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Posted: Wed Feb 02, 2005 9:02 pm
 Welcome to the Bios section of X-men Evolution 3.0. Please post your bios using the following format. If you have any questions, please ask a MOD. Bio Form Full Name: Pietro Maximoff, AKA Pietro Lensherr Also Known As: "Quicksilver" Age: 18 Height: 6ft Weight: 132 lbs. Hair: Silver Eyes: Black Skin: Pale White Gender: Male Nationality: East Eurpoean POWERS/ATTRIBUTES Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite Agility: 5 Constitution: 2 Strength: 4 Charisma: 9 Dexterity: 5 Description of Mutant Power: Pietro can move his body at super-speeds, the magnitude of which seems to grow every time he uses his powers. He sleeps only rarely, and metabolizes food at an incredible pace, such that he can easily out-do the Blob at the food court, but never gains an ounce of weight. Pietro's natrual durability increases with his speed in order that effects such as drag, friction heat, and even impact with large objects only hurts him as much as any normal person running at top speed. Source of Mutant Power: Naturally Inherant Genetic Mutation Pros: Pietro's speed makes him all but untouchable in a fight. So long as he's paying attention, no human mutant or animal on the planet has a chance at hitting him, and it is unlikely that there are computers fast enough to target him either. Also, Pietro's intense speed allows his otherwise human-powered attacks to hit with incredible force, and if need be, hit at an incredibly high frequency. This allows him to tear through armor with his bare hands, simply by tapping it several million times in a second. Pietro can also argue his way out of nearly any predicament with his super-fast thinking, and if that doesn't work, just run away before he can be caught. Cons: If caught off-guard, Pietro has no more durability or strength than an average human of his age, and just as fragile. Pietro's super-speed also causes him to be unnaturally erratic, confrontational, and reckless. It is as if he thrives off trouble, which can work for good or ill for himself and the rest of the team. Level of Mutant Power's Effect (1-5): 5 - Speeds currently unattainable even by high-speed aircraft. Level of Control over Power (1-5): 4 - Very skilled Willingness to use Powers (1-5): 5 - Will use at any given opportunity Effect Powers have on Lifestyle: As a side effect of his powers, Pietro is an exceptionally fast thinker, and can use this ability to be very charming, or sneaky, depending on one's perception. He also has what any doctor might call ADHD, but this is in fact his normal focus and attention span operating at an intensely fast speed. Pietro loves the spotlight, loves glory, loves being a leader, and lives for the moment. And when every moment lasts an eternity, he lives a very interesting life. Pietro also has a penchant for dressing in costumes for various reasons, and due to his abilities one can expect Pietro's clothing to change at the drop of a hat. No one knows where he finds his clothing, but they suspect there are a lot of poor naked people running around because of him. HISTORY Family: Father - Erik Lensherr, Magneto, 47 (Control and generation of Magnetic Fields) Mother - Magda Maximoff 44, deceased (No apparent genetic mutation.) Twin Sister - Wanda Maximoff, 18 (Control of Probability Fields, limited magical ability). Age 0: Born as the result of what his father would call "A passionate night of weakness" with a human woman. Magneto was always somewhat ashamed, because of his relationship with a human, and left her almost immediately afterward. However, he soon learned she was pregnant, and took the children for his own. No one knows what happened to Magda. Pietro is tested immediately, along with his sister, and found to be X-gene positive. Age 6: Pietro's abilities begin to manifest, along with his sister's, to whom he shares a close bond. While Pietro relishes his powers, Wanda fears them, as they allow for unpredictable, often destructive events to occur. Age 7: Pietro and Wanda enter the innagural class of their father's own form of education. In addition to an accelerated formal education (taught through psychics, and other powerful mental mutants, including at least one visit from Charles Xavier), the children are taught such concepts as manifest destiny naming, the Ten Commandments of Mutancy, and are ingrained with the constant notion that they are superior to the humans who currently run the planet. Once again, Pietro excels and quickly learns to love the teaching, while Wanda becomes more withdrawn and frightened of it. It is here that Pietro chooses the name Quicksilver for himself, named after his hair color and the nature of his powers. Wanda settles on the Scarlet Witch, named after a Halloween costume she liked. Age 8: Wanda's mental condition deteriorates further, as her powers begin to rival her father's ability to offset them. A few telepaths are hired to attempt to cure her mind, but the unpredictable nature of her powers ends up doing far more damage to the telepaths' minds than any good for Wanda. Finally, at his wit's end, Magneto commits his daughter to an insane asylum, and in a rare bout of trust leaves her in Xavier's care. Pietro is shocked, but is convinced by his father that its the right thing to do. In coping with the loss of his sister, Pietro immerces himself completely into Magneto's teaching. Age 12: Pietro moves with his father to Asteroid M. He takes regular trips back to the planet Earth to expand his powers and to actually engage in social activities with the outside world. At the onset of puberty, Pietro's abilities are given a significant jump-start. In seven and a half hours, he laps the entire planet. Age 14: Pietro begins combat training. As with every influence his father gave him before, Pietro engages in it fully with complete love and committment. He is trained to fight telepaths, energy projectors, super strong and durable fighters, as well as every other mutant Magneto is able to find. Within the next two years, Pietro is well-versed in learning how to use his abilities to their fullest while turning the abilities of others against themselves. Age 16: Pietro begins minor espionage missions for his father. His ability to slip in and out of even the most well-guarded government areas are considered vital. However, Pietro grows impatient in his role as a simple go-to boy, and asks for more responsibility. In the coming months, Pietro's tasks become more complex, risky, and combat-intensive. Strangely, Pietro doesn't seem the least bit traumatized. His confidence grows with each mission, as does his arrogance. His trips to Earth begin to be characterized by parties, drinking, and women. He soon begins to display an attitude of aloofness and even disrespect to his father. Age 17: Fearing Pietro's ever-cocky attitude, Magneto decides he must teach the boy some maturity. For the first time, he engages in combat with his son, and soundly defeats him, going so far as to break one of his legs, rendering him unable to run for over four months. Pietro never again questions his father, vowing instead to make him proud. Magneto becomes the only person that Pietro shows any form or respect to, though he still speaks to him plainly as any son would to his father. Pietro wants not only power and superiority now, but also wants to prove to his father that he's worthy. In the back of his mind, he entertains thoughts that he might one day be able to beat his father, but never dares engage him again. Age 18: Pietro is sent to the Brotherhood house, where Magneto has slowly begun to build an army of new, younger fathers. Pietro is to lead them, though he constantly produces friction with Pyro as a result. The two become rivals, though at time maintain an uneasy truce when they have a common enemy. AFFILIATIONS: Brotherhood yes its long. yes its a pain in the a** x-x But we need it. If you have any questions please PM a mod.
