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Please Take This Poll! - WoG Classes - Open or Restricted? Goto Page: 1 2 [>] [»|]

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Should we open WoG up like it used to be? As in, have everyone able to create their own classes as long as their class is approved?
Yes. The Bios will be reviewed by Truewind and Sey, so they will ENSURE that no crazy classes will come in.
56%
 56%  [ 9 ]
No, and I'll post my reason here.
43%
 43%  [ 7 ]
Total Votes : 16


Sey
Captain

PostPosted: Sat Dec 24, 2005 6:55 pm


WoG v2.0 Poll


All previous versions of WoG have been completely open to the public for Spell, Class and Technique submissions.

People could create new classes to add to the WoG list.


With WoG v2.0, I feel as though this flexibility that the previous versions of WoG has had is being taken away.

It personally does not appeal to me, because it takes yet another variable out of the RP, and it feels as though I as WoG's creator, am encouraging this creative restriction which I am not (unless everyone wants it like that).


So please, take this poll and take it seriously.


Should we open WoG up like it used to be? As in, have everyone able to create their own classes as long as their class is approved?
PostPosted: Sat Dec 24, 2005 7:02 pm


eek I'd vote...but I'm kinda undecided about it. gonk

I like the idea of not being class restricted. It allows more freedom and flexibility. And if the bios are all approved by Sey or True, it would lend to more cohesiveness.

However... sweatdrop

At the same time...we'd end up with classes that are well thought out and prepared, like Joshua's Paladins twisted and Knights and then some obscure ones that could lead to arguements about the fairness and so on when it comes time for characters to interact....

...so....

...I abstain from voting...cause I really can't decide between the two. sweatdrop crying

Kalin DNom


The Crimson One

Shadowy Prophet

PostPosted: Sat Dec 24, 2005 7:06 pm


...yes, I voted no. And I'm probably going to have alot of people disliking me because of it.

But we already have alot of classes, and flexibility in those classes. And, with the added Profession thing with it, it's opened up even more. So really, there's not much need for it to be open.

And besides, with the ability lists we've been working on it would be kind of unfair to let someone avoid that, and circumvent all the hard work we've done.

If someone wants to create and write up a class and abilities for general usage, that might work, but...
PostPosted: Sat Dec 24, 2005 7:13 pm


...

They are for general usage. ALL classes that are created by users, will be open to other people who want to make a new character.


For example (POOR example):

If there was no Poop Mage, and I wanted to play a Poop Mage in WoG, I'd make up a class description and post the spell list.

I'd submit that ALONG with my WoG bio to either Truewind or Sey (Both of us will see it) and wait for the approval.



With the restriction on races, I'm afraid that there will be a restriction on classes too. I'm not SURE if everyone wants that, hence the poll.

Sey
Captain


The Crimson One

Shadowy Prophet

PostPosted: Sat Dec 24, 2005 7:21 pm


Eh. Still.

Have you ever heard of inspiration through limitation? We give them too much freedom with all of this, and the quality of characters is likely to drop. I've seen it happen.

And...out of curiosity...

...why just you and True? The rest of us GMs don't get a say in the classes?
PostPosted: Sat Dec 24, 2005 7:26 pm


The idea of a poop mage is just frightening in general. XP

But the idea of making them do some real work if they want extra classes is appealing so we aren't putting all those peole's work to waste that did the work so far.

Kalin DNom


Sey
Captain

PostPosted: Sat Dec 24, 2005 7:36 pm


Iris of Obsidian
However... sweatdrop

At the same time...we'd end up with classes that are well thought out and prepared, like Joshua's Paladins twisted and Knights and then some obscure ones that could lead to arguements about the fairness and so on when it comes time for characters to interact....


Classes not thought out, or have wierd abilities that are borderline munchy aren't approved. I never allowed any of those into WoG when I was grading my bios.


I want people whore arent GMs to be able to put in a character they had an idea for and not have to put it into the rank of ____ because we won't let them in. Just like Bob's Raider class before.


I guess it's more of a question for the people who are spearheading the classes things - Truewind mainly.

How flexible will the Profession system be?


Will they allow the class freedom that the previous WoG versions had, only under the category of "Profession" instead of "Class"? No one answered me this in the chats, so for the viewing pleasure of all WoG members instead of the select GMs and Mods, I'm putting this on the table.

Why? Beacuse WoG is all of ours, not just the GM's. Everyone will be playing, and I believe, should have their say.


The current movelists that have been done will be there and open for everyone's use, but are they going to be open for new tech submissions? Will the spell lists be open for new spells?

As long as there's a variable of change and adaptability in WoG, but still with those basic barriers of creativitity within certain bounds, it sounds like what WoG was created to be.
PostPosted: Sat Dec 24, 2005 7:38 pm


The Crimson One
Eh. Still.

Have you ever heard of inspiration through limitation? We give them too much freedom with all of this, and the quality of characters is likely to drop. I've seen it happen.

And...out of curiosity...

...why just you and True? The rest of us GMs don't get a say in the classes?


In approving Bios.


When I was getting overworked and had to rub some bios over to some other GMs, people got in who did everything that we're working against. Some fine line walkers and all that jazz...

So for now, it's just me and Truewind approving bios.

Sey
Captain


Degobah46

PostPosted: Sat Dec 24, 2005 7:42 pm


1. I loved my character from the last WoG (which Alcy had created for me), and his job class involved some bending and twisting. This is why I'd like the ability to create a job class, get him more defined as a character.

2. I now want to make a Poop Mage, but give it a better name.
PostPosted: Sat Dec 24, 2005 7:47 pm


...maybe it's just me being an a*****e, but I really, really don't like the idea of people messing with the classes I worked so hard to balance. And yes, I did do some work with them, though mostly on the Rifleman and Engineer. And with people bringing in new classes, I really think that if we do end up doing it, despite my feelings on the matter, that we GMs deserve to have some say in the classes. Approve them as a whole, and maybe make changes to keep them balanced with everything else.

As to the profession thing, I'm not quite sure yet. They could end up being subclasses, but considering how behind everything seems to be, that could take a while. As the profession list will be much more extensive than the class one.

The Crimson One

Shadowy Prophet


opaj

Eloquent Dabbler

PostPosted: Sun Dec 25, 2005 1:18 am


I too am abstaining from a vote, but if I wanted to play a character not in the class list, I could always just play outside of WoG. *Shrug.* WoG provides a certain RP world and environment which we aren't being forced to join, so... 3nodding
PostPosted: Sun Dec 25, 2005 1:26 am


I vote no. And I shoot you all down with it. Current no voters are me and Crim. Huzzah.

Sey
I want people whore arent GMs to be able to put in a character they had an idea for and not have to put it into the rank of ____ because we won't let them in. Just like Bob's Raider class before.

Except for the fact that that was a horrible, horrible class. *shakes his head*

Sey
I guess it's more of a question for the people who are spearheading the classes things - Truewind mainly.

How flexible will the Profession system be?


Will they allow the class freedom that the previous WoG versions had, only under the category of "Profession" instead of "Class"? No one answered me this in the chats

Because you never asked in the chats. Unless these were chats that I wasn't a part of... which is kind of counterproductive since I was put in charge of the classes.





*ahem*

I vote no, because limitations improve character quality. Everyone can think up a thousand and ten things that their character could, would, or would aspire to be. And everyone will play their character differently. Like your standard MMORPG, there are a variety of classes already there to use, and I can guarantee that you will not see two characters in WoG who are 'cut from the same mold'... even if they are both of the same class and use the same main weapon. Just like in an MMORPG, how a person chooses to play his chosen class has just as much impact upon the uniqueness of their character than the class itself does.

I vote no, because we already have a variety of classes that encompass pretty much every type of character that you'd find out there... other than the fighter/mage types, which we already established in the FIRST WoG that we weren't going to allow... this is already bent slightly for the Paladin class... If someone wants to play a 'new and interesting' character design, odds are that they'll easily be able to fit it into one of the other classes just by modifying how they play, or how they choose to impliment the class skills IC (because, yes... though there IS a skill list, the skills are rather broadly described, and how you choose to describe their uses as IC or even to what ends you choose to use them is very open).

Just a brief overview of the classes and the general area they cover:


Quote:
Knight - Armed melee and mounted combat, strength focus.

Samurai - Armed melee and mounted combat, speed/agility focus.

Fighter - Unarmed melee combat, toughness and strength/speed focus.

Swordsman (unfinished class, basically your 'anything-goes fighter') - Melee combat, no specific focus.

Archer - Ranged combat focus, includes stealth and tactics.

Ranger (unfinished class) - 'Expert class', uses tools to beguile his opponents.

Ninja (unfinished class) - 'Expert class', uses tools to aid in stealth, infiltration, and assassination.

Thief - Stealth, as well as melee/ranged combat, dexterity/agility focus.

Rifleman (er... ask Crim) - Ranged combat focus, ........?

Engineer (ask Danimal) - 'Expert class', uses tools and machines to perform incredible tasks.

Paladin - Armed combat, can use aura shield and elemental weapon abilities, weapon type not restricted to melee.







I mean... what types of characters can you think up wouldn't fall under one of those (or under a type of mage class) categories?


We have enough breadth right now in our classes... and necessity is the mother of invention. Without restrictions, people will stop thinking of ways that they can 'tweak' an existing class to make a new, interesting, and fun to play character.

If there's still the seeming need to talk about adding more classes... there will likely always be a thread for it, so that people can submit suggestions... I just know that I wasn't really happy with the suggestion for a 'dragoon' class, simply for the sake of a pet dragon. xp

...on that note, though, Lancer would likely fall under Knight, though would also fit under Swordsman or Paladin (if they chose to be all elementally chewy).

...additionally on that note, all classes are allowed to have pets/animal companions. Knights and Samurai are also sort of encouraged to have a mount. ^^; Though it doesn't have to be a horse... it could be a big green cat that eats beastmen.

( Note: He-Man would probably fall under Knight... )


themightyjello


Dapper Elocutionist

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opaj

Eloquent Dabbler

PostPosted: Sun Dec 25, 2005 2:38 am


I've officially voted no, for the reasons I've posted above. Buttressed by the reasons everyone else has posted above.





Edits by TMJ
Woo! *high fives opaj... for like... sticking it to the man?*

Score is now officially 5:3 in favor of making WoG as open source as Linux.
PostPosted: Sun Dec 25, 2005 10:09 am


I thought about it long and hard, and I've now voted no.

Personaly I think we'll have more generic and bland classes if we allow it to be open. People can come up with a class that is specificly for their classand be done with it. No justifucation of why they have this class, except in the very few cases, just "this is my class and that is the way it is."

I'd like to point to poetry for example. Anybody can create poetry, anybody can call whatever they want poetry, there's not one person who knows poerty that will say there is only one type of poetry. But then you look at some of the most restrictive forms of poetry, where when they style is describe in such a way you ask "How could somebody be creative whith that? They have to stick to the format so much!" And then you read an example of it. Suddenly it changes from something limiting and bland in your mind to one of the most beautiful and creative things you ever read. Why?

Quite simple. Everything has to be thought through for it to work. The poet had to carefuly choose sentances that both worked and sounded good. The poet had to come up with more creative word choices to fit the rhyme scheme. The poet was forced to be more creative to write their poem.

So that's what I think our system should relflect. Not "Ok, I guess I have to pump out a generic character since I can only be these classes" or "I can do whatever I want, *copy pastes bio form elsewhere*". The class syestem should force the player to think "ok, how can I fit my original character into this class. Maybe if I explained this in the history... And gave him a focus in these skills..."

Creativity through limitation. And I don't think that anyone's gonna disagree with me when I say "Thinking about your character more makes a better character."

So yeah, I think that a character like Degs could be manipulated to fit a light or a dark mage. He'd just have to carefuly think about how his magic draws upon the existing elementals to get the effects he wanted.

At the same time somebody who wants to play a freeform character, all the power to them. Most of my characters from mainstream would not work in a class system like that. That's a point in itself though. I can paly my mainstream charatcers on mainstream, or in any other freeform RP. WoG is just that the WORLD of Gaia. Not the "over-arching series of plot points" of Gaia, or the "place to hang out" of Gaia. Its a consistent world that players can do what they want with; but since it's a world that exists no where else, the characters should be made for this world specificly.

And that's my two cents.

Joseph Brown
Vice Captain


Kalin DNom

PostPosted: Sun Dec 25, 2005 11:44 am


I've thought about it long and hard. And I've finally decided to vote no as well. Just going with my own experiences as going from a Newbie to...whatever it is I am now.

Limits make you think more creatively. And isn't that what we are going for here? So it's not just a run of the mill everything included RP that you can find in Barton Town. We are all smart people and even if it means we get fewer people, they will be worth it.

Quality over quantity. 3nodding
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WoG v2.0 - Twisted Fates

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