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Posted: Tue Jul 20, 2010 12:09 pm
█Race►Lich
 █Bio:►Horrors that drain the life from their victims, suck out their blood, consume their victim's soul and afterward don their skin as a disguise.
Natural ability: All near by foe loses 2HP bar each turn, Restore 2HP bar each turn for every foe effected. Healing spells deal double damage to you instead or healing you.
Inhabits Caran
 
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Posted: Sat Aug 28, 2010 6:32 pm
█Race►Dragunot
 █Bio:►An ancient race thought to have once been followers of Kor, a difference in opinion separated them and let their feelings form them into their current states. They work with both The Darkness and Solars as knights in order to show the other how much they're despised...
Natural ability: Foes can not drain HP or Mana from you. Fire spells use no mana, 100% immune to all forms of fire magic. Can summon 2 of any fire summon so long as its a dragon. Dragon summons no longer lose Mana each turn and can cast any of your Fire attack magics. They still die if they have no magic. ( they use their mana to cast spells )
   
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Posted: Thu Jan 03, 2013 7:05 pm
█Race►Ghost

█Bio:►Reanimated souls, keepers of the dead. They are past souls that have been left behind in a ghastly state to watch after the souls of the Multiverse. Some say Kor were the ones to make them, and the Re-Anima greatly admire them.
Natural ability: Increase your dodge rate by 2/10th for weapons attacks. Decrease your dodger rate by 2/10th for spell attacks. Weapons deal no damage to you unless they drain Mana. You can not die unless your Mana is at 0. Your unable to use healing spells or items that restore HP.

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Posted: Thu Jan 03, 2013 7:13 pm
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Posted: Thu Jan 03, 2013 7:29 pm
█Race►WereWolf

█Bio:►Those with choice or without, they take on the essence of wolves and the strength of the Old Moon. They came to inhabit the same woods of Vampires, Transylvania, and there began the age-old feud between their two races.
The Werewolves were a feared and loathed race, driven into the shadows by the other races for their hideous transformation and carnal nature. This was in the age before the Avatars, the age time has forgotten. It was a time so peaceful and undisturbed that all of the races became restless. While together they worked in perfect cohesiveness, it was not enough to quench their bloodthirsty hearts, and so they turned on the werewolves. Or so the werewolves said. Each side had their story, but the truth would never be known. All that was known was that the Werewolves were confined to the dark recesses of the underworld.
Then the Avatars arrived, and one by one the werewolves began to re-emerge. This was ultimately a very slow progression, as their purposes were primarily observation over expansion. They were still not sure what to think about the newer developments, but as the ages wore on, and as new generations were born and old ones died off, hundreds more werewolves flocked to the “new world”. They evolved from largely unintelligent, primal creatures into highly capable beings. While still more physically able than academically, they had developed most of the skills needed to build their own thriving empire. However the carnal spirit was still present in their souls, so they could not stay at peace with one another long enough to build an independent kingdom.
And so they continued building their numbers in other cities, disguising themselves with as much clothing as possible to cover their excessive hair growth and wolf-like ears. By the time the Darkness came, their population growth had swelled to such significant heights that they were finding it harder to disguise themselves. The war solved that. With all of the races’ attentions on fighting the anonymous black that threatened their survival, the frightening appearance of a werewolf went unremarked.
Note: While the Werewolf and Animatic races are similar, the Werewolf is in most respects a stronger creature. Being an older breed, they have had a much longer time to hone their talents, and are particularly remarkable in their ability to heal an otherwise mortal wound.
Natural ability: Every 24RP posts you may double the damage dealt through the Claw or Hand-To-Hand combat skill. Weapons deal double damage to you when this is active. You may turn this ability back off at any time. If you RP with this ability for 24RP posts this ability automatically turns off. Any OC dealt damage from Hand-to-Hand combat from you becomes infected. They most then roll a d6. If they roll a 3 they are now a Werewolf as well as what ever race they where before hand
 
█Race►Vampire

█Bio:►Born out of Transylvania of Old Earth, the woods were ruled by one great lord of shadow. He conquered the surrounding lands and drew blood from those who ventured his kingdom at night. From here the myth was created, but it was always more than a myth. Drawn to Blood, the great fracture in the guild between vampires and werewolves is causing the Brotherhood great qualms. Soon, they may altogether renounce their loyalties for those of Chaos, but that may do them less good than they know...
Natural ability: Any damage you deal with a weapon to a target heals that much of your HP and Mana. Dark magic uses no Mana. You can not heal your self through magic. Any healing magic used on you deals as much damage to you. Any OC dealt damage from Hand-to-Hand combat from you becomes infected. They most then roll a d6. If they roll a 3 they are now a Vampire as well as what ever race they where before hand.
  
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