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Posted: Thu Feb 03, 2005 8:17 pm
Psylight Hi there, Kim here! Some of you will know me already, which is good, but a lot of you won't know me. So for those of you who don't, I'll fill you in. When this Guild initially started RPing back a few years ago, Lynzie, Jacen and myself were present. Over the time, I guess you could say we have become the "Elders", Hee hee! Anyway, it was my duty to create the Signature pictures for Guild members, Lynzie was in charge of the Guild, and Jacen was Chief Foreman of Angsty Power-Abuse. <-- Yay, Jacen! ^_^ So there's a brief rundown. My original character won't be RPed by me from here on, but she has become somewhat of an NPC, and to my knowledge, I don't think she's dead yet. Anyway, that's off-topic. What I wanted to talk to you about was your character's Bios. More precisely, the levels part. I think there are some guidelines to follow that a lot of people unwisely overlook. So I think it's important that I show you what I mean, using examples from characters played or being played, to give you some idea of how you should "rank" your characters. Now, I know all of you want your character to be in the limelight and have all these fantastic, amazing powers and are uber-cool and super-l337, etc. But what makes the X-men world so believable is that the characters each have their respective strengths, weaknesses, things that make them flourish in one situtation, or completely useless in another. Let's take a look at what I mean by breaking down the legend for the character Bios levels, (which, incidentally were written by me originally, so don't abuse me! ^_^) and I'll explain what numbers mean what. ----- 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite Let's use the topic of "Strength" for this. Okay... Starting on "0": This would mean that the character has absolutely no means of physical strength, albeit they are an entity of intangible energy, or merely a consciousness without a vessel. Imagine Kitty Pryde in phasing mode while trying to punch someone. No effect, no strength. 0. "1": This would be the equivalent of a very ill old man, or a person so frail that it would be a task in itself just to lift a pencil. It means, while they have the ability to touch and move things around, their physical strength is so unsibstatial that a gust of wind would probably knock them about. "2": Imagine a very weedy, small, frail guy with atrophied muscles and a pasty complexion. This guy has trouble holding the big mallet steady enough to make even swing it on those "ring the bell" things at carnivals. He'll never win an arm-wrestle, that's for sure. He's a 2. "3": Your average couch-potato. Not exactly weak, but certainly never works out or does anything to make himself stronger. They're useless in physical fights, but have no trouble performing the average tasks of chores, or schoolwork, etc. "4": The average human ability. Can hoist heavy boxes, basically do anything that you would expect a normal, healthy person to be able to do. "5": A step above the average person, these people just have that extra bit of muscle to display. They can cart heavy loads for a short time, push-start a van by themselves or batter open a door if it's locked shut. (Assuming it's the normal wooden kind.) Most police-officers or sportspeople would be of this class. "6": The strongest Homo Sapiens in the world could boast this class. Able to heft hundreds of kilograms when prepared, can pull planes along the ground, or rip up small trees from the ground, tear phonebooks, etc. They are the people we look and go "Wow, they're seriously strong!" "7": A small step above 6, these people possess strength so great that it goes beyond human comprehension. A middle-aged woman who lifts a truck up to save a trapped man, when Samson pushed aside the pillars in the temple, these are both examples of just how strong this class can be. Classes from here and beyond almost seem unbelievable, even to on-lookers. "8": Here we reach the levels of mutants like Colossus. So strong they can fling around car like pillows, punch aside Steamrollers, or when really straining, tear up the foundation to a building and topple it over. This level is almost never reached by any mutant whose powers are not strength-based. "9": This is, in essentiality, the strongest anyone can ever be. People like Juggernaut and The Hulk come into these categories. Masses of unstoppable muscle with near limitless potential. Juggernaut could crash his way through walls of solid Adamantium with a little effort. To try to go toe-to-toe with this kind of strength is a lesson in futility. "10:" Perfection. Limitless strength. They could carry the world on their shoulder, literally, without even feeling the strain. You see? Every level has it's own class that things need to fit into. If you're thinking to yourself, "My character is pretty strong, so maybe I'll make him an 8." just think again. Your character would have to be immensely powerful to harness that kind of strength. If he's strong in comparison to your average human being, consider placing him in the 5 category, or 6 if he is amazingly strong. Charisma! I always see characters here with high charisma and I'm never sure exactly if people are considering their choices very carefully. Let me state this: Charisma is NOT just about how attractive you are! Charisma is based on your ability to affect other people, be it through charm, personality, leadership, or the use of your powers. Yes, being attractive is a nice attribute, but it won't guarantee you'll have a high Charisma class. You can be drop-dead gorgeous, but if you have some personality flaws that make you slightly unapproachable to others, your charisma would likely be no higher than a 3, or 4. Let me show you what I mean with some examples. Wolverine - 3 He's got a muscled body and cool attitude, but his cockiness, his rough personality and lacklustre view of people really makes him not the most desirable person to follow, or to be friends with. Mastermind - 9 While not an attractive man, Mastermind can manipulate the world as someone sees it, appearing as he wishes to be, handsome and popular. He can make you believe you're head over heels in love with him, or that he is the greatest man in the world. While he does not have total control over what you do, he may as well have. Professor Xavier - 10 He's getting on in years, in a wheelchair and all, but the Professor has people skills. He's a skilled leader, someone people look up to, he's intelligent, approachable, humorous and a loyal friend. This in itself would only score him as a 6 at best, but Xavier has the ability to control people's minds. Essentially, anything he wants them to do, they do, they think like he wants them to. This ability places him at the highest rung, as there is simply no further to go than to have absolute subordination. So you see, being an attractive person is not what dictates your charisma. The people with the highest charisma are usually people who can make such an impression that you are completely in their grasp, at their will. Scott Summers has a score of about 5 or 6, because he is an excellent leader, and a trustworthy friend. I hope you can take a good look at your character and determine where they would place. The key word with Charisma is "Influence". Well, I really hope this has been informative. I really enjoy seeing well-rounded, believable characters, and this is my way of helping you to give everyone else a good idea of what your character is like. I hope you all have learnt something, and I wish you all well with your role-playing! Cheers! ^_^
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Posted: Fri Feb 04, 2005 10:23 am
Full Name: Evelyn Penance Chayse "Penny" or "Evie" Also Known As: "Juno" Age: 18 Height: 5'11" Weight: 155 lbs. Hair: Dark brown with red and blonde highlights. Long, mid torso and thick with various layers in the front. Eyes: Grey Skin: Medium to light skin Gender: Female Nationality: American, Northern descent Noteable features: Phoenix with an ahnk tatooed on the base of her spine, a pegasus tattoed on her shoulder blade, rose tatooed low on her hip which is never seen, sword on her ankle, three earring holes in each ear, two cartlidge rings in the left ear, usually always wearing some kind of silver jewelry. Build: Not overly muscular but well maintained. She has no fat on her body due to her rigerous activity.
