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Francine These Chocodiles

PostPosted: Fri Apr 16, 2010 2:40 pm


3 Gladiator Beast Laquari
2 Gladiator Beast Equeste
2 Gladiator Beast Darius
2 Cyber Dragon
1 Gladiator Beast Retiari
1 Gladiator Beast Bestiari
1 Gladiator Beast Murmillo
1 Gladiator Beast Hoplomus
1 Blackwing - Gale the Whirlwind
1 Sangan
1 Test Tiger

2 Gladiator's Proving Ground
2 Smashing Ground
1 Nobleman of Crossout
1 Brain Control
1 Heavy Storm
1 Mystical Space Typhoon
1 Nobleman of Extermination

3 Gladiator Beast War Chariot
3 Waboku
2 Bottomless Trap Hole
2 Icarus Attack
1 Torrential Tribute
1 Mirror Force
1 Trap Dustshoot
1 Solemn Judgment
1 Call of the Haunted
PostPosted: Fri Apr 16, 2010 8:25 pm


I was at first shocked by no Test Tiger. I soon realized they were unneeded though.

Only question I have is how are the three bribes running?

armycat jockamoe


Francine These Chocodiles

PostPosted: Fri Apr 16, 2010 9:15 pm


armycat jockamoe
I was at first shocked by no Test Tiger. I soon realized they were unneeded though.

Only question I have is how are the three bribes running?
The build hasn't been tested. Dark Bribe would be the first candidate to go, if anything, for Waboku.

It all depends if the opponent wants to run monster heavy.
PostPosted: Fri Apr 16, 2010 9:46 pm


Freed the Benevolent
armycat jockamoe
I was at first shocked by no Test Tiger. I soon realized they were unneeded though.

Only question I have is how are the three bribes running?
The build hasn't been tested. Dark Bribe would be the first candidate to go, if anything, for Waboku.

It all depends if the opponent wants to run monster heavy.


Well that would work.

Really, though I like the build. Although the fact that you aren't one of the many people who still think GB's need triple Prisma is enough.

armycat jockamoe


Francine These Chocodiles

PostPosted: Mon Apr 19, 2010 7:02 am


Build edit. Dark Bribe continues to be terrible, with Waboku a much more solid choice in and out.

Also a note to the crew - I'm not a mindless child, if you can't deal with the F, I'll edit it myself as seen above.
PostPosted: Mon Apr 19, 2010 7:20 am


I like it. Bribe isn't really a main deck card for Glads. It's better main decked for decks that need a huge field presence to work (no negate cards like vortex and heavy). Waboku was the better choice. Although it's not a bad idea to side deck bribe for when infernities are released.


oucyan


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Francine These Chocodiles

PostPosted: Mon Apr 19, 2010 8:09 am


Side decking Dark Bribe against Infernities is debatable, but more than likely ineffective. To start, the problem with Dark Bribe is that is covers so little with repercussion of giving your opponent a card.

Yes, yes, Infernities need to have no cards in the hand to play. You're however taking 3 cards that have a minimal range of effect- that being Infernities like many more top tier decks begin and continue its win condition with the monster base, and furthering the deck thinning. Regardless if it be Infernities, Cat, etc., allowing your opponent to thin their deck and move that resource to the hand available for play only adds fuel to the fire.

You're also considering again those 3 cards against a fresh top tier deck. By fresh, I mean that while you have 3 cards that cover the minimal amount of the deck's power, all of their support is in triplicate. This is where your opponent works where Dark Bribe again falls short in play - they bait for it. If the Mystical Space Typhoon is played, are you going to respond with that Dark Bribe just so they can keep a higher number hand or let it pop? Are you also going to play Dark Bribe on the first Spell they drop that's gonna discard and send their monster base to the Graveyard? Do you know when the appropriate time is to play that Dark Bribe - beginning, mid, or end of the play? Are you going to stop the first card just to run into the second, or wait to stop later on, and judge which is the card that must be stopped?

Like many decks before it, Infernities are going to come equipped with much more support, that are guaranteed Dark Bribe is too shallow a play to stop the deck. Not just number-wise, but dependent on the player's intelligence, that can make any card they drop a threat. You as the Dark Bribe player must then be forced to judge. Your information is limited - it's sort of the huge reason I love Trap Dustshoot.
PostPosted: Mon Apr 19, 2010 8:25 am


Freed the Benevolent
Side decking Dark Bribe against Infernities is debatable, but more than likely ineffective. To start, the problem with Dark Bribe is that is covers so little with repercussion of giving your opponent a card.

Yes, yes, Infernities need to have no cards in the hand to play. You're however taking 3 cards that have a minimal range of effect- that being Infernities like many more top tier decks begin and continue its win condition with the monster base, and furthering the deck thinning. Regardless if it be Infernities, Cat, etc., allowing your opponent to thin their deck and move that resource to the hand available for play only adds fuel to the fire.

You're also considering again those 3 cards against a fresh top tier deck. By fresh, I mean that while you have 3 cards that cover the minimal amount of the deck's power, all of their support is in triplicate. This is where your opponent works where Dark Bribe again falls short in play - they bait for it. If the Mystical Space Typhoon is played, are you going to respond with that Dark Bribe just so they can keep a higher number hand or let it pop? Are you also going to play Dark Bribe on the first Spell they drop that's gonna discard and send their monster base to the Graveyard? Do you know when the appropriate time is to play that Dark Bribe - beginning, mid, or end of the play? Are you going to stop the first card just to run into the second, or wait to stop later on, and judge which is the card that must be stopped?

Like many decks before it, Infernities are going to come equipped with much more support, that are guaranteed Dark Bribe is too shallow a play to stop the deck. Not just number-wise, but dependent on the player's intelligence, that can make any card they drop a threat. You as the Dark Bribe player must then be forced to judge. Your information is limited - it's sort of the huge reason I love Trap Dustshoot.


O_O you sir, should join a debate team. that was a brilliant reason why people dont like dark bribe.


oucyan


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Aya_Aki_kun

PostPosted: Mon Apr 19, 2010 8:39 am


axean
Freed the Benevolent
Side decking Dark Bribe against Infernities is debatable, but more than likely ineffective. To start, the problem with Dark Bribe is that is covers so little with repercussion of giving your opponent a card.

Yes, yes, Infernities need to have no cards in the hand to play. You're however taking 3 cards that have a minimal range of effect- that being Infernities like many more top tier decks begin and continue its win condition with the monster base, and furthering the deck thinning. Regardless if it be Infernities, Cat, etc., allowing your opponent to thin their deck and move that resource to the hand available for play only adds fuel to the fire.

You're also considering again those 3 cards against a fresh top tier deck. By fresh, I mean that while you have 3 cards that cover the minimal amount of the deck's power, all of their support is in triplicate. This is where your opponent works where Dark Bribe again falls short in play - they bait for it. If the Mystical Space Typhoon is played, are you going to respond with that Dark Bribe just so they can keep a higher number hand or let it pop? Are you also going to play Dark Bribe on the first Spell they drop that's gonna discard and send their monster base to the Graveyard? Do you know when the appropriate time is to play that Dark Bribe - beginning, mid, or end of the play? Are you going to stop the first card just to run into the second, or wait to stop later on, and judge which is the card that must be stopped?

Like many decks before it, Infernities are going to come equipped with much more support, that are guaranteed Dark Bribe is too shallow a play to stop the deck. Not just number-wise, but dependent on the player's intelligence, that can make any card they drop a threat. You as the Dark Bribe player must then be forced to judge. Your information is limited - it's sort of the huge reason I love Trap Dustshoot.


O_O you sir, should join a debate team. that was a brilliant reason why people dont like dark bribe.


Thought this was common sense.....
PostPosted: Mon Apr 19, 2010 8:47 am


Good point, thing is Bribe is a situational card I mean it's good, but that +1 could really kill in a critical moment, I have friends that main 2-3 Bribes and most of the time they save my a** by using it giving me the one card that will shift things in my favor...I personally prefer forgotten cards like Goblin Out of the Frying Pan and Malfunction, they don't destroy but if you know how to use them they annoy the pants out of people cause they have to pay the cost again if they really want to use the card, though old and outdated they are good to some degree but there are better things...

Sasori00923

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oucyan


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PostPosted: Mon Apr 19, 2010 8:50 am


Aya_Aki_kun
axean
Freed the Benevolent
Side decking Dark Bribe against Infernities is debatable, but more than likely ineffective. To start, the problem with Dark Bribe is that is covers so little with repercussion of giving your opponent a card.

Yes, yes, Infernities need to have no cards in the hand to play. You're however taking 3 cards that have a minimal range of effect- that being Infernities like many more top tier decks begin and continue its win condition with the monster base, and furthering the deck thinning. Regardless if it be Infernities, Cat, etc., allowing your opponent to thin their deck and move that resource to the hand available for play only adds fuel to the fire.

You're also considering again those 3 cards against a fresh top tier deck. By fresh, I mean that while you have 3 cards that cover the minimal amount of the deck's power, all of their support is in triplicate. This is where your opponent works where Dark Bribe again falls short in play - they bait for it. If the Mystical Space Typhoon is played, are you going to respond with that Dark Bribe just so they can keep a higher number hand or let it pop? Are you also going to play Dark Bribe on the first Spell they drop that's gonna discard and send their monster base to the Graveyard? Do you know when the appropriate time is to play that Dark Bribe - beginning, mid, or end of the play? Are you going to stop the first card just to run into the second, or wait to stop later on, and judge which is the card that must be stopped?

Like many decks before it, Infernities are going to come equipped with much more support, that are guaranteed Dark Bribe is too shallow a play to stop the deck. Not just number-wise, but dependent on the player's intelligence, that can make any card they drop a threat. You as the Dark Bribe player must then be forced to judge. Your information is limited - it's sort of the huge reason I love Trap Dustshoot.


O_O you sir, should join a debate team. that was a brilliant reason why people dont like dark bribe.


Thought this was common sense.....


i like dark bribe. XD
PostPosted: Mon Apr 19, 2010 10:48 am


Aya_Aki_kun
axean
Freed the Benevolent
Side decking Dark Bribe against Infernities is debatable, but more than likely ineffective. To start, the problem with Dark Bribe is that is covers so little with repercussion of giving your opponent a card.

Yes, yes, Infernities need to have no cards in the hand to play. You're however taking 3 cards that have a minimal range of effect- that being Infernities like many more top tier decks begin and continue its win condition with the monster base, and furthering the deck thinning. Regardless if it be Infernities, Cat, etc., allowing your opponent to thin their deck and move that resource to the hand available for play only adds fuel to the fire.

You're also considering again those 3 cards against a fresh top tier deck. By fresh, I mean that while you have 3 cards that cover the minimal amount of the deck's power, all of their support is in triplicate. This is where your opponent works where Dark Bribe again falls short in play - they bait for it. If the Mystical Space Typhoon is played, are you going to respond with that Dark Bribe just so they can keep a higher number hand or let it pop? Are you also going to play Dark Bribe on the first Spell they drop that's gonna discard and send their monster base to the Graveyard? Do you know when the appropriate time is to play that Dark Bribe - beginning, mid, or end of the play? Are you going to stop the first card just to run into the second, or wait to stop later on, and judge which is the card that must be stopped?

Like many decks before it, Infernities are going to come equipped with much more support, that are guaranteed Dark Bribe is too shallow a play to stop the deck. Not just number-wise, but dependent on the player's intelligence, that can make any card they drop a threat. You as the Dark Bribe player must then be forced to judge. Your information is limited - it's sort of the huge reason I love Trap Dustshoot.


O_O you sir, should join a debate team. that was a brilliant reason why people dont like dark bribe.


Thought this was common sense.....

Moosenstein


Moosenstein

PostPosted: Mon Apr 19, 2010 10:51 am


What about starlight road, or my body as a shield?

Starlight always seems like something you would side deck.
My body as a shield seems like it would fit well in this though.
PostPosted: Mon Apr 19, 2010 12:12 pm


Moosenstein
What about starlight road, or my body as a shield?

Starlight always seems like something you would side deck.
My body as a shield seems like it would fit well in this though.
Both I am indeed looking at. 3nodding

My Body as a Shield is most certainly something I would and will test in the main deck structure, while Starlight Road is as you said a predicted side material in which Icarus Attack would be removed in certain scenarios.

Francine These Chocodiles


Francine These Chocodiles

PostPosted: Mon Apr 19, 2010 12:26 pm


Sasori00923
I personally prefer forgotten cards like Goblin Out of the Frying Pan and Malfunction, they don't destroy but if you know how to use them they annoy the pants out of people cause they have to pay the cost again if they really want to use the card, though old and outdated they are good to some degree but there are better things...
Oh god. ******** no.
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