Welcome to Gaia! ::

The Armory

Back to Guilds

 

Tags: Armory, Weapons, Vehicles, Armor, Army 

Reply Hangar 1: Infantry Weapons/ Armor- And Attachment weapons
CAS (Current Armor System) 2.0

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Suicidesoldier#1
Captain

Fanatical Zealot

PostPosted: Mon Jul 19, 2010 7:38 pm


CAS (Current Armor System) 2.0


User Image


Name: Current Armor System (CAS)
Weight: 44 pounds TOTAL (20 KG)
Pieces: Helmet, Shoulder pads, Chest covering, Arm covering, Leggings, Gloves, Boots, Belt,
Addition to height: 4 inches (10.16 cm)
PostPosted: Mon Jul 19, 2010 8:34 pm


Overview


The materials can come in any color with any kind of styling necessary, making it capable of being camouflaged in any kind of terrain necessary. A camouflage suit may also be worn over it.




Helmet

The helmet is essentially an extremely upgraded ordinary combat helmet with an optional facemask. The helmet consists primarily of the same material used throughout the entire suit, this being 1313 Paste and kevlar padding composite. The whole helmet is roughly two inches thick, and is shaped like a dome rather obliquely both internally and externally. Sandwiched between the 1.5 inches of the 1313 material is a quarter inch of Impact Gel. This is designed to lower both blunt force trauma experienced by the user and increases the over-all tensile strength and energy absorbent capabilities of the material; this in turn which also resulted in an increase of resistance to the penetration of high speed projectiles. In addition to this, eight small clips connects to the neck piece, to allow the entirety of the head and neck to be covered in protective material. The Helmet also uses a rounder shape internally, allowing for the rounds to 'glance' or bounce of the helmet more efficiently, causing the helmet to be less likely to be pierced. In addition to this, becuase of the round shape a soldier can literally stand on their helmet without it breaking, much like how Knight Body armor uses bent sheet metal and when molded or shaped correctly is several times stronger. The same affect applies to the nearly two inch thick Mark IV Kevlar Helmet.

Internally, the helmet is somewhat similar to that of a football helmet, except with softer padding. The padding is intended to be filled with air so that helmets can be "One size fit all" and so that the oblique and perfectly round of shape of it won't interfere with it's comfort.

The Facemask is essentially an upgraded version of a standard paint ball face mask, except using upgraded materials and designed to fit in efficiently with the helmet and neck piece. The facemask can be disconnected from the helmet, although it connects to the helmet through eight different pieces. An optional high strength synthetic rubber and nylon band can be placed around the head for extra support for the face-mask, although this is not necessary. The facemask uses the same thickness and style of material as the helmet does, and is rounded, offering roughly the same protection. The facemask extends down past the chin, and slips around this area to connect with the neck, as do the sides. The over-all appearance and cover of the facemask can be viewed in the picture. The visor exploits a high grade plastic polymer to protect the face. This area is of course at a disadvantage to the rest of the helmet, although it can stop high speed shrapnel of most variations. It too is slightly rounded, and it uses thicker MARK III tactical facemask polycarbonate plastic, that in it's thickness and variation provides more than it's previous set of Mark II level. The plastic is also polarized, allowing the user to see out but not to become overwhelmed with light in situations where too much light is present. The facemask as a whole also has several small holes, which attract water and moisture and as well let air come through. Becuase of the disadvantage of the plastic covering, a face mask, styled off of the tactical mark III face mask is issued, but is made out of the same 1313 past that the rest of the suit is made out of. This provides better ballistic protection than does the polycarbonate polymer and in addition to the face mask can stop a wide variety of rounds.

The entire helmet (the area made out of 1313 paste) is roughly Mark VIII A resistant, or capable of withstanding a 13 gram round fired at 1019 m/s without breaking. As with all classifications, the A signifies that it is capable of withstanding multiple shots of these types of rounds, although the material in itself is extremely resilient and can take a potentially "Unlimited Amount". Anything above this, however, begins to wear the helmet out- up to the point were it can take around a hundred 10,000 joule rounds- or the equivalent to an elephant gun. Becuase of it's impact gel, the helmet allows the user to take a 100 G blast without experiencing any trauma, however, a blast or impact over 150 g's usually results in a fatality. The face mask has roughly Mark IV protection, or it can protect against a 9.7 gram round being fired at 960 m/s. The 1313 past of the helmet can withstand a 42 gram round fired at roughly 860 m/s roughly 10 times. The entire helmet weighs roughly 6.5 lb.

