Welcome to Gaia! ::

Yu-Gi-Oh! Duellists of Gaia

Back to Guilds

YDoG is an all TCG guild for all duellists. We also cover the entire Yu-Gi-Oh! games, shows, manga and RPG. 

Tags: Yugioh, Tournament, Duel, Trading Card Game, Anime 

Reply Deck Database
[Deck/ADV] The Wight Way (StarStrike Blast) Goto Page: 1 2 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit


oucyan


Lavish Demigod

32,400 Points
  • Tax Evader 100
  • Millionaire 200
  • Invisibility 100
PostPosted: Sun Jul 18, 2010 8:43 am


Monsters: x20
King of Skull Servants x3
Skull Servant x3
Wightmare x3
The Lady in Wight x3
Armegeddon Knight x3
Zombie Master x3
Pyramid Turtle x2

Spells: x11
Burial from a Different Dimension
Foolish Burial
Heavy Storm
Mystical Space Typhoon
Veil of Darkness x2
Book of Moon x3
Allure of Darkness
Level Limit - Area B

Traps: x9
Call of the Haunted
Mirror Force
Gravity Bind
Botomless Trap Hole x2
Starlight Road
Dark Bribe x3

Extra Deck: x1
Stardust Dragon
PostPosted: Sun Jul 18, 2010 9:35 am


This is merely my opinion, but...

-1 Zombie Master (Merely making room)
-1 Pyramid Turtle (Merely making room)
+2 Shutendoji (A fantastic removal recovery for Skull Servants, especially in conjunction with Veil of Darkness)

-2 DDR - Different Dimension Reincarnation (Shutendoji, Wightmare and BftDD are more than enough for removal recovery. This is overkill, especially considering it ALWAYS special summons to the field in attack position. Though having it as a sideboard card never hurts.)
+2 Veil of Darkness (It mills the Skull Servants to the grave and gives you a free draw. What's wrong with that?)

-3 Graceful Revival (King of the Skull Servants can already revive itself plenty of times and there's no real reason to have more behind it than that.)
+2 Gravity Bind (In Skull Servants, this card is practically mandatory.)
+1 Mirror Force (Always a good card to throw in.)

Legendary Pirate Plasma

2,200 Points
  • Dressed Up 200
  • Member 100
  • Statustician 100


oucyan


Lavish Demigod

32,400 Points
  • Tax Evader 100
  • Millionaire 200
  • Invisibility 100
PostPosted: Sun Jul 18, 2010 9:57 am


hrmm. sounds solid. but one problem. gravity bind is limited to 1. it was because of the abuse it had with level limit and a legendarey ocean in water decks.
PostPosted: Sun Jul 18, 2010 10:09 am


axean
hrmm. sounds solid. but one problem. gravity bind is limited to 1. it was because of the abuse it had with level limit and a legendarey ocean in water decks.


Ah, I forgot about that, my mistake.

Erm...

-1 Gravity Bind
+1 Magic Cylinder

Also, I kinda wanna say:

-3 Trap Stun
+3 Dark Bribe

But again, merely my opinion.

Legendary Pirate Plasma

2,200 Points
  • Dressed Up 200
  • Member 100
  • Statustician 100


oucyan


Lavish Demigod

32,400 Points
  • Tax Evader 100
  • Millionaire 200
  • Invisibility 100
PostPosted: Sun Jul 18, 2010 10:11 am


Hakuro de Killer
axean
hrmm. sounds solid. but one problem. gravity bind is limited to 1. it was because of the abuse it had with level limit and a legendarey ocean in water decks.


Ah, I forgot about that, my mistake.

Erm...

-1 Gravity Bind
+1 Magic Cylinder

Also, I kinda wanna say:

-3 Trap Stun
+3 Dark Bribe

But again, merely my opinion.


magic cylinder instead of level limit area B, or even dimensional prison?
PostPosted: Sun Jul 18, 2010 10:19 am


axean
Hakuro de Killer
axean
hrmm. sounds solid. but one problem. gravity bind is limited to 1. it was because of the abuse it had with level limit and a legendarey ocean in water decks.


