Character Name: N’kir
Age: 28 turns
Sexual Orientation: Asexual
Craft/Rank: Journeyman Harper(Archivist) – now rider

History: N’kir was born in Ursul Hold and grew up doing what most hold-bred children do: random chores, playing with other hold children, and learning random things at random times. His childhood was unspectacular. The only odd thing about it was that he had to be forced to play with the other hold children. It wasn’t that he was afraid of being with them because they made fun of him – though their teasing did develop eventually – but he simply did not want to be around the other kids. His parents hoped he would grow out of it, but he never did.

At eight turns he asked to be sent to a Crafthall, though he didn’t specify which. His parents thought it would be good for him to go elsewhere and meet other people and immediately agreed, though they left it up to him to decide what craft to take up. They were at a stalemate for over a turn, N’kir not knowing what he wanted to do and his parents not wanting to decide for him. Eventually the family went to the hold’s Journeyman Harper, asking for some sort of advice. The Harper spoke to N’kir alone for a bit, and finally suggested going to the Harper hall at Fort Hold. While N’kir didn’t possess any particularly talent in music, the Harper assured his parents that there were many other courses of study there that could be easily learned. N’kir wasn’t opposed to the idea, and so before he was nine and a half turns, he was on a ship to go to Fort Hold.

It didn’t take long for the Harpers at the Crafthall to realize that N’kir was not cut out for anything remotely musical. However, he was a very good student and tried his hardest – they recognized his effort despite his near-silence both during and outside of lessons. He had the very basics of his craft down – he could somewhat hold a tune with a lot of effort, he could craft the most rudimentary instruments, and he technically had all the skills to walk the tables. However, he lacked the necessary people-skills that a general Journeyman Harper required. The subcraft of Archiving was brought to his attention when he was 14 turns, when one Journeywoman noticed his exceptional handwriting. The idea of staying away from others and working with books appealed greatly to him, and he spent another two turns studying, and finally walked the tables. Archiving was something he truly enjoyed – he loved learning about the history and traditions of Pern as he worked with the materials, and soon became very well-versed in it, being able to tell some of the oldest stories from memory, to those he cared to hold as an audience.

After spending some time in the Fort Hold archives, he was sent back to his home-hold’s Weyr – Trine - to work in their archives for a few turns. Being back on the Southern continent was a welcome change of pace – cold weather doesn’t really suit his preference – and being in a Weyr was a completely new experience. Two sevendays after he arrived there was a fully-hardened clutch on the sands. Though he had just begun his work in their archives he knew the importance of a hatching and decided to attend as a spectator, standing a bit off to the side from the stands, a bit hidden form the main crowd while still having a clear view of the sands and the nervous Candidates occupying them.

The hatching was as exciting as described in the records, and he was glad he had attended. He was about to slip out when he noticed that there were two unhatched eggs that the Weyrleader was on his way to crack open. He hadn’t read anything about such a thing, and watched as two strangely-colored dragons emerged. He had seen non-typical dragons around the Weyr and had found it odd, but didn’t worry too much about it. Now on the sands before the Candidates were two very small dragonets, one silver and one black. They both looked at the remaining candidates with pleasantly-colored blue-green swirling eyes. The silver found His among the male candidates very quickly, but the black was still without. The crowd whispered frantically as the dragonet’s eyes began to slowly shift from blue-green to grey. He suddenly began to trundle through the group, which had to shift out of its way to avoid being scratched. As his panic grey at not finding his and his eyes swirled faster, he began to screech out and toward the Candidates, who were not for him. There were whispers that he would soon go between until suddenly the dragon stopped and spread his wings as much as he could. His eyes had changed suddenly back to blue-green, and they were locked on the figure standing away from the rest of the crowd, previously half-hidden by the group of Candidates. N’kir felt a new presence in his mind, and suddenly a strange voice chimed in over his own thoughts. Why are you standing way over there? I almost did not find you! He could feel everyone staring at him as the very small, very dark-hided black hatchling walked up to him. Come on, I’m hungry! At 20 turns, he had Impressed black Anoth.