POWERS/ATTRIBUTES
Agility: 8 Constitution: 8 Strength: 8 Charisma: 4 Dexterity: 8
Description of Mutant Power: Penny has a series of mutations. Heightened senses give her acute sight, hearing, smell, touch, and taste. These have led to the mutations of heightened strength, stamina, agility, and dexterity. Through training, she has been able to use her abilities to adapt to the combat styles of people around her. She also has the ability, through training, to block all telepaths from her thoughts. This is not a perfect skill, though. She has a hard time keeping things from Charles Xavier and it takes much of her concentration under heated attack. >>Recent plots have raised her healing ability. She heals faster and more complicated wounds. >> Through rigerous training Penny is extremely athletic and acrobatic. >> Her weapon of choice is usually a board sword. She often carries a katana and short blade along with other hidden weapons.
Source of Mutant Power: Naturally Inherant Genetic Mutation (and additional abilities due to training)
Pros: Penny's training and abilities can make her a 'super' solider in a sense. She is the ultimate fighter and can continue her activity for longer periods of time than others. Heightened senses give her a better idea of her surroundings and makes it hard for adversaries to surprise her. Telepathic blocking makes it harder, but not impossible, for telepaths to know her presence.
Cons: Her abilities along with her personality can lead Penny to attempt crazy things. She is not indestructable depite her thinking she is. Her healing ability wears thin the more injuries she surmounts. She also has to have her tattoos inked often since her healing ability starts eating away at them.
Level of Mutant Power's Effect (1-5): 4 Level of Control over Power (1-5): 4 - Extremely skilled with her abilities but has not realized her full potential. Willingness to use Powers (1-5): 5 - Has no hesitation in using her powers to her advantage
Effect Powers have on Lifestyle: Her abilities are something that can be concealed to most people. Her lifestyle was determined by her own personality.
HISTORY
Family: Father: Stephen Chayse (CEO of Chayse Brian Marketing, deceased) Step-Mother: Alicia (house wife) Sister: Avril (3, mutant, can create transparent orbs of energy) Step-Sister: Dawn (7, mutant, telekenesis only in relation to Avril's powers) Mother: Shelby (deceased)
Prior to Birth: Shelby Chayse was a classmate of Charles Xavier. He was one of few people who knew her to be a telepathic mutant. She used her time and influence to help create foundations that helped mutants. On the surface, she was a psychology professor at the University of New York. Even her husband, Stephen Chayse did not know that she was a mutant.
Age 0: Born with no physical mutation present. Her mother hoped that one would develope later.
Age 5: Shelby began talking to her daughter telepathically after she accidentally let on that she was a mutant. Penny agreed never to tell anybody what she knew. At this age, she met Charles Xavier for the first time.
Age 12: Penny was a lanky girl who never fit in at school. She spent much of her time studying about other cultures such as the Japanese culture. Her father constantly pestered her about being a 'normal' girl and to join 'normal' activities. She went against his wishes and joined a karate class instead.
Age 12: While driving through the mountains of up state New York, Penny and her mother hit a severe snow storm. Before they were able to pull off the road to safety, their car hit an icy patch and skidded off the road. Their car flipped several times critically injuring her mother. Under the stress of the accident, Penny's mutant abilities manifested. She was able to withstand her own injuries and get her mother out of the car with her boosted strength. Tragically, though, her mother died in her arms and Penny was able to hear her mother's final thoughts before she faded into existance. "Don't tell your father about me... and don't tell him about you... I love you, Penny. I always hoped you'd be a mutant like me..."
Age 13: Her mother's presence was a contant in her life since she was five, not having that deeply traumatized Penny and she became more remote from the people around her. Her abilities also made her more extreme cutting her completely away from her father and his idea of what an acceptable teenage girl was. Xavier, as a friend of her mother's, convinced Stephen to send Penny to a psychiatrist. Essentially, Xavier really has her coming to the Institute for her to get a better handle on her abilities.
Age 14: Penny's father remarries and she completely takes a back seat. Her father will no longer take her to Xavier's and forbids her to attend anymore psychiatry sessions due to suspisions about Xavier's place. In one year at Xavier's she had learned her telepathy blocking and several hand to hand combat maneuvers. She decides to train herself and enrolls at several local schools. She eventually begins to disobey her father and attends Xavier training sessions everyday after school. Wolverine and Storm become her teachers. She continues training on various weaponry and learns to adapt to different fighting skills.
Age 16: She breifly dates Forge. Scott Summers uses her as a tool to make Jean jealous. Their relationship does not end on a happy note which has caused her to continuosly despite Scott Summers.
Age 18: After years of cutting in and out of school and failing grades, Stephen Chayse finally cuts ties with his daughter and kicks her out of the house. She laughs at him, tells him that she's a mutant despite her mother's wishes, and leaves. Her father completely disowns her and forbids her to contact her sisters. Not having anywhere to go, Penny asks Xavier to let her come and study at his Institute full time. Her own personal code wants her to be able to use her abilities for something more than she does. Xavier allows her into the instute under one condition: she must finish high school in order to stay in the Institute. Reluctantly, Penny agrees knowing her mother would want her to.