Ah, I forgot about that, my mistake.

Erm...

-1 Gravity Bind
+1 Magic Cylinder

Also, I kinda wanna say:

-3 Trap Stun
+3 Dark Bribe

But again, merely my opinion.


magic cylinder instead of level limit area B, or even dimensional prison?


Level Limit should definitely stay, so I would say Dimensional Prison. You shouldn't run that card at just 1 per deck anyway.

Legendary Pirate Plasma

2,200 Points
  • Dressed Up 200
  • Member 100
  • Statustician 100


oucyan


Lavish Demigod

32,400 Points
  • Tax Evader 100
  • Millionaire 200
  • Invisibility 100
PostPosted: Sun Jul 18, 2010 10:29 am


Hakuro de Killer
axean
Hakuro de Killer
axean
hrmm. sounds solid. but one problem. gravity bind is limited to 1. it was because of the abuse it had with level limit and a legendarey ocean in water decks.


Ah, I forgot about that, my mistake.

Erm...

-1 Gravity Bind
+1 Magic Cylinder

Also, I kinda wanna say:

-3 Trap Stun
+3 Dark Bribe

But again, merely my opinion.


magic cylinder instead of level limit area B, or even dimensional prison?


Level Limit should definitely stay, so I would say Dimensional Prison. You shouldn't run that card at just 1 per deck anyway.

thanls for the tips.

trap stun is better than bribe, because trap stun prevents cards that will kill my attacks without my opponant getting a free draw. but i guess i can use dark bribe. ^_^ it does stop book of moon, a major annoyance that has actually stopped me alot even when i use trap stun. they need to make a spell stun trap card. XD
PostPosted: Sun Jul 18, 2010 10:40 am


Monsters: x19
King of Skull Servants x3
Skull Servant x3
Wightmare x3
The Lady in Wight x3
Armegeddon Knight x2
Zombie Master x2
Pyramid Turtle x2
Mezuki x1

Spells: x11
Burial from a Different Dimension
Foolish Burial
Heavy Storm
Mystical Space Typhoon
Allure of Darkness
Book of Moon x3
Level Limit - Area B
One for One
Cold Wave
Dark Eruption

Traps: x9
Call of the Haunted
Mirror Force
Gravity Bind
Botomless Trap Hole x2
Starlight Road
Dark Bribe x3

Extra Deck:
Stardust Dragon x3
+12 fillers

This is my basic take on it.

Jevan R. H. Divinitive
Crew


Legendary Pirate Plasma

2,200 Points
  • Dressed Up 200
  • Member 100
  • Statustician 100
PostPosted: Sun Jul 18, 2010 7:08 pm


Jevan R. H. Divinitive
Monsters: x19
King of Skull Servants x3
Skull Servant x3
Wightmare x3
The Lady in Wight x3
Armegeddon Knight x2
Zombie Master x2
Pyramid Turtle x2
Mezuki x1

Spells: x11
Burial from a Different Dimension
Foolish Burial
Heavy Storm
Mystical Space Typhoon
Allure of Darkness
Book of Moon x3
Level Limit - Area B
One for One
Cold Wave
Dark Eruption

Traps: x9
Call of the Haunted
Mirror Force
Gravity Bind
Botomless Trap Hole x2
Starlight Road
Dark Bribe x3

Extra Deck:
Stardust Dragon x3
+12 fillers

This is my basic take on it.


