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Posted: Sun Feb 21, 2010 11:44 am
Intro Guild announcements will be placed here including edits or introductions to new rules, possibly events or just anything else the mods want to get out to the member base that isn't urgent but still worth knowing.
Urgent announcements will be made via the guild announcement feature as well as placed here in case you don't receive said message from the guild for some reason.
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Posted: Sat Mar 27, 2010 12:24 pm
Guild Opened a few days ago, starting to see our first things roll in.
Planned: I'll be adding some more village shops soon as well, tweaking kage requirements. Going to work on a "Crafter Training" that villages can purchase. To keep items in check level wise we will be applying a shop to that caps the level you can make an item. The "Crafter training" will determine what level items can be made up to or upgraded to. A Kage can raise this cap by purchasing more ranks for the village of Crafter training, there by increasing the level of items possible to be made. This will have no effect on "starting" or "transfer" characters.
Ally Items might be tweaked as well depending on what happens in the planning thread. Note nothing that is being planned is set in stone.
Changed: The total Accuracy buff and Accuracy+ you can get on an Jutsu/Item is now capped. It may not be higher than your Statx5.
So for example, if you have 10 seal speed, the total accuracy bonus you get can not be higher than 50 and any buff that applied to accuracy would also be limited to 50. This still allows for a fairly high accuracy bonus without letting it get to out of hand. Players that have existing characters that exceed this cap are free to request changes to items/skills that have exceeded said limit. This is to keep accuracy in check on items more than Jutsu do to the lack of curve on Ryo.
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Posted: Wed Mar 31, 2010 2:07 pm
The buff effect has been expanded. The following things are now included in "buff" and de-buff. "Disarm, Grapple, Resistance, and Healing"
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Posted: Thu Apr 01, 2010 9:31 pm
A few low ranking missions have been posted in the "mission" thread. Of course many more will be posted in the short future, I simply wanted to get a few out there for players to get started on if they wish. I have more currently under editing in the mod sub-forum that will be added within the following days.
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Posted: Sat Apr 03, 2010 2:31 pm
Two more D rank missions have been added to the mission page.
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Posted: Fri Apr 09, 2010 10:48 pm
Innactive Thread: A new thread is up as suggested by Darklord Avalon. If you are going to be innactive just pose there when and if possible proximately how long you are going to be absent. This is mostly just so people know when or if you'll be back so they don't wait trying to rp with your character when your not going to be back for some extended period.
Ally Stat Buffs: Ally Items have stat buffs now, took a bit to get this coming but they should be reasonable and still under that of your own.
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Posted: Wed Apr 14, 2010 9:23 am
The last of the DD Items has been converted. I still have skills, and specials to complete but they shouldn't take long.
List of the most recent conversions: Mutation Syringe Orb of the Zodiac Pendant of Supremacy Piercing Lens Pseudo Demon Pill Scroll of Genesis
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Posted: Tue Apr 20, 2010 9:47 am
The mechanics/development thread has been moved to the rules sub-forum to keep less clutter in the rp area of the main forums.
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Posted: Sat Apr 24, 2010 6:03 pm
Event 1: Town of Makry destroyed!
It has been reported that a small village off the coast of the fire nation has been devestated. No one knows how or why it was destroyed let alone who's responsible for the atrocity. News has spread to your village and upon hearing it many know that the agitation caused could mean another war if not dealt with promptly. Your village council agrees, this must be investigated as soon as possible and sends you and your team (as well as possibly others) to gather information.
Notes: Any rank member may join in. If your weak (genin level), you are stressed that this is an information gathering journey only, that you are to avoid confrontation if at all possible (though whether you follow this advice or not is up to you).
Stage1: Traveling to the village will take 200lines, remember your crossing the sea in some fashion as well when you do this. Note also that other players you see there "might" have been responsible as far as you know, so be careful around others as there is no limits on who can fight others in this event (though you may be eliminating possible allies as well should something pop up).
Signed up: Pm me to sign up for the event, I'll add your name here.
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Posted: Thu Jun 03, 2010 7:53 pm
The DD shop has been updated to include more information on how to donate, as well as granting the ability to gain ryo from DD donations without need of getting a normal item and selling it. It provides a more efficient form of doing so with more ryo gained per $ spent.
I was notified I had forgotten DD techniques, those are on the top of my priority list to get done next.
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Posted: Fri Jun 11, 2010 12:00 am
A new effect called "tick" has been added to the effects list that all players may access. It's similar to the Fuuton Yuuton damage over time effect "boiling" but weaker. Use it wisely as while you do gain damage done over time, it is still stopped by things like armor, toughness, etc and will take points you could have otherwise spent on damage for the initial hit of the Jutsu. More basic effects are in the works to better round out custmization by providing more and more options for you to use on Jutsu/Items.
damage limits for a second as they are a bit... absurd at this point). Instead of limiting your "base damage" to statx5, I'm going to making it statx25. Why you ask? Because I don't want you to be required to have 20 points in a stat to get the full effect of 1pt of a jutsu spent on damage. Rather this should make it that 4pts in a stat gives you the ability to effectively benefit from 1pt on damage of any given item/jutsu which should be far more reasonable.
If you wish to alter some of your existing custom jutsu do to this fact, then feel free to do so via the update request list. You will have 1 week to do so before the change allowance is gone (after all we don't want people doing it months down the line).
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Posted: Sat Jul 03, 2010 10:34 pm
Clone Rules Updated: Illusionary Clones (on the Clone effect) no longer give a -20 de-buff to your foes accuracy to attack, rather they give you +20 accuracy to defend.
Chuunin Exams: The Chuunin Exams event will be set for the 20th. Anyone may attend, Genin may partake in the actual event challenges however. A location is yet to be determined but will be announced no later than the 20th.
So start training Genin, the time to rank up is almost here.
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Posted: Wed Jul 14, 2010 1:19 pm
Protection Caps: Similar limitations to damage have been placed on protection. Toughness x10 limits physical protection gained from any one source and similarly WP x10 does the same to mental protection.
Exam Sign Ups: Chuunin exams can now be signed up for. Please pm me if you plan on attending. Remember, the 20th is the date we have set to start them. ---List of Entries--- Devocrew DenShazo15 Jin Taega InuVash255 Zagula Sora Low Zavits W darklord_avalon mysticaldragonmastergurl Malina_Dammion Chiefess Aileena come play Maniacal Monster wolf4life13 Demonic_Rifleman
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Posted: Mon Jul 19, 2010 7:38 am
Minor Effect Alterations:
As you know we've been spreading caps across the board to tweak everything out evenly. Healing was next on the board and has become limited. You may now only heal your Intx10 in a single activation of a heal to balance it out with damage.
There was never an escape buff in the buff area yet stun and grapple required it. It has now been changed to incorporate the dodge buff instead making dodge buffs more valuable instead of adding the escape buff.
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Posted: Tue Jul 27, 2010 5:01 pm
New Jutsu/Item Effect!
A new effect has been added to the Jutsu/Item Creation thread in the rules sub-forum.
It is known as "Required Offensive" or "Required Defensive". This ennacts as a new sort of way to create strategies relying on a specific order of Jutsu being active.
For example, with Required Defensive, you can make a Taijutsu buff which is you falling into a type of fighting style. You may then create several other Jutsu (all equal or lower level however) that all require the above stated buff to be sustained before they can be active (ie moves you can only do while in the stance). Doing so limits when you can use them obviously, but it grants all of them extra points to spend on their effects!
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