Beacon
A band of pure silver, inscribed with what looks like strange script circling the band. A small fire opal gem is set on top of the ring.
Feywild
--- The Following is just a BASE DESIGN of Feywilds appearance and is subject to change as per the creative urge of Pocky. Only things highlighted in RED are things that are quiet unlikely to change ---Magical stage 1:
-In this stage,
Naois' gender changes from male to female. He loses a few inches in height, but keeps the same general build. His female alternate is slim in her limbs and has a small chest-
Head: His/Her pony tail splits into a pair of pigtails located high up on the head. A string of opal ovals cross over her forehead as a circlet with a pair of silver moth wings set in the center opal on her forehead.
His/Her eye color changes from blue to a very bright purple. A dark purple Torque with a single opal in the center clasps around his/her neck.
Body: -In this female form Naois has a small chest size, something akin to a B cup.- Full body leotard of white from wrist to neck to ankles all as one piece but with the back exposed. A sleeveless tunic hangs from her shoulders down to her knees, again the back is open. The Tunic has a V shaped neck, is split from knee to waist up the sides, and is decorated with a sparkling and swirling pattern up one side. The tunic is a bright red color, with hints of light pink and dark purple in the sparkle pattern.
Waist:
A wide dark purple belt circles His/Her waist like a corset.
Arms:
He/She wears a single glove on His/Her right hand. The glove reach's to His/Her elbow and tapers off to points instead of having a usual circular cuff.
The opal ring that is His/Her beacon is on the outside of this glove. The glove is bright red, but has a dark purple streak that runs up it's length. The dark purple streak starts at the tip of His/her index finger and runs strait up to the tips of the pointed ends.
Legs: Short boots. No heels. No laces, the boots have buckles. The boots are dark purple with red around the tops.
Extras: Silver white
fairy wings, think Amy Brown Style, with little dips and points. They are not smooth edged and should not resemble butterfly wings. They should look kind of like the moth wings on his/her opal circlet.
Power
--- The following Power is still under construction and is not completely approved yet. The basic design has been, I just need to apply enough definitions to make it fair, not overpowered, and make Sweets a happy happy kitten!---Fey bow:Feywild can summon a Longbow into her gloved hand at will. The bow appears in her gloved hand in the form of glowing red light. Once the bow's shape is completed, the glow fades and a red wood bow remains. The bow is slender with curling tips. The tips of the bow curl into a swirl, and from the tips of this swirl a purple string runs from end to end. The Fey Bow's range is the same as a normal longbow.
When Feywild draws the string back on her bow, a arrow will appear. Feywild must say the name of the arrow she wishes to create at the time when she draws the string back. The following are the types of Arrows she can create and their limitation/effects
Dart: A basic arrow of wood. The arrow is mundane and just as common as a normal arrow. Dart Arrows are easier to create and can be fired more quickly then any of the other arrows.
Time to Create: 2 Seconds
Limit: -None-
Distance: 50 Feet
Base Element: -None-
Damage Type: Piercing
Damage Severity: Minor
Prolonged Effect: Dart arrows have no effects beyond inflicting physical damage.
Purpose: Dart Arrows are Feywilds main attack arrows. These basic arrows are the ones used mostly in combat.
Vine: A arrow of coiled vines sporting tiny green leaves. When fired, the arrow streaks off, but a tendril of vine remains in Feywilds hand. The vine stretches to a total of 50 feet. If the arrow has not struck a target by then, it merely falls to the ground as limp as a length of rope. If the arrow strikes a target, tendrils of vine snap out to either wrap around, cling to, or somehow anchor itself where it has struck. Feywild continues to hold the other end of the vine, and may use it as one would any length of rope. The vine may be broken, cut, burned, or otherwise damaged in the same way common string rope may be. Vine arrows do not inflict physical harm or damage upon it's target.
Time to Create: 6 seconds
Limit: 2 Maximum
Distance: 50 Feet
Base Element: Plant
Damage Type: -None-
Damage Severity: -None-
Prolonged Effect: Vine arrows have the consistency and strength of rope. They can not be controlled past the initial firing and striking effect.
Purpose: They are best used for binding or grappling objects at a distance. Vine arrows remain in effect indefinitely.
Spark: A gleaming arrow of crackling electricity. Spark flies at nearly the same speed as Dazzle. When a target is struck with a Spark arrow, it is like receiving a sudden jolt of electricity. Spark does not inflict physical damage other then leaving red burns and singeing cloths.
Time to Create: 4 Seconds
Limit: 1 Maximum
Distance: 50 Feet
Base Element: Lightning
Damage Type: Electrification, Burning
Damage Severity: Mild/Mild
Prolonged Effect: The target is disoriented for a few moments and suffers moderate burns around the area of impact. These burns are more like first degree burns and do not blister or swell. The redness caused by Spark usually fades in a few days with perhaps some flaking of skin.
Purpose. Spark is another arrow mainly used for attacking. It can also be used to short circuit electrical devices or overload them. When combined with Rain, Spark can electrify multiple targets.
Windy: A pale blue arrow that is nearly undetectable. Windy makes no sound when fired or when it strikes a target. Windy deals bruising damage, and feels more like a punch then a piercing.
Time to Create: 2 Seconds
Limit: 2 Maximum
Distance: 50 Feet
Base Element: Air
Damage Type: Blunt
Damage Severity: Moderate
Prolonged Effect: Being struck by Windy is just like being hit by a punch. It bruises the skin, and if struck repeatedly can fracture bones and break the skin. Depending on how many times one is struck by Windy, it can result in just some sore bruises or longer lasting fractures.
Purpose: Windy is best used when a strong push could be useful. It can be used to provide distractions by knocking over items.
Rain: A aqua colored arrow that ripples and seems to fight against holding it's form. Rain strikes with the force of a softball upon it's target. It deals no physical damage aside from force, and sploosh's like a water balloon upon contact. The liquid amount per arrow is equal to 32 oz's of water. Rain is the hardest arrow to focus and aim due to it's nature.
Time to Create:5 Seconds
Limit: 2 Maximum
Distance: 40 Feet
Base Element: Water
Damage Type: Blunt
Damage Severity: Minor
Prolonged Effect: Very light bruising and a tendency to make things wet.
Purpose: Rain sometimes has little purpose beyond perhaps a bit of fun. Sloshing water on a target can be loads of fun. Other times it can be used to short out electrical items or douse small fires. It can be used as a conductor for the Spark arrow.
Sear: A black shaft that resembles burning wood. Flames appear at the head of the Sear arrow only after it has been released. A Sear arrow explodes upon contact like a small fireball.
Time to Create: 7 Seconds
Limit: 1 maximum
Distance: 45 Feet
Base Element: Fire
Damage Type: Explosion/Burning
Damage Severity: Heavy/Moderate
Prolonged Effect: The explosion itself inflicts a heavy amount of damage. It is strong enough to take a chunk out of a concrete wall. The burning that follows is hot enough to inflict second degree burns.
Purpose: A strictly combat oriented arrow.