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Posted: Sat Apr 10, 2010 7:27 pm
Information Name: Jacques Jonghelinck Appearance Age: 20's Actual Age: 310 Gender: Male Sexuality: Straight Personality: Inquisitive and hardly speaks to anyone. He looks like someone you would find as an a**, but rather excludes himself from confrontation. He wears a half-smile half of the time, giving people the idea he may not be happy that much. He likes to sonido to the top of towers and read books, or watch the sky, in the peaceful atmosphere. He tends to watch his feet as he walks, amusing himself by taking count of how many steps he takes. Even as earlier he is said to avoid confrontation, he will gladly step in to the challenge if forced to do so. Once he has begun a fight, his demeanor changes. Bio: Ever since his beginning, his motto has always been as the "No man ever won a war by dying for his country, he won it by making the other poor dumb b*****d die for his country." by General George S. Patton, Jr. quote. So, he tends to take the defensive more often than offensive. Training himself to withstand barrages of balas from point-blank was the number one way to do so. So, as he became tougher, so did his defensive structure. Taking on the obstacles ahead of him, he went as far as he could go. Jacques Jonghelinck is powerful; He would rather not be fighting, but he realizes there are those who would kill him if he didn't. So, he went to Las Noches, in hopes of not dying, and possibly finding some more books to read. He tends to train every day, but for sometimes days on end if he is to. Jacques likes to train against others like him, instead of on dummies and lowly creatures. He often will, since it is hard to find others like him, will mainly train on his own self. Also, as being so tall, he tends to call most of the people he doesn't like as much 'Little One'; referring to their height possibly. Following his defeat to the Shinigami, he was killed in cold blood by Zenos who was already upset with him for interrupting his time with Sakuya prior to the war. Rank: Former Yesod Sephira Mask Fragment: Spiny vertebrae-like plate down the back of his neck. Paths: None Appearance Height: 7' 1'' Weight: 201 Hair Color: Snow white Eye Color: Deep blue Usual Clothing: (in picture) Zanpakutō Position: Diagonally on back. _________________________________________________ Themes :Theme Song : The Cave - Mumford and SonsRelaxed Theme : Bliss - MuseDeep Thought - Excited : Mein Hertz Brennt - Rammstein Deep Thought - Inquisitive : Goodnight Julia - Cowboy Bebop OSTBeginning of the Fight : Time Is Running Out - MuseEnding of the Fight : 100 Suns - 30 Seconds to Mars
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Posted: Sat Apr 10, 2010 7:31 pm
_________________________________________________ Zanpakutō Zanpakutō Name: Αποκλεισμός (Blockade, Japanese translation : Fuusa) Zanpakutō Appearance: ΑποκλεισμόςResurrección Command: Ενισχύστε τον τελικό αποκλεισμό (Fortify Final Blockade) : In his Resurrección, he of course turns to his former state. His former state was a defensive power-house. He was able to stand up against even an Eleventh Division's fighter. In this state, he uses not only his body, but the environment as a shield and weapon. The main areas of practical places where one would strike are the most fortified places, but are the hardest places to reach on him. As this large beast must be a tough defense, he also must have a quick reaction. Resurrección Abilities: Μεταβολικός μεταλλικός (Metabolic Metallic) : Defense is a natural defensive network, does not require to be spoken to become existent. When activated, this armor will be changed to areas if Jacques says so, or it will possibly change to block an incoming attack due to air pressure changes from spiritual pressure. : Being as Hierro is 'iron', he basically uses Metálico Metabólico to state that he can change his Hierro around. He can force his armor to harden around certain areas as a blow is about to strike. The armor will even itself change to fit the best way it can protect Jacques. Λιτή υπεράσπιση ασπίδων (Spartan Shield Defense) : This defensive form is first spoken, and will stay until he releases himself. The spines can reach no more than 3 feet. : Forming his body in to a ball-like form, and plated armor forming over him to resemble an Armadillo, he has formed an offensive defense. He can still move around at an incredible speed in this hell, but it is harder for him to turn around. In this Armadillo-like shell, he also has small spines sticking out, and if necessary, will release three foot long spears from his shell to skewer his target if they get too close. Παγίδα χάλυβα (Steel Trap) : This attack can be spoken aloud, but can be said in a whisper as not to alert someone. : This is more of just a simple move on his part, and yet one of his most effective attacks. As many must get close to an opponent to attack them, he will allow this as he puts up his armor. As he lures the target in, spines will form outwards rapidly, skewering the opponent if they came within a seven foot radius of his body. Not really a move, but not just some attack, so he places it under the classification of 'Trap'. Λεπίδα βραχιόνων (Arm Blade) : This technique is spoke orally or mentally, and will stay until released. : Changes his armor to form a three foot long spear-blade from his arm. With this blade, he can have a better offensive attack, and also as it is made from his own body, he can break it and create it again. Κοίλη θωρακισμένη ασπίδα (Hollow Armored Shield) : This technique but be called forth, by mouth or mind, and will form only after it has been spoken. Therefore, even if the shield forms in a second, the attack may have gotten there by the time he spoke the last word. : He can form a kite-shield on one of his arms, able to once be able to stop a powerful Gran Rey Cero, but with some damage to the shield, and to his arm as well. This shield folds out from the armor on his arm, and can fold out in a very quick fashion, allowing him to put up an extra-strong defense in a matter of possibly a second if needed. Special Abilities/Extra Weapons: Standard Point SystemArmas - 12/10 Resurrección - 11/10 The Arrancar's Resurrección can be maintained for extended periods of time and is equivalent to a Captain's Bankai in terms of power. Swordsmanship - 13/10 The Arrancar's Swordsmanship is fluid and refined.
In Resurrección - Armas lowers to 6/10, Resurrección stays 11/10, Swordsmanship lowers to 1/10 ______________________________________________________________________________________ Hueco - 6/10 6/10 Gonzui and Cero Doble may be performed
In Resurrección - 10/10 is gained, The Arrancar's hollow abilities are now quite powerful, allowing them access to their own special Cero. Gran Rey Cero may be performed. Cero can be charged and released in a second. ______________________________________________________________________________________ Agilidad - 9/10 Speed - 9/10 The user's movement allows for them to quickly execute high-speed attacks with both Mano and Swordsmanship. Dashes now reach speeds of up to 75mph, as fast as a cheetah. Movement - 9/10 Sonído is further increased from a distance 400ft, in 100 milliseconds, the reaction time of a human.
In Resurrección - Agilidad lowers to 7/10 Speed increase to 14/10 The Arrancar's reaction speed is unparalleled and they are known across Hueco Mundo as having the quickest reactions. Movement decreases to 0/10 ______________________________________________________________________________________ Mano - 11/10 Offense - 11/10 The Arrancar's aptitude for offensive Mano is unparalleled and they are known across Hueco Mundo as masters of the art. They move like liquid and are proficient with dealing damage by executing multiple and alternating strikes in rapid succession without any visible effort. Defense - 11/10 The Arrancar's defensive Mano is unparalleled and they are known across Hueco Mundo as masters of the art. They can easily brush other CQC attacks to the side instead of meeting them head on, and go in for an attack almost instantly after.
In Resurrección - Mano raises to 12/10 Offense - Lowers to 10/10 Defense - Raises to 14/10 ______________________________________________________________________________________ Fuerza - 11/10 Strength - 11/10 The Arrancar has immense strength. The Arrancar can bypass 9/10 in Armor/Hierro without the aid of a weapon and harm those with 10/10 with a weapon. Endurance - 11/10 The Arrancar's endurance is immense, allowing them to survive bifurcation, but only for a short period of time.
In Resurrección - Fuerza raises to 13/10, Strength 11/10 - The Arrancar has immense strength. The Arrancar can bypass 9/10 in Armor/Hierro without the aid of a weapon and harm those with 10/10 with a weapon. Endurance 15/10 The Arrancar's endurance knows little bounds. They are capable of brushing off multiple gashes and even impalement without being visibly hindered by these wounds. The Arrancar is tricky to kill and can survive and sustain many wounds that would kill most people. ______________________________________________________________________________________ Reiatsu - 10/10 Pressure - 7/10 The Arrancar's Pressure is beginning to develop a unique effect other than fear. The Arrancar's Pressure hinders those with with a 5/10 in Pressure and debilitates those with 1/10. Hierro - 13/10 The Arrancar's Reiryoku defense is equivalent to that of steel and can reduce damage done by Hadō #70 and below. The Arrancar's Hierro reduces damage of melee attacks from those with 12/10 in Strength and eliminates damage from those with a 8/10.
In Resurrección - Reiatsu raises to 11/10 Pressure - 7/10 The Arrancar's Pressure is beginning to develop a unique effect other than fear. The Arrancar's Pressure hinders those with with a 5/10 in Pressure and debilitates those with 1/10. Hierro - 15/10 - The Arrancar has an unparalleled Reiryoku defense that can reduce damage done by Cero Oscuras and Hadō #80 and below. The Arrancar's Hierro reduces damage of melee attacks from those with 14/10 in Strength and eliminates damage from those with a 10/10.
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Posted: Sun Apr 11, 2010 12:05 am
Well there are only two things that are somewhat off to me. First, I find it a bit too much that someone who looks like this can move about at such high speeds. I have no problem with him moving at said speeds though if he is in his Shell Espartano de la Defensa form, otherwise kinda off. Second, Arma Titanio-Inclinado Cinco-Tiro de la Bala needs to have a limit or something, at the very least a cool down period. Because then you'd have the ultimate defense, and an effective long range attack, which is a bit too much-- I think. Anyway, now I'll wait for the others to comment. *waits*
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Posted: Sun Apr 11, 2010 8:26 am
[Shell Espartano de la Defensa] Seem too offensive and defensive at the same time, balance is sometimes helpful. Like usually the best defensive moves have little to no offense to them.
[Protector Acorazado Hueco] Maybe a bit too fast, iunno.
[Raya de Plata] So... a glorified version of Gemelos Sonido? The way I look at it is this; "Streak" implies he is seen as a streak across the landscape. However Sonido makes you go "invisible" aside from the fading away, this is on a normal level, however. Starrk's sonido was such that he was gone in an instant and appears solidly instead of shimmering like the other arrancar do. With this, I assume his speed to be lesser than that of both Starrk's and Zommari LeRoux's.
[Sobrecarga de la Planta Siderúrgica] Hierro is condensed Reiryoku, not a literal metal, meaning that it more than likely cannot be burned through in the manner which you described. Or really burned at all, actually...
[Fusión Molecular] Well I can't honestly say I understand why an Arrancar so focused on defense would be able to alter his body on a molecular scale to create intense heat. Maybe that's just me...
In addition to Dante's concern with the Bala thing, I just wanted to say it was too close to Starrk's Cero Metralleta which was the central focus of his Resurrección.
As for everything, I'm curious as to whether any of them are simply passive moves, need to be activated with a word, and if any are sustained.
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II Palmtop Tiger II Vice Captain
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Posted: Sun Apr 11, 2010 12:26 pm
Dante_Shadowolf First, I find it a bit too much that someone who looks like this can move about at such high speeds. I have no problem with him moving at said speeds though if he is in his Shell Espartano de la Defensa form, otherwise kinda off. Second, Arma Titanio-Inclinado Cinco-Tiro de la Bala needs to have a limit or something, at the very least a cool down period. Because then you'd have the ultimate defense, and an effective long range attack, which is a bit too much-- I think. I can see what you mean by both. I created this rather late in the night, so I was tired, and many things I had skipped over. I was thinking at the time of making the Raya del Plata thing only for his Shell Espartano de la Defensa form. As it would keep close to the the more Silver Streak thing. As for the Arma Titanio-Inclinado Cinnco-Tiro de la Bala, I knew it would have to be changed, but waited 'til what you all had to say to get it changed. I was going to put a cool down, and a limit to how many needles can be fired, and how long it could be used as a weapon -- was thinking of a three post cool-down time, at least twenty-five needles, and a limit of ten post it can be used in. So basically a 250 shot weapon, but only usable every-so-often, and probably won't use all 250 before the end of a match. Taigaa-tono [Shell Espartano de la Defensa]Seem too offensive and defensive at the same time, balance is sometimes helpful. Like usually the best defensive moves have little to no offense to them. Hm.. I'll try to think of a way to change this, but mostly the reason I also made the offensive is because... well, when you're a giant metallic ball, it's pretty easy to be hit, and the ball isn't indestructible, so a tough enough hit could really hurt him or even kill him. Having the offensive spines that can launch out are more for a protection, and as for the shell itself, that is explained later on~ Taigaa-tono [Protector Acorazado Hueco]Maybe a bit too fast, iunno. Hm, what do you think it should be? I made it a matter of a second, since it was more of an defense structure aimed to protect him when his armor can't, and be destroyed easier than himself, but would not get him as hurt as the actual attack could have done to him. But, I can see where a longer time to form it could come in, so I may need help on thinking how to make it slower, but also make it so he doesn't get hit before he can protect himself. Taigaa-tono [Raya de Plata]So... a glorified version of Gemelos Sonido? The way I look at it is this; "Streak" implies he is seen as a streak across the landscape. However Sonido makes you go "invisible" aside from the fading away, this is on a normal level, however. Starrk's sonido was such that he was gone in an instant and appears solidly instead of shimmering like the other arrancar do. With this, I assume his speed to be lesser than that of both Starrk's and Zommari LeRoux's. Actually, it was more of a metaphor, like 'You're as quick as lightning'. So, the name is just a metaphor for his speed, if you understand. x3 As for the move, I play label that it is used during the [Shell Espartano de la Defensa] defensive/offensive, so he could move more quickly, and he would be seen as a 'Silver Streak' as he rolled at such high speeds... heheh.. aaaahh, sorry, thought of something funny from my little friend. Taigaa-tono [Sobrecarga de la Planta Siderúrgica]Hierro is condensed Reiryoku, not a literal metal, meaning that it more than likely cannot be burned through in the manner which you described. Or really burned at all, actually... Reread, didn't like it, got rid of it. Taigaa-tono [Fusión Molecular]Well I can't honestly say I understand why an Arrancar so focused on defense would be able to alter his body on a molecular scale to create intense heat. Maybe that's just me... Reread, didn't like it, got rid of it. Taigaa-tono In addition to Dante's concern with the Bala thing, I just wanted to say it was too close to Starrk's Cero Metralleta which was the central focus of his Resurrección. Well, I know nothing of Starrk, so I must say I was not trying for a rip-off, but I can see how it could be too close to his... as for what I should do with that, I would probably need a suggestion from you two. Taigaa-tono As for everything, I'm curious as to whether any of them are simply passive moves, need to be activated with a word, and if any are sustained. I will begin to state which is which, how to activate them, and how they are stay activated and how long.
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Posted: Sun Apr 11, 2010 12:45 pm
Szayel Sience Actually, it was more of a metaphor, like 'You're as quick as lightning'. So, the name is just a metaphor for his speed, if you understand. x3 As for the move, I play label that it is used during the [Shell Espartano de la Defensa] defensive/offensive, so he could move more quickly, and he would be seen as a 'Silver Streak' as he rolled at such high speeds... heheh.. aaaahh, sorry, thought of something funny from my little friend. So... Faster or slower than Gemelos Sonido/Starrk's Sonido? Szayel Sience Well, I know nothing of Starrk, so I must say I was not trying for a rip-off, but I can see how it could be too close to his... as for what I should do with that, I would probably need a suggestion from you two. No idea, though I don't think it fits with the motif of this guy.
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II Palmtop Tiger II Vice Captain
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Posted: Sun Apr 11, 2010 1:26 pm
Taigaa-tono Szayel Sience Actually, it was more of a metaphor, like 'You're as quick as lightning'. So, the name is just a metaphor for his speed, if you understand. x3 As for the move, I play label that it is used during the [Shell Espartano de la Defensa] defensive/offensive, so he could move more quickly, and he would be seen as a 'Silver Streak' as he rolled at such high speeds... heheh.. aaaahh, sorry, thought of something funny from my little friend. So... Faster or slower than Gemelos Sonido/Starrk's Sonido? Szayel Sience Well, I know nothing of Starrk, so I must say I was not trying for a rip-off, but I can see how it could be too close to his... as for what I should do with that, I would probably need a suggestion from you two. No idea, though I don't think it fits with the motif of this guy. 1. Well, since the 'streak' part doesn't mean anything, it's basically two times quicker than a normal sonido, so that's up to you how quick it is. The name is simply more a metaphor than what the true nature of it is. 2. I agree, so I got rid of that.. he's now basically a porcupine/armadillo hybrid.
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Posted: Tue Apr 27, 2010 5:49 pm
 Well I approve for now. I might request changes if problems arise.
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II Palmtop Tiger II Vice Captain
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