He had little trouble raising the atypical dragonet – he went to the records and did a lot of research, glad to find that the scientists to hatch the first ones, and those after them, took very good notes. He of course had to give up his craft, but found himself down in the archives when Anoth didn’t need him.

Description: N’kir looks completely average – he can easily blend in with a crowd and disappear without people realizing who he is. He’s of average height – 5’8” – and of medium build. He’s not particularly toned, but not physically hopeless as if he spends all his time in lower caverns. He enjoys spending time exploring Southern and climbing cliffs – though always with Anoth near by in case a beast should become a threat.

His skin is tanned, but not drastically so – he clearly spends time outside, but he has naturally light skin and isn’t capable of tanning darkly. His hair is dark brown with some sun-bleached highlights, but it hasn’t lightened too much even in the past 8 years of being a rider, and he keeps it cut rather short so he doesn’t have to deal with it aside from washing it and letting it dry. His eyes are near black and often hold an expression that seems to be looking through the people around him, as opposed to at them. He rarely smiles, and hardly laughs at all.

Personality: There is one perfect word to describe N’kir: recluse. He does not like people. It’s not that he hates them, really, he has absolutely no interest in them – sexually or otherwise. He has never felt the need for human companionship. As a child, he had little interest in anything – he did what he was told, obeyed his parents, and rarely strayed from the normal, with the exception of not wanting to play with the other kids. The first time he showed any interest in anything – much less the passion he displayed – was the old texts in the archives. His happiest moments were once he started studying Archiving, spent alone at a table with a single glow basket next to an ancient hide and working to restore it. All this considered, he has no interest in communicating with others past what is necessary. However, he will never disobey an order given to him by his wingleader. He’s very, very good at following directions, sometimes to the point where he becomes too focused on one objective and needs to be brought back to the reality of a situation.

With all of the archives that N’kir has read, he has memorized much of Pern’s past – at least certain stories and myths. If he’s with a group that he cares to hold at attention, he can be quite the story-teller, as per his Harper training. However, he rarely finds himself in a situation to tell stories, and he certainly doesn’t seek them out. He’s happiest being alone with Anoth, with no others near by.

Other: Dragon info:

Name: Anoth
Color: Black
Appearance: Anoth has very, very dark hide, with high-contrast markings. His eyes are most often blue/green, and they really stand out against his dark hide. (Artistic license here. All I want is a very dark base color, with high-contrast markings while they still remain dark. Nothing too light x3)

Personality: As much as N’kir dislikes people, Anoth likes them. He loves being around other people almost as much as he enjoys being in N’kir’s company. In this sense, they are very opposite, though understanding of each other as well. Anoth understands that N’kir genuinely doesn’t like being around people, and does not force him to if he really doesn’t want to be there. However, he does try to get him to be at least a little social, since it doesn’t cast a good image upon riders if they won’t talk to people they’re working with.

As a working pair, the two are a force to be reckoned with. They both hone in on their goal, it gets accomplished as quickly as it could be. Anoth is the more grounded one between the two of them in this sense, sometimes having to pull N’kir from a focus that interferes with what might be going on elsewhere, but N’kir has done the same for him as well. They work very well together to get things done.

When Anoth convinces N’kir to spend time relaxing in the company of others, he often spends time entertaining people who gather round, as it is known that he doesn’t mind others interacting with him. N’kir doesn’t much like these moments – Anoth is his, and would prefer to keep it like that – but he also knows that it’s a type of attention that Anoth enjoys and is willing to suck it up if it means Anoth is happy.

Neither of them have any interest in having sex with others. Anoth finds the idea of flight extremely boring, and N’kir shares his disinterest in sex. He has never been attracted to anyone else. He hasn’t even had interest in other people as more than an acquaintance. Anoth is his only support structure, and is happy to be, though he would love to see N’kir make even just one friend.