pandabearzach
you should add something like a specific skill job they can do like chef or skinner or blacksmith
as i said its going to be totally customisable, GM's will be able to add new equipment, missions, locations, maybe even monsters, some may want to include character classes that give bonuses in missions (e.g. chefs might have higher success rate for cooking, skinners might get a better item/more items from carves, blacksmiths might have added sharpness to weapons)
it should all be possible onces i have the basic framework sorted (monster stats, weapon/armor stats)
experience might not factor in to this game so people can drop in and out whenever they like.
its all stuff that needs to be sorted before i start testing it on real people