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Posted: Mon Apr 26, 2010 5:32 pm
this rpg takes place in the world of filgaia. you can have up to 2 char. the stroy line starts off in the middle of a war between the humans and the elves. you must pick sides or be a mersionary. as a mersionary you can be several races as well as half races. on the elf you must be a full elf. in the humans side you can be full human or half. you are abile to start small events that have do not have big effects on the story line. when we get at lest two other people we will start and i will start the story line and why the two races are at war. the level you start at is the level that comes with the race you pick.
mersonay are differnt races that charge a price for the serves on madder what the side mersonay races dragon half ( elf/human only ) level: 1 hp: 100 next level: 1000 plus 500 each level hp gain at level up 100 gets at ten poin stat boost for every thing every five levels
half elf human level: 3 hp: 150 next level: 1400 plus 150 each level hp gain at level up 30 gets three point stat boost for two stats of your chose at level up
dwarf level: 2 hp: 160 next level: 1300 plus 200 each level hp gain at level up 40 gets a five point stat boost at level up for str
humans may not be as deversed as the elves but they welcome their half brothers with open arms if the other is not the race that they are at war with. Human race
dragon half ( human only ) level: 1 hp: 100 next level: 1000 plus 500 each level hp gain at level up 100 gets at ten poin stat boost for every thing every five levels
humans level: 5 hp: 130 next level: 1500 plus 100 each level hp gain at level up 20 gets stat boost plus for one stat equal to their level per level
the pridefuls elves live and thrive with nature. becuse of their pride they do not acsepted their half brothers and will not let them in to the forest normally Elf race elf level: 5 hp: 130 next level: 1500 plus 100 each level hp gain at level up 20 gets stat boost plus for one stat equal to their level per level Drow elf level: 1 hp: 100 next level: 1000 plus 500 each level hp gain at level up 100 gets at ten poin stat boost for every thing every five levels
there are four stat types: [str] strangth: ups damage by weapons [int] intellect: ups damage by magic [wis] wissdom: ups the amout that healing magic gives off [ref] reflex: ups action rolls like stealing and lockpicking. ( at level up you can add one point to any stat)
starting classes (level 10 and lower)
fighter hp plus at level up: 50 str: plus 10 int: minus 5 armor type: all
mage hp plus at level up: 20 str: minus 5 int: plus 10 armor type: robes
theif hp plus at level up: 30 int plus 5 ref: plus 10 armor type: light
healer hp plus at level up: 10 ref: minus 5 wis: plus 10 armor type: robe and light armor
advance classes (lv 20 or lower)
knight hp plus at level up: 80 str: plus 20 wis: plus 10 armor type: all armor
battle mage hp plus at level up: 30 ref: plus 10 int: plus 20 armor type: robes or armor
rogue hp plus at level up: 50 str plus 10 ref: plus 20 armor type: light
cleric hp plus at level up: 20 int: plus 10 wis: plus 20 armor type: robe
epic classes (30 or highter)
dragon slayer hp plus at level up: 160 str: plus 30 int: plus 20 armor type: all armor
warlock hp plus at level up: 60 ref: plus 20 int: plus 30 armor type: robes
ninja hp plus at level up: 100 str plus 20 ref: plus 30 armor type: light
sage hp plus at level up: 50 int: plus 20 wis: plus 30 armor type: robe
the amout of exp is the number of enemies killed times ten
you stats start at 10 each
char data example
name: bob level: 5 race: human age: 25 class: fighter side: human hp: 130 str: 26 int: 13 ref: 13 wis: 14 next level: 1500 pic or discription
you can duel class but when you level up it will be every other class level boost. like if you a mage/fighter you do your level up like a mage the first level then fighter the next
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Posted: Mon Apr 26, 2010 5:36 pm
name: Saix level: 50 race: human age: 25 class: knight/dragon slayer side: human hp: 5960 str: 537 int: 43 ref: 760 wis: 45 pic  the human side comander name: nao level: 50 race: elf age: 50 class: battle mage/sage side: elf hp: 1950 str: 45 int: 543 ref: 52 wis: 342 pic: http://juggler.jp/tateisu/200704/mabinogi-kit/mabinogi_kit(illust)/mabinogi_nao_C.jpg elf side comander
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Your_Last_Wish_For_Death Vice Captain
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Posted: Sat May 01, 2010 10:34 am
Ummm....wow....I'm lost...
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Posted: Tue May 04, 2010 5:07 pm
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Posted: Wed May 05, 2010 3:48 pm
name: level: race: age: class: side: hp: str:10 int:10 ref: 10 wis: 10 pic this is a char sheet you pick a side race and class then fell the sheet out acording to what race and class info you picked
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Posted: Sat May 08, 2010 12:47 pm
Yea...I'm still confused. I'm just going to not do this RP. Sorry. >.<
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Your_Last_Wish_For_Death Vice Captain
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Posted: Sat May 08, 2010 12:56 pm
Sorry but i agree. Stupid broken space bar!
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Posted: Sat May 08, 2010 9:26 pm
it is not confusing it is puite simple and a made like 3 example so
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Consistent Spontaneity Crew
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Posted: Sun May 09, 2010 12:38 pm
I think it's the numbers and format.....keeping track of the stats would be...complicated?
I could give it a try...name: Shillan Nautium Sirica (nickname Shy'na or just Shiy) level: 2 race: Drow elf age: 19 class: thief side: mercenary hp: 230 str:10 int:15 ref: 20 wis: 11 pic: (NOT MY ART): http://SERAPHLEI.deviantart.com/art/Chinese-style-Archer-66254555 ((Done correctly?
Also, is there something for archers? I put her under thief, but she can be an archer too, right?))
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Posted: Mon May 10, 2010 10:40 am
you have it right. it does take some math skills like adding and subtracting but it is no were neer complicated as dungens and dragons. there is no class for it but you can use a bow and arrow
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Consistent Spontaneity Crew
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Posted: Mon May 10, 2010 6:32 pm
((Great. We'll wait for a few more people to join? Or not?))
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Posted: Mon May 10, 2010 7:53 pm
if you want to start i just need to know what side you what to be hired by then well start
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Consistent Spontaneity Crew
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Posted: Mon May 10, 2010 8:49 pm
Doesn't matter to me. We'll say elf for right now? ^^
Quick question--how will the stats work during the actual roleplay?
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Posted: Mon May 10, 2010 9:13 pm
there are four stat types: [str] strangth: ups damage by weapons [int] intellect: ups damage by magic [wis] wissdom: ups the amout that healing magic gives off [ref] reflex: ups action rolls like stealing and lockpicking. your stats effect action that you do it can help you out if your roll for an action is one point away from passing or it just ont help at all
when you proform an action to roll a d 20. take what you rolled and add with your reflexs bounus
Stat bounuses are use to up rolls. to find out your bounus you take your stat and take off one desable. example: your ref is at 20 so you get a 2 point boost for your actions. an other is your int is 15 so you round down and you get 1 point boost for magic damage sorry i forgot this
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Consistent Spontaneity rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Consistent Spontaneity Crew
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Posted: Mon May 10, 2010 9:27 pm
So like this?
Say I wanted to steal an object. It would be 20+ [whatever the dice rolls] And the object is stolen if the sum is above [whatever is set for that object]
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