I'd take out 1 of the Stardusts and the other 12 fillers. The deck has no tuners and the only reason the Stardusts are in there is because of Starlight Road.
PostPosted: Sun Jul 18, 2010 7:17 pm


Also include:
+3 Opti-Camouflage Armor-allows for king to attack directly
+3 Next to be lost- helps get skull servants to the graveyard
+3 cheerful coffin- another helpful way to get the monster's you need into the graveyard
+1 Card Destruction-self explanatory

that's all I can think of. But I don't see why you need Synchros for this deck. This kind of deck focuses on getting King up to 8000 atk and attack for game. Call me an idiot for not wanting to put Synchro in every deck but there are some that they aren't necessary.

sky_rider19


B1g_crunch

Questionable Loiterer

8,800 Points
  • Millionaire 200
  • Perfect Attendance 400
  • Flatterer 200
PostPosted: Sun Jul 18, 2010 7:23 pm


Mine is a Wight Toolbox deck, with Amulet of Ambition, Phalynx Pike, Opti-camoflauge armor, and even Mage Power to power skull servants so they aren't a dead draw. Crowding in the Spell/Trap zone can be dealt with using Emergency Provisions, and piled up skulls can be used for a draw engine with Hand Destruction, or used for clearing the field with Lightning vortex.
PostPosted: Sun Jul 18, 2010 7:32 pm


Labyrinthknight7
Mine is a Wight Toolbox deck, with Amulet of Ambition, Phalynx Pike, Opti-camoflauge armor, and even Mage Power to power skull servants so they aren't a dead draw. Crowding in the Spell/Trap zone can be dealt with using Emergency Provisions, and piled up skulls can be used for a draw engine with Hand Destruction, or used for clearing the field with Lightning vortex.

ah the pike is another good one to equip to SKULL SERVANT ONLY seeing as he gains the most from its effect

sky_rider19


Legendary Pirate Plasma

2,200 Points
  • Dressed Up 200
  • Member 100
  • Statustician 100
PostPosted: Sun Jul 18, 2010 9:57 pm


sky_rider19
Also include:
+3 Opti-Camouflage Armor-allows for king to attack directly
+3 Next to be lost- helps get skull servants to the graveyard
+3 cheerful coffin- another helpful way to get the monster's you need into the graveyard
+1 Card Destruction-self explanatory

that's all I can think of. But I don't see why you need Synchros for this deck. This kind of deck focuses on getting King up to 8000 atk and attack for game. Call me an idiot for not wanting to put Synchro in every deck but there are some that they aren't necessary.


In honesty, if you look at the deck, there's really not enough room for any of that. Yeah, they're helpful, but by putting them in, you face one of two dilemmas. Either you're forced to take out legitimate staple cards and other, more useful cards... or you're overloading the deck, forcing the deck to become clogged and run more sluggishly than it should.
PostPosted: Sun Jul 18, 2010 11:44 pm


Charge of the Light Birgade+1
Ryko+3

It could bring destruction of if not enough room then side deck them then.

American Underdog


sky_rider19

PostPosted: Mon Jul 19, 2010 3:24 pm


Hakuro de Killer
sky_rider19
Also include:
+3 Opti-Camouflage Armor-allows for king to attack directly
+3 Next to be lost- helps get skull servants to the graveyard
+3 cheerful coffin- another helpful way to get the monster's you need into the graveyard
+1 Card Destruction-self explanatory

that's all I can think of. But I don't see why you need Synchros for this deck. This kind of deck focuses on getting King up to 8000 atk and attack for game. Call me an idiot for not wanting to put Synchro in every deck but there are some that they aren't necessary.


In honesty, if you look at the deck, there's really not enough room for any of that. Yeah, they're helpful, but by putting them in, you face one of two dilemmas. Either you're forced to take out legitimate staple cards and other, more useful cards... or you're overloading the deck, forcing the deck to become clogged and run more sluggishly than it should.


true, you have a point. But the armor should be put in there at least because that's the whole point to the skull servant deck. you can get rid of the book of moon's and the heavy storm to make room. I personally don't see how that helps the decks purpose. I think that there are too many staples in this deck. But I could be wrong.
Reply
Deck Database

Goto Page: 1 2 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum