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Panthers7
Captain

PostPosted: Fri Jul 16, 2010 4:16 pm


SpeciesGuardians
Is it a Ninja Summoning? For Some
How Many summons?
Is there a Boss Summon?Yes
_________
__If So__
Name of Boss Summon: Yojimbo and The Magus Sisters
Description of Boss Summon:Described at the bottom
Is there Sage justu? Yes


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The ART OF THE GUARDIANS


Catalog
Basic information
List of guardians




Basic information.

Okay so this is how guardian summoning works so listen carefully !!
First there are diffrent types of Guardians. Each one is either elemental based,or spirit based. (Meaning Personality Based.) You can only,summon,one guardian per battle.You can only have two guardians.
Levels to learn summoning:
*)Must be at least Chuunin to get your first Summon
*)Must be at least Jounin+ to get your second Summon.
*)The Sage of Guardian's gains the ability to summon all guardians. (Only in during a fight of course.)


The Guardians


Valefor


*Description: Valefor is the fastest of the Guardians but also the weakest in strength. The large winged Guardian is best used for transport but can attack if need be. It has large sharp talons on both feet. It's wings can also make a large gust pick up,and send weaker enemies flying.(2 ranks or below the summoner will be sent airbourne.) Like all the other Guardians,Valefor as an ultimate attack that it can use only if the fight has gone on for 10 posts from each player within the fight. It can reach it's ultimate attack faster if it is in the battle for 5 posts but remeber it is weak towards physical attacks.

Strengths:Aerial Attacks,speed,evausiveness,it's talons. It is also the only Guardian with two ultimate attacks.

Weaknesses:Strong Physical attacks. Must be Chuunin or higher. Valefor can only take 3 direct hits before it's summon is canelled.

Powers:
*High evausiveness
*Energy Ray- Three posts of powering up,Valefor will release a destructive ray of condensed energy which can level an entire area easily. If direct contact is made from this move,it could be critical to the opponent. Also,one must realize that by using the ultimate attack the Guardian cannot attack. It can merely dodge although it's speed will be havled because of it's focus is more on building up energy.
*Energy Blast-Valefor,after three posts of powering up,will release two large balls of energy into the sky. After one post after the balls of energy hover above the sky,energy will rain down upon the fighting field. This will be like thousands of flaming kunai being shot down for one full post. The opponent will have to use the random number generator to see if they dodged the attack.(They will do the Random Number Generator from 1 to 60. If they hit 3,7,14,21,27,36,42,or 49 they've taken a direct hit.) But,upon using this release the summon will be dismissed and cannot be re-summoned until another battle.(Meaning another day in RL time.)


Ifrit


Description: To even obtain Ifrit your first or primary element MUST but Katon. Ifrit is a purely offensive based Guardian. Like a beast,the guardian will attack relentlessly towards the opponent. This maybe dangerous,since a ravaging flamed beast will great strength is barreling towards you,but Ifrit's strength is replaced by him being rather slow. Ifrit at best,is only as fast as a Chuunin,but his strength is of a Jounin if you want to look at him in a statistical way. Touching Ifrit would cause burns unless your element is primarily Katon.Ifrit can also use Katon Ninjutsu's that are one rank lower than the summoner.

Strength: Ifrit has extreme strength. It is arguebly the strongest of the Guardians. His skin burns anyone that isn't primarily Katon as their element.Can also use Katon Ninjutsu's that are one rank underneath the summoner It is also immune to Katon Jutsu's.

Weakness:Though Ifrit is extremely strong his speed is low. He is only of a regular Chuunin in speed. Another weakness is if the opponent is primarily Katon,they won't be hurt by his magma skin,but that doesn't mean his physical strikes aren't affective.Also,Ifrit is naturally weak against Suiton attacks. 3 Direct hits of Suiton will bring the Guardian to automatically dismiss itself.

Powers:
*Meteor Strike:This is an A-rank power level technique. Though it isn't nessessarily a jutsu,that is the rank in which the move is classified. Taking a big hunk of the ground,Ifrit's 'magma skin' will inflame the uprooted earth and mold it into a large burning boulder.( 1 whole post.) The attack(the next post) will be Ifrit launching the burning boulder at the opponent.
*Hellfire: This is Ifrit's ultimate attack. Like the other's,it takes 3 seperate posts it power up. In which Ifrit cannot attack. It can only dodge. On the final post,Ifrit it launch into the air and fire two large balls of fire towards the target to incase them in a large tome of flames. While the opponent suffers the flames of Ifrit's technique,Ifrit will uproot the earth again and slam mother earth's boulder with tremendous force upon the opponent.


Ixion


Description: To even summon Ixion,you must be primarily Raiton element. As one can tell,Ixion is the Raiton elemented Guardian. Ixion attack with electricity from his attacks. He'll usually use his horn or hoves to attack the opponent. Another unique property that Ixion has is he's neither extremely fast nor extremely strong,like the first two Aeons. From a statistical stand point,Ixion is of B-rank in both areas of fighting. Touching Ixion without being of Raiton element will cause tremendous electrical damage.

Strength: Ixion is one more of the balanced side of fighting. He is both fast and strong but not overly so. Mostly because Ixion does more electrical attacks. It fires out powerful bolts of lighting from it's horn,although it can only do this every other turn.

Weakness: Ixion is weak against the Doton Element. If the Doton element covers over Raiton his abilites are completely disapated. Also,Ixion can only take four direct attacks from a C-S ranked Doton attack before automatically dismissing it's summon.

Powers:Aero-barrier: This technique is more defensive. It puts up a barrier around the Summoner that is made of pure Raiton. This will protect the Summoner completely from Taijutsu attacks as well as increase their ability in doing Taijutsu attacks. Because each hit will add an electrical element to the strike.
*Thors Hammer: This is Ixion's ultimate attack. Ixion will not be able to attack during the charging of this attack,only able to dodge. (3 Posts ) Upon releasing his attack,Ixion will fire a powerful electrical current that will surround the opponent and life them slowly into the sky. During which the opponent is continuously getting electricuted. (1 Post) One the second post,if the opponent doesn't have a logical way of getting out,Ixion will release another blast of electricity into the ball and turn the insides of the sphere like a light bulb.

Shiva


Description: In order to even get Shiva,you must be either a primary Suiton or Fuuton. But,those that have the Hyoton Bloodline gain more strength from Shiva. Shiva,is one of the only summons that can use ninjutsu.She is also that only summon that has some what of a human form. She stands at only 10 feet even as opposed to the other summons that average out to the size of large huts. Shiva,has very,very low Taijutsu status and can hit like a well trained Genin at best,but her Ninjutsu puts her at a dangerous level. To further point out things,Shiva is only as strong as her summoner.

For Example: Shiva will only be able to use techniques that are at the users rank and below. Meaning if a Chuunin summoned Shiva,Shiva will only be able to use Hyton techniques from Chuunin Level and be low.

Another thing about Shiva that makes he rather interesting is her ability to excel in collaborative jutsu. One of the reasons Hyoton users are so capatible to her. Meaning,if a Chuunin (that is a Hyoton user) and Shiva both attack,the attack will be that of a Jounin's level. But,if any other summoner that is not of that frosty bloodline their attack will be of a Special Chuunin. Now,as does this power give her summon amazing abilities;great power comes with limits. Shiva can do 10 Hyoton ninjutsu's total during a fight before auto dismissing. But,if the user has the Ice Guardian do collaborative jutsu,she can only do a meager 3 Ninjutsu's before auto-dismissing.

Strength: Shiva excels in Hyoton Ninjutsu's. As this is her only technique that she knows,Hyoton is a dangerous element if given into the right hands. She is of fair speed,but low on the Taijutsu realm of things. Though her body isn't as fragile as the first summon,physical techniques aren't the best thing for her to get hit by. She can also heal herself by using a Hyoton technique on herself.

Weakness: As one should know,Shiva's weaknesses are Katon. She can only get hit by 3 Katon techniques that are of the users rank. But it takes 5 techniques of lower rank to make her auto-dismiss. For those of higher rank,it will be a mere two jutsu's to have her auto-dismiss.As said earlier,she isn't well with Taijutsu either. 4 direct hits of Taijutsu of the Summoners rank will have Shiva auto-dismiss.

Powers:Heavenly Strike: This technique isn't to truly damage the opponent. It is to slow them down significantly to the point that they feel frozen. This a personal Hyoton Technique of the Guardian that makes a frosty mist surround the opponent. During which,the opponents body temperature is rapidly dropping. It will continue to drop until the body has hit the point that the muscles have locked up for the blood has constricted too much. It will take 3 posts to prepare,and will after initation of the technique freeze up the opponent in 5 posts. The opponent does have a chance to dodge. By using the 'Post Action' choice and doing the 'Random Number Selection'. The opponent will make the generator go from 1-10,in which the opponent will get a direct hit if they get the numbers 4 or 6 but it will be a complete miss if they get any other number.
Dimond Dust: Is Shiva's ultimate strike. It takes another 3 posts to prepare in which the Guardian can only dodge but not strike. During this true power of Hyoton,ice will build around the summoner for protection as the strike is wide-ranged. For,during Shiva's preparing time,the battle fields sky will start to have a swirling winter acculmulation from above. It will get thicker and and thicker until it looks like a blizzard.(2nd post.) One the last post,Shiva will strike but turn the snow into one large boulder of ice,in which,with Shiva's final command will make the large mountain of ice fire out near to endless needles of ice to beam down from the mass. This will last for 2 posts before Shiva auto-dismisses.


Bahamut


Description: Bahamut,is one of the largest summons of the guardians. Also he is the most dangerous of the guardians because of his intense power. Bahamut,unlike everyone else,can be obtained by anyone but his contract is shorter because of that. He is rather the only summon that will actually bite the hands that feeds it. Meaning,until the summoner is a Sanin,Bahamut will attack both you and your opponent;and since he's uncontrolled the beast will last longer until you've proven you deserve his power. (( Meaning,that until your a Sanin,you will do the Post Action selection and the random number selection;1-10. If the number hits 3 or 7,he will attack both you and his opponent relentlessly. (You will have to pm the Sage of the Guardians when that happens) )) Bahamut,because of his great size can attack very slowly. Meaning if you want him to do a physical attack,it takes two posts. In which on the second post he will attack but since his speed is so bad because of his size,it is easy to dodge. For Bahamut is not truly a physical or defensive Guardian. He is the only Guardian,that can use their Ultimate Attack 3 times during a fight. This is because that is because since he isn't moving all the time,he is constantly gathering power.

Strength:Bahamut has tremendous strength. A direct hit from him in partically fatal. Most summoners,would use him to attack a village as his power is mostly geared for an open attack instead of one on one fighting. But,Bahamut can attack in other manners other than brute strength. Because of his size,Bahamut can conjure up a fierce wind from one flap of his wings. If there are continuous flaps of his wings he could send the opponent flying;but you must remeber,Bahamut doesn't much care for the summoner. He will throw his wings to try can kill the summoner as well since he doesn't respect them until they get stronger.

Weakness:Bahamut is rather a tank. Physical attacks do little or nothing to him. Even if they are of the summoners rank. But moves that are above the summer's rank do prove to put some damage on this fabled Guardian. 5 Direct hits will take him down. But,if another summon is made,then 3 direct hits will bring the summon down. Likewise,one most remeber that because Bahamut is a tank,he moves like one.

Powers: Impulse: Bahamut will take 3 posts to prepare in building immense energy into his body. Like the first summons Energy Ray,Bahamut will take to the skies and fire a blast to the opponent or the desired target. But,unlike the energy ray,the blast is much more destructive.As the blast,when on contact,spreads in width to devour all that's lightly within the vicinity. This does count as his ultimate attack.

Mega Flare(Only Reserved for Sannin or being a Sage): During this,Bahamut has given his true strength to the Sanin that controls him. Now that he isn't trying to kill the summoner,Bahmaut will take flight and begin to power up for a deadly attack. For 10 posts,Bahamut will be circling the area in which he is to vaporize. Picking up the summoner,Bahamut will launch himself and the Summoner into the air, in which they will collaborate the Ninja's chakra with the summon's energy and perform Mega Flare. The blast itself,has a blast radius of half a forest area. But,the area that the blast initally is aimed at takes the most serious damage. This will rended the user completely drained of chakra for 5 posts,in which their abilities on the 5th post will be halved if the fight continues. Bahamut,will take a 15 post cool down before he will be of use again.


Anima


Desciption:Like Bahamut,Anima is a large summon.She an be signed by anyone but the contract for her is very small unlike the others. Also is one of the most feared of Summons as her body is so contorted and disturbing it automatically brings fear onto the battle field. Anima,like Bahamut,also doesn't like it's summoner unless they have proved his/her worth. (Being a Sannin or Sage) Which means,unless you have the required things above,Anima will try to attack you sad ( Meaning,that until your a Sanin,you will do the Post Action selection and the random number selection;1-10. If the number hits 3 or 7,she will attack both you and his opponent relentlessly. (You will have to pm the Sage of the Guardians when that happens) )) Anima,is a very unique summon as unlike the other two summons,Anima cannot move. She is bound to the spot that she is summoned from. But because of that,she takes more hits than the other summons as well as do far more damage than Bahamut. As,Bahamut is used for mass destruction;but Anima is used for mass descruction on a single person.

Strength:Anima neither can attack,because she is bound to chains,but,she also cannot move. Her strength is that she can take more punishment than all of the guardians. She can take 8 direct hits of attacks that are above the summoners rank. Any attacks below it will be nulified to an extent. Meaning eventually,attacks of the summoners rank will start to attack. (10 Direct POWERFUL strikes)

Weaknesses:Anima,is rooted to the spot that she has been summoned from. Meaning,if the opponent runs away,that means you can follow but you summon if left behind. BUT,that doesn't mean you can dismiss her and summon her again. Once you dismiss her,she is gone for the rest of the battle. Mostly,because it takes enough chakra as it is to perform a summoning and secondly is because Anima doesn't like her summoner just like Bahamut. It isn't good to push your luck too much.
Another weakness of Anima is,as you'd guess,the chakra it takes. To hold a Anima down to obey,takes chakra to keep her in check. It will constantly weaken you both chakra wise,physically wise and even mentally wise to some extent. Meaning,if your a Jounin and you summon Anima,your halving your speed to a quick Chuunin,strength of a powerful Chuunin,and chakra energy of a Chuunin. So basically,your ranks drop down to a well trained rank that is one step lower than your own.

Powers: Pain: This is the first of Anima's attacks. She is sort of like a Sharingan user. If the opponent looks,or observes the head or most especially the eyes of the large guardian,they will be locked in a tremendous Genjutsu. It will send the person into a void composed of things that are of their nightmares. If the person has no true darken thoughts locked away,it will instead be a void in which they are constantly totured.This will last for 5 posts. In which the horrors get stronger and stronger after each post. If,by the 5th post,they haven't broken out of it,the damage to their brains will make them incapable of fighting. By the 4th post,they will have phobia like reactions to Anima and the summoner. Making them resistent in wanting to attack them,which will then take a bite off of the opponents attacks as well as make them slower to react to attacks. But,if the opponent breaks out of the Genjutsu by the 1st or 2nd,they may just be shaken up but not too badly effected.

Note: As said before,the opponent does have a chance to break out of it. Unforunately though,if the opponent is to ranks underneath them,they are rather incapable of breaking out of his Genjutsu. Now,to get to the Kai'ing of this Genjutsu the opponent must us the 'Post Action' selection and do the 'Random Number Generator.' (1-10) If they get a 3 or 7,they will Kai out of the technique. Any other number the Genjutsu will continue.

Oblivion sad Must be Sannin to Activate)The ultimate attack of Anima. Though,it takes just as long also. 10 posts are required to charge in order for the attack to initate. Since Anima is a sitting duck,it will be the Summoners job to either block,or let anima take the punishment until the attack is send off. Before I get into the powers of the attack,one must know that they can block it. As you probably guess,the opponent will do the 'Post Action-Number Generator' Sequence.(3-7) Let's the opponent escape Oblivion's grasp. Any other player will be promptly put in a near to fatal attack.

Now,Obilivion,will show why Anima cannot move beyond it's spot,as well as why there is a diminsion portal swirling around her. Upon getting caught in Anima's grasp,the opponent will get pulled underground,into the diminsion that is underneath Anima. Within this diminsion,they will be trapped in a void in which they'll meet Anima's bottom half. A large,white haired ravaging creature that attacks once it sees the opponent had fallen into it's depths. Though,all it does is throw punches,unlike Bahamut who is big and slow,the creature is big and fast. It throws many blurring punches,with it's large size,before making an explosion within the dimension. And,well,since the diminsion is Anima's,it doesn't hurt itself but it does in fact hurt the opponent tremendously. It is a near to fatal attack. Plain and simple.


Boss Summonings

*Note:If you already have two of the lesser Guardians,you cannot learn the boss Summoning. This is because you've meat the quota of how many summons of the Guardian contract you can have.
Another thing you must be aware of,is you cannot learn the boss summoning until your either Jounin,or,you've have a circumstance in which you can learn it.(Jinchuuriki)

Yojimbo


Description: This is the Male Boss Summoning. Though you have to fight him like any other summoning,you can take the alternative route and pay for his contract.(You will give the money to the guild.) Yojimbo is like Shiva. A human-like summoning in size.(10 feet tall) But,like Shiva,the power this swordsmen has shows why he's on the guadian list. For one,he's like a double summoning in one contract. When you summon Yojimbo,you also summon the his dog Daigoro.

Strength's: He fights,at the nimble speed of the first summoning,and has the strength of Bahamut. He also rather makes a fighting part to the summoner. For example,when summoned,it would make the opponent have to face Yojimbo,the character,and Daigoro. Who,for visual sake,is a five foot tall Aztec looking dog. He also,takes the amount of hits like Anima. So Yojimbo is like a mixture of all of the lower summonings and taking the good aspects of each of them.

Weaknesses: He is the only guardian,out of them all,that can't use an ultimate attack.Or more so doesn't have one at all.

Powers: *Kozuka: Yojimbo throws several kozuka (a special throwing knife made to fit inside a wakizashi's scabbard) at a the opponent.
*Wakashi sad Short Sword) The normal sword of choice that Yojimbo uses to fight.
*Zanmatou:This is the secret blade of Yojimbo. For you to unlock it,you would have to pay the Sage of the Guardians(Money will go to the guild for prizes,more buildings,etc). When unlocked,Yojimbo will attack with a blade that better resembles a Masamune except it's thicker. The blade is 6 feet in length,but Yojimbo swings the blade like a short sword. This means greator power,greator strength,and greator speed.


The Magus Sisters


Description: Is the female Boss Summoning. Not meaning that it's gender oriented,but this is just the female summoning. Also like all the other summons they could be fought,or paid to gain their summoning contract. The sisters,are a trio that fight along side of your character but do not follow orders in the least. They may listen to you encouraging them to do something,but they don't listen to the hand that feeds them. They,like Shiva,are ninjsu users.

Note: The sister's share chakra. Which means,if one does a jutsu,that chakra is being depleted. They start off with 10 Ninjutsu before being auto-dismissed.

Sandy:Is the tallest Magus sister. She utilizes the Ninpo attacks. (Universal Ninja Ninjutsu techniques) She can only use up to the level of the summoner.

Cindy: Is the more obese sister. She utilizes Fuuton Techniques up to the summoners rank.

Mindy:Is the smallest and youngest sister. She utilizes medical jutsu to the summoner and the party only. She cannot use it on her sisters. Also,she is the only one that can use Taijutsu,at the level of the summoner. The only draw back is,that her physical strength make the attacks a rank lower. So she can use Taijutsu(Not the celestial gates or anything of that nature) but the strength power of the attack will be lowered by one rank.

Weakness: When one of the sisters are defeated,the power of the attacks drop. Meaning,if the opponent brings down one of the sisters,the other sister's attack drop a rank. If then,the other sister drops,the attacks drop ANOTHER rank.Meaning the last sister will be of two powers lower than the summoner. Each sister can take 3 direct hits before going down.

Powers: Delta Attack: This is the sisters combo ultimate technique. They will all exert all their chakra into making the technique work as Miny(The youngest) will strike to knock the opponent into the air. The Fuuton user sister(Cindy) will attack the opponent while they are in the air to knock them back down. Finally,the opponent will face Sandy,who will strike the opponent with the strongest attack that she has,before auto-dismissing.
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PostPosted: Fri Oct 08, 2010 9:52 am




THE BIRDS AND FALCONS ARE CONSIDERED AS ONE SUMMON KNOWN AS BIRDS...
Bird's
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Mechanical Bird - This mechanical bird belonged to elder Sand kunoichi Chiyo. After winding it up, Chiyo can have the bird transport data back to Hidden Sand.

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Gennou's Giant Bird - This giant bird is the personal summon of Hidden Heat Haze ninja Gennou. Since Heat Haze was destroyed in the past and Gennou was its last ninja, it is unknown if anyone else will be able to summon the bird.



The falcon summons are different from many of the other summons. Although they too consist of the 5 main chakra types, each of these falcons have one specialty, which corresponds with their symbolic element.

Arashi (Storm)
Symbolic element: Fire
Used for: Multiple enemy and ranged attacks
Height: 8m
Weakness: Strategy battles
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Arashi is the falcon of fire, and the second largest of the falcons. He is the most hot-headed and will rush into battle without thinking twice. With a flap of his wings he can shoot out multiple fireballs at the enemy, and he can spit streams of fire at the enemy. He is most often summoned for stopping large numbers of enemies, or for distraction.


Tetsu (Cutter)
Symbolic element: Wind
Used for: Assassination and stealth
Height: 6m
Weakness: Close ranged attacks
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Tetsu is the falcon of wind, and the fastest of all. He is the most cold-hearted and least talkative of all. In battle, he tends to wait until the enemy is almost down, and then he strikes. He can fly at the speed of sound for short distances (10km at most), and has the ability to turn almost invisible, though the outline can still be seen. When attacking, he can temporarily turn his wings into razor-sharp blades of wind, and using his speed to his advantage he swoops down soundlessly at the enemy and cuts them with his wings, making him perfect for assassination. However, during that time he is open to enemy attacks, which is why he waits for the right chance to strike when in battle


Raiten (Thunderous skies)
Symbolic element: Lightning
Used for: Close ranged combat, battle within enclosed spaces
Height: 4m
Weakness: Long ranged attacks
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Raiten is the falcon of lightning, and the second smallest of the falcons. He is the quickest thinker and quite playful. He constantly emits electricity from his body, though he cannot shoot them out as lightning bolts. Thunder in the skies will listen to his command. He can transfer over 10,000 volts of electricity to whatever he touches, making him perfect for close combat. His relatively small size makes him suitable for fighting in enclosed spaces, where long ranged combat is not possible.


Tachi (Earth splitter)
Symbolic element: Earth
Used for: Defence
Height: 10m
Weakness: Speed attacks
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Tachi is the falcon of earth, and the largest of the falcons. He is the calmest, and rarely shows surprise. He is also the most loyal, and will protect the summoner at all costs. Because of his relatively large size, Tachi is the slowest falcon, which is why he is only summoned for defence. In battle, he has the ability to make barricade walls of up to 30m tall and 100m wide, and they can be formed wherever he stamps on the ground with his feet. He can also form domes of solid stone to protect the summoner. They can even stop Kage level jutsus. He can also make his body rock-hard like an armour, which can reflect Chuunin level jutsus and stop Jounin level ones. Using this, he can stand in front of the summoner and defend him/her from most attacks (not Kage level jutsus). Because of his slow speed, he is not fast enough to react to high speed attacks.


Kyouka (Mirror flower)
Symbolic element: Water
Used for: Healing
Height: 1m
Weakness: Any kind of attack
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Kyouka is the falcon of water, and the smallest of them. She is an unusual summon, as she has no type of attacks or defenses, and is only summoned for her healing abilities. She is the most serene and gentle, and rarely seems angry or vengeful. Kyouka can flap her wings to produce a thick mist, which has healing properties. When it encases a person, any minor wounds will heal within minutes, larger wounds within hours and even life-threatening wounds can be reduced to minor wounds within hours. Although not the same as a medical ninja, Kyouka is mostly summoned when a medical ninja is not present. However, because she has no way to protect herself against attacks, she always has to be summoned along with another falcon. As a last resort, Kyouka can transform herself into a puddle of water to escape combat. In this form, she cannot be attacked, nor can she heal either.


Falcon Summoning Seal: When the summoner signs the falcon contract, a seal will appear on his/her upper right arm, as a symbol of proof.
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Maximum number of falcons summoned
Chuunin: 2 at a time, 3 if they have a demon.
Special Jounin/Jounin/Oinin/ANBU: 4 at a time, 5 if they have a demon
Densetsu/Sannin/ Kage: all 5

This summon has no Head Summon ... the S rank chakra consumption is for summoning all five jounin for the four of them, and chunnin for two of them...

Original Summoner:
2.
3.
4.
5.
 

Panthers7
Captain


Panthers7
Captain

PostPosted: Fri Oct 08, 2010 9:59 am


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Enma - Enma is the monkey king and is able to transform into a large length-altering staff. He was summoned by Sarutobi during the invasion of Konoha in the epic battle between him and his former student, Orochimaru. Enma is the strongest of the Monkey Summons and probably the smartest. Jounin and Anbu have a lot of trouble handling him, and Sannin/kage must stay very alert when Enma is summoned or else they may suffer a horrific death.

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chizima.
Small & fast. He can be one of the sneakiest allies in your arsenal, his actions are hard to predict and somewhat flamboyent, he is very knowledgeable in Taijutsu. He has a sort of Caperiora style and has a tendency to jump and be more of an in air sort of fighter. Gennin would have much trouble with this summon. {If in fact they can summon him} He also has a problem when summoned with the samurai monkey, they tend to fight each other.

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Santourai
Small & fast. His actions are precise armed, with two katana he can cut down an enemy in no time. He is quite powerful and a gennin would have much trouble defending themselves against this guy. He is a lot more grounded than most monkeys and prefers to engage the enemy quickly and frontally.He also has a problem when summoned with the small ninja monkey, they tend to fight each other.

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Jima
This monkey's movements are hardest to predict for the simple fact that his always drunk; no matter what. This can be a tiresome act as he is disobedient, cruel, sometimes inefficient. However he excels in hand to hand combat and his movements can not be predicted at all, if on the wrong side of this guy he can totally demolish anything in his way. It's quite scary to see him in action another problem of his is that he often stops mid fight or training to drink more.

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Menma.
This is Enma's 1st born kid, quite skilled at most all of the arts he is best in combination with his brother. One of his greater abilities is that he can summon more monkeys to his bidding. He has become a skilled fighter with a bow staff; this staff can change its length but not width, he obtained it to help him handle when his father Enma turns into the free forming diamond pole.He also has the ability to use 2 doton jutsus...Doton • Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique), and Ninpou: Meisaigakure no Jutsu (camouflage concealment). These abilities make him a trustworthy companion in any situation. Most chuunin will have trouble handling him.

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Shenma.
Enma's 2nd born son is just as skilled in the usage of a bow staff but his style involves more flips and aerial attacks. He often uses his tail to handle his weapon. His staff can change width but not length to help him handle when his father enma turns into the free forming diamond pole. He works well with his brother creating a flurry of bow staff attacks that are quite frightening... He unable to summon any other creatures or perform jutsus; but does not make him any less powerful, he has tattoo's on his arms to summon kunai and shuriken and a tattoo on his back to summon giant windmill shuriken. One of the most dangerous styles of his is when he places shuriken and giant windmill shuriken around his staff and uses them to increase the damage of his bow staff. Most chuuinin will have trouble handling him.



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PostPosted: Fri Oct 08, 2010 10:14 am


THE WOLF SUMMON

The Wolf or Ookami Summon, is a powerful Jounin level Summon in which the user can bring three different Wolves. The Wolves are all different purposed each one strong and fast, but each has different needs. All three wolves have human forms that they can use on command. The wolves are all the inhabited entities of souls that either never started or had ended, so they in actual retrospect, they are not animals but living souls.

SHADOW WOLF

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The Shadow Wolf is used for rescue, assassination and stealth. For this wolf can not be seen at night except for it's glowing white eyes, its fangs are covered with a deadly poison, though he is dangerous it is also scared; the wolf cannot enter light other then lamp or match. The wolf is also docile and only attacks on command.

Poison-Note.. These affects occur after the users posts.

*) One Bite produces a high reduction of stamina and reducing of breathing.
*)Two Bites produces a further reduction of stamina and the weakening of muscles.
*)Three Bites makes it extremely difficult to breath and brings the muscles into a multiple spasms. Making it extremely difficult to move and perform jutsu's.
*)Four Bites makes it nearly impossible to do jutsu's. Breathing is constricted to the point that the body is unable to move because of the lack of oxygen. At this state, the person has 5 more posts to not attended to before they pass out.
*)Five Posts is the incapability to move. The user as 3 posts before they die if medical treatment is not achieved.

HUMAN FORM
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SKY WOLF
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The Sky Wolf is a Blazing White and Silver Wolf with Sky Blue Eyes. The wolf is friendly and used for evacuation and aerial attacks. It can shoot arrows of light and disease down onto the enemy. She is just as docile as the Shadow Wolf, though the two if summoned together will get into a never ending bloodly battle. The Sky Wolf can be seen easily at night.

Disease
The Sky Wolf's disease occurs slowly. Within ten posts of a successful manifestation of the disease, the opponent will have ten posts of halved power. Jutsu techniques will be downed a rank as well as attributes. Basically, everything is down a rank and the opponent will be very sluggish and 'ill.' At the tenth post, the body will have successfully purged the Disease from it's system and cannot be ill again until after 5 posts

HUMAN FORM
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FLAME WOLF
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The Flame Wolf is the center of the two other wolves, he is much more aggressive though he is also afraid to be left alone. He will constantly protect the user, as this wolf is mainly used for destruction and multi-enemy attacks. He can charge towards the enemy and shoot flames from his fur when surrounded, though when he does this he cannot attack as swiftly for a while.{1 Post of Extreme sluggish attributes} He is perfectly friendly with both Shadow, and Sky wolves.

HUMAN FORM

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Sound Wolf Pup
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The Sound Wolf Pup is the son of the Sky wolf and the Flame wolf. He is rambunctious and happy but easily frightened. Usually used in suprrise attacks and as distractions the pup is able to generate hundreds of different loud noises, and is even able to copy another person's voice.{Must have been summoned to hear the voice for the copy of it to work.} The sound pup is the only Ookami summon that was born as a summon and not as a soul that inhabits the shape of a wolf, there for he is more justified as living in literal terms.


Human Form
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Flash Wolf
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The flash wolf with the special ability to teleport is mainly used for get aways and emergancies {Cannot teleport in the heat of battle}. As she is the oldest and most vulnerable wolf she has no claws and her fangs have been dulled down from constant battle. Using up her fighting strength, the Flash wolf is known for her incredible speed and wild markings. She is the older sister of the Shadow wolf, the Flash wolf is able to give off a bright glowing energy that can blind those that stare directly at it and heals its summoner or their allies.

Human form
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Panthers7
Captain


Panthers7
Captain

PostPosted: Fri Oct 08, 2010 10:22 am


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Manda - Manda is the leader of all snakes and was summoned by Orochimaru and Kabuto during the sanin battle. This seems to be the only snake-summon able to talk as well as the only one with a horned head. Manda is extremely bossy and demands that Orochimaru give him living sacrifices each time he is summoned. [S-Rank Summon]
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3-Headed Snake - This snake, like most of the snakes seen in the series is gigantic, but is has 3 heads. It was summoned during the attack on Konoha by the multiple sound/sand shinobis. A-Rank Summon

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Kyodaija - This is Orochimaru's common, unnamed snake summon. The first common snake was summoned by Orochimaru during the Chuunin Exams to distract Naruto so there would be no trouble while Orochimaru gave Sasuke the curse seal. B-Rank Summon

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Anko's Giant Snake ( Unnamed ) - Anko summoned this giant snake to destroy a cave wall and provide shelter by traveling in its mouth. It is assumed Anko signed the same summoning contract as Orochimaru to gain the ability to summon snakes like her former sensei. B-Rank Summon




Snake Hand - This snake summon was used by Anko during the Chuunin exams. A trio of small snakes extends from the users arm and attacks. C-Rank 'Summmon'




ONLY PEOPLE WITH THE SNAKE SUMMONING CAN DO THE SNAKE HAND OR ANY OTHER SNAKE JUTSU !



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PostPosted: Fri Oct 08, 2010 10:35 am


Slugs

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Katsuya - Assumed to be the queen of all slugs, Katsuya was summoned by Tsunade during the Sennin battle. Katsuya has the ability to split off bits of her own body to form miniature versions of herself. If she is hit hard enough, she can turn her entire body into hundreds of miniature versions of herself instantly. Kage/Sannin rank.

-Can heal minor to major wounds. If enough chakra is placed, she can bring a person back from the brink of death. {Must post 2 posts after the character has died. And, it must not be a critical wound. I.E: The person's head is cut off.}


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Spinara
- Not longer than two meters this particular slug is not that large it is quite unique though. It has ability to spew out something that may seem like acid but it is not. It is a biological excretion which is a green-ish slop which can stick people in place. Jounin-rank.

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Gamate- Being around sharp objects spawned a radical evolution in this 5 meter long slug. It has grown to have a tough carapace facing front that can shrug of most jutsus. { Can take hits of the user's rank and below}Though it has no direct physical way of attacking it can shed of its hard carapace which you may throw at your opponent. Jounin-rank.

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Jammy - one of the few slugs capable of speech Jammy loves to poke his head around and sing. An excellent scout if you can forgive his lack of speed but being no larger than a dog helps. Chunin-Sannin/Kage.

-Slug's Anthem: Similar to the Frogs and their Genjutsu, Jammy will start singing. It will seem irritating to the opponent but won't seem like anything important is coming from his singing. After 3 posts of the Singing{Must be constant}, the person's vision will instantly be blurred to the point of incapability of knowing where the person is or more importantly; where ANYTHING is. After another 3 posts, if Jammy is able to continue singing the opponent will find himself in a rather disgusting place. Inside the stomach of a slug; where they will feel themselves being digested constantly. Their body at this point will be completely numb and more than likely babbling like a baby. Sannin/Kage.






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Panthers7
Captain


Panthers7
Captain

PostPosted: Fri Oct 08, 2010 10:44 am


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Gamabunta - Gamabunta is the king of all frogs. He was summoned by the 4th Hokage to battle the Kyuubi, by Jiraiya when the 3 Senins battled, and by Naruto during his teaching of the Kuchiyose no Jutsu and battle against Shukaku.

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Common Frogs - This is more or less Jiraiya's helper frog or possibly his look out frog. It was seen facing the open area while Jiraiya was peeping at the women in the hot springs. This frog has no specified name.

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Demolisher Frog - This gigantic frog was summoned by Jiraiya to help defend Konoha during the Sound/Sand invasion and also made an appearance at the hospital when Jiraiya came to tell Naruto about the intensive 2 and a half year training he was taking him on.


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Gamakichi - Extremely small compared to the other frog summons, Gamakichi is the son of Gamabunta and was summoned by Naruto by accident when he attempted to summon Gamabunta during the Shukaku fight.

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Gamatatsu - Gamatatsu is another extremely small frog. He is the son of Gamabunta and brother of Gamakichi. He was accidentally summoned by Naruto during the fight with Shukaku. It is safe to say, he is the dumbest of the frogs summoned.

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Iwagama - This unique summon transforms the surrounding area into the esophagus of a giant fire-breathing toad from Myoboku Mountain Rock Inn.


Jutsu a Toad Original Summoner Can use

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Kaeru Kaeru no Jutsu - Frog Conversion Technique
What it does: Ninpou: Kaeru Kaeru no Jutsu is a Ninjutsu technique used by Jiraiya. Using his connection to toads, Jiraiya will form a hand seal and then touch the forehead of his target, turning them into a frog. This jutsu is useful as a means to scare another into talking. The true nature of the jutsu is unknown. The target may not actually be turned into a frog. They instead might actually have a frog summoned in their place under cover of the smoke, while they are sent elsewhere.

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Jiraiya's Toad Transport Technique
What it Does: This unnamed Ninjutsu technique is used by Jiraiya. Taking advantage of his summoning contract with toads, Jiraiya can use their space/time transportation ability to "travel" inside a toad and then emerge at a location. This hidden means of transportation makes it an excellent jutsu for infiltration, as a mere toad can go where a highly renowned ninja can not.

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Gama Daira Kage Ayatsuri no Jutsu - Toad Flat Shadow Control Technique
What it Does: Gama Daira Kage Ayatsuri is a Ninjutsu technique that allows Jiraiya to merge into the shadow of subdued foe. Jiraiya can then fully control the victim from within their shadow, allowing him to more easily infiltrate foreign territories. If he has to use his other jutsu, he must emerge from the shadow. Once he fully emerges, the hold over his victim is broken and they regain control of their body.

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Toad Mouth Binding
What it does: Gamaguchi Shibari is a Ninjutsu technique that transforms the surrounding area into the esophagus of a toad summoned from Myouki Mt. Rock Inn. By forming the needed handseals and then touching the ground, Jiraiya transforms the surroundings into a soft maleable organ which he can manipulate at will. This ability to manipulate allows him to bind and hold the opponents he faces.

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Gamayudan - Toad Oil Projectile
What it does:Gamayudan is a Ninjutsu technique used by the Sannin Jiraiya. After gathering oil in his mouth, Jiraiya can spit the oil at his opponent. The consistency of the oil can then hinder the movement of some materials, such as paper.



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Toad Sage mode:

Backround:
Senjutsu refers to the user's chakra created from spiritual and physical energy within the shinobi as well as energy from nature. This drastically increases the strength of all ninjutsu, genjustu, and taijutsu and enables the user to enter a powered state called Hermit Mode.

To learn the senjutsu, one must first learn to draw in the natural energy around them by remaining perfectly still. By stopping their own flow as a creature, they will begin to harmonize with the flow of nature. After feeling the flow, one must then learn to balance the external natural energy with their own chakra. Once this balance is achieved, they will enter a state called Hermit Mode, allowing them to use senjutsu.

The fastest method of learning to balance the three energies is applying the Secret Toad's Oil from the Myobokuzan Mountain onto one's skin. It can help the user feel the natural energy around them before they learn to remain perfectly still. However, there is a great risk in implementing the oil and drawing in natural energy. If one draws in too little, Hermit Mode cannot be achieved. If one draws in too much, they will turn into a toad. If one attempts to continue the senjutsu training and fails, they will turn into solid stone. They essentially become a part of nature. Furthermore, moving while drawing in natural energy causes an uncontrollable inflow of natural energy, thus initiating the Toad Transformation as well.

Forms:
Imperfect Hermit Mode:
When Natural Energy is not properly balanced with the chakra of the gatherer and yet it is not enough to trigger Toad Petrification, the result is known as Imperfect Hermit Mode.

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Jiraiya used this transformation during his fight with Pain.
Though he was capable of fully utilizing the abilities of senjutsu, Jiraiya never fully mastered the art of balancing his own internal chakra with that of the external natural energy he took in. So, whenever Jiraiya was using Hermit Mode, he drew additional lines on his cheeks. Jiraiya would summon the two Toad Elders, Shima and Fukasaku to assist him in using Hermit Mode. The Toad Elders fused to Jiraiya's shoulders with Hermit's Art: Amphibian Technique, gathering natural energy from their stationary positions for Jiraiya's use.

As a result of the toad-fusion (and the imperfect nature of his transformation), Jiraiya took a number of toad-like traits when using Hermit Mode. His appearance was altered (he has a bigger nose, a goatee, and toad-like eyes). Further transformational attributes includes him taking on a toad-like stature, his hands and feet also became that of a toad and the lines on his face become much thicker, taking over each side of his face.

True Hermit Mode
When a user is able to perfectly balance the natural energy gathered with his/her own chakra, it results in the transformation to True Hermit Mode. In this form, the user maintains all of his physical traits except their eyes, which morph to a toad's eyes. This physical feature is the sign of a True Hermit and are always present in Hermit Mode.
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After Jiraiya's Death, Naruto manages to learn how to enter Hermit Mode. He seemed to be more skilled when training, being said to be learning faster than Jiraiya did (this could be attributed to his use of shadow clones). Because he cannot gather natural energy while fighting, Naruto tried to use Hermit's Art: Amphibian Technique to fuse with Fukasaku as Jiraiya had done. The Nine-Tailed Demon Fox sealed within him made this impossible, so he had to resort to having shadow clones gather natural energy and then disperse when he needs to use senjutsu.

Note: the origional summoner is able to perform perfect sage mode, while the other user is only able to use impartial.

Techniques:

Demonic Illusion: Toad Confrontation Singing
This sound-based Genjutsu is used by Shima and Fukasaku. It is extremely powerful, and is said to be the most powerful Genjutsu in Shima and Fukasaku's arsenal. Since it is Sound-Based, it can capture multiple opponents at the same time. After Shima and Fukasaku synchronize melodies, those opponents that hear it are left completely paralyzed. Once trapped, the opponents are trapped in an illusionary cube of water that is guarded by four toad samurai. The opponents' bodies are left unable to move and can freely be attacked by the users or their allies. Despite its great power, it takes some time for Shima and Fukasaku to synchronize melodies, and since it uses sound, it gives away their location, allowing opponents to attack them while it is prepared. It also appears to use a large amount of chakra, and it makes Shima and Fukasaku's throats dry. Lasts three posts, until the users chakra is gone, or until the target is dead. Can only be used every three sage modes.

Senjutsu: see backround

Sage Art: Amphibian Technique
This technique is used by Shima and Fukasaku to fuse with Jiraiya. It maximizes the sage chakra for the person they are fused to and allows them to access Sage Mode. Fukasaku was not able to fuse with Naruto Uzumaki because the Nine Tailed Demon Fox rejected him.

Sage Art: Frog Call

Both Shima and Fukasaku sing, releasing large, loud, and powerful sound waves that effectively annoy, distract, and temporarily paralyze the target.

Sage Art: Goemon
A Sage Mode combination attack, used on Shima's signal once the opponent has been driven into a corner. Jiraiya creates a large volume of oil, Fukasaku performs a Wind Release technique, and Shima performs a large Fire Release technique. Within an instant, the space the enemy is in will be filled with burning oil.

Sage Art: Wind Release Dust Cloud

Shima spits out a massive cloud of dust from her mouth, blocking the target's vision. The dust cloud is large enough to hide a summon as large as Gamabunta.

Frog Kata
The Frog Kata is a fighting style used exclusively by those who have mastered Sage Mode. The Senjutsu chakra used during Sage Mode activates the body in various ways, enhancing the user's speed, strength and durability. The natural energy used to create Senjutsu chakra also creates an aura around the user, giving their attacks more range. The Frog Kata allow these enhancements to be put to practical use.  
PostPosted: Fri Oct 08, 2010 10:50 am



Dog Pack
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Dog Pack - This is a pack of about 7 or 8 dogs summoned by Kakashi during the Zabuza saga and again during the Sasuke chase. These dogs help Kakashi fight by holding down the enemy to give him a clear shot. They also help Kakashi track down people. Each dog wields a cape with Japanese letters that forms a facial expression.

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Pakkun - Pakkun is the smallest of the dog pack and the only one capable of talking. Kakashi summoned him separately from the dog pack to help Naruto, Sakura and Shikamaru track down Sasuke and Gaara during the invasion of Konoha. He was the first of the dogs to track the scent of Sasuke during this chase.
C-Rank

Summoning the entire dog pack is the S rank, Jounin is using five of them chunnin is using three of them.

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Panthers7
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