minds of newblets and n00blets, I believe they see it as easy and simple to get into, a good jumping in point.
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Posted: Tue Aug 10, 2010 4:27 pm
I suppose that might be the case. My first taste of roleplaying was with a group, and one that wanted to get right into combat. (shrugs)
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Posted: Fri Aug 13, 2010 11:14 pm
Personally, I like action-reaction role plays. You say you're going to do something, you roll a die, or flip a coin, or apply whatever system you need to apply in order to figure out if you succeed, and then something happens. Perfect for exploration RPs, like the Tower RP here in BPLB, or stories that rely on heavy plot. It works for battle, too, but I think the general consensus is that it's boring, or something. I've asked a few people about their opinions on the style, and they think it's "tabletop only", and that it's either too slow or not exciting enough for forum use.
Opinions?
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Posted: Sat Aug 14, 2010 8:28 am
I personally find it constricting. I prefer to be in control over my character's actions, but the problem with not having a system like that is that you often get people who never want to let their character fail.
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Posted: Sat Aug 14, 2010 11:04 am
I prefer systems like what Grindhouse mentioned. Shidobu is right, they are constricting. That's the point. It's naive to think that even an advanced character is going to land a successful attack every time, much less a successful attack that deals a decent amount of damage. Why should it be left to the players? The player is ALWAYS going to be biased towards their own character. As such, the attacking player is going to press the issue that their attack always hits in the most optimal way at the optimal angle. The defending player is always going to press that they block or dodge at the perfect moment in a perfect fashion that leaves them taking no damage. Heck, I have yet to even see a gun using, text based roleplay on Gaia where anyone has a gun jam or other kind of misfire.
The whole purpose of these systems is to force players to actually find ways to improve their characters, as well as to teach people how to actually use their characters properly. Without some kind of system like this, the only way to prevent a player from attempting any form of munching is to rely on their common sense. Something which is, sadly, not common. But heavens forbid that we should use numbers when not in school or paying bills.
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