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Posted: Sun Jan 24, 2010 5:51 pm
Monsters: 18
3x Grandmaster of the Six Samurai 2x Great Shogun Shien 3x SS Zanji 3x SS Yaichi 1x SS Irou 1x SS Nishashi 2x Spirit of the SS 2x Hand of the SS 1x Gorz the Emissary of Darkness
Spells: 14
3x SS United 3x Gateway of the Six 2x Cunning of the Six Samurai 1x Reasoning 1x MST 1x Heavy Storm 1x Six Scrolls of the Samurai 1x Warrior Returning Alive 1x RoTA
Traps: 8
2x Reckless Greed 2x Bottomless Trap Hole 2x Waboku 1x Mirror Force 1x Torrential Tribute
I know this deck needs a little work, mainly in the Spells/Traps. I'm pretty much set on the monsters (though suggestions are welcome). Any help is appreciated. Thanks biggrin
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Posted: Sun Jan 24, 2010 5:56 pm
Great Shogun Shien x2 Grandmaster Of The Six Samurai x3 The Six Samurai-Zanji x3 The Six Samurai-Irou x2 The Six Samurai-Yaichi x2 Hand Of The Six Samurai x2 Spirit Of The Six Samurai x2 Shien's Footsoldier x2 The Six Samurai-Kamon x1 Morphing Jar x1
Six Samurai United x3 Gateway Of The Six x3 Cunning Of The Six Samurai x3 ROTA x1 Heavy Storm x1 Brain Control x1
Bottomless Trap Hole x2 Double Edge Sword Technique x2 TT x1 Mirror Force x1 Call Of The Haunted x1 Solemn Judgment x1
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Posted: Sun Jan 24, 2010 6:07 pm
armycat's is a great list, but if you like to go pure-warrior (like me), try replacing one Cunning with 2 copies of Solidarity to give the Samurais a nice ATK boost
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Posted: Sun Jan 24, 2010 6:07 pm
Thanks smile Do you think you could help me with the side deck...cuz I have no clue what to put in it sweatdrop
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Posted: Sun Jan 24, 2010 6:08 pm
RandallTheGreenGeek armycat's is a great list, but if you like to go pure-warrior (like me), try replacing one Cunning and a Gateway with 2 copies of Solidarity to give the Samurais a nice ATK boost I already have Solidarity in theree
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Posted: Sun Jan 24, 2010 6:11 pm
crap, didnt see them =/ well, at least you know the strategy =P
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Posted: Sun Jan 24, 2010 6:15 pm
RandallTheGreenGeek crap, didnt see them =/ well, at least you know the strategy =P Haha yeah I know how to run them, I've tried in the past with proxies and using 5D's DS game, but I want to make a good build so I can finally try it in real life.
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Posted: Mon Jan 25, 2010 5:17 am
None of these lists are good tbh :/
Solidarity is **** btw
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Posted: Mon Jan 25, 2010 6:19 am
sorry, zano, then you have no CLUE to how 6S are run at all
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Posted: Mon Jan 25, 2010 6:56 am
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Posted: Mon Jan 25, 2010 7:05 am
why should i? armycat's list was the most solid (not dissing phoenix's of course). if you're such a smart one, then show your list and we'll compare it
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Posted: Mon Jan 25, 2010 8:00 am
Solidarity is terrible. There's much more dependable and sufficient support. In every scenario with the card, if you had just ran simple monster removal in its spot, you'd have a higher success for more damage.
Six Scrolls of the Samurai is horrible, even more so when Gateway can now get Great Shogun Shien. You only need two Great Shogun Shien, also.
If you're going to go ahead and play Threatening Roar, switch it with Waboku. It baits Kalut, Honest, and when you have Zanji on the offensive you still get to destroy the monster.
Torrential Tribute, Mirror Force, and Trap Dustshoot are still all staple.
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Posted: Mon Jan 25, 2010 11:18 am
imasexxigirl Solidarity is terrible. There's much more dependable and sufficient support. In every scenario with the card, if you had just ran simple monster removal in its spot, you'd have a higher success for more damage. Six Scrolls of the Samurai is horrible, even more so when Gateway can now get Great Shogun Shien. You only need two Great Shogun Shien, also. If you're going to go ahead and play Threatening Roar, switch it with Waboku. It baits Kalut, Honest, and when you have Zanji on the offensive you still get to destroy the monster. Torrential Tribute, Mirror Force, and Trap Dustshoot are still all staple. Thanks for the help. I was going to run TT, MF, and Dustshoot but I didn't have room. And I'm taking out Solidarity because Gateway can give them a boost. I agree with you on everything except Six Scrolls, cuz it can go for game sometimes.
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Posted: Mon Jan 25, 2010 4:42 pm
RandallTheGreenGeek why should i? armycat's list was the most solid (not dissing phoenix's of course). if you're such a smart one, then show your list and we'll compare it God I was waiting for someone to ask...... Monsters: 19 The Six Samurai - Zanji x 3 The Six Samurai - Irou x 3 The Six Samurai - Yaichi x 3 Hand of the Six Samurai x 2 Grandmaster of the Six Samurai x 3 Great Shogun Shien x 3 Blackwing Gale the Whirlwind Spirit of the Six Samurai Spells: 14 Gateway of the Six Samurai x 3 Six Samurai United x 3 Book of Moon x 2 Mystical Space Typhoon Heavy Storm My Body as a Shield Brain Control Reinforcement of the Army Smashing Ground Traps: 7 Bottomless Trap Hole x 2 Double Edged Sword Technique Solemn Judgment Mirror Force Torrential Tribute Trap Dustshoot I'll gladly answer any questons
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Posted: Mon Jan 25, 2010 4:43 pm
imasexxigirl Solidarity is terrible. There's much more dependable and sufficient support. In every scenario with the card, if you had just ran simple monster removal in its spot, you'd have a higher success for more damage. Six Scrolls of the Samurai is horrible, even more so when Gateway can now get Great Shogun Shien. You only need two Great Shogun Shien, also.
If you're going to go ahead and play Threatening Roar, switch it with Waboku. It baits Kalut, Honest, and when you have Zanji on the offensive you still get to destroy the monster. Torrential Tribute, Mirror Force, and Trap Dustshoot are still all staple. That's the only thing I can't agree with you on
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