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Posted: Tue Feb 16, 2010 12:33 pm
Taijutsu
Index:
Leaf Taijutsu
Cloud Taijutsu
Rock Taijutsu
Sand Taijutsu
Sound Taijutsu
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Posted: Tue Feb 16, 2010 12:54 pm
Hidden Leaf Taijutsu Description: The Hidden Leaf never really developed their own unique Taijutsu style, because everyone seems to just adopt and evolve what works best for them. This brought about the invention of many useful techniques, but none that could be put together to form a single style. Many of the basic techniques were quickly adopted by the rest of the shinobi world and the majority of the techniques have become world known. This is not a style, it is simply a list of techniques and has no master. When the Taijutsu guidelines talk about a number of techniques from the leaf technique list this is the section they are talking about.
Eight Gates: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.
Only 3 Gates are needed for those who have mastered this style: 1- The Gate of Opening (開門, Kaimon), located in the brain. Removes the restraints of the brain. Unlocking this gate allows the user to use the Front Lotus.
2- The Gate of Healing (休門, Kyūmon; English TV "The Gate of Rest"), located in the brain. Forcibly increases one's physical strength.
3- The Gate of Life (生門, Seimon), located on the spinal cord. Allows the user to use the Reverse Lotus.
Techniques:
- Rank D -
Asshou [Pressure Palm] Description: This is a taijutsu technique where the ninja drives their fist into their opponent while they are on the ground, crushing and grinding them into the earth. When used by a nin with impressive strength, this technique could be quite devastating if not fatal.
Konoha Reppuu [Leaf Gale] Description: This is a very simple, yet effective technique, which can be used against anybody who comes charging in with a direct attack. Using his leg, the shinobi swipes the attacker's feet off the ground by moving his dominant leg across the opponent's feet, tripping him. This sends the opponent flying away from the defender in an awkward position, and probably smashing into another object such as trees or walls.
Konoha Senpuu [Leaf Whirlwind] Description: This technique involves a powerful leap forward followed by a spinning kick with both legs in succession, the second kick being aimed lower in case the intended target ducks the first.
- Rank C -
Hayabusa Otoshi [Peregrine Falcon Drop] Description: The attacker grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground. This technique is simple, yet effective, and can most certainly be crippling or fatal when used by a nin with a grasp on chakra control and how to use it to increase their downward momentum. When used by most Genin, this technique can cause, at most, a concussion.
Houshou [Crushing Fist] Description: A taijutsu technique where the ninja's palm strikes their enemy, hurling them away. Since this move is a power based one, it is almost entirely dependent upon the user's strength and chakra control. This move is capable of knocking an opponent approximately 30-40 feet back.
Kage Buyou [Dancing Leaf Shadow] Description: An attack which on its own does pretty much nothing yet can inflict great damage when in combination with other jutsus. This jutsu is an aerial set-up, meaning the enemy has to be in the air for it to fully function. Once in the air, the shinobi positions himself just below the opponent while in the air. Thus, the ninja becomes their opponent's shadow, leaving the opponent unable to escape from a follow-up attack.
Konoha Daisenpu [Leaf Great Whirlwind] Description: A more powerful Konoha Senpuu [Leaf Whirlwind].
Konoha Shōfū [Leaf Rising Wind] Description: This jump uses the entire body as a spring by amassing power in the legs before kicking upwards. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
Shi Shi Rendan [Lion Combo] Description: Using Dancing Leaf Shadow to get behind an airborne opponent, the user delivers a series a of blows to the opponent that differ between use. All variations end with the opponent being thrown to the ground and kicked in the chest.
Shoushitsu [Knee Strike] Description: A Taijutsu technique where the ninja braces against the ground and drives a powerful knee into their enemy, hurling them away. With impressive strength, this technique can be devastating.
- Rank B -
Konoha Daisenkō [Leaf Great Flash] Description: The User charges his opponent and unleash a poweful lateral kick aiming at the head that will spin his opponent away.
