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Posted: Sun Jul 18, 2010 8:43 am
Monsters: x20 King of Skull Servants x3 Skull Servant x3 Wightmare x3 The Lady in Wight x3 Armegeddon Knight x3 Zombie Master x3 Pyramid Turtle x2
Spells: x11 Burial from a Different Dimension Foolish Burial Heavy Storm Mystical Space Typhoon Veil of Darkness x2 Book of Moon x3 Allure of Darkness Level Limit - Area B
Traps: x9 Call of the Haunted Mirror Force Gravity Bind Botomless Trap Hole x2 Starlight Road Dark Bribe x3
Extra Deck: x1 Stardust Dragon
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Posted: Sun Jul 18, 2010 9:35 am
This is merely my opinion, but...
-1 Zombie Master (Merely making room) -1 Pyramid Turtle (Merely making room) +2 Shutendoji (A fantastic removal recovery for Skull Servants, especially in conjunction with Veil of Darkness)
-2 DDR - Different Dimension Reincarnation (Shutendoji, Wightmare and BftDD are more than enough for removal recovery. This is overkill, especially considering it ALWAYS special summons to the field in attack position. Though having it as a sideboard card never hurts.) +2 Veil of Darkness (It mills the Skull Servants to the grave and gives you a free draw. What's wrong with that?)
-3 Graceful Revival (King of the Skull Servants can already revive itself plenty of times and there's no real reason to have more behind it than that.) +2 Gravity Bind (In Skull Servants, this card is practically mandatory.) +1 Mirror Force (Always a good card to throw in.)
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Posted: Sun Jul 18, 2010 9:57 am
hrmm. sounds solid. but one problem. gravity bind is limited to 1. it was because of the abuse it had with level limit and a legendarey ocean in water decks.
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Posted: Sun Jul 18, 2010 10:09 am
axean hrmm. sounds solid. but one problem. gravity bind is limited to 1. it was because of the abuse it had with level limit and a legendarey ocean in water decks. Ah, I forgot about that, my mistake. Erm... -1 Gravity Bind +1 Magic Cylinder Also, I kinda wanna say: -3 Trap Stun +3 Dark Bribe But again, merely my opinion.
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Posted: Sun Jul 18, 2010 10:11 am
Hakuro de Killer axean hrmm. sounds solid. but one problem. gravity bind is limited to 1. it was because of the abuse it had with level limit and a legendarey ocean in water decks. Ah, I forgot about that, my mistake. Erm... -1 Gravity Bind +1 Magic Cylinder Also, I kinda wanna say: -3 Trap Stun +3 Dark Bribe But again, merely my opinion. magic cylinder instead of level limit area B, or even dimensional prison?
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Posted: Sun Jul 18, 2010 10:19 am
axean Hakuro de Killer axean hrmm. sounds solid. but one problem. gravity bind is limited to 1. it was because of the abuse it had with level limit and a legendarey ocean in water decks. Ah, I forgot about that, my mistake. Erm... -1 Gravity Bind +1 Magic Cylinder Also, I kinda wanna say: -3 Trap Stun +3 Dark Bribe But again, merely my opinion. magic cylinder instead of level limit area B, or even dimensional prison? Level Limit should definitely stay, so I would say Dimensional Prison. You shouldn't run that card at just 1 per deck anyway.
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Posted: Sun Jul 18, 2010 10:29 am
Hakuro de Killer axean Hakuro de Killer axean hrmm. sounds solid. but one problem. gravity bind is limited to 1. it was because of the abuse it had with level limit and a legendarey ocean in water decks. Ah, I forgot about that, my mistake. Erm... -1 Gravity Bind +1 Magic Cylinder Also, I kinda wanna say: -3 Trap Stun +3 Dark Bribe But again, merely my opinion. magic cylinder instead of level limit area B, or even dimensional prison? Level Limit should definitely stay, so I would say Dimensional Prison. You shouldn't run that card at just 1 per deck anyway. thanls for the tips. trap stun is better than bribe, because trap stun prevents cards that will kill my attacks without my opponant getting a free draw. but i guess i can use dark bribe. ^_^ it does stop book of moon, a major annoyance that has actually stopped me alot even when i use trap stun. they need to make a spell stun trap card. XD
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Posted: Sun Jul 18, 2010 10:40 am
Monsters: x19 King of Skull Servants x3 Skull Servant x3 Wightmare x3 The Lady in Wight x3 Armegeddon Knight x2 Zombie Master x2 Pyramid Turtle x2 Mezuki x1
Spells: x11 Burial from a Different Dimension Foolish Burial Heavy Storm Mystical Space Typhoon Allure of Darkness Book of Moon x3 Level Limit - Area B One for One Cold Wave Dark Eruption
Traps: x9 Call of the Haunted Mirror Force Gravity Bind Botomless Trap Hole x2 Starlight Road Dark Bribe x3
Extra Deck: Stardust Dragon x3 +12 fillers
This is my basic take on it.
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Jevan R. H. Divinitive Crew
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Posted: Sun Jul 18, 2010 7:08 pm
Jevan R. H. Divinitive Monsters: x19 King of Skull Servants x3 Skull Servant x3 Wightmare x3 The Lady in Wight x3 Armegeddon Knight x2 Zombie Master x2 Pyramid Turtle x2 Mezuki x1 Spells: x11 Burial from a Different Dimension Foolish Burial Heavy Storm Mystical Space Typhoon Allure of Darkness Book of Moon x3 Level Limit - Area B One for One Cold Wave Dark Eruption Traps: x9 Call of the Haunted Mirror Force Gravity Bind Botomless Trap Hole x2 Starlight Road Dark Bribe x3 Extra Deck:Stardust Dragon x3 +12 fillers This is my basic take on it. I'd take out 1 of the Stardusts and the other 12 fillers. The deck has no tuners and the only reason the Stardusts are in there is because of Starlight Road.
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Posted: Sun Jul 18, 2010 7:17 pm
Also include: +3 Opti-Camouflage Armor-allows for king to attack directly +3 Next to be lost- helps get skull servants to the graveyard +3 cheerful coffin- another helpful way to get the monster's you need into the graveyard +1 Card Destruction-self explanatory
that's all I can think of. But I don't see why you need Synchros for this deck. This kind of deck focuses on getting King up to 8000 atk and attack for game. Call me an idiot for not wanting to put Synchro in every deck but there are some that they aren't necessary.
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Posted: Sun Jul 18, 2010 7:23 pm
Mine is a Wight Toolbox deck, with Amulet of Ambition, Phalynx Pike, Opti-camoflauge armor, and even Mage Power to power skull servants so they aren't a dead draw. Crowding in the Spell/Trap zone can be dealt with using Emergency Provisions, and piled up skulls can be used for a draw engine with Hand Destruction, or used for clearing the field with Lightning vortex.
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Posted: Sun Jul 18, 2010 7:32 pm
Labyrinthknight7 Mine is a Wight Toolbox deck, with Amulet of Ambition, Phalynx Pike, Opti-camoflauge armor, and even Mage Power to power skull servants so they aren't a dead draw. Crowding in the Spell/Trap zone can be dealt with using Emergency Provisions, and piled up skulls can be used for a draw engine with Hand Destruction, or used for clearing the field with Lightning vortex. ah the pike is another good one to equip to SKULL SERVANT ONLY seeing as he gains the most from its effect
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Posted: Sun Jul 18, 2010 9:57 pm
sky_rider19 Also include: +3 Opti-Camouflage Armor-allows for king to attack directly +3 Next to be lost- helps get skull servants to the graveyard +3 cheerful coffin- another helpful way to get the monster's you need into the graveyard +1 Card Destruction-self explanatory that's all I can think of. But I don't see why you need Synchros for this deck. This kind of deck focuses on getting King up to 8000 atk and attack for game. Call me an idiot for not wanting to put Synchro in every deck but there are some that they aren't necessary. In honesty, if you look at the deck, there's really not enough room for any of that. Yeah, they're helpful, but by putting them in, you face one of two dilemmas. Either you're forced to take out legitimate staple cards and other, more useful cards... or you're overloading the deck, forcing the deck to become clogged and run more sluggishly than it should.
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Posted: Sun Jul 18, 2010 11:44 pm
Charge of the Light Birgade+1 Ryko+3
It could bring destruction of if not enough room then side deck them then.
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Posted: Mon Jul 19, 2010 3:24 pm
Hakuro de Killer sky_rider19 Also include: +3 Opti-Camouflage Armor-allows for king to attack directly +3 Next to be lost- helps get skull servants to the graveyard +3 cheerful coffin- another helpful way to get the monster's you need into the graveyard +1 Card Destruction-self explanatory that's all I can think of. But I don't see why you need Synchros for this deck. This kind of deck focuses on getting King up to 8000 atk and attack for game. Call me an idiot for not wanting to put Synchro in every deck but there are some that they aren't necessary. In honesty, if you look at the deck, there's really not enough room for any of that. Yeah, they're helpful, but by putting them in, you face one of two dilemmas. Either you're forced to take out legitimate staple cards and other, more useful cards... or you're overloading the deck, forcing the deck to become clogged and run more sluggishly than it should. true, you have a point. But the armor should be put in there at least because that's the whole point to the skull servant deck. you can get rid of the book of moon's and the heavy storm to make room. I personally don't see how that helps the decks purpose. I think that there are too many staples in this deck. But I could be wrong.
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