Penny graduated from Bayville High in recent plots. She is no longer a student but a part of the X-Men. She and Regina lead the X-Men "Alpha" team. She has always made amends with her father thanks to Regina's urging while her father was ill.
AFFILIATIONS: X-Men (X-Men Alpha Team Leader)
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Posted: Fri Feb 04, 2005 12:35 pm
Full Name: Jacen Evan Daniels aka Scion Age: 18 Height: 5'11" Weight: 175 lbs. Hair: Dark brown Eyes: Black due to physical mutation brought upon by his mutant abilities Skin: Light to near pale Gender: Male Nationality: American by way of the New England area.
POWERS & ATTRIBUTES
Agility: 5 (variable depending on how much negativity he absorbs.) Constitution: 7 Strength: 4 (variable depending on how much negativity he absorbs.) Charisma: 2 Dexterity: 6 (also variable depending on how much negativity he absorbs.)
Description of Mutant Power: Jacen's powers are all based on negativity and the negative emotions of people. He has an aura that eminates like a web of pheremones from his body, make people around him listless, angry, sad, whatever, amplifying whatever negative emotions they're harboring at the time. Thusly, he is able to turn the emotions into a dark energy which he can use to amplify his own strengths, concentrate into massive concussive or burning blasts depending on how much he focuses his energies, or focus all of the energy into a bladed type weapon he can use in combat. Adversely, due to his stay with Magneto, he has recieved a few years of basic, advanced, and some expert combat training. UPDATE - Jacen, due to being altered at the hands of Ahab and being turned into a hound, has gained complete control of his aura of negativity. Also, he went from using external sources of energy to fuel himself to his own internal doubts, fears, anger, etc. to keep him energized. Still though, he can willfully feast on the negativity of others.
Source of Mutant Power: Natural Mutation
Pros: Jacen can make everyone around him feel so low and worthless that he would have an endless supply of negativity to leech from. His training with Magneto and his children honed his physical skills and on top of his quiet demeanor makes Jacen the perfect soldier to follow Magneto.
Cons: He is loyal to Magneto, his cause, and to the Brotherhood. To a fault.
Level of Mutant Power's Effect (1-5): Varies depending on how hard Jacen concentrates. Level of Control (1-5): 5 - Three years of intense training with Magneto has honed his abilities to a razor sharp edge. Willingness to use Powers (1-5): 5 - Anything to further the advent of the Homo Superior race.
Effect Powers have on Lifestyle: He is a very quiet young man who struggles with some personal skeletons. The quietness is by his own choosing. Adversely, if the atmosphere around him starts to get to positive he'll weaken until the point where he cannot function at all.
HISTORY -
Father - Richard White (adoptive father) Mother - Janice White (adoptive mother)
Age Nil - Born to a young mother under a most undesirable circumstance. Unable to keep him, his real mother gave up young Jacen for adoption allowing Richard and Janice to take him in as their own son.
Age 2 - Richard gets a promotion at his job which sent him and his family on many relocative trips around the United States and the world.
Age 5 - During a stay in Moscow, Jacen and his family were nearly killed during an un suspecting mutant attack led by Magneto. During the attack, Jacen watched Magneto in awe as he single-handedly dismantled most of the Red Army. Shortly thereafter during his playtimes as a young boy, he was found oftentimes playing around pretending he was a mutant.
Age 8 - Richard takes a demotion sending the family back to the United States. Namely the Boston, Mass. area. His mother starts to go into depressive fits when they settled in, which were never explained.
Age 9 - Jacen was repeatedly sent home from school for being involved in fights and sending his teachers unexplainedly crying from the room. As a result, Jacen was sent to a therapist to determine if he had any psychological issues. Little to everyone's knowledge this was only the basic first manifestation of his aura.
Age 11 - After coming hom from school one day, everything seemed normal until his father came home. Almost immediately, his mother and father started to get into a heated arguement which escalated to the point to where Richard started repeatedly hitting Jacen's mother. At the moment Jacen saw this happening, he lost his self-control and let loose a massive disintegrating blast of energy wiping out the eastern wall of his house, along with his adoptive parents. To this day the case remains unsolved.
Age 14 - Jacen, after wandering up and down the Eastern seaboard before settling in Miami, was involved in an altercation with a gang of gun-toting mutie haters. Finding himself staring down a few shotgun barrels he had about resigned himself to his fate, when he closed his eyes and heard five simultaneous shotgun blasts. When he looked, he saw five of the mob dead on the ground and the rest fleeing. Jacen recognized immediately who had saved him. It was Magneto. With little effort, Magneto was able to sway Jacen into going to train with him and become what he was meant to be in the grand scheme of things.
Age 14 - During a routine training excersize, Jacen was chosen to face off against Pietro, Magneto's son. During said excersize, Jacen's other aspects of his power were starting to manifest themselves, namely being able to negatively affect people's emotions to energize himself physically. Seeing as how he was only moving at a snail's pace, (for himself that is), Pietro stepped it up once he saw that Jacen was starting to keep up with him and blew him out of the water. After an intense 20 second pummelling, Jacen nigh-instinctively produced a dark energy sword just barely missing Pietro's carotid artery. Thankfully for Pietro, his sister Wanda was so frightened by this turn of events she fired a hexbolt at Jacen, sending the blade recoiling and fragmenting into his arm. After 4 months of strenuous rehab, Jacen finally had one hundred percent use of his arm.
Age 16 - After two years of daily training and running basic missions for Magneto, Jacen was being looked at as one of Magneto's best young talents if nothing more than for his quickness to adapt in combat, his quickness to control and master his mutant abilities, and his loyalty to Magneto. Pietro, feeling threatened by this, did numerous sabatoge attempts on Jacen's training excersizes and his solo missions to make Jacen look horrible. All but one failed, but the resulting berating and lectures from Magneto did only well enough to steel his resolve to excel and succeed at whatever Magneto wished him to do.
Age 18 - Magneto was so confident that Jacen's training was fully complete, he granted him a position as one of his Acolytes. One of Magneto's elite bodyguards and strikeforce. This was an amazing accomplishment for someone so young. Feeling satisfied that he had made his mentor proud, Jacen's thoughts were suddenly sent crashing down to the ground with the next assignment on Magneto's agenda. Jacen was to join the ranks of the Brotherhood. Unfortunately Jacen disliked that decision for one reason and one reason alone: Pietro was in charge of that particular group.
Team Affiliation - None
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Posted: Fri Feb 04, 2005 4:10 pm
Full Name: James "Jamie" Nash Also Known As: "Blackout" Age: 15 Height: 5'9" Weight: 132 lbs. Hair: Dark Brown Eyes: Deep Green Skin: Tanned white Gender: Male Nationality: American
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 5 Constitution: 4 Strength: 4 Charisma: 4 Dexterity: 5
Description of Mutant Power: Jamie can manipulate light, by making a source brighter, darker, and can bend light to create illusions. He also has enhanced night vision
Source of Mutant Power: Naturally Inherent Genetic Mutation
Pros: Jamie can blind opponents, either by making it dark or shining a light in their face, and allow himself to hide extremely well. He can also trick his opponents by bending light to make something look like anything he wants.
Cons: Much of Jamie's fighting ability is determined by his hand to hand talent, as his power has no practical uses in a fight, and if he has no light source, he cannot use his powers.
Level of Mutant Power's Effect (1-5): 4 - With enough energy, he can brighten most light sources to something close to the sun. Level of Control over Power (1-5): 3 - Learning to use his powers, but often gets hit by major fatigue when overexerting himself. Willingness to use Powers (1-5): 4 - Enjoys using his power, and will generally use it without hesitation.
Effect Powers have on Lifestyle: Jamie's power as minimal effect on his lifestyle, except for the general hate of mutants by "normal" people.
HISTORY
Family: Father - James Nash, 42, deceased (No apparent genetic mutation) Mother - Sarah Nash 39, deceased (No apparent genetic mutation.)
Age 0: Born into a normal family.
Age 5: Jamie's powers surface, and he becomes a social outcast. Age 13: Jamie's hometown is destroyed by a government testing of the sentinels. After watching the slaughter of all those Jamie used to love, he leaves his home and wanders across the country. He gains some teaching from people on the road.
Age 15: Jamie ends up at Xavier's School for Gifted Youngsters, and begins training in his powers.
AFFILIATIONS
X-Men
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Posted: Sat Feb 05, 2005 9:52 am
exclaim IMPORTANT NOTE: ARES IS NOW OFFICIALLY AN NPC. FEEL FREE TO USE HIM AT WILL. exclaim
Full Name: Jamie Warren Also Known As: "Ares" Age: 19 Height: 5'11" Weight: 180 lbs Hair: White Eyes: Robin's Egg Blue, darker blue at the irises. No visible pupils Skin: Light Tan, bluish "tracks" run down his right arm, and across his chest, starting from under his right eye. Gender: Male Nationality: American
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 7 Constitution: 7 Strength: 7 Charisma: 3 Dexterity: 6
Description of Mutant Power: For all intents and purposes, Jamie is a walking power cell. His powers stem from the manipulation of the raw energy stored in his body. It can be converted into several different forms (heat, electrical, etc), expelled from his body, can be used to increase his physical attributes, it can be used to heal wounds (his own, or those of others). He is also able to absorb certain types of energy, to recharge his own stores.
Source of Mutant Power: Naturally Inherant Genetic Mutation
Pros: Jamie's powers allow him to do a lot of things not available to other mutants. He can increase his speed, or his physical strength and endurance, he can act as a living flashlight, heal others in battle, all at the same time. Adn as long as there is an outside source of energy available, he can keep it up for a while.
Cons: If there is not a readily available source of power nearby, he can easily over exert his powers, and injure himself. While he can absorb most energy, it is possible for him to "overload", which causes him to release all the energy in his body at once. If he were to overload, he would be seriously injured, or even killed, He would also inadvertantly destroy everything nearby in the resulting blast.
His healing powers are not without their drawbacks as well. While he can regenerate himself and others, the greater the wound, the more energy is required. For example, a papercut would barely tax his powers, but regenerating, say, a limb would render him comatose.
He is also not always in full control of his powers, and is prone to overdoing it, and supplying more energy than is needed.
Level of Mutant Power's Effect (1-5): 5 Level of Control over Power (1-5): 3 Willingness to use Powers (1-5): 2
Effect Powers have on Lifestyle: His powers, and the fear of them hurting someone, have added to his "closed" nature. He is reluctant to use them unless in extreme circumstances.
HISTORY
Family: Mother: Emily Waters (No known mutations. Deceased) Father: Jonathan Warren (No known mutations. Deceased) No siblings.
Age 0: Jamie is born a healthy and happy baby with no discernable mutations.
Age 13: Up until this point, Jamie thought he was an average kid, as did his parents. His powers manifest themselves at school, duing an incident with a bully, resulting in Jamie vaporizing a hole through several walls in the school. Fotunately, no one was injured. Yet. After this incident, one of the staff informed the Mutant Control Agency of the circumstances.
They dispatched several units that night to apprehend Jamie. Jamie's parents were killed trying to protect him. Jamie fled, and hid as far as he could from his home. He returned to his house only the next morning, when he was sure that the soldiers had left. He grabbed a suitcase, some clothing, a bit of money, and whatever else he thought he would need, and left the city.
Age 16: Jamie is sighted by the media, stopping a bank robbery. Over the past few years, he has been training himself to be an incredible physical fighter, and dispatches the criminals with little effort. When apprehended, they keep blubbering something about "those piercing eyes" and "tracks on his arm".
Age 17: Jamie arrives in Bayville. He becomes well-known by the local authorities as a lone vigilante. His signature weapon, it seems, is a scythe.
Jamie discovers a new aspect of his powers: the ability to absorb small amounts of kinetic energy. Along with his first overload. He was attacked by a gang of thugs, who attempted to beat him to death. They struck him repeatedly with chains, bats, brass knuckles, the works. The resulting blast levelled half a city block. The thugs's bodies were never recovered.
Age 18: During a robbery orchestrated by Magneto to draw Jamie out into the open, he approached Jamie with an offer to join him. Jamie refused. Though Magneto was put off by Jamie's response, he maintains a certain degree of respect for him. Very few people are willing to stand up to him on their own.
Age 19: Is once again approached by Magneto, but this time takes up his offer of control over his powers if Ares joins him.
AFFILIATION: Brotherhood, currently.
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Posted: Sun Feb 06, 2005 1:12 pm
Full Name: Pietro Maximoff Also Known As: Quicksilver Age: 18 Height: 6'5" Weight: 120 lbs. Hair: White, with two long bangs that are oftentimes combed back, resembling the wings of Mercury Eyes: black Skin: pale white Gender: Male Nationality: Romanian
POWERS/ATTRIBUTES
Agility: 9 Constitution: 2 Strength: 5 Charisma: 10 Dexterity: 9
Description of Mutant Power: Pietro can move every muscle and nerve in his body at super sonic speeds, allowing him to run faster than any jet, create sonic booms by perfectly placing his running paths, think and speak very quickly, and respond to any attack with near instantaneous reaction times. His body becomes more durable at high speeds, allowing him to hit walls or whatever else in his way with, at least to him, the same impact as a normal human running at top speed (thereby painful, but not lethal).
Source of Mutant Power: Naturally Inherant Genetic Mutation.
Pros: When Pietro is paying attention, his speed makes him not only impossible to strike, but he has no qualms about getting his hands dirty in a fight. Using the laws of Physics to his advantage, he can unloads thousands of hits onto his opponent in an instant, with each punch striking much harder than an average punch. In addition, Pietro is a fast thinker and smooth talker, and he can easily turn many trying situations to his advantage with diplomacy alone. Often, he does this anyway for his own sadistic pleasure.
Cons: Pietro is arrogant to a fault, and if caught unawares, is no more durable or strong than any other human. In fact, due to his high metabolism, Pietro can gain almost no weight or muscle no matter how hard he were to train or how much he were to eat. As such, he may even be a little weaker than an average human if his powers were to be somehow negated. Plus, Pietro has to try really hard not to be speedy in bed.
Level of Mutant Power's Effect (1-5): 5 Level of Control over Power (1-5): 5 - Has almost complete mastery of his powers, and can use them in almost every physical activity imaginable. Willingness to use Powers (1-5): 4 - Pietro will use his powers whenever needed, but at the moment will not reveal himself to the public at large.
Effect Powers have on Lifestyle: Pietro can hide his powers, though it's difficult for him to hide his arrogance or his lust for causing trouble.
HISTORY
Family: Father: Erik Lensherr (Magneto, Master of Magnetism) Mother: Magda Maximioff (deceased) Sister: Wanda Maximoff (Scarlet Witch, Probability control)
History when I have the time...
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Posted: Mon Feb 07, 2005 9:49 am
I don't think I'll use Mattheis after all. So instead, HEEEEEERE'S MORGAN!!
Full Name: Morgan Onasi {This isn't the Star Wars reference you're looking for.} Also Known As: "Shroud" Age: 16 Height: 5'11" Weight: 180 lbs Hair: White Eyes: Blue Skin: Tanned Gender: Male Nationality: Canadian
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 6 Constitution: 4 Strength: 5 Charisma: 6 Dexterity: 8
Description of Mutant Power: Story-centric update - Morgan is no longer a shadow-hopper. His new abilities are as follows:
1) Generation of forcefields 2) Invisibility 3) Ehanced reflexes 4) Enhanced Healing
Source of Mutant Power: Pre-Natal Genetic Manipulation/Recent Genetic Manipulation
Pros: His forcefield, when not in situations of stress, such as a heated battle, requires less energy to maintain than at other times. It seems that his control over the fields is related to the amount of adrenaline in his bloodstream at any given time. Due to the nanites now flowing through his body, his reaction time has been enhanced by a moderate degree, as has his healing factor, as the tiny machines work to reconstruct damaged tissues.
Cons: While he does have a healing factor (which is stronger now than it initially was), its not advanced to the point of Wolverine's, for example. He is easily able to heal things like a broken bone, or a gash on the arm, but things like missing limbs are extremely difficult to recover, if recovery is indeed possible.
Also, as stated earlier, the strength and his control over his forcefield powers seems to depend on the amount of adrenaline present in his system.
Level of Mutant Power's Effect (1-5): 2-5 Level of Control over Power (1-5): 2-5 Willingness to use Powers (1-5): 4
Effect Powers have on Lifestyle: For a time, Morgan was a thief, but never really stole anything too valuable. Rather, he simply stole, just to see if he could. As such, he has no problem with breaking the law to get what he wants. His powers have also made his Ninjutsu training even more effective. This was when he still had shadow abilities.
HISTORY
Family: Father: Carth Onasi (Okay, THIS is probab;y the reference you're looking for.) Mother: Diane Onasi Both alive. No known mutations.
Prior to his birth, Morgan's parents were involved in an a suoer-soldier experiment titled "Project Alpha". Instead of trying to alter the genetic code of an adult, which could result in total destablization, the project was designed to alter the genetic code of an unborn child, so the body would not reject the changes. Morgan was the first and only successful experiment. Reasons unknown.
Age 0: Several months before Morgan's birth, the project's funding was revoked, due to "unsatisfactory results".
When Morgan was born a healthy baby with no noticable abnormalities, his parents thought they had been blessed.
Age 10: Morgan was seen as a bit of a problem child in the classes. He is constantly getting into fights, and some of the teachers thought he may have psychological damage. His powers begin manifesting themselves when Morgan plays a prank on of the students who was harrassing him, by jumping out of the boy's locker when he came to open it. It may not seem like a manifestation, but the locker was locked tightly at the time, with a combination lock.
This prank got Morgan expelled from the school, and his parents took up the burden of teaching him. Aside from learning the basics at home, Morgan was enrolled in Ninjutsu classes.
Age 13: Morgan finishes his Ninjutsu training at an accelerated rate. However, he continues his training outside of the classroom, studying as many books and syles as he can. He also takes to honing his powers. He becomes a theif, and a nuisance to shop owners all around the city.
Age 15: His parents find out about his "alternate occupation", and send him to Bayville to be enrolled in Xavier's School for the Gifted, where they hope he will learn to use his powers to help people instead of stealing from them.
Age 16: Morgan and several other young mutants were abducted by an organisation known as Project Alpha. Morgan was injected with a substance which messed around with his genetic code, overwriting his old powers, and granting him new abilities.
AFFILIATIONS: X-MEN
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Posted: Sun Mar 27, 2005 9:07 pm
Full Name: Regina Colt Also Known As: Wraith Age: 19 Height: 5ft 8in Weight: 137 lbs. Hair: brunette, shoulder length Eyes: blue Skin: Very light tan Gender: Female Nationality: German
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 6 Constitution: Strength: 4 Charisma: 5 Dexterity: 8
Description of Mutant Power: Regina has the powers of the shadows. She can move through them and typically transport one to two people with her so long as they are touching her. She can also use shadows to form a lightning blast.
Source of Mutant Power: Genetic mutation
Pros: She can dispose of enemies easily by taking them into the shadows and just letting them go. They will end up anywhere on the earth but not where they started from.
Cons: If there are no shadows, then she can’t do much. She can use any shadow around but if in a well lighted then she can’t do a whole heck of a lot.
Level of Mutant Power's Effect (1-5): 5 – Darkness is just a wonderful ability. Level of Control over Power (1-5):4 – only needs a little bit of work before mastering the ability. Willingness to use Powers (1-5): 4 – A little hesitant, but will in a pinch.
Effect Powers have on Lifestyle: She’s been ignored a lot of her life and sometimes still feels that way considering she can vanish into the shadows. Sometimes she will fall back into shadows by accident and that’s surprising but she gets over it quickly.
HISTORY
Family: Father – Charles Colt, 50 Mother – Genevive Colt, 41 No siblings.
Most of her life she has felt ignored. Starting from being the last picked on teams to not being picked for plays she has felt invisible. One day while watching a kick ball game, she leaned back into the shadows and fell through them into the room beyond. Luckily it was an empty woman’s rest room. She began to experiment with her powers and soon found transportation through the shadows to anywhere she wanted to go was possible. She is still learning but going to the Xavier institute to learn how to control the powers has helped her immensely. She’s still shy but will open up after getting to know a person.
AFFILIATIONS Xmen but she’ll try for any friendships really.
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Posted: Sun Mar 27, 2005 9:08 pm
[ Message temporarily off-line ]
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Posted: Tue Mar 29, 2005 12:14 pm
[ Message temporarily off-line ]
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Posted: Wed Apr 27, 2005 7:17 pm
Full Name: Jonothan Porter Also Known As: "Fear" Age: 24 Height: 6'3" Weight: 210 lbs. Hair: Short, black brushed forward Eyes: Brown Skin: Menium/light skin Gender: Male Nationality: American
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 5 Constitution: 5 Strength: 7 Charisma: 7 Dexterity: 5
Description of Mutant Power: Jonothan's mutant ability is semi-telepathic in nature. He has to make contact through eye sight with anothe person but can force given emotions on a person if he wills it. This happens on reverse though where he can receive passing emotions and random thoughts if he allows it to happen.
He went through several genetic alterations as part of a government experiment to make secret agents. This left him with above average strength. He is trained in strategy and weaponry.
Source of Mutant Power: Naturally Inherant Genetic Mutation and genetic alteration
Pros: Jonothan can keep people at arm's distance whenever he wants to. He can keep control of most situations.
Cons: He is unable to be close to anybody for fear of his power. He always has to wear sunglasses or not make eye contact with people.
Level of Mutant Power's Effect (1-5): 5 Level of Control over Power (1-5): 3 - He can't shut of his ability but he knows how to use it. Willingness to use Powers (1-5): 4
Effect Powers have on Lifestyle: Jonothan has become somewhat reclusive in recent years. Everytime he's opened up to anybody his mutant ability pushes them far away from him or driven them mad.
HISTORY
Family: Father: Raymond Porter III (Deceased, pyrokenesis) Mother: Maureen Murphy (Non mutant, whereabouts unknown) Brother: Raymond Porter IV, (Twin, no mutation)
Age 0: Absolutely broke and living on the streets, Maureen Porter sold one of her twin boys to a government program who were seeking infants for a program.
Jonothan's mother had no problem giving him away because something in his eyes scared her. He was taken into the program and became the subject to several genetic alterations to make him an effective soldier and spy. When his low level telepath abilities stared to develope, the program altered him to focus his ability on forcing feelings on others. To their surprise, his mother's feelings were well earned. His eyes were uncontrollably the cause of fear of many employees. The program tried to shut down this part of his ability or try to make it controlable but to no avail. He was sixteen at the time.
Before he was sent on any missions, Jonothan used his ability to get out of the program and has been almost left alone since. Mostly, they're afraid of him. He hasn't been able to locate his family since then, nor does he really want to. Through correspondance courses, Jonothan completed high school and college. He pretty much became a loner and reclusive. His occupation was teaching online so he didn't have to make contact with people. Xavier did make contact with him, and being that Xaver was uneffected by Jonothan's powers, Jonothan accepted the offer to teach at the Institute.
AFFILIATIONS: X-Men (Teacher)
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Posted: Thu May 26, 2005 10:45 am
Full Name: Danielle Mullis (Dani) Also Known As: "Kaida" Age: 16 Height: 5 foot 2 Weight: 100 ibs. Hair: long, curly, light brown Eyes: ligh brown Skin: a Fair white complexion Gender: Female Nationality: American Notable features: Great smile
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 7 Constitution: what's this? Strength: 6 Charisma: 8 Dexterity: 5
Description of Mutant Power: Manipulates water
Source of Mutant Power: Naturally Inherant Genetic Mutation
Pros: Very skilled around water Cons: When not around water all Danielle has is her speed, and agility, and that's not always enough
Level of Mutant Power's Effect (1-5): 5 (when around water) 1 (when around land) Level of Control over Power (1-5): 5 Willingness to use Powers (1-5): 5
Effect Powers have on Lifestyle: Danielle feels more confident around water
HISTORY
Family: Father(Marvin): Died when Danielle was 6. He was very abusive. Mother(Clair): Left when Danielle was 4 Grandpa(William): After Danielle's father died, her Grandpa got custody of her. he visits her over the holidays, and on her birthday
Age 0: Born April 30 Age 4: Mother left Age 6: Father died of a drug over dose. Danielle then moves in with her grandpa. Age 14: Danielle get's her powers Age 16: Move in to the institute
AFFILIATIONS
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Posted: Mon May 30, 2005 11:30 am
Full Name: Teagan Byrne Also Known As: "Augurey" Age: 17 Height: 5'6" Weight: 130lbs Hair: Auburn Eyes: Grey Skin: Pale White; Freckle Covered Gender: Female Nationality: Irish/Welsh/Scottish
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 4 Constitution: 6 Strength: 4 Charisma: 9 Dexterity: 5
Description of Mutant Power: Teagan can create a toxic green black gas. She is able to control the lethalness of the poison, ranging it from barely leathal to deadly. She usually produces this gas in the form of a kiss.
Source of Mutant Power: Naturally Inherant Genetic Mutation
Pros: Teagan's power allows her to create gas at certain levels of lethalness. She can simply render someone unconscous or kill them. This allows for her to get out of sticky situations.
Cons: The downfall to Teagan's power is the disadvantage of not being able to control it if suprised. Being suprised is the only obstical she has yet to over come, and usual the element of suprise comes with a deadly outcome.
Level of Mutant Power's Effect (1-5): 5 - Able to knock out opponents or kill them by choice Level of Control over Power (1-5): 3- She can control her powers, but when there is a sudden change of emotion, she tends to loose control Willingness to use Powers (1-5): 5 - Will use at any given opportunity
Effect Powers have on Lifestyle: Teagan's power has little effect on her lifestyle, but does cause a slight boost of her self confidence. She does, however, try to stay out of situations where she will easily become shocked or scared or any other sudden switch of emotion.
HISTORY
Family: Father - Sean Byrne, 47, deceased (no apparent genetic mutations) Mother - Cordelia Byrne, 45, deceased (no apparent genetic mutations)
Age 0: Born into a normal family. She is the only child of Sean and Cordelia Byrne.
Age 6: Her powers slowly start to manifest. Her mother starts growing ill, causing her father to send her off to a boarding school.
Age 7: Teagan becomes a bit of a trouble maker at school, and her teachers become scornful with her. Her powers show no sign of growing since age 6.
Age 8: Teagan begins getting into more trouble at school, and is threatened by the Headmaster to be sent back home. Her father urges the school to keep her, knowing that Cordelia is going to die soon and not wanting his daughter to witness the death of her mother.
Age 12: A letter is sent to Teagan from her father, revealing that her mother has passed away. Her powers start developing more, and she starts to become unable to control them.
Age 14: Teagan is finally sent back home to live with her father after rendering half of her class unconcious. She is unable to explain what happened, claiming that she was just suprised. She enrolls in public school near her home.
Age 16: Teagan still remains a trouble maker, at school. Her father chooses that maybe leaving Ireland all together will help straighten her out. They move to America. Teagan quickly learns about her mutation and how to control it. She tells her father about it, explaining why she got expelled from boarding school. Her father becomes ashamed of her, denying that she is his daughter. She runs away from their home in Conneticut. She winds up in foster care, after receiving news of her father's death.
Age 17: Teagan currently lives in Bayville, New York, switching back and forth between foster homes. She has learned to control her powers almost completely.
AFFILIATIONS: X-men.
-Random things to know [added as of 8/10/05]- She tends to get hiccups. She carries around a surgical mask to wear, just incase. She is afraid of small spaces. She is also afraid of hurting her friends/people around her/people who care about her.
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Posted: Tue Jun 07, 2005 6:52 pm
Full Name: Blair Twilight Also Known As: N/A {Codename needed.} Age: 18 Height: 6 ft Weight: 135 lbs. Hair: Black Eyes: Brown Skin: Pale White Gender: Male Nationality: British
POWERS/ATTRIBUTES
Key: 0 = Useless or Not Applicable 1 = Sub-standard 2 = Inferior to average 3 = Below average ability 4 = Average ability 5 = Average peak ability 6 = Exceeding average peak 7 = Unnaturally gifted or apt 8 = Amazingly gifted 9 = Extreme peak of ability 10 = Perfect or infinite
Agility: 4 Constitution: 3 Strength: 4 Charisma: 5 Dexterity: 5
Description of Mutant Power: Blair can literally feel the emotions of people around him. He can also, when provoked, use minor telekinesis powered from his hands based on visual contact; he has to be able to see the target. Blair has also shown the power of astral projection.
Source of Mutant Power: Inherant Genetic Mutation
Pros: When concentrating, can force someone to feel guilty for the crimes they have commited in their past, for example. Telekinesis powers are still quite powerful even in astral form. Empath abilities also let him learn about the target's feelings and helps with his persuasion tactics.
Cons: Currently has no control over his powers whatsoever. Anyone that feels sad, guilty, happy, or angry, he feels it all at the same time. His astral projection happens when he leasts expects it as well. Telekinesis powers manifest whenever he gets angry and again, uncontrolled.
Level of Mutant Power's Effect (1-5): 4 - Psychic and empath abilities are powerful when used. Level of Control over Power (1-5): 1 - Uncontrollable Willingness to use Powers (1-5): 2 - Willing to use if teaching is provided.
Effect Powers have on Lifestyle: {Not sure what to put here. Edit in later}
HISTORY
Family: Father - Victor Twilight, 42, deceased (No apparant mutantations.) Mother - Felicity Maximum-Twilight, 43, Maximum, deceased (Heightened senses and agility)
Age 0: Born with no mutantations present. Not tested for X-gene.
Age 6: Vincent, his father, was killed in the line of duty; he was a police officer.
Age 12: Astral Projected when he wanted some cookies from the kitchen and his mother wanted him in bed. Blair lay in bed and closed his eyes then astral projected, going to the kitchen, brought cookies back to his bed, then his spirit went back into his body that lay on the bed. He was told it was just a dream by his mother.
Age 17: After recently finding out his mother was a mutant and fought in the streets for justice, bringing in thugs to jail, an apparent enemy of his mother appeared at his home, Scorcher was his name. The mutant set his house on fire after slaughtering his mother before his very eyes. Scorcher then hurled fireballs from his hands after gloating that his powers resulted from hate. Blair's empathy ability went into overdrive as he could literally feel the hate of Scorcher for his mother, so that he was able to use the hate-trigger of the fireballs and send them back at Scorcher, catching him offguard. Through tears, Blair waves his arms and started flinging furniture and various items in the room until Scorcher was knocked unconcious. The firemen came and put out the fire, hauled Scorcher away, and Blair went to look for someone to help him with his powers.
Age 18: Moved to Bayville, still wary of his powers, after hearing about a school for the gifted.
AFFILIATIONS: None
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