Omote Renge [Primary Lotus] Description: Primary Lotus requires the opening of the first of the Eight Chakra Gates, giving the user five times their normal strength. The user launches the opponent into the air and then uses Shadow of the Dancing Leaf. Once behind the opponent, the user restrains them and piledrives them into the ground headfirst while rotating at a ferocious speed. Because it uses one of the chakra gates, the user is left extremely fatigued, making this jutsu a "double-edged sword."
Konoha Gouriki Senpuu [Leaf Herculean Whirlwind] Description: A taijutsu technique where the user spins with all of their strength and delivers a powerful, spinning, heel kick, blasting their opponent back. This kick can also be used to disarm an opponent since this kick is powerful enough to easily knock a weapon out of the opponent's hand. It is a much stronger version of the Konoha Daisenpuu [Leaf Great Whirlwind].
- Rank A -
Ura Renge [Hidden Lotus] Description: This jutsu is an advanced and more destructive version of the Front Lotus, which requires that at least three chakra gates be opened (in every instance in which it has been used, five gates are opened). Once enough gates are open, the user launches the target into the air and strikes them at inhuman speed before hitting them with one arm and one foot, sending the target crashing into the ground. This is usually fatal due to the speed and power behind the attack. Because so many chakra gates are opened at once, it can only be used once, since the user will likely be unable to stand afterward.
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Posted: Tue Feb 16, 2010 1:26 pm
Hidden Cloud Style Description: The Cloud Taijutsu style was developed to keep the hands free so that it is possible to make hand-signs while fighting. This style focuses chakra into the feet and legs to cause massive damage. It is called the Black Leg Style, but nobody knows why.
Techniques:
- Rank D -
Kubi Dageki [Neck Strike] Description: A kick to the neck and the user does it whilst still on the ground.
Kata Dageki [Shoulder Strike] Description: A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground.
Abara Dageki [Ribs Strike] Description: Dropping down into a one-handed handstand position, the user kicks the opponent hard in the ribs, this attack is usually followed by Hikui Ura Dageki.
Hikui Ura Dageki [Lower Back Strike] Description: Commonly used as a combo attack with Abara Dageki, using the momentum from the Abara Dageki attack the user [ still in a handstand ] spins around in the opposite direction to deliver a fast kick to the opponent's lower back.
- Rank C -
Koukuu Izumi Tama [Flying Spring Shot] Description: Often used as the final blow in a series of attacks, the user lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet.
Kushi [Skewer] Description: The user jumps over the top of his opponent and aims one leg directly downwards towards the opponent's head. He then drops downwards to kick his opponent's back with his extended leg.
Kujiku [Crush] Description: The user leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head.
- Rank B -
Une Tama [Rib Shot] Description: Another one of stronger finisher attacks, leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso. With enough force, the move can break the ribs of the opponent.
Akuma Handou [Devil Kick] Description: In this technique, the user spins rapidly, gathring chakra in the desired foot. When contact is made, the chakra can feel like it burns the opponent.
Ookami Kire [Wolf Silencer] Description: The user will run straight in and then duck down, almost disappearing, then send a powerful kick straight up hitting his opponent in the chin sending them flying into the air.
- Rank A -
Ashi Rariatto [Leg Lariat] Description: The user's legs can move fast enough that there appears to be two of them as they kick both sides of the opponent's head. Most recipients will become extremely dizzy and possibly black out.
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Posted: Tue Feb 16, 2010 1:47 pm
Hidden Stone Style - Rock Body Taijutsu  Description: The purpose of the Ishi no Karada [Stone Body] style is to give and take huge amounts of damage, using the powerful muscles of a highly trained body, using both arms and legs. Speed is not as important as stamina and strength, although it does play a role.
Techniques:
- Rank D -
Tsuruhashihijishou (Pickaxe Elbow) Description: The only complicated move the shinobi is capable of at this stage. An elbow attack that is delivered downwards or backwards. Often combined in a combo.
Shoushitsu (Rising Knee) Description: The user brings his knee upwards to knock the air out of the enemy’s stomach and to make the enemy more vulnerable and open for a new and more powerful attack.
Hourakushou (Cave-in Palm) Description: A basic Taijutsu attac. Similar to how a Hyuuga attacks with a gentle fist attack, the user rams his open palm forward to hit the enemy’s chest and belly. A direct hit can knock the air out of the opponent.
Hasai Houyou (Crushing hug) Description: The user lunges and puts his arms around his enemy’s whole body, holding their arms and upper body in a tight hug. He holds the enemy tightly, making it hard for the enemy to move. Upper level taijutsu users can easily escape. However, if the enemy is too weak, he is stuck and cannot move, leaving him vulnerable to attacks from other people. This technique can also have the unfortunate consequence of having the user being hurt by an attack from an ally.
- Rank C -
Kannyuu Tanima (Collapsing Valley) Description: The user readies his fists on either side of a part of the target’s body, most commonly the head or ribs, then pounds inward with great force at a slight downward angle. This is a simple but effective attack aims to distract the enemy by causing pain in two places simultaneously.
Doton Gurabo (Earth Element Stone Gloves) Description: By pounding both fists into the ground the user of this jutsu is able to pull them back out, covered in earth and held tightly together by chakra. Basically used like fists or a shield, the user is able to both defend and attack with them. Eventually, though, the stone will wear away after three posts. MUST BE AN EARTH USER
Kuma Kobushi (Bear Fist) Description: A highly powerful attack in which the user swats down at the target with a stiff, open palm, as if he were a grizzly bear clawing at an opponent. This move calls for focusing a lot of strength into the shoulder, arm, wrist, hand, and fingers to ensure a great amount of force being brought down on the enemy. The second stage of this attack is a temporary paralysis on the enemy if the hit connects squarely. For a short time, around 1 post, the target cannot move his muscles where hit.
Axe Kick Description: A powerful kick technique. The user swings his back foot upward, then brings it slamming down to hit the opponent with the bottom of the heel, usually on the opponent's shoulder. If the user misses, the foot can just swing back into position.
Mountain Rising Description: A simple uppercut technique. The shinobi uses his back hand to swing upward for a vicious uppercut that can send a person with lower Strength flying.
Double Rock Swing Description: A powerful double-hit combo that can also be used to fake out an opponent, the user first swings forward with a roundhouse kick from the back foot. Using the momentum of the kick, the user continues his turn, only bringing up a fist to backhand the opponent. If the first kick misses, it is possible that the opponent doesn't see the second attack coming, and can be hit by the flying backfist.
Tokken (Tackle Charge) Description: The user charges forward, using his power to put a lot of strength to his shoulder to deal heavy damage to the opponent, as well as knock the enemy down with the user’s body weight. The attack often comes as a second or third attack in a series of combos.
- Rank B -
Jishin Ken (Earthquake Fist) Description: A good jutsu for creating openings, this one works by the user slamming a fist onto the ground, and using chakra increasing the shock created by the fist to make a small earthquake. The earthquake can't do a lot more than to shake people off their feet, though, and it only affects people within 10 feet of the user.
Banjin Houru (Savage Throw) Description: This technique calls for the user to grab onto the arm or leg of the opponent, and then use his entire body weight to swing his target around in two quick circles. Then, while the victim is still dizzy, the user immediately slams him into the ground to take immense damage to the head and torso. If done correctly, this should be one fluid movement.
Stone Floor Sweep Description: Quickly crouching, the user sweeps out his back foot to hit the opponent’s legs. The attack causes the opponent’s legs to fall and make the user fall toward the ground. The user continues his sweep, and using the circular momentum, comes in for another sweep kick with the other foot, just as the opponent is about to hit the ground. The second kick usually hits the torso or arms of the opponent, making this a double hit combo.
Steady Mountain Palm Description: A counter attack against taijutsu, the user uses the palm of his hand and the firm foundation of his legs to block an attack, usually a punch. The palm sticks forward and intercepts a punch. The punch hits the palm, which is steady and rock solid, and the shock and energy can cause the hand of the puncher to take damage, even break the bones of the fingers. The hand can, however, take damage as well.
Savage Downward Crash Description: The user jumps in the air. At the apex of the jump, the user maneuvers their knees beneath them the proceeds to land on top of the opponent. This causes incredible amounts of damage to the torso, breaking ribs and damaging inner organs.
Rising Earth Pillar Description: Gathering chakra and strength into one hand, the user hits the ground hard, sending the chakra into the ground. The force causes a pillar of earth to shoot up to a height of 6 ft. Using chakra, the user can control where the pillar appears, usually underneath an opponent to surprise him. The earth pillar has a 1 foot diameter and can only appear within 7 ft of the user.
- Rank A -
Sledgehammer Heel impact (Hanmahirushou) Description: The user jumps far up in the air, gathers a lot of power into the right leg, foot and heel. Upon impact, the power is released and sent into whatever it hits. It deals an immense amount of damage to the torso, capable of splitting apart ribs and crushing inner organs.
Sky High Avalanche Description: An attack reminiscent of both wrestling and the Omote Renge, the user first palm strikes the user high up into the air. Jumping after, then user grabs the opponent's body, flips it around so that the head is toward the ground, grabs the neck with his legs, and plummets down toward the ground. The attack can go up as high as 10 ft. While the attack isn't a 100% positive kill attack, it can cause concussions and injured backs and necks. This move is used as a Counter.
Ishi Suji (Stone Muscle) Description: A split second before the opponent hits the user with a taijutsu attack, the user tightens his/her muscles. Due to extensive training these muscles quickly take any blow that comes its way and returns the force back up the body of their attacker, effectively reflecting the taijutsu attack. A highly powerful technique, the strain this gives to muscles can be intense. Can only be used two times a thread.
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Posted: Tue Feb 16, 2010 1:59 pm
Sand Taijutsu Style Description: Pi Qua Quan, among all styles of taijutsu, involves the most movements. Mainly, it emphasizes mid to long range attacks, in which the opponent is confused by the attacker’s constant motion.
Pi Qua Quan is named from the movement of the hands during an offensive. The downward movement of the hand is referred to as pi, while the upward movement is referred to as qua. As the name suggests, Pi Qua Quan is the circular motion of the hand, much like a windmill. A fist is seldom used. Instead, much of the offensive comes from hands relaxed with fingers extended, being used in a manner resembling a whip. The moves are full of beauty, yet the offenses are sharp and heavy.
In Pi Qua Quan the moves are smooth and flexible. It demands the greatest degree of flexibility in any known style of Taijutsu, for the user must learn to move gracefully and without the stiffness of many forms of taijutsu possess.
However, while the style is quite fast and fluid, it does lack the raw power of some other taijutsu styles, as such every hit has to count. As a result over the years, countering has become a fundamental aspect of the style, and it has indeed become so recognized as a part of the style that many have expressed a great fear of attacking a user of Pi Qua Quan for fear of their devastating counters.
As a result of this focus on countering, the style has evolved over time to incorporate chakra control to improve the users reflexes, better equipping them to counter attacks, making it easily the most formidable and most prominent taijutsu style in the wind country.
This is the only Taijutsu that you will see in "Stages." The "Stage" and the Techniques have to be trained for separately, the stage coming firstStage One - Rank D At this stage the user can strike slighter stronger than an untrained shinobi, a solid hit causes minor pain and possibly bruising but not much more than that. Movements: Movements are awkward at this stage, lacking the fluid motion that masters of Pi Qua Quan possess. The user is still unsure of their stance and move with a bit of difficulty, making each strike rough and slow. Arm movements are difficult to control as the user hasn't learned to keep their arms properly relaxed, and have a tendency to form their hands into fists, which slow down their movements. Flexibility: Having just begun training their arms and legs to be flexible, they are slightly more flexible than the average taijutsu user, though not by a lot.
Basic Techniques
Name: Seiryu-Kasho Description: A simple move done will facing away from the opponent. When the opponent is close. The user begins the move by starting to spin on one foot while at the same time swinging their arms downward in front of them, using the momentum from the spin to bring their arms up such that their hands strike the opponent typically below the chin making for a strong blow that is difficult to defend against.
Name: Bokuho Description: A basic stance that takes advantage of the user’s flexibility; the user crouches down with one leg bent, the other extended slightly. The arms are held out wide and outstretched high above their head, but loose and relaxed at the same time. This allows for the user to be able to target any part of the opponent’s body, whether it be their head or their feet.Stage Two - Rank D A solid strike at this stage can cause a painful bruise, though more significant damage would necessitate multiple focused strikes. Movements: Movements are a bit more sophisticated, the user now able to perform the up and down movements of Pi Qua Quan with greater accuracy and speed. The motions are still stiff however when compared to a master of this style. Flexibility: At this stage the user is showing greater levels of flexibility, now able to bend backwards to a greater extent than normal, useful for dodging some attacks.
Basic Techniques
Name: Fukanro Description: Catching the opponents kick, the user holds it high while bending down low to quickly grab the opponents other foot, and in one swift movement they wrench the opponents other foot up high while pushing the other down low, the movement typically taking the opponent clear off the ground, causing them to spin in mid air before collapsing on the ground. Though this counter is not particularly damaging, it can provide an opening for additional attacks, making it quite useful in the right hands.
Name: Teishitsu-Jouhai-Sho
Description: A move performed while the user is facing the enemy. Bending down slightly, the user executes a perfect 360 degree spin, striking upwards as they do so resulting in a powerful uppercut that at higher levels can easily lift an opponent off the ground.Stage Three - Rank C At this stage the users hands, held fairly loose can be used to break wooden panels without significant difficulty, making them rather more formidable at this stage. Movements: Movements are less rigid than in the previous stage, as the user is beginning to learn how to make each move flow more into the other. Additionally they are more adept at keeping their arms relaxed, allowing them to whip them around with greater accuracy and speed. Flexibility: Having practiced more advanced forms of stretching, the user is flexible enough to allow their body to twist and bend into the moves more easily; the user has no problem holding a crouch or other such positions for hours at a time without their legs cramping.
Basic Techniques
Name: Kasui-Sho Description: When an opponent attempts to kick the user while in their Bokuho stance, the user slides extended leg forward while crossing their arms over their head to defend against the kick. With the opponents leg pressed against their arms, the users then swiftly pushes themselves upward forcing the opponents leg high upwards and sweeps their other foot through the opponents other leg, causing them to fall onto their back or neck. This is typically followed with a sharp kick to a vital area and can be devastating against ill prepared opponents.Stage Four - Rank C With the users continued focus, their attacks can now fracture bones, with repeated strikes typically breaking them. As such, combined with their speed at this stage they are becoming very dangerous to face. Movements: The whip-like form of the arm becomes more pronounced, though the user doesn't have quite enough skill to move around nearly as fast or fluidly as higher stages. Offenses are still a bit slow and unwieldy, but are far less jerky than in the previous stage. Flexibility: At this stage the user's flexibility and agility allows them to duck in and out of a slower opponent's blows, bending their bodies to dodge attacks. While this is extremely handy against taijutsu users that specialize in slow, powerful moves faster opponents still prove to be a problem.
Basic Techniques
Name: Tenshin-Bansa Description: A deceptively simple counter in which the user catches the opponents punch with both hands, then pulling the opponent forward and turning such that they are behind the opponent, the user then leans forward, forcing the opponent to the ground, while still holding onto their arm, typically resulting in the arm breaking or being dislocated at least.
Name: Koran Description: Another quite simple but powerful move. Quickly catching an opponents kick, the user immediately lashes out with a kick of their own to the opponents groin, and stepping forward as they do that, they finish it off with a kick to the opponents other foot, typically leaving them face down on the ground struggling to stand.Stage Five - Rank B At this stage a single solid strike from the user can break bones. Movements: The elegant fluidity of the style is beginning to become apparent at this point. Stiffness is still an issue, but only a minor one as the user becomes more conscious of relaxing their arms and hands properly. Attacks are performed much quicker and flow together better, though they still suffer from a bit of hesitation and awkwardness. Flexibility: Now having quite an exceptional degree of balance as well as flexibility, the user is now adept at keeping their positions whilst trying to move the opponent off of theirs. The user's ability to weave through an opponent's attacks is improved at this point.
Basic Techniques
Name: Uryu-Banda Description: One of Pi Qua Quan’s signature moves, it is essentially a very fast spin in which both the users body and their arms spin rapidly, though their arms are focused in one direction making them appear much like the sails on a windmill. The speed and fluidity of this move is easily the most impressive part, and due to the swiftness with which the move can be started it is a very dangerous move to anyone foolish enough to get too close. Lastly the move provides an ideal opportunity to move into the Bokuho stance, allowing the user to press the offensive further afterwards.Stage Six - Rank B Power: At this stage a solid strike can dent, sometimes crack a tree, naturally making their attacks against an unarmored opponent very punishing. Movements: The user’s movements take on a more graceful appearance with each move, as the technique now becomes almost second nature. The arms are for the most part properly relaxed, though the user still has a tendency to move a bit more rigidly than a master of this style. Lower level shinobi may find their movements difficult to anticipate and counter due to their speed and focused nature. Flexibility: Now able to bend their bodies in ways most normal people can't even imagine, shinobi of this level are almost more of a gymnast than a taijutsu user. Not only can they weave through slow opponents attacks relatively easy, but they can often find ways to sweep the opponent off their feet while keeping their own easily.Stage Seven - Rank A This stage is basically the "Perfecting" stage of the Taijutsu.
Movements: The fluid style of Pi Qua Quan is now at its peak; all moves are performed quickly and easily without hesitation, making the user’s hand and leg movements appear as a blur to the enemy. Each move of the hand or leg melds completely in with the next, making it quite a spectacle to watch. Flexibility: No exceptional improvement.
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Posted: Tue Feb 16, 2010 2:12 pm
Hidden Sound Taijutsu
Style Description: The Hidden Sound Village's Mirror Image Style, this style is not often mastered as it makes use of a great deal of chakra during battles. Only a few have been able to master this style and even they have had much trouble in doing so. The style creates an after-image of the user, which he/she can use to attack their target, allowing them to deal more damage and making their combos harder to dodge. However, the after image can only mirror the user, not what he or she is holding. It is also unable to completely disconnect from the user with one exception: If the user body flickers, they can leave an after image behind to confuse the opponent for a very short amount of time.
Techniques:
- Rank D -
Side Step - The user literally side steps their opponent's attack, leaving an after-image behind. The enemy's attack strikes the after-image, confusing them as their strike whiffs and leaving them open to counter attacks. This technique is more effective against Taijutsu and weak, close range, Ninjutsu.
Delayed Punch - The user throws a punch at their opponent, missing on purpose, and allowing his/her after image (which is solid, but weaker) to land the punch instead.
Triple Kick - The user kicks the opponent three times while they sliding around them. The opponent, if caught in the attack, will be hit three times in different positions.
Block Double Kick - while attempting to block an opponents move with a kick, the user allows the after-image to strike. The after image follows the user's block with kicks of their own, catching the opponent of guard.
- Rank C -
Rising Punch - A simple flying punch that uses the after-image to provide more force to the attack. The user throws a rising punch at their enemy, and as the punch strikes the after-image provides the follow through.
Rising Repeated Punch - A rising punch with 3 after images, each image knocking the opponent higher than the last. The user's punch knocks the opponent only a few inches off the ground, the after-images provide the altitude afterward, allowing the user of this attack to send an enemy up to ten feet in the air.
Descending Kicks - The user jumps up above their opponent, swing their leg down at the enemy. Three of the user's after-images follow through on the attack after the user's initial attack.
- Rank B -
Mutli Tap - The user attempts to confuse the opponent by circling them with immense speed and leaving several after images behind them. This is an excellent technique for dodging normal Ninjutsu and Taijutsu attacks that utilize multiple attacks.
Multi Tap Pressure - Whilst running around the opponent and using Multi Tap, the user vanishes and reappears close, attacking.
- Rank A -
Omni Combo - The user concentrates hard the opponent while he/she is disabled or occupied with something. The user vanishes and attacks the opponent 13 times themselves and 13 times afterward using after-images, ultimately launching a total of 169 attacks which are incredibly hard to dodge. If the enemy is hit by one strike, the combo automatically lands all the rest. This is the ultimate attack in this style.
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