Electronics

The helmet incorporates a standard bluetooth headset, with a microphone and headphone standard. The bluetooth device is linked to a PDA, through an extended wire, and can be alternatively linked to a radio or walkie talkie if required or preferred. The PDA is standardized to the military's necessities, and is linked to every open channel in the military. To access, a unit must enter their password, with a preregistered account, and then may move through a series of 'channels' through their PDA, and then choose to access this wirelessly. A PDA does not necessarily require an internet signal to transmit messages- rather, all that is required is a wireless 'LAN' signal, that connects to other PDA's within a mile. This PDA can be placed in various pockets, or stored underneath the bulletproof armor. Like most PDA's, it is capable of transmitting messages, using the internet wirelessly, having several computer applications on it, and comes standard with a clock and calculator.





Chest

The Chest piece is probably the most protected area of the entire suit. The Chest piece is roughly 3 inches of 1313 plates over the entire suit, including the shoulders, 1/4 inch of impact gel, and then another 3/4 of foam padding, similar to that found in the Grizzly Suits of Troy Hurtubise. The Entire Torso cover, that is the abdominals, chest, shoulders, and groin, can withstand over 150 45 gram 880 m/s .50 caliber rounds in the same general spot without permanent damage to the over-all structure, take the equivalent of a head on RPG blast, or withstand an anti-tank mine, should the unit "Belly-Flop" on one. This is mostly due to the armor's additive capabilities, in which increased thickness exponentially increases it's ability to absorb damage (much like in a 1/2 inch of steel is thousands of time more resilient than sheet metal or .75mm) and it's curved shape, which keeps the structure intact long after being abused as the energy is "Dissipated" throughout the entire structure. It is also very good at dissipating shock waves and explosive blasts, given it's oblique outside shape, impact gel, and foam padding. This material, in the same thickness, demonstrated it's capabilities to stop multiple .50 caliber rounds and the equivalent of RPG rounds to a Canadian military Observer, and was aired on the Discovery channel.

It is currently one of the most powerful pieces of light Infantry Armor in the world, and can stop most small arms threats with little damage to it's over-all structure. The chest is divided a series of plates- those for the shoulders, chest, groin, and abdominals, of which two exist for the chest, three for the abdominals, two for the groin, and around eight for the shoulders; all of which are connected via direct molding or polycarbonate Kevlar fibers.

Neck

The Neck
piece is essentially a mark VI level protection neck piece, that has Kevlar plates of 1313 paste on the soft neck piece. The neck fits ergonomically onto both the chest and into the helmet, and offers a strong degree of both mobility and protection. Because it is designed to fit with the other pieces, the neck piece has very little resistance when turning the head.
Shoulders

The shoulders are made out of the same materials and thickness as the chest piece. These shoulder pads are designed to slip over the Chestpiece body armor, and covering a large portion of the shoulders. Designed to work how the elbow pads and knee pads do, these shoulder pads cover the entire shoulder while offering a great degree of mobility. The shoulders are made almost entirely out of hard material, save for the inside of impact gel and foam pads. Like the rest of the Kevlar plates, the shoulders incorporate the same impact Gel Kevlar paste mixture. As well, the shoulder pads present impact gel on the inside, to stop free floating shoulder pads from doing damage, and to lessen the damage from impacts in general.

Arms

The arms are essentially covered in much more enlarged Ballistic Shin Pads that are shaped and contoured to fit the upper and lower arm. They slide in easily and fit directly with the elbow pads, the separation of pieces allowing for greater mobility while still providing the same degree of protection, with the pieces sliding over each other. Like the other pieces of the body, 2 inch thick high grade Kevlar and 1313 paste plates with foams pads and impact gel are used, providing mark VI protection to any area not exposed.

Elbow Pads

The elbow pads are standard Military Elbow Pads that instead of using plastic, exploit the use of Kevlar fibers on the exterior of the Nylon, and use high Strength Kevlar and 1313 paste instead of plastic to protect from munitions up to a mark VI level. The elbow pads surround the entire elbow, and protect the joint as a whole. The elbow pads are separate from both the forearms and the upper arm pads, as to offer the same degree of protection but present more mobility.


Legs

The legs, or primarily the thighs, are covered in Mark III Ballistic Chaps that are infused with 1313 paste and cover the entire lower extremity. Designed to be extremely ergonomic, they have extra space inside for increased mobility and comfort. They connect with the Knee Pads efficiently and quickly, and allow the separation of pieces by extending past their intended reach, covering up areas that are revealed during movement. They as well have foam pads and imapct gel like the rest of the body armor.

They are also covered in the high gade Kevlar 1313 plates, that are nearly 3/4 of an inch thick, and present the same sandwiched Kevlar mixture. These are connected to the soft body armor in a series of plates, to allow for some degree of space for movement while still keeping protection. In all, the legs can withstand just as much damage as the chest can.


Knee Pads


The Knee Pads used are essentially the previously mentioned ones, except they use high strength Kevlar fibers in addition to the Nylon, and the plastic is replaced with high strength Kevlar and 1313 paste. The Knee pads offer a level IV protection against firearms, knives, and high speed fragments, around the entire joint area. Although both upper thigh and lower calf items exist, the knee cap cover, being an independent unit, allows for better joint coverage while still presenting a high level of mobility.



Gloves
The gloves are essentially SecPro COMBAT ASSAULT GLOVES except they incorporate more Kevlar. Rather than relying solely on the cloth covering, the gloves instead place several small Kevlar plates, roughly 1/2 inch thick Kevlar and 1313 paste inside the glove. Each piece is designed to slide over each other, and go over each other, much like the armored gloves the knights used. These gloves offer a protection against mark II projectiles, however their layering allows for the protection against a total of mark V weapons, this destroying the part of the glove and causing minor injury to the hand (mostly bruising).

Boots
The boots are essentially Marine Standard Issue Belleville 500 Waterproof boots, except they have a steel toe ergonomically designed around toe of the shoe. In addition to this, they have small Kevlar padding, roughly a quarter of an inch thick, on each side of the boots, designed to slide or 'slip' past each other when a person is running in them, although it's a very smooth transition. The Rubber on the boots is the same as before, except three exactly shaped Kevlar plates are placed and sandwiched between the rubber. The Kevlar helps support the impact and blast of a possible mine of an explosion beneath the boots, and the sandwiching and layering allows for the energy to be diffused over the boot rather than be absorbed simultaneously, having the shock be enough to damage or even remove a foot or part of the lower extremities close to the explosion. They as well have heavier plates attached underneath the rubber and surrounding the boot, proving mark V protection and extreme protection against mines and other explosives.

In addition to this, each unit is required to wear and have several pairs of Moisture wicking socks, although any style of moisture wicking sock is allowed. Inside each boot is comfort, shock absorbing Impact Gel Insoles, which reduces the pressure from nearly all movement.

Suicidesoldier#1
Captain

Fanatical Zealot


Suicidesoldier#1
Captain

Fanatical Zealot

PostPosted: Mon Jul 19, 2010 8:46 pm


1313 Mixture


One of Hurtubise's latest projects has been the creation of a new paste that he's called 1313 and believes could be put to good military use. It is a mixture of all his previous concoctions applied to a kevlar fiber pad and then subjected to high pressure for the period of a day in a press. The result is a board or tile-like panel. The panel is placed in layers with other materials such as tiles. The resulting composite material can withstand a direct assault by shotgun slugs, rifle fire, and enough high explosive to demolish a car, yet is quite inexpensive to manufacture.

At an enthusiastic demonstration taped by Daily Planet, Hurtubise displayed its capability to a Canadian military observer. In one of Hurtubise's demonstrations, the composite material was placed in cushions meant to be placed over the outside of a Humvee. In the tests, the material successfully blocked explosive charges greater than those of a rocket propelled grenade, although they were not shaped charges, and was able to block shot after shot on exactly the same point of impact by a sniper rifle (which is a feat no material in use by the U.S. nor any other military has matched in public demonstrations).

It is Hurtubise's desire to see military vehicles, currently in service in Afghanistan, equipped with such protection in order to stand up to a landmine explosion, which has already claimed the lives of Canadian soldiers serving there. That, along with his younger brother serving in the Canadian military, inspired the creation of 1313.



Fire Paste
Firepaste is a white paste that, when dry, is flame and heat resistant. It has a consistency and texture similar to clay when wet, and dries to become like a gray ceramic that looks like concrete. The impetus for firepaste came from a failed fire test with the Ursus Mark VII where the metal exoskeleton heated up, popped the air bags and left Hurtubise with numerous burns. Like Project Grizzly, Hurtubise has tested the material on himself. For a dramatic demonstration for the media and the military in summer 2004, he made a thin mask of the material, put it over his face, and aimed a specialized blowtorch at thousands of degrees directly at the mask. The temperature was intentionally much hotter than the temperatures reached by the Space Shuttle on reentry. A thermometer located between his face and the mask measured no appreciable temperature change below the mask after nearly ten minutes, and the integrity of the material stood strong.

Hurtubise is protective of ingredients for his concoction, but during a segment aired on Discovery Channel's daily news show Daily Planet, he revealed one secret to be Diet Coke. Images from electron microscopes show that the particles in the paste are very porous, which makes it a good insulator. Other tests showed the paste contained lithium and bromine, bound into compounds in the paste. Microscopically, it looks like a diatom absorbent, such as kitty-litter or any common industrial oil absorbent.
PostPosted: Mon Jul 19, 2010 8:47 pm


Other Electronics


GPS- A standard GPS is added to fit on the utility belt or in a pocket of the suit. The GPS has a rail attachment, so that it may be added to the gun and removed with relative ease. The GPS can send out both a broadcasting signal, or a small screen can be presented to present the position of the unit. Essentially, the GPS provides a map and a locations device, allowing the user to see the layout of the area through the screen. In addition to this, the gps may be hooked, with a wire, to the PDA or scope for a more accurate report or for a better recognition of the system.

Scope- The scope is a red dot, reticle, x 4 standard magnification scope that can alter it's view point and send information to a camera rely wirelessly. It works by presenting a high grade night vision/thermal vision option camera, that simply records the information and presents information much like a scope would. The difference between this scope and regular military grade camera scopes, is the fact that the camera constantly corrects itself on a singular grade of vision. In essence, the camera is always facing the same away regardless of how you twist in the gun. The scope slides on the rail system just like any other scope would. In addition to this, the scope transmits information to a viewing system, wirelessly, and can be programmed to present GPS coordinates as well as the number of rounds left by a round counter, if the round counter and GPS are connected to the scope. The Scope also, as previously mentioned, has the ability to see things through night vision and thermal vision. The scope also has a small, laser guided auto-range finder, which allows itself to view any range and report that through the scope. The range finder can be turned on or off, and with a button can be displayed in yards or meters. The rangefinder can work up to a distance of 5 miles.

Round Counter- The round counter is essentially an old school, low technological system. The round counter works by distinguishing between the different tape present on the magazine (added yourself) and then presented as having as many rounds programmed in correlation to the color. A round counter does not identify how many rounds are in the magazine; rather, it counts how many rounds have been fired, and subtracts that from the amount of rounds that are supposed to be in the magazine. With this in mind, the rounds left are displayed on a small LED screen, that can be added by adjusting it to the weapons barrel, and then 'clicking' it on, or by attaching it to a rail system. This may also be connected to the scope, through a wire, and send information to the scope.

Camera display-
The Camera Display is essentially a translucent, holographic small device positioned above the eye of choice (chosen by clicking a button), usually the right eye. The Display can be placed and 'hooked' inside the helmet, providing a firm resting point for it, and can be as well strapped to the head by a large, nylon strap. The camera display receives information from the scope, wirelessly, although a wire can be presented. The Screen is basically a small screen which can be viewed through, that presents what the camera sees and it's relative information- such as GPS coordinates, what's on the round counter, and information found by the automated range finder. The Camera display can be programmed to appear a certain way through the camera, however typically most of the important information received externally is presented in the upper right corner.

Suicidesoldier#1
Captain

Fanatical Zealot

Reply
Hangar 1: Infantry Weapons/ Armor- And Attachment